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Made in ca
Monstrously Massive Big Mutant






My friend recently bought this from Forgeworld, and this thing is...An absolute goliath. Lascannons out the butt, heavy bolters, and a twin volcano cannon, which is basically just an anti-super heavy gun. With t9 and 28 wounds, how on earth do I handle this thing? It is around 1000 points, but when surrounded by bubblewrap this thing just seems impossible to crack. Anything heavy enough gets obliterated, and chaff usually doens't have the ability to do meaningful damage to it fast enough.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Falchion is one tough cookie. Being T9, all I can suggest is Lascannons, Lascannons, Lascannons. I'd also recommend getting your own super heavyweight. To directly combat it. Super Bloodthirser or the like.
   
Made in us
Regular Dakkanaut




Atlanta

What about running a hoard army and giving it nothing to shoot at? Or how about a Necron Quantum shield army? Seems that would frustrate a model like that.
   
Made in us
Willing Inquisitorial Excruciator




What do you play?
   
Made in us
Powerful Phoenix Lord





Toughness 9 with 26 wounds is fething tough. Even at 1,000 points that means you can take a healthy amount of support for it.

The short answer is; tell your friend it's not fun to play against and it's ruining your games. The long answer? Pepper it to death with anything that is Strength 5 or more (so you're doing 5+ to wound). There's no point in trying to out-firepower it, because anything big enough to do that will likely get shot off the board. I don't know what you play, but if he insists on playing this tank most games (and you continue to play him), you may want to meet that with something equally atrocious. Running CSM, I'd consider trying to run three Scorpius tanks against it - hide out of sight and just dump 6D3 shots of indirect fire (per tank) on him each turn...each shot doing 2 wounds with -2 modifier.

The sad reality is that it appears to be one of those things to which there is no easy answer without going to lengths to specifically address it - my least favourite type of arms race. Close combat would be great if you can get in there, and swing a hundred damn attacks.

Another possible answer depending on your army is Smite (somehow). Or general Mortal Wound generation - heck a bunch of cheap Snipers just dumping fire into it, hoping for 6's, etc.

Also, consider (when possible) suicide Deep Strike squads with melta/strong weapons which maaaaay luck out and hurt it. If he's smart, it'll be wrapped up and generally protected from stuff like that.



   
Made in ca
Monstrously Massive Big Mutant






meleti wrote:
What do you play?


I play CSM, got a bit of everything.
   
Made in us
Mindless Spore Mine



Ohio

Take a GSC batt, 296 pts, 2 magus, 30 troopers and ambush it a few times with mind control. Laugh hysterically and thank him for brimging it. He will stop taking it.

I bought squats. I want gyrocopters, and huge mortars.

Or Zoats, got a solid squad of them. 
   
Made in us
Morphing Obliterator




The Void

Slaaneshi havocs with lascannons. Put them in cover, then hit them with Prescience for +1 hit, Slaaneshi FNP power, have a lord nearby for re-rolls, then use VoTLW and the shoot twice stratagem. Not sure what the armor save on that thing is, but you're looking at like ~20+ average damage in one turn.

And there's always berzerkers to just mulch through the screen and then kill it.

This message was edited 1 time. Last update was at 2018/06/12 02:34:07


Always 1 on the crazed roll. 
   
Made in au
Regular Dakkanaut




It definitely is one hell of a tough cookie. That said, it’s not an insurmountable obstacle. After the beating it took in Chapter Approved it’s spectacularly overpriced, so don’t be afraid to spend 1000pts on anti-tank purely to bring it down.

The first thing I’d say is to try and avoid Strength 4 for obvious reasons, but also to avoid Strength 8 - you’re investing a lot to get to that value for zero benefit against a Toughness 9 target. Use Strength 5-7 if you can, 5 being the best as you’re investing less into Strength. After that, AP, Damage and number of shots are all equally important.

Autocannons and particularly Predator Autocannons seem like a good bet. A lot of Nurgle guns do, too. It doesn’t quite fit what I said above but I’d actually go for Obliterators, too.

That brings me to another point: target dilution. A Falchion will utterly annihilate one thing per turn, and put a Lascannon Predator’s shooting into two other things. Your best bet is to spread your firepower out - for example, taking two Predators with just a twin Lascannon each rather than one Predator with four Lascannons. Or taking 2 Havoc Squads with 2 Lascannons each instead of one squad with four. If you concentrate your firepower on a couple of models they’ll die before they can do much, so spread the love around.

The Falchion has no answer to Invulnerable saves, so Daemons are your friend. Again I’d say Obliterators - marked with Tzeentch they can be buffed to a 4++ with a psychic power, or with Slaanesh a Stratagem can make them shoot twice. Don’t forget Veterans of the Long War for +1 to Wound, and Psychic Powers or a Lord’s aura for rerolls to Hit.

On a different note, you can take two Shadowswords for the price of one Falchion, and one Shadowsword is just about enough to take out the Falchion in one shot...

   
Made in us
Monster-Slaying Daemonhunter





Aren't you the one who was complaining that you needed a list that could not be possibly construed as cheesy and that your friends were perpetually bad?

All things considered, just hit it with a dozen Lascannons. Or recognize the error of your ways in turning to the Dark Gods and seek His grace; bring a Tallarnian Shadowsword, park it in outflank, then bring it on T1 and sodomize his with yours.


It's good against vehicles and heavy infantry, not so much against light infantry. It will kill about 3 tank-things a turn. The general solution is to not give it targets, but then you're exposing yourself to the other 1000 points of stuff he has that's optimized to kill light infantry. Avoid bringing big things that you can't hide in reserve, it'll zap them on turn one.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Regular Dakkanaut




Play games with progressive objective scoring, check out ITC rules. It's a more balanced, exciting game style that will also punish players who lack mobility and troops to hold and contest objectives.
   
Made in us
Douglas Bader






Two options:

1) Boyz/guardsmen/etc. Put several hundred models on the table, claim all the objectives, and win. The Falchion with its low volume of fire becomes a useless paperweight when the only thing on the table is 4ppm guardsmen.

2) Bring two Shadowswords for the same price, have double the firepower. Remove the Falchion on turn 1, then deal with the rest of your opponent's army.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Daemonic Dreadnought





Eye of Terror

I understand the spot you are in. Shadowswords are not an option for CSM lists, and Falchions can mow down a lot of your tanks on turn 1, before you get to shoot. And if you don't kill it in the first couple turns, it's going to be there all game.

Consider running a skew list. This is the one I run. It's there to kill tanks immediately then pick off remaining units one at a time.

If I'm not mistaken, the Falchion can only target 3 units at a time at 48 inches (since the Quad Lascannons have to each target a unit, split fire applies to guns not shots.) For each unit with lascannons beyond 3, you are guaranteed an opportunity to shoot back.

   
Made in us
Omnipotent Necron Overlord






 Peregrine wrote:
Two options:

1) Boyz/guardsmen/etc. Put several hundred models on the table, claim all the objectives, and win. The Falchion with its low volume of fire becomes a useless paperweight when the only thing on the table is 4ppm guardsmen.

2) Bring two Shadowswords for the same price, have double the firepower. Remove the Falchion on turn 1, then deal with the rest of your opponent's army.

Pretty much this - the flachion is about 400 points overcosted - thats enough to take 2 shadow-swords.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Monstrously Massive Big Mutant






 Inquisitor Lord Katherine wrote:
Aren't you the one who was complaining that you needed a list that could not be possibly construed as cheesy and that your friends were perpetually bad?

All things considered, just hit it with a dozen Lascannons. Or recognize the error of your ways in turning to the Dark Gods and seek His grace; bring a Tallarnian Shadowsword, park it in outflank, then bring it on T1 and sodomize his with yours.


It's good against vehicles and heavy infantry, not so much against light infantry. It will kill about 3 tank-things a turn. The general solution is to not give it targets, but then you're exposing yourself to the other 1000 points of stuff he has that's optimized to kill light infantry. Avoid bringing big things that you can't hide in reserve, it'll zap them on turn one.


My friends arent perpetually bad, theyve been improving

But yar thats me. Ive just never faced a model so absolutely massive in toughness and firepower, so im a little bit at a loss on how to tackle it. It is one of those models that you sort of HAVE to tailor around, because against a take all comers list, it will just slap it silly.
   
Made in us
Stoic Grail Knight






Yendor

Don't forget about Veterans of the Long War. Never forget about Veterans of the Long War.

It is a massive boost to your ability to take down high tougness enemies. Lets your Las Cannons wound on a 3, Melta Guns wound on a 4. Obliterators, Melta Bikers, Las Cannon Havocs. All of these squads can do some real work with Veterans of the Long War and Endless Cacophony for another around of shooting. Embrace Slaanesh as your one true god.

In terms of Melee. A Maulerfiend and Defiler both have a lot of potential to cause a large amount of damage- especially with Daemonforge for re-rolls to hit and wound. They don't like being shot at with a Volcano Cannon, but they can be tricky to bring down leveraging Smoke Launchers, Defense buffs from psychic powers (like Delightful Agonies) and their built in ward save. Use Warptime to drive them home. A Defiler with Miasma and smoke launchers popped is -2 to hit, and with Delightful Agonies has 5+ FNP. Either way, it can make him far more difficult to take down.

Melee is a much tougher sell, as the Falcion will annihilate any Daemon Engines that try to approach it. Honestly Veterans of the Long War and Endless Cacophony on good anti tank platforms are probably your best bet.

This message was edited 1 time. Last update was at 2018/06/12 14:31:55


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
 
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