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Made in ca
Monstrously Massive Big Mutant






My friend and I have been doing a campaign, my Authors of Pain (World Eaters and Thousand Sons mixed) vs Dark Angels and Ad Mech mixed. This is the final mission before the big apocalypse finale, and i wanna bring a full 20 man unit of both Rubrics and Berzerekrs. Are the odds of my Berzerkers getting into combat high, or is it just wasted time? As a prefix, this is WORLD EATERS, so no Alpha Legion shenanigans, and I am fully willing to spend 2cp to auto-pass morale if it gets too hairy. That being said, if he really burns enough firepower to morale kill an 8 LD unit of 3+ saves and t4, that's probably ignoring way too many other threats.
   
Made in gb
Lethal Lhamean




Birmingham

Slim to none, Dakkabots would easily remove them.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

You can go sneaky and run them across one of the extremes of the board. I do that sometimes with my dreadnoughts, but they keep shooting while moving.

You would be surprised by how many times a opponents finds himself with 2-3 venerable dreadnoughts punching his artillery/tanks/backline just because he forgot about them, keeping his attentiong to the bulk of my forces.

Extra points for stealthy if you move them when your opponent is distracted (But in your own turn, no cheating here, of course)

(Of course this only works in local tournaments where games go to turn 5 and 6 regularly. In 2/3 turn games, theres no enough time to reach your opponents backline on foot. Maybe if you advance, but with dreadnoughts you can't shoot if you do that)

This message was edited 2 times. Last update was at 2018/05/12 01:14:36


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut




Northridge, CA

I ran 20 man units of Berzerkers before and as long as you use plenty of other big units of infantry they are unintentionally left alone until suddenly they are in the opponent's face. It's all about what else you have on the table. I feel like two giant units of elite infantry like you want might be overdoing it. I was running 20 Zerks, bunch of Flesh Hounds, and a ton of Bloodletters. I'm actually starting to lean towards that again post-FAQ, throwing in a blob of Cultists for good measure. You'd be surprised how confused your opponent gets trying to figure out what to kill and realizing SOMETHING is eventually going to get to them.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Dark Angels stand still and blow you off the table with double tap ability. Anything left standing gets flattened by phosphor robots and neutronagers.

Your opponent could also throw Cawl in for additional NaCl. Depends on points really.

This message was edited 1 time. Last update was at 2018/05/12 08:35:28


Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in no
Committed Chaos Cult Marine






 vaklor4 wrote:
My friend and I have been doing a campaign, my Authors of Pain (World Eaters and Thousand Sons mixed) vs Dark Angels and Ad Mech mixed. This is the final mission before the big apocalypse finale, and i wanna bring a full 20 man unit of both Rubrics and Berzerekrs. Are the odds of my Berzerkers getting into combat high, or is it just wasted time? As a prefix, this is WORLD EATERS, so no Alpha Legion shenanigans, and I am fully willing to spend 2cp to auto-pass morale if it gets too hairy. That being said, if he really burns enough firepower to morale kill an 8 LD unit of 3+ saves and t4, that's probably ignoring way too many other threats.


Absolutely zero against DA and AdMech, unless your opponent is more than a few sandwiches, a basket, and an anthill short of a picnic. You're suggesting walking power armour slowly towards two potentially extremely shooty armies. If the DA player has any plasma, which DA are wont to, you won't need to autopass. He'll just kill them all and not risk being hit by angry guys with chain axes.

If you really want to do it, use a Kharybdis Assault Claw or split them in two and slam them into Rhinos. The other option is split them all into units of 5, which will mess with his shooting.

This message was edited 2 times. Last update was at 2018/05/12 10:18:11


 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

4 units of 5 zerkers will work much better than one big blob. They do so much damage now that there’s rarely a need for more than 5 in the squad getting in each other’s way, especially with World Eaters. The champion with a fist does all the heavy lifting anyway. You risk getting munched in overwatch, but again as long as the champ makes it in you’re golden.
   
Made in au
Stalwart Tribune





What forge world is your friend taking and are there robots?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

My Eldar with shurikannons would remove them asap.
Mount them in Rhinos so that they can get the charge.

This message was edited 1 time. Last update was at 2018/05/13 06:55:47


Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Twisting Tzeentch Horror






4 units of five in two rhinos. Done and dusted.

Edit: all with fist champ.

This message was edited 1 time. Last update was at 2018/05/13 21:52:04


 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in ca
Monstrously Massive Big Mutant






 McMagnus Mindbullets wrote:
4 units of five in two rhinos. Done and dusted.

Edit: all with fist champ.


I prefer 10 mans. Easier to chain auras.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

20 could work with Alpha Legion infiltration, but only if you get first turn, and that's a big if. Otherwise, Rhinos are the way to go so they at least have a chance of getting a turn 2 charge without getting shot off the board.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 40 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
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Made in us
Crazed Cultist of Khorne





rhinos are a must, smoke launchers are OP

4,000 2000 1000  
   
Made in us
Tough Tyrant Guard





If you're goingfor berzerker blob, might as well bring Fabius to buff them up. Yeah, I usually lose 5ish to 'testing', but getting t5, s6/7 or an extra attack is awesome. Turns out having a reaper cannon in CC is kinda cool.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

well since you are running TS then your only hope of getting them in combat is warp time as bitter a fluff pill as that is to swallow.

 
   
Made in gb
Frenzied Berserker Terminator






 vaklor4 wrote:
My friend and I have been doing a campaign, my Authors of Pain (World Eaters and Thousand Sons mixed) vs Dark Angels and Ad Mech mixed. This is the final mission before the big apocalypse finale, and i wanna bring a full 20 man unit of both Rubrics and Berzerekrs. Are the odds of my Berzerkers getting into combat high, or is it just wasted time? As a prefix, this is WORLD EATERS, so no Alpha Legion shenanigans, and I am fully willing to spend 2cp to auto-pass morale if it gets too hairy. That being said, if he really burns enough firepower to morale kill an 8 LD unit of 3+ saves and t4, that's probably ignoring way too many other threats.


Who cares what your odds are, how many skulls you can take should be your only worry.
   
Made in ca
Monstrously Massive Big Mutant






 Delvarus Centurion wrote:
 vaklor4 wrote:
My friend and I have been doing a campaign, my Authors of Pain (World Eaters and Thousand Sons mixed) vs Dark Angels and Ad Mech mixed. This is the final mission before the big apocalypse finale, and i wanna bring a full 20 man unit of both Rubrics and Berzerekrs. Are the odds of my Berzerkers getting into combat high, or is it just wasted time? As a prefix, this is WORLD EATERS, so no Alpha Legion shenanigans, and I am fully willing to spend 2cp to auto-pass morale if it gets too hairy. That being said, if he really burns enough firepower to morale kill an 8 LD unit of 3+ saves and t4, that's probably ignoring way too many other threats.


Who cares what your odds are, how many skulls you can take should be your only worry.


You literally just answered your own question. I cant reap skulls if all my boys die to gunfire before they get in!
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

You are going to do better just running them as blobs by taking multiple units to get to your "20 models" The smaller units can run cover easier, make it harder to target priority, and keep morale effects low. Also, you don't need transports for every unit, but having a couple to use as screening models will help soak up overwatch and the like. (IE: Use rhinos to tie up shooty units with an assault and run LOS screens.)

This message was edited 1 time. Last update was at 2018/05/17 13:50:21


 
   
 
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