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![[Post New]](/s/i/i.gif) 2018/05/15 10:40:45
Subject: Battletech (2018)
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Inspiring Icon Bearer
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Orlanth wrote: Tannhauser42 wrote:Finally got me a LRM Catapult. Now I just need to find some LRM20s that have a stability bonus to start knocking mechs down like dominos.
I'm loving my disco Grasshopper. Jump behind an enemy, target the rear center torso, and let loose with all those lasers. Nothing has survived that, yet. Sure, it sucks for salvage since I'm taking out the CT, but sometimes you just gotta kill something fast.
I find that in the later game ranged knockdown is of comparatively limited benefit compared to melee, sometimes it works well, but usually it takes most of a turn to set up the unsteady then the opponent braces. Sure that is useful as it reduces firepower but not as good as extra damage or crit bonus. Now in melee a single punch or kick from a heavy will topple an opposing heavy allowing for follow up attacks while it is on the ground. Its a good way to cool down too.
Has anyone used the arm mods to get higher melee damage? I have that on my thunderbolt, but I find melee is more of an opportunist thing and if you charge straight at it you'll get shot up badly to the popint you have to fall back (at which point it's just useless weight).
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![[Post New]](/s/i/i.gif) 2018/05/15 10:52:39
Subject: Battletech (2018)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I've had warnings where it was very clear that a great swathe of ground was a 'no go' area, and ones where it was just three dots and super easy to miss. Disclaimer: I am red/green colour-blind, and already find the game's use of red lines/icons (especially on Martian biomes, at night) to be difficult for me.
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This message was edited 1 time. Last update was at 2018/05/15 10:53:13
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![[Post New]](/s/i/i.gif) 2018/05/15 11:49:51
Subject: Battletech (2018)
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Mighty Vampire Count
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jouso wrote: Orlanth wrote: Tannhauser42 wrote:Finally got me a LRM Catapult. Now I just need to find some LRM20s that have a stability bonus to start knocking mechs down like dominos.
I'm loving my disco Grasshopper. Jump behind an enemy, target the rear center torso, and let loose with all those lasers. Nothing has survived that, yet. Sure, it sucks for salvage since I'm taking out the CT, but sometimes you just gotta kill something fast.
I find that in the later game ranged knockdown is of comparatively limited benefit compared to melee, sometimes it works well, but usually it takes most of a turn to set up the unsteady then the opponent braces. Sure that is useful as it reduces firepower but not as good as extra damage or crit bonus. Now in melee a single punch or kick from a heavy will topple an opposing heavy allowing for follow up attacks while it is on the ground. Its a good way to cool down too.
Has anyone used the arm mods to get higher melee damage? I have that on my thunderbolt, but I find melee is more of an opportunist thing and if you charge straight at it you'll get shot up badly to the popint you have to fall back (at which point it's just useless weight).
I tend to use melee against light mechs and vehicles as its pretty devestating to either with heavy or assault mechs and of course does not use heat.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/05/15 13:24:19
Subject: Battletech (2018)
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Did Fulgrim Just Behead Ferrus?
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I saw an arm mod in a shop once, saw that it weighed several tons, and decided...nope.
Anyway, I decided to restart. Knowing what I know now about the mechs, which skills work best, etc., I think I'll have a better time of it now.
By the way, just to embarrass myself in front of y'all: my new character is Tony "Iron Man" Stark leading The Avengers.  . I was feeling whimsical.
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This message was edited 1 time. Last update was at 2018/05/15 13:24:56
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2018/05/15 13:28:41
Subject: Battletech (2018)
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Inspiring Icon Bearer
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Tannhauser42 wrote:I saw an arm mod in a shop once, saw that it weighed several tons, and decided...nope.
I'm at that point in which I'll probably just remove it.
But then again it's +40 melee damage which on paper is so tasty. I'll try it on a Dragon (which is a faster mech) before ditching it altogether.
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![[Post New]](/s/i/i.gif) 2018/05/15 14:51:55
Subject: Battletech (2018)
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Consigned to the Grim Darkness
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ChargerIIC wrote:I suspect the random forces generator is using tonnage as a factor in a much wider band than it really ought to be. There's a big difference between facing a stock cicada versus a stock hunchback. I love the idea of the unknown, but a little scaleback might make sense.
Agreed. I once had to face off against forces three times my tonnage (separated only in two waves) for a 2.5-difficulty mission.
That mission was hard as nails, and unfairly so, and it made me take a break from the game so I wouldn't get too frustrated. Automatically Appended Next Post: Ouze wrote:Stability damage is definitely where it's at. Since I have 2 mechs with about 30ish lurms apiece, I'm scoring pretty constant and fast knockdowns.
Yeah, I have at least one fire support mech at all times, plus more with autocannons and SRMs to land the final knockdown blow. Knockdown is how I took out the first heavy mech I saw, in fact, since I couldn't do enough damage to kill it... I just knocked its pilot out instead.
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This message was edited 1 time. Last update was at 2018/05/15 14:53:26
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2018/05/15 17:41:22
Subject: Battletech (2018)
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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jouso wrote: Orlanth wrote: Tannhauser42 wrote:Finally got me a LRM Catapult. Now I just need to find some LRM20s that have a stability bonus to start knocking mechs down like dominos.
I'm loving my disco Grasshopper. Jump behind an enemy, target the rear center torso, and let loose with all those lasers. Nothing has survived that, yet. Sure, it sucks for salvage since I'm taking out the CT, but sometimes you just gotta kill something fast.
I find that in the later game ranged knockdown is of comparatively limited benefit compared to melee, sometimes it works well, but usually it takes most of a turn to set up the unsteady then the opponent braces. Sure that is useful as it reduces firepower but not as good as extra damage or crit bonus. Now in melee a single punch or kick from a heavy will topple an opposing heavy allowing for follow up attacks while it is on the ground. Its a good way to cool down too.
Has anyone used the arm mods to get higher melee damage? I have that on my thunderbolt, but I find melee is more of an opportunist thing and if you charge straight at it you'll get shot up badly to the popint you have to fall back (at which point it's just useless weight).
Trouble is unlike most mods like superior gyros it takes up tonnage as well as space. Tonnage is for guns and armour, a kick is a free attack while cooling your mech and for heavy stability damage..
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2018/05/15 18:15:35
Subject: Battletech (2018)
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Last Remaining Whole C'Tan
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Tannhauser42 wrote:I saw an arm mod in a shop once, saw that it weighed several tons, and decided...nope.
Yeah, exactly my reaction. Tonnage for something that might be cool, sometimes, vs tonnage for ammo or heatsinks or armor which will be good every single fight ever is a tough sell.
It doesn't help that IIRC it was at least 3 or 4 or maybe as much as 6 tons, I forget. If it was 1 ton I would have likely equipped it.
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This message was edited 1 time. Last update was at 2018/05/15 18:16:35
lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/15 19:11:17
Subject: Battletech (2018)
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Moustache-twirling Princeps
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This message was edited 2 times. Last update was at 2018/05/15 19:11:48
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![[Post New]](/s/i/i.gif) 2018/05/15 20:28:02
Subject: Battletech (2018)
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Stubborn Prosecutor
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Sounds great. Now if only I could figure out how to patch my Humble Bundle version...
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/05/15 22:01:00
Subject: Battletech (2018)
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Liberated Grot Land Raida
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Got the game for my birthday a week ago. First time I managed to get on dakka again... It manages to capture the battletech spirit in a lovely, very addictive way  .
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2018/05/15 22:31:05
Subject: Battletech (2018)
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Did Fulgrim Just Behead Ferrus?
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CommissarKhaine wrote:Got the game for my birthday a week ago. First time I managed to get on dakka again... It manages to capture the battletech spirit in a lovely, very addictive way  .
It made me look into buying the tabletop game. Just one problem: the starter box is out of print from what I can tell. Oh well....
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2018/05/16 00:22:47
Subject: Battletech (2018)
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Fixture of Dakka
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Tannhauser42 wrote: CommissarKhaine wrote:Got the game for my birthday a week ago. First time I managed to get on dakka again... It manages to capture the battletech spirit in a lovely, very addictive way  .
It made me look into buying the tabletop game. Just one problem: the starter box is out of print from what I can tell. Oh well....
New starter box this year though!
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2018/05/16 01:13:24
Subject: Battletech (2018)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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August right? There's a beginner box and a starter box. And I took on a big, high-paying 4-skull mission yesterday. Brief was that an "extremely heavy" (READ: Assault) 'Mech was stomping around somewhere and the Davions wanted it taken out. I loaded up with my best close-range brawler (Dekker in his Kintaro - I've seen him kill Heavy 'Mechs in one salvo), my extreme missile 'Mech (now with added heat sinks), my support Orion and my only assault (an undergunned/over-armoured Victor). I was expecting hell, especially after the 3-skull mission I had to redo previously where I had to take on a medium and a heavy lance (including 1 Shrekk and 1 Demolisher). So what was this key target I had to take out? A Demolisher. A single, unsupported Demolisher. Damned thing never got a shot off. Sensor-locked it and LRM'd it to death. Then the reinforcements (Catapult, missile Jagermech and a Quickdraw) showed up. I didn't even take any significant damage!!!
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This message was edited 1 time. Last update was at 2018/05/16 01:21:10
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![[Post New]](/s/i/i.gif) 2018/05/16 03:43:24
Subject: Re:Battletech (2018)
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Last Remaining Whole C'Tan
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I had a mission just like that - I was supposed to escort a group of APC's to an LZ and guard them while they extracted.
I kept my pacing perfect and was a bundle of nerves the whole escort. Carefully prepped for an ambush at the LZ.
The dropship came and the mission ended successfully.
Literally nothing attacked us the entire time. It was pretty LOL.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2018/05/16 04:46:50
Subject: Battletech (2018)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ok, that's impressive. I've had the incoming force appear out of nowhere and within sensor range when I've reached the second stage of an escort mission, but never no adversaries at all.
Whoop!
This game still has a few kinks to work out.
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![[Post New]](/s/i/i.gif) 2018/05/16 05:44:32
Subject: Re:Battletech (2018)
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The Dread Evil Lord Varlak
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I'm finding it really powerful to shoot legs off mechs. With a veteran pilot, moving to the left or right side of a target, a precision shot targeting the leg will have 70% of hits land on that leg. A mech built around medium lasers or other damage focused loadouts can shoot the legs off most mechs of equal or lesser tonnage with this. From there the other mechs can use called shots to finish the mech off, or you can wait a turn until the mech gets up, then you move to the other side, and use another precision shot to shoot the other leg off
Tannhauser42 wrote:I saw an arm mod in a shop once, saw that it weighed several tons, and decided...nope.
I didn't like it at first because of the tonnage it uses up, but then I thought about my mechs carrying a lot more than 4 tons in heat sinks. So I've bought the arm, with the plan to drop 4 heat sinks from my Grasshopper. The mech will run stupidly hot, but the plan is to alternate between laser bursts, then swapping to physical attacks to cool down.
I have no idea if this will work because I haven't built up the courage to modify my Grasshopper to try it yet
Ouze wrote:Literally nothing attacked us the entire time. It was pretty LOL.
I had something similar with a base defense. There was a couple of vehicles in a vanguard force, which I actually more damage than I should have defeating. So I was a bit worried about the second, stronger wave the game said was coming, especially because I had no indication what direction they were coming from. So I fanned out around my base so I'd get a sensor hit as soon as the enemy came... then just nothing. I stood there counting down ten turns 'defending' my base.
It was kind of funnny, except I'd gone for full salvage so I got paid barely anything
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2018/05/16 12:52:05
Subject: Battletech (2018)
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Did Fulgrim Just Behead Ferrus?
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So, I restarted like I said earlier, and decided to just grind a bit to have something a little punchier than the starting Spider before I go recover the Argo. Figured I'd be happier with a Panther or a Jenner. Well, I'm very happy. Did a mission to kill a pirate leader, and he was in a Trebuchet. I managed to knock him out, but I could only pick one salvage. This is where RNGesus blessed me and granted me all the parts. So, I get to rock the Argo mission with some full LRM support. With a bit of luck, I'll take the heavy mech from that mission, too.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2018/05/16 13:10:52
Subject: Battletech (2018)
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Mighty Vampire Count
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H.B.M.C. wrote:August right? There's a beginner box and a starter box.
And I took on a big, high-paying 4-skull mission yesterday. Brief was that an "extremely heavy" (READ: Assault) 'Mech was stomping around somewhere and the Davions wanted it taken out. I loaded up with my best close-range brawler (Dekker in his Kintaro - I've seen him kill Heavy 'Mechs in one salvo), my extreme missile 'Mech (now with added heat sinks), my support Orion and my only assault (an undergunned/over-armoured Victor).
I was expecting hell, especially after the 3-skull mission I had to redo previously where I had to take on a medium and a heavy lance (including 1 Shrekk and 1 Demolisher).
So what was this key target I had to take out?
A Demolisher.
A single, unsupported Demolisher. Damned thing never got a shot off. Sensor-locked it and LRM'd it to death.
Then the reinforcements (Catapult, missile Jagermech and a Quickdraw) showed up. I didn't even take any significant damage!!!
I had a similar run - except the reinforcements were 2 Locusts and a Griffin. I kept waiting for the rest to arrive ! Bit one sided with Battlemaster, Grasshopper, Thunderbolt and jaegermech
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This message was edited 1 time. Last update was at 2018/05/16 13:11:45
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/05/16 13:28:32
Subject: Battletech (2018)
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Ancient Venerable Black Templar Dreadnought
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Mr Morden wrote: H.B.M.C. wrote:August right? There's a beginner box and a starter box.
And I took on a big, high-paying 4-skull mission yesterday. Brief was that an "extremely heavy" (READ: Assault) 'Mech was stomping around somewhere and the Davions wanted it taken out. I loaded up with my best close-range brawler (Dekker in his Kintaro - I've seen him kill Heavy 'Mechs in one salvo), my extreme missile 'Mech (now with added heat sinks), my support Orion and my only assault (an undergunned/over-armoured Victor).
I was expecting hell, especially after the 3-skull mission I had to redo previously where I had to take on a medium and a heavy lance (including 1 Shrekk and 1 Demolisher).
So what was this key target I had to take out?
A Demolisher.
A single, unsupported Demolisher. Damned thing never got a shot off. Sensor-locked it and LRM'd it to death.
Then the reinforcements (Catapult, missile Jagermech and a Quickdraw) showed up. I didn't even take any significant damage!!!
I had a similar run - except the reinforcements were 2 Locusts and a Griffin. I kept waiting for the rest to arrive ! Bit one sided with Battlemaster, Grasshopper, Thunderbolt and jaegermech
I kinda had the opposite issue, same kind of scenario about some scary assault lance and some 4 skulls:
- First mech I see is the Cataphract and he is then accompanied immediately with two Thunderbolts.
- I have an Orion, Thunderbolt, Grasshopper and PPC Catapult.
- The enemy LRM Catapult then shows up shortly after my Orion took a one-shot head hit taking it clean off.
THEN a lance comes from behind through water with a Quickdraw, Dragon, LRM Jagermech and a Wolverine for giggles.
That was nasty.
Was really fun in a masochistic kind of way but wow that was brutal, I died like a dog but I got a couple of them down.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2018/05/16 13:47:47
Subject: Battletech (2018)
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Lord of the Fleet
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Tannhauser42 wrote:So, I restarted like I said earlier, and decided to just grind a bit to have something a little punchier than the starting Spider before I go recover the Argo. Figured I'd be happier with a Panther or a Jenner. Well, I'm very happy. Did a mission to kill a pirate leader, and he was in a Trebuchet. I managed to knock him out, but I could only pick one salvage. This is where RNGesus blessed me and granted me all the parts. So, I get to rock the Argo mission with some full LRM support. With a bit of luck, I'll take the heavy mech from that mission, too. 
I tried desperately to get that heavy mech early on, but I didin't have an LRM boat at the time. Hopefully your Treb works out, that's a great bit of luck early.
Speaking of luck, I skipped straight from my usual 3.5 skulls into a 5 skull after farming some rep with the Capellans. It was a destroy escort mission, so I knew it would be lots of vehicles going in, but I took max salvage anyways hoping for one or two assaults to show up. Long story short, reinforcements spawn on top of my brawlers on some high ground. I'm running all heavies (3x Orions, 1x Jaeger) and the reinforcements were all heavies as well, while the convoy was strictly vehicles and another heavy that I could see on sensors. Kind of disappointing but it would make for a good pay day. Grind through all the opposition on the ridge and take out half the convoy when a Highlander stumbles out into my sensor range behind the convoy!
Now I'm excited. I clean up the remaining vehicles which are way ahead of the highlander, then patiently wait for the highlander to close my brawlers hiding behind a ridge (super overheated, needed to cool off for a turn or two). Finally the highlander gets close up for me to jump in front and smash him with two brawler Orions (1x AC20+++, 2x SRM6+++ on each). I go for the precision headshot hoping to injur and knockdown. First one misses the head with the AC20, but gets some head hits in with the SRMs. Second guy connects flawlessly with the AC20 in the face, and I got to drag home a shiny highlander.
So now I've got a 2x PPC, 3x SRM6 all around assault with max JJ and lots of heat sinks. Can't wait to do Grave Robbers.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2018/05/16 13:55:03
Subject: Battletech (2018)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So after the deflated balloon of the 4 skull mission, I took the 3.5 skull mission. Rolled in with both Orions, my Kintaro and my support Jagermech. Came up against a Bulldog, 2 Demolishers and a Thunderbolt. No biggie. Neither Demolisher ever got a shot off, stuck on the other side of a lake. I advanced into the lake as it was badlands and I wanted the extra heat sink buff. The the reinforcements arrived: A Quickdraw, a K2, another Thunderbolt and the second Black Knight I've seen so far. And result: My support Jagermech ran out of ammo (!), there was minor damage spread across the Lance, I killed the pilots of both the K2 and the Black Knight (salvaged the Black Knight), and got a +3 Acc Ballistics TTS and a +1 Acc Missile TTS for my troubles. Tannhauser42 wrote:So, I restarted like I said earlier, and decided to just grind a bit to have something a little punchier than the starting Spider before I go recover the Argo. Figured I'd be happier with a Panther or a Jenner. Well, I'm very happy. Did a mission to kill a pirate leader, and he was in a Trebuchet. I managed to knock him out, but I could only pick one salvage. This is where RNGesus blessed me and granted me all the parts. So, I get to rock the Argo mission with some full LRM support. With a bit of luck, I'll take the heavy mech from that mission, too. 
The Jenner is a beast, but only if you ditch that SRM4 and pile on the armour. Then you've got a super-fast jumpy thing that can actually take some fire and has 4 Med Lasers.
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This message was edited 2 times. Last update was at 2018/05/16 13:57:08
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![[Post New]](/s/i/i.gif) 2018/05/16 15:06:21
Subject: Battletech (2018)
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Stubborn Prosecutor
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H.B.M.C. wrote:August right? There's a beginner box and a starter box.
And I took on a big, high-paying 4-skull mission yesterday. Brief was that an "extremely heavy" (READ: Assault) 'Mech was stomping around somewhere and the Davions wanted it taken out. I loaded up with my best close-range brawler (Dekker in his Kintaro - I've seen him kill Heavy 'Mechs in one salvo), my extreme missile 'Mech (now with added heat sinks), my support Orion and my only assault (an undergunned/over-armoured Victor).
I was expecting hell, especially after the 3-skull mission I had to redo previously where I had to take on a medium and a heavy lance (including 1 Shrekk and 1 Demolisher).
So what was this key target I had to take out?
A Demolisher.
A single, unsupported Demolisher. Damned thing never got a shot off. Sensor-locked it and LRM'd it to death.
Then the reinforcements (Catapult, missile Jagermech and a Quickdraw) showed up. I didn't even take any significant damage!!!
Ha. I had the exact same thing happened. I negotiated a huge pay decrease to get three primary salvage choices in hopes of getting my first assault - then I get that demolisher, which my dragon one-shots off the terrain. At that point my lance rolled over it's support and then rolled over the reinforcements. I've had far harder 3 skull missions.
The difficulty really changes once you get a couple gunnery 10 pilots. Being able to core a key model in the initial exchange is pretty useful.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/05/17 01:24:30
Subject: Battletech (2018)
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Battleship Captain
The Land of the Rising Sun
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I promise I don't get it. How can you have to reload 5 or 6 times to get it right? The game is not that difficult.
Maybe it's because I like wandering around visiting planets while doing side missions (Going all the way the Hellespont was a disappointment no Comstar contracts) so I have better pilots and heavier mechs than you guys when I tackle the main story ones, but so far I haven't reloaded a story mission although I had to flee from a couple contracts that ended up badly.
M.
Edit: After I wrote this my main character got her Orion blown from under her and sent 66 days to the medbay. I'm at 998 days in the campaign and she has been injured 39 times. More than the next 3 characters together.
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This message was edited 1 time. Last update was at 2018/05/17 09:58:37
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2018/05/17 14:10:59
Subject: Battletech (2018)
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Soul Token
West Yorkshire, England
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Got through the ammo dump mission, and yeah, I see why everyone hates this one. The key for me was to head off to the ridge on the right before engaging, which mades it a lot easier to control how many dudes were shooting at me while my Dragon, Jagermech and Centurion sat there with defensive stance and gunlined like champs. Didn't even try for the trucks. It only took five tries, though two of those were reloading after my commander dying to random headshots / DFA's when things seemed under control.
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"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." |
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![[Post New]](/s/i/i.gif) 2018/05/17 14:25:57
Subject: Battletech (2018)
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Mighty Vampire Count
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Miguelsan wrote:I promise I don't get it. How can you have to reload 5 or 6 times to get it right? The game is not that difficult.
Maybe it's because I like wandering around visiting planets while doing side missions (Going all the way the Hellespont was a disappointment no Comstar contracts) so I have better pilots and heavier mechs than you guys when I tackle the main story ones, but so far I haven't reloaded a story mission although I had to flee from a couple contracts that ended up badly.
M.
Edit: After I wrote this my main character got her Orion blown from under her and sent 66 days to the medbay. I'm at 998 days in the campaign and she has been injured 39 times. More than the next 3 characters together.
Am now at what appears to be the final mission and I have only reloaded two different story missions once as both times I made mistakes on movement and ended up not destroying the final target by the time limit. However second time
I have also done quite a few side missions so have very experienced pilots and some good Mechs.
I really enjoy the campaign missions as there is interesting stuff going on in comparison to the side missions which are a bit limited so far in terms of terrain (no built up areas or coastal areas) and size - trying to flank tends to run you straight into reinforcements before you want to. I do also assess if I am going for bonus elements or not early on and stick to it
I have however reloaded after a few side missions turned sour 8 Mechs of similar or larger tonnage vs your 4 can go wrong fast.
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This message was edited 1 time. Last update was at 2018/05/17 14:26:37
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/05/17 15:19:41
Subject: Re:Battletech (2018)
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Ancient Venerable Black Templar Dreadnought
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I have found a new "favorite thing" in the game:
Got my first "first salvo head-shot-destroyed" result on a heavy mech I wanted.
That was far more satisfying than I thought possible.
Nothing like using a scan-lock and then doing a hail-mary single PPC shot (with the added damage++ and breaching shot).
Silly me negotiating a "3" salvage choice.
It was like I planned it or something (I wish!).
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2018/05/17 15:40:29
Subject: Battletech (2018)
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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H.B.M.C. wrote:The Jenner is a beast, but only if you ditch that SRM4 and pile on the armour.
Then you've got a super-fast jumpy thing that can actually take some fire and has 4 Med Lasers.
Alternately turn it into a 35 ton Javelin. The arm mounted lasers tend not to last long. Automatically Appended Next Post: Mr Morden wrote: H.B.M.C. wrote:August right? There's a beginner box and a starter box.
And I took on a big, high-paying 4-skull mission yesterday. Brief was that an "extremely heavy" (READ: Assault) 'Mech was stomping around somewhere and the Davions wanted it taken out. I loaded up with my best close-range brawler (Dekker in his Kintaro - I've seen him kill Heavy 'Mechs in one salvo), my extreme missile 'Mech (now with added heat sinks), my support Orion and my only assault (an undergunned/over-armoured Victor).
I was expecting hell, especially after the 3-skull mission I had to redo previously where I had to take on a medium and a heavy lance (including 1 Shrekk and 1 Demolisher).
So what was this key target I had to take out?
A Demolisher.
A single, unsupported Demolisher. Damned thing never got a shot off. Sensor-locked it and LRM'd it to death.
Then the reinforcements (Catapult, missile Jagermech and a Quickdraw) showed up. I didn't even take any significant damage!!!
I had a similar run - except the reinforcements were 2 Locusts and a Griffin. I kept waiting for the rest to arrive ! Bit one sided with Battlemaster, Grasshopper, Thunderbolt and jaegermech
I had that bait and switch. Lone heavy mech, ok, I got my four tankiest mechs (this is early game, pre Weldry) and was porepared to punch a heavy to (the pilots) death, get negligible pay and three salvage choices. The along comes the Demolisher. Easy mission, but it didnt pay the bills. Did salvage some AC20s for later though, so not a complete loss.
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This message was edited 1 time. Last update was at 2018/05/17 15:44:18
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2018/05/17 19:35:25
Subject: Battletech (2018)
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Stubborn Prosecutor
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GOt the worst kind of vehicle drop. Ambushed some convoy vehicles in a gully only to find out it was demolishers backed by a shrek and a LRM carrier. My precious AC20++ is just gone along with my custom gyro.
On the plus side it's cool to see shreks in game.
Still hunting for my first assault mech. Going to amble into Canopian space to see if the getting is any better. Anyone know if the Capellean space ever becomes non-restricted?
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/05/17 19:43:13
Subject: Battletech (2018)
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Mighty Vampire Count
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ChargerIIC wrote:GOt the worst kind of vehicle drop. Ambushed some convoy vehicles in a gully only to find out it was demolishers backed by a shrek and a LRM carrier. My precious AC20++ is just gone along with my custom gyro.
On the plus side it's cool to see shreks in game.
Still hunting for my first assault mech. Going to amble into Canopian space to see if the getting is any better. Anyone know if the Capellean space ever becomes non-restricted?
I imagine that when you finish the campaign all areas are derestricted
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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