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Made in us
Deadshot Weapon Moderati




MI

 Happyjew wrote:
Can i just point out that the Battle-forged rules as stated, no longer allow Ynnari at all for matched play?

You cannot use YNNARI or AELDARI as the keyowrd for a detachment.
Yvraine, Yncarne, and Visarch only have 2 faction keyowrds - YNNARI and AELDARI.

Therefore they cannot be in a detahcment and cannot be your Warlord, and you can no longer make a Ynnari army.

Except that is specifically addressed with the Army of the Reborn errata for Index: Xenos 1 that is also on the bottom of page 3 in the new FAQ. You must have missed it!
   
Made in nl
Longtime Dakkanaut





 Happyjew wrote:
Can i just point out that the Battle-forged rules as stated, no longer allow Ynnari at all for matched play?

You cannot use YNNARI or AELDARI as the keyowrd for a detachment.
Yvraine, Yncarne, and Visarch only have 2 faction keyowrds - YNNARI and AELDARI.

Therefore they cannot be in a detahcment and cannot be your Warlord, and you can no longer make a Ynnari army.
Which is why the Index Xenos 1 faq now states that the 3 Ynnari characters ignore Battle Brothers.
   
Made in us
Norn Queen






The whole Ynnari system is broken as feth in the dumbest ways.

They need to just give Ynnari a full list of WL traits, strats and relics and say that if you make a Ynnari detachment you replace all <CRAFTWORLD> and <COVEN> or whatever keywords with Ynnari.

Now all those eldar units no longer belong to their own subfactions. They are Ynnari units and gain Ynnari benefits.

They essentially become an Eldar version of Greyknights or DA or BA.



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Norn Queen






What Ynnari need is a full codex that has "Ynnari X" datasheets, where X is the appropriate unit from the Craftworlds or Dark Eldar codex with the correct special rules swapped and any <Faction> tags replaced with YNNARI.
   
Made in ca
Scuttling Genestealer




Captyn_Bob wrote:
It says it doesn't effect your army keyword, so don't worry about that.

You cant make any detachment where the only common keyword is chaos.

There are a few ways around this, such as using Heretic Astartes or Chaos God keywords instead.


I thought i was not that bad with rules but obviously i am!
I am sorry but i still don't understand what that means, at least for Tyranids and Tyranid keyword.

From what i understand it does not change things much but If the keyword CANNOT be Tyranid what does that mean "on the field"?
   
Made in us
Deadshot Weapon Moderati




MI

Lord_Tyrant wrote:

From what i understand it does not change things much but If the keyword CANNOT be Tyranid what does that mean "on the field"?

It means you can not mix different Hive fleets in one single detachment. They have to be split into individual detachments if you want to run more than one fleet.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

What Ynnari need is a codex that includes specific datasheets with ZERO need to refer to another codex.

You could include the 3 Characters, possible a Farseer, Archon and Shadowseer datasheet
Dire Avengers, Guardians, Kabalites, Wyches and Troupes
And after that, include a small handful of specific units.

All datasheets would be <Ynnari> and have Strength from Death.
No need to pull from other books, no need to create convoluted rules. Easy.
Whole new codex with all its models preexisting

-

This message was edited 1 time. Last update was at 2018/04/19 15:04:15


   
Made in gb
Death-Dealing Dark Angels Devastator




Sleeping in the Rock

As stated by others as long as they're in seperate detachements you're all set. Which is what most people were doing anyway to take advantage of the relics, traits etc.

The problem with Ynneari seems to be that GW wanted to make big soup armies the new hotness. And have since lessened their stance on that a bit making it less easy to run them.

This message was edited 1 time. Last update was at 2018/04/19 20:14:35


"In Warfare, preparation is the key. Determine that which your foe prizes the most. Then site your heavy weapons so that they overlook it. In this way, you may be quite sure that you shall never want for targets."
— Lion El'Jonson


"What I cannot crush with words I will crush with the tanks of the Imperial Guard!"
- Lord Commander Solar Macharius
 
   
Made in gb
Norn Queen






Yeah it leads to the funny situation where Tyranids now CANNOT run mixed <HIVE FLEET> detachments anymore, due to lacking a secondary faction keyword.
   
Made in ca
Scuttling Genestealer




 ikeulhu wrote:
Lord_Tyrant wrote:

From what i understand it does not change things much but If the keyword CANNOT be Tyranid what does that mean "on the field"?

It means you can not mix different Hive fleets in one single detachment. They have to be split into individual detachments if you want to run more than one fleet.


Great thanx!
   
 
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