BrookM wrote:That's also something to keep in mind, when a game's perspective is decided upon, especially with 3rd person games, maps are usually designed around how the camera follows the player as they navigate the map.
Definitely true. First person is easier to get right than third person if you're dealing with lots of enclosed spaces. To make small rooms and corridors work in third person you need either static cameras in the rooms, which are barely used now and aren't very conducive to easily navigating your way through multiple rooms when the camera keeps changing, or the camera right in behind the player, in which case you basically have the same view of the room as in first person but with your digital avatar blocking off some of it.
Making a game is tricky, who knew?!