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Made in us
Fresh-Faced New User






I recently picked up the Battle for Vedros starter set cheap and would like to play a game with it. I want to use the full rules rather than the (over)simplified rules that come with the set.

I can't figure out the stats for the models that come with this set (Even looking at the indexes). Especially the weapon stats (I can't figure out what weapons the Boyz, Nobz and Warboss are using) Does anyone know what the correct stats for the minis in the set is?

To be clear I already know how to play 40k (thanks to the "First Strike" starter set).

Thanks in advance!

This message was edited 2 times. Last update was at 2018/06/03 18:46:00


 
   
Made in gb
Norn Queen






 Blue22111 wrote:
I recently picked up the Battle for Vedros starter set cheap and would like to play a game with it. I want to use the full rules rather than the (over)simplified rules that come with the set.

I can't figure out the stats for the models that come with this set (Even looking at the indexes). Especially the weapon stats (I can't figure out what weapons the Boyz, Nobz and Warboss are using) Does anyone know what the correct stats for the minis in the set is?

To be clear I already know how to play 40k (thanks to the "First Strike" starter set).

Thanks in advance!
Do you mean you don't know what the physical models are armed with, or where the weapon rules are in the index? For Boyz anyway their basic gear is spelled out on the datasheet, it's the table of WEAPON, RANGE etc underneath the "This unit contains 10 Ork Boyz" etc. If it's not on the datasheet it'll be in the appendix.

This message was edited 1 time. Last update was at 2018/06/03 18:49:28


 
   
Made in us
Fresh-Faced New User






 BaconCatBug wrote:
 Blue22111 wrote:
I recently picked up the Battle for Vedros starter set cheap and would like to play a game with it. I want to use the full rules rather than the (over)simplified rules that come with the set.

I can't figure out the stats for the models that come with this set (Even looking at the indexes). Especially the weapon stats (I can't figure out what weapons the Boyz, Nobz and Warboss are using) Does anyone know what the correct stats for the minis in the set is?

To be clear I already know how to play 40k (thanks to the "First Strike" starter set).

Thanks in advance!
Do you mean you don't know what the physical models are armed with, or where the weapon rules are in the index? For Boyz anyway their basic gear is spelled out on the datasheet, it's the table of WEAPON, RANGE etc underneath the "This unit contains 10 Ork Boyz" etc. If it's not on the datasheet it'll be in the appendix.


I don't know what the models are armed with. So I can't find the stats in the weapon table.


Automatically Appended Next Post:
I forgot to mention it but I'm not 100% sure on what the Dreadnought is equipped with either.

This message was edited 1 time. Last update was at 2018/06/03 18:52:40


 
   
Made in us
Nasty Nob






The boys have shootas and choppas. The big gun is a big shoota. The warboss has a powerklaw and custom shoota. The marines have bolters and bolt pistols, the captain has a power sword and bolter. The dread has a Dread close combat weapon with storm bolter, and a meltagun.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Damsel of the Lady





drinking tea in the snow

The boys are armed with sluggas, choppas and there are three big shootas if i remember right? The nobz with sluggas and choppas. and the warboss, i think with the kustom shoota and power klaw.

Does that help?

realism is a lie
 
   
Made in us
Fresh-Faced New User






 davou wrote:
The boys have shootas and choppas. The big gun is a big shoota. The warboss has a powerklaw and custom shoota. The marines have bolters and bolt pistols, the captain has a power sword and bolter. The dread has a Dread close combat weapon with storm bolter, and a meltagun.


Do the Nobs have the same weapons as the boys?
   
Made in us
Nasty Nob






the nobs do, or you can count them as Big choppas. The ork army has alot of 'play' in using things as other things

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Fresh-Faced New User






 davou wrote:
the nobs do, or you can count them as Big choppas. The ork army has alot of 'play' in using things as other things


Thanks. What should I call the Terminator (I'm not sure if he is a sergeant, standard, or what armor variant he has)?
   
Made in us
Nasty Nob






Might as well take it as a vertan in power armor, since you cant take terminators alone.

Sorry Im not super familair with the vedros kit, but its repackaged from black reach which I am very familiar with

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Fresh-Faced New User






 davou wrote:
Might as well take it as a vertan in power armor, since you cant take terminators alone.

Sorry Im not super familair with the vedros kit, but its repackaged from black reach which I am very familiar with


Thanks

I'll probably fudge the rules a bit there and call him a terminator sergeant with a storm bolter and power sword and allow him to be fielded solo in the context of this battle (I'll say the rest of his squad was slain by orks before the battle began).
   
Made in us
Nasty Nob






sorry meant to say terminator armor. Im sure the SM codex alows characters solo in termi armor!

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Fresh-Faced New User






 davou wrote:
sorry meant to say terminator armor. Im sure the SM codex alows characters solo in termi armor!


I can only find captains, librarians, and chaplains in terminator Armour and I know he is not any of those. I think I'll just stick with calling him a lone sergeant and just not use him in other battles till I get more terminators.


Automatically Appended Next Post:
I'm also calling the space marine squad in the set as a tactical squad with one flamer, one missile launcher, 3 boltguns and a Sargent with a chainsword and bolt pistol.

Does that sound right to you?

This message was edited 3 times. Last update was at 2018/06/03 20:36:47


 
   
Made in us
Willing Inquisitorial Excruciator




Yeah, the Terminator guy is a lone sergeant (not a legal-size unit in matched play) or maybe a really lame Captain. Only one specific chapter, the Space Wolves, can take a Lieutenant (Wolf Guard Battle Leader technically) in terminator armor.

The Space Marines are indeed a Tactical squad. A squad with less than 10 men can only take either a flamer (special weapon) or a missile launcher (heavy weapon) but not both.
   
Made in us
Fresh-Faced New User






Does the dreadnought have a "Multi-Melta" or something different?


Automatically Appended Next Post:
meleti wrote:
Yeah, the Terminator guy is a lone sergeant (not a legal-size unit in matched play) or maybe a really lame Captain. Only one specific chapter, the Space Wolves, can take a Lieutenant (Wolf Guard Battle Leader technically) in terminator armor.

The Space Marines are indeed a Tactical squad. A squad with less than 10 men can only take either a flamer (special weapon) or a missile launcher (heavy weapon) but not both.


I'll have to ignore that issue for now. I just want to have a good battle with what came in the set, I'll just only use the units as they are in battle with the orks that come with the battle for Vedros starter set.

This message was edited 1 time. Last update was at 2018/06/03 21:15:28


 
   
Made in us
Willing Inquisitorial Excruciator




 Blue22111 wrote:
Does the dreadnought have a "Multi-Melta" or something different?

Yep, that's a multi-melta.


Automatically Appended Next Post:
 Blue22111 wrote:

Automatically Appended Next Post:
meleti wrote:
Yeah, the Terminator guy is a lone sergeant (not a legal-size unit in matched play) or maybe a really lame Captain. Only one specific chapter, the Space Wolves, can take a Lieutenant (Wolf Guard Battle Leader technically) in terminator armor.

The Space Marines are indeed a Tactical squad. A squad with less than 10 men can only take either a flamer (special weapon) or a missile launcher (heavy weapon) but not both.


I'll have to ignore that issue for now. I just want to have a good battle with what came in the set, I'll just only use the units as they are in battle with the orks that come with the battle for Vedros starter set.


Totally. You don't really need to worry about things like matched play legal squads just for an intro game.

This message was edited 1 time. Last update was at 2018/06/03 21:17:00


 
   
Made in us
Fresh-Faced New User






meleti wrote:
 Blue22111 wrote:
Does the dreadnought have a "Multi-Melta" or something different?

Yep, that's a multi-melta.


Automatically Appended Next Post:
 Blue22111 wrote:

Automatically Appended Next Post:
meleti wrote:
Yeah, the Terminator guy is a lone sergeant (not a legal-size unit in matched play) or maybe a really lame Captain. Only one specific chapter, the Space Wolves, can take a Lieutenant (Wolf Guard Battle Leader technically) in terminator armor.

The Space Marines are indeed a Tactical squad. A squad with less than 10 men can only take either a flamer (special weapon) or a missile launcher (heavy weapon) but not both.


I'll have to ignore that issue for now. I just want to have a good battle with what came in the set, I'll just only use the units as they are in battle with the orks that come with the battle for Vedros starter set.


Totally. You don't really need to worry about things like matched play legal squads just for an intro game.


It is good to know that they are not legal in matched though. I like to try to stay within matched rules so that when I do start playing with others I don't have a patently wrong army.

Ok, here's what I wrote up for my space marines, tell me if something seems wrong (not on a rules front as we already know that this is quite wrong on that front).

A Captain with a Master- Crafted Boltgun, Power Sword, and Krak & Frag Grenades.
A Terminator Sergeant with a Storm Bolter & Power Sword
A Tactical Squad with 3 boltguns, 1 missile launcher, 1 flamer, Krak & Frag grenades, A sergeant with a Bolt Pistol and Chainsword
A Dreadnought with a Multi-Melta, Storm Bolter. and Dreadnought Close Combat Weapon

I'm still writing up the ork's stats and weapons so I'll post them once I finish writing them up.

Thanks for all the help thus far guys!


Automatically Appended Next Post:
I just finished writing up the orks. I should be done with this unless I messed up somewhere. Please do let me know if I messed anything up here.

I have:
A Warboss equipped with a Kustom Shoota, Power Klaw, and Stikkbombs
5 Nobs equipped with Sluggas, Big Choppas, and Stikkbombs
12 Boyz equipped with Sluggas, Choppas, and Stikkbombs. Two of the Boyz are equipped with Big Shootas and Stikkbombs
A Deffkopta equipped with Kopta Rokkets and Spinnin' Blades.

Does that and the space marine equipment I listed before sound right for this set?

This message was edited 1 time. Last update was at 2018/06/03 22:21:36


 
   
Made in us
Fresh-Faced New User






Really are any of the SM (aside from the Dreadnought) legal in match play? The bases are different sizes from what other packed similar units are. The Captain in Battle for Vedros base is smaller then the Captain base from Dark Imperium.
   
Made in fi
Locked in the Tower of Amareo





There's the understrenght unit rule. Costs aux detachment which is bummer though

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User






tneva82 wrote:
There's the understrenght unit rule. Costs aux detachment which is bummer though


Aux detachment cost? Sorry, still a little new to Warhammer that I am still learning different terms.
   
Made in gb
Legendary Dogfighter




england

 ColonelDSanders wrote:
tneva82 wrote:
There's the understrenght unit rule. Costs aux detachment which is bummer though


Aux detachment cost? Sorry, still a little new to Warhammer that I am still learning different terms.

Just stick to power levels and don't worry about detachments till much MUCH later
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 ColonelDSanders wrote:
Really are any of the SM (aside from the Dreadnought) legal in match play? The bases are different sizes from what other packed similar units are. The Captain in Battle for Vedros base is smaller then the Captain base from Dark Imperium.


All models are definitely legal if they are on the bases they came with. I still have Terminators on 25mm rounds, though they are mostly a display squad for nostalgia's sake. Tacticals on 25mm bases are perfectly fine.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in fi
Locked in the Tower of Amareo





 ColonelDSanders wrote:
tneva82 wrote:
There's the understrenght unit rule. Costs aux detachment which is bummer though


Aux detachment cost? Sorry, still a little new to Warhammer that I am still learning different terms.


Understrenght squads are taken in auxiliary detachments. Number of detachments usually limited and auxiliary det costs cp as well so you want to get minimum sized squad(but no bigger) asap

2024 painted/bought: 109/109 
   
Made in ca
Commander of the Mysterious 2nd Legion





regarding the space marine force, run the terminator sergent as your captain, and the captain as a marine Lt. (or a second captain) your tac squad consists of 6 marines, with 1 special weapon and 1 heavy weapon, which is illegal in standard 40k, but luckly a 5 man squad with a heavy or special weapon is legit, my advice would be to shelf the flamer equipped tac marine and run the squad with the missile launcher.

this should give you 2 HQs, 1 tac squad and a dreadnought, which should make for a lovely small patrol detachment you can build around.

Opinions are not facts please don't confuse the two 
   
 
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