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[2000] - Necron - Theory Crafted Necron Cheese  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





So I sat down and did a ton of number crunching and rules reviewing after having played a few 8th edition games (been playing since 5th so this has been a weird transition) and came up with a theorycrafted army.

Battalion Detachment - +5CP
Spend 1 CP for 1 Extra Artefact

Dynasty: Sautekh - Relentless Advance
Batalion Benefit -Their Number is Legion, Their Name is Death

HQ -
Overlord w/ Voidreaper - 104pts
Warlord - Overlord w/ Veil of Darkness, Resurrection Orb, and Voidscythe - 139pts - (Warlord Benefit - Impacable Conqueror)

TROOPS
x4 units of 10 Immortals w/ Tesla Carbine - 170 pts each (680 pts total)

ELITE
5 Flayed Ones - 85 pts
10 Lychguard with Warscythes - 300pts
10 Lychguard with Warscythes - 300pts

HEAVY SUPPORT
1 Monolith - 381 pts

TOTAL PTS - 1989, PL 99

The main strategy here is have one unit of Lychguard and Immortals in reserve and have one unit of Lychguard next to the Overlord with the Veil of Darkness.

On turn one drop the Monolith at it's 12" from the enemy. Fire when ready and all that jazz.

Turn two spend a command point to setup to activate Enhanced Invasion Beam. Drop your Lychguard and Immortals from reserve three inches out. This has you at 9" range from the enemy. If the enemy are close together then use your Overlord to teleport the 2nd group of Lychguard next to the others. If there is another group of enemies nearby drop in your Flayed Ones near this group. This gives them all the reroll a failed charge benefit. You have two chances now to make an 8" charge. if they are spread out drop them each in at 9" out. The name of the game here basically is tie everyone you can up in melee and shoot the rest with the Immortals and the Monolith.

If all goes well you will have locked up 2 - 4 units in melee by your 2nd assault phase. You can even move the monolith right up in there to take advantage of it's Portal of Exile.

The 3 other groups of immortals now hoof it to the objectives and hunker down on them.

Is it perfect? No. But I am betting this would be a seriously obnoxious list to play against.





WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.

 
   
Made in gb
Deranged Necron Destroyer




Monolith can't drop outside your deployment zone on turn 1 after the FAQ, unless I'm missing something about it's rules.

Any reason you're not running the Deceiver and using the traditional Monolith bomb, which does still work under the FAQ/Chapter Approved rules?
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

tbh dude, its not as savage as you think, it does look good on paper, but it wont play out that way. the problem lych spam is mobility, so youll come down on your second turn with the monolith, then drop your scytheguard, they charge (you will live and die by this, you make it, your okay, if not your whole army falls on its face).

but after your lych kill one mob, your moving 5" a turn, getting outpaced by everything on the board.

If you want a good CC unit, wraiths are the best we have, fast, very tough to kill, hit almost as hard in combat as lychguard.

Monolith is overcosted for what it does, a night scythe is better if you are set on going down the DS route.

This message was edited 1 time. Last update was at 2018/05/30 13:08:46


12,000
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

IanVanCheese wrote:
Monolith can't drop outside your deployment zone on turn 1 after the FAQ, unless I'm missing something about it's rules.

Any reason you're not running the Deceiver and using the traditional Monolith bomb, which does still work under the FAQ/Chapter Approved rules?


Sadly, he is correct. I like the concept you have going here, but I don't believe right now it works in practice, unless you wait until turn 2.
If you use the deceiver, you can get the monolith, immortals and potentially the OL across the board turn 1, 12 inches from the enemy, and then use the portal strat to have both squads of lychguard pile out of it turn 1, however it relies on going first quite a bit, and would take a decent amount of list tweaking.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in id
Grey Knight Purgator firing around corners






Theres nothing cheese about this lol

http://www.flickr.com/photos/87173693@N03/

https://www.instagram.com/hotminis/ 
   
Made in us
Regular Dakkanaut





I think i phrased bad because I was talking about Monolith dropping in and unloading turn 2. Typed this up while super tired lol.

Oh and it's a gamble build for sure. You live or die by your Monolith not failing.

 Pellegrino wrote:
Theres nothing cheese about this lol


Agree to disagree. The insta-porting half an army up your enemies arse is pretty obnoxious lol.


WAR IS ALL WE KNOW
In the grim darkness of the far future, there is only Brussels Sprouts.

 
   
Made in gb
Deranged Necron Destroyer




Cheese is relative and there is much stronger cheese out there at the moment.

With that said, turn 2 is fine, turn 1 is better. Honestly the Deceiver is the best advice I can give for this list. Also dropping Lychguard in someone's grill is scary, but you might also think about just dropping 20 immortals in their face too melt some priority targets. Lychguard are expensive and slow.
   
 
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