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![[Post New]](/s/i/i.gif) 2018/04/12 01:37:51
Subject: Predicting new top units for orks
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Regular Dakkanaut
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For funsys (yeah it's not a word) but what units you think will get a major buff and in what ways?
I think shock attack gun mek will get a big buff and be useable
I also think ghaz will drop big time in points and give him rerolls
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![[Post New]](/s/i/i.gif) 2018/04/12 02:27:14
Subject: Predicting new top units for orks
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Oozing Plague Marine Terminator
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Mega Nobz are a great (expensive) kit that GW will want to push. Flash Gitz and Stormboyz will most likely get a buff or a Clan themed trait.
The lootaz/Burnaz will probably be a dud because that's what I have the most of, but I still love the Dakka.
After seeing the DE treatment in their Codex Ive been kinda impulsively buying more Ork Boyz. Over the last week I shamefully nabbed about 65 of them.
I really hope our Trukks are usable. I've played a mech list in 7th that did poor but was fun to play, while the new Orks really benefit from big footslogging Mobz that I've always hated playing.
But since my CSM list is cultists and my DG list is pox walkers I've kinda gotten over it. HORDE LIFE!
EDITED: (my phones auto correct really hates Ork speak)
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This message was edited 1 time. Last update was at 2018/04/12 02:29:19
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![[Post New]](/s/i/i.gif) 2018/04/12 02:33:39
Subject: Predicting new top units for orks
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Regular Dakkanaut
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Haha yeah but I think burnas will go D6 damage and that alone make them worth it I think so they will be good
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![[Post New]](/s/i/i.gif) 2018/04/12 04:22:16
Subject: Predicting new top units for orks
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Nasty Nob
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I think the trukk is gonna get it; even if it has to wait for speed freaks.
Theres no way GW hasnt listened and heard that not every ork player wants to play spamm horde boys. Small squads need to be viable, and for that we need trukks to be a good unit.
Im personally hoping its boarding planks that allow move then disembark
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2018/04/12 05:20:23
Subject: Predicting new top units for orks
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Inspiring SDF-1 Bridge Officer
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It's an Ork codex, so roll a D6 for each model type and subtract that from it's final point cost.
If you roll a 1, the designers have to add a rule that makes the unit unplayable.
If you roll a 6, the designers subtract another 30 points from the unit's cost and give it a 3-CP strategm that only works with 3 copies of the unit, but is terrifyingly good.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2018/04/12 05:37:38
Subject: Predicting new top units for orks
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Longtime Dakkanaut
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Stormonu wrote:It's an Ork codex, so roll a D6 for each model type and subtract that from it's final point cost.
If you roll a 1, the designers have to add a rule that makes the unit unplayable.
If you roll a 6, the designers subtract another 30 points from the unit's cost and give it a 3- CP strategm that only works with 3 copies of the unit, but is terrifyingly good.
I rolled a 4 for Boyz which are now 2 points per model. Works for me
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![[Post New]](/s/i/i.gif) 2018/04/12 09:38:45
Subject: Predicting new top units for orks
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!!Goffik Rocker!!
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pismakron wrote: Stormonu wrote:It's an Ork codex, so roll a D6 for each model type and subtract that from it's final point cost.
If you roll a 1, the designers have to add a rule that makes the unit unplayable.
If you roll a 6, the designers subtract another 30 points from the unit's cost and give it a 3- CP strategm that only works with 3 copies of the unit, but is terrifyingly good.
I rolled a 4 for Boyz which are now 2 points per model. Works for me 
That's ok. If you roll 4+ for grots, you can have as much of anything else as you want.
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This message was edited 1 time. Last update was at 2018/04/12 09:38:58
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![[Post New]](/s/i/i.gif) 2018/04/12 15:06:35
Subject: Predicting new top units for orks
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Stormonu wrote:It's an Ork codex, so roll a D6 for each model type and subtract that from it's final point cost.
If you roll a 1, the designers have to add a rule that makes the unit unplayable.
If you roll a 6, the designers subtract another 30 points from the unit's cost and give it a 3- CP strategm that only works with 3 copies of the unit, but is terrifyingly good.
Nobz are now 10 points per model but explode when they attack a model in close combat. If you have 3 units of nobz you can spend 3 CP so the units they are attacking also explodes.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/04/12 15:14:30
Subject: Predicting new top units for orks
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Nasty Nob
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Jidmah wrote: Stormonu wrote:It's an Ork codex, so roll a D6 for each model type and subtract that from it's final point cost.
If you roll a 1, the designers have to add a rule that makes the unit unplayable.
If you roll a 6, the designers subtract another 30 points from the unit's cost and give it a 3- CP strategm that only works with 3 copies of the unit, but is terrifyingly good.
Nobz are now 10 points per model but explode when they attack a model in close combat. If you have 3 units of nobz you can spend 3 CP so the units they are attacking also explodes.
Jihadi nobz
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2018/04/12 16:48:26
Subject: Re:Predicting new top units for orks
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Mekboy on Kustom Deth Kopta
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Units I think will get a direct buff  ;
SAG Big Mek
MA Warboss
MA Mek (Tellyporta Blasta version)
Ghazzy (PrimeOrk?)
Mek
Flyers
Warbikes
Deffkoptas
Gork/Morkanaut
Flash Gitz
Mek Gunz other than KMK
Stompa???
Units I think will get an indirect buff (through strats or klan rules)  ;
Painboy
Weirdboy
Boyz
Gretchin
Stormboyz
Kommandos
Lootas
Tankbustas
Burna Boyz
Trukks
MANZ
Kans
Dread
Units I think will get a nerf  ;
KMK Mek Gun
Units I think will be removed from dex  ;
Big Gunz (possibly merge with Mek Gunz?)
Characters on bikes for which there's no model
I think we'll get good treatment, the difficultly will be whether GW are capable of balancing our other options against the powerhouse that is massed Boyz and how they do that effectively.
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![[Post New]](/s/i/i.gif) 2018/04/12 18:08:37
Subject: Predicting new top units for orks
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Monster-Slaying Daemonhunter
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'nauts and Meganobz, are what i'm predicting for direct buff. At the very least, I predict that they will get what GW thinks is a direct buff, but doesn't entirely correspond to what would actually make them stronger.
Boyz, will probably be indirectly buffed through whatever the best Clan trait turns out to be. There will probably be a clan trait that really benefits Flashgitz, but it'll probably be obnoxiously limited in scope as to not be good.
The Mek Guns, Big Guns, and Battlewagon will probably be left out in the rain.
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This message was edited 1 time. Last update was at 2018/04/12 18:08:53
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2018/04/14 10:31:14
Subject: Predicting new top units for orks
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Smokin' Skorcha Driver
London UK
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my cynical hat on...the units that need more sales,
The newer kits
flash gitz
nauts
the flyer with the really silly name(all ork names are silly)
I'm expecting new warbuggy/war trakk kits out soon so they will be good
I can't see maganobz being good at all for 2 reasons,
1, terminators and other equivalent units are trash in 8th
2. Bullyboyz formation gave them decent sales of those. I was one of those idiots that went out and bought 15 meganobz and I hate myself because I don't even like the boxy kit.
If lots of ork players have 15 meganob I cant see them wanting to sell more.
Cynical hat off...
the whole codex will shine like an emerald in the sun
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![[Post New]](/s/i/i.gif) 2018/04/14 14:09:18
Subject: Predicting new top units for orks
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Grovelin' Grot
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I was hoarding boyz since a started my ork army with a green tide in mind. But after the rumors implying big changes I stopped.
In your opinion is it possible GW has made a choice similar to AOS with orks?
Obviously keeping the old boyz, but adding some "primaris ork" with a new scale?
The rumored PrimOrk I hope will be Thraka, with a propa model.
New models are always exciting, but to me the most important thing are fun rules and abilities. A codex that is not lazy, with some interesting mechanics.
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This message was edited 1 time. Last update was at 2018/04/14 14:11:10
2000+
Idoneth Deepkin: 1000+
Daughters of Khaine: 1000 |
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![[Post New]](/s/i/i.gif) 2018/04/14 14:10:55
Subject: Predicting new top units for orks
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Nasty Nob
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Oldboy666 wrote:I was hoarding boyz since a started my ork army with a green tide in mind. But after the rumors implying big changes I stopped.
In your opinion is it possible GW has made a choice similar to AOS with orks?
Obviously keeping the old boyz, but adding some "primaris ork" with a new scale?
The rumored PrimOrk I hope will be Thraka, with a propa model.
New models are always exciting, but to me the most important thing are fun ruoles. A codex that is not lazy, with some interesting mechanics.
Orks have always had primaris baked in with nobz. I doubt they would shake the platform and substitute boys out
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2018/04/14 14:21:11
Subject: Predicting new top units for orks
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Longtime Dakkanaut
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I wouldn’t be entirely surprised to see a new “big Ork” kit, but I think it’d be stupid and unnecessary – as davou says, we already have Nobz. Same deal with Ghaz; I expect they’ll make one and I have zero interest in it cos special characters are boring. I’d much rather see the gaps in our existing range filled and the problem units sorted out. Automatically Appended Next Post: What I’d REALLY love to see is some sort of Lieutenant-equivalent HQ (Clanboss or some such) that allows us to run Detachments without resorting to such fluff abominations as multiple Warbosses, Goffs with multiple Weirdboyz, etc.
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This message was edited 1 time. Last update was at 2018/04/14 14:24:21
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![[Post New]](/s/i/i.gif) 2018/04/14 14:41:15
Subject: Predicting new top units for orks
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Nasty Nob
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Dont we have leutenants in the form of meks?
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2018/04/14 15:06:07
Subject: Predicting new top units for orks
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Battlefortress Driver with Krusha Wheel
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Stompa will get 100 wounds and the fire power of a titan but get price dropped to 300pts. Tournaments suddenly become flooded with Stompas. Every stompa GW owns sells out. An Ocean of stompas will wash over all like a tide of rust and destruction! 2 weeks later GW will nerf to 2k point 3 wounds and 1 shot that's S8 d3. Automatically Appended Next Post: Holy hell! It says I'm vietnamese now because I'm here for a few months.... yes! I can use this to my advantage! Now if anybody insult my bad english I'll just argue it's because I'm veitnamise and they will have to say sorry (even though I'm english! Muahhha! What a devilsh Orky plan lolman!)
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This message was edited 1 time. Last update was at 2018/04/14 15:11:55
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![[Post New]](/s/i/i.gif) 2018/04/14 15:37:13
Subject: Re:Predicting new top units for orks
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Battlewagon Driver with Charged Engine
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I really hope the nobz on warbikes get a significant price drop. If I remember correctly 3 normal warbikers (of which one is already a nob) is 81 points whereas the nobz are 126 points. For two extra wounds, two extra attacks and strength 5 across the board. Seems like that's overcharging 25 points or so, not that normal bikes are amazing or anything. I just want some bikes for my kult of speed list
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![[Post New]](/s/i/i.gif) 2018/04/14 16:17:43
Subject: Predicting new top units for orks
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Twisting Tzeentch Horror
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things I have heard lead me to believe a primork is in the works for ghaz.
Exciting times!
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insaniak wrote:
You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy. |
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![[Post New]](/s/i/i.gif) 2018/04/14 22:39:04
Subject: Predicting new top units for orks
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Longtime Dakkanaut
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The stuff that will be overpowered will be whatever the new kits GW has planned are, plus perhaps the 'naughts and stomp they want to shift more of
expect boyz to get a nerf
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![[Post New]](/s/i/i.gif) 2018/04/15 00:06:30
Subject: Predicting new top units for orks
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Khorne Chosen Marine Riding a Juggernaut
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I'm putting my teef on grots getting some stratagem that makes them auto include in most ork armies
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This message was edited 1 time. Last update was at 2018/04/15 00:07:12
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![[Post New]](/s/i/i.gif) 2018/04/15 05:51:21
Subject: Predicting new top units for orks
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!!Goffik Rocker!!
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I think gw will continue with a one-dimensional greentide trend. So, boyz will get better due to clan rules and strategems, support will get better and cheaper. Stuff like waaagh banner and probably painboyz. Hq will get a buff with support artifacts. Some ranged unit will get better - probably lootas/flash gitz or something. Transports will get cheaper.
The rest of the book will get some buffs but will remain not worth it in competitive games.
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![[Post New]](/s/i/i.gif) 2018/04/15 06:01:09
Subject: Predicting new top units for orks
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Mutilatin' Mad Dok
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koooaei wrote:I think gw will continue with a one-dimensional greentide trend. So, boyz will get better due to clan rules and strategems, support will get better and cheaper. Stuff like waaagh banner and probably painboyz. Hq will get a buff with support artifacts. Some ranged unit will get better - probably lootas/flash gitz or something. Transports will get cheaper.
The rest of the book will get some buffs but will remain not worth it in competitive games.
That's honestly what I'm expecting but after hearing how DEldar are apparently terrifying now I hope we can get some sort of a similar treatment.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2018/04/15 09:12:58
Subject: Predicting new top units for orks
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Longtime Dakkanaut
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Make Burnas D6 shots, lower cost of everything especially Deff Koptas, release plastic kits for metal/outdated models and I'll be good.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2018/04/15 09:13:50
Subject: Re:Predicting new top units for orks
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Flashy Flashgitz
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An Actual Englishman wrote:Units I think will get a direct buff  ;
SAG Big Mek
MA Warboss
MA Mek (Tellyporta Blasta version)
Ghazzy (PrimeOrk?)
Mek
Flyers
Warbikes
Deffkoptas
Gork/Morkanaut
Flash Gitz
Mek Gunz other than KMK
Stompa???
Units I think will get an indirect buff (through strats or klan rules)  ;
Painboy
Weirdboy
Boyz
Gretchin
Stormboyz
Kommandos
Lootas
Tankbustas
Burna Boyz
Trukks
MANZ
Kans
Dread
Units I think will get a nerf  ;
KMK Mek Gun
I like this list, I reckon it's pretty on. I'd probably place boyz in the potential nerf column (maybe +1 point), and put kans/deff dreads in the potential buff column. I'm also fairly certain that buggies/skorchas will see a buff and a new kit with the codex, with all the rumors going on.
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![[Post New]](/s/i/i.gif) 2018/04/15 14:01:52
Subject: Predicting new top units for orks
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Battlefortress Driver with Krusha Wheel
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gmaleron wrote:Make Burnas D6 shots, lower cost of everything especially Deff Koptas, release plastic kits for metal/outdated models and I'll be good.
The worst and most baffling thing about the deff kopptas is that they sell the old metal kit when a beter plastic kit is actually available and cheaper on ebay! For some reason GW won't just use those for normal kopptas! Maybe it's because the old one is 1 while the new ones are sold in 3s. Still, they probably have enough just lying around to sell on their store for a while. XD
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![[Post New]](/s/i/i.gif) 2018/04/15 15:03:09
Subject: Predicting new top units for orks
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Stabbin' Skarboy
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Simple mathematics, Orks need more shots on their single model gun platforms. Mek Gunz with Mega Kannons? Awesome. Morkanaut’s Megakannon, barely worth it. Orks Boyz being 20+ models should also affect Shoota boys with how many shots they fire.
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![[Post New]](/s/i/i.gif) 2018/04/15 16:05:06
Subject: Predicting new top units for orks
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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lolman1c wrote: gmaleron wrote:Make Burnas D6 shots, lower cost of everything especially Deff Koptas, release plastic kits for metal/outdated models and I'll be good.
The worst and most baffling thing about the deff kopptas is that they sell the old metal kit when a beter plastic kit is actually available and cheaper on ebay! For some reason GW won't just use those for normal kopptas! Maybe it's because the old one is 1 while the new ones are sold in 3s. Still, they probably have enough just lying around to sell on their store for a while. XD
I think the problem is that the new koptas are part of the AOBR sprue. IIRC they share their spures with the nobz and the warboss, with some parts of the nobz also being on the boyz spure. So basically you can sell all of AOBR or none of it.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/04/15 16:17:37
Subject: Predicting new top units for orks
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Longtime Dakkanaut
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Top units will be a unit that was trash in 7th and early 8th so I am guessing Buggies/skorchas and maybe Nauts, this will increase sales on units that have basically been ignored for a few years.
Boyz will receive a nerf, either +1pt per model or maybe reduced back to S3 or -1 attack.
Kommandos/Stormboyz will receive some kind of useless buff, like allowing you to take 1 extra special weapon or when you charge get 1 free S4 attack per 5 models.
Bustas/Burnas/Lootas/Nobz of all flavors will receive minor buffs that do nothing to make them worth taking and GW will sit there pondering why sales are plummeting on those models for another 3 years.
Koptas, Warbikes and trukkz will be reduced in price by 10%, GW will then ponder why nobody is taking them for another 2 years before convincing themselves that 10% wasn't enough and upping it to 11%.
Sorry for the massive negativity but im still jaded from 6th, 7th and early 8th. its been more then 6 years since my army was competitive.
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![[Post New]](/s/i/i.gif) 2018/04/15 18:37:13
Subject: Predicting new top units for orks
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Battlefortress Driver with Krusha Wheel
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Jidmah wrote: lolman1c wrote: gmaleron wrote:Make Burnas D6 shots, lower cost of everything especially Deff Koptas, release plastic kits for metal/outdated models and I'll be good.
The worst and most baffling thing about the deff kopptas is that they sell the old metal kit when a beter plastic kit is actually available and cheaper on ebay! For some reason GW won't just use those for normal kopptas! Maybe it's because the old one is 1 while the new ones are sold in 3s. Still, they probably have enough just lying around to sell on their store for a while. XD
I think the problem is that the new koptas are part of the AOBR sprue. IIRC they share their spures with the nobz and the warboss, with some parts of the nobz also being on the boyz spure. So basically you can sell all of AOBR or none of it.
I thought these casts cost them a lot? They should just do the AOBR sprue again then  Would save them money and probably help increase Ork sales.
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