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![[Post New]](/s/i/i.gif) 2018/06/26 17:00:24
Subject: Is it possible we'll see a revised Space Marine codex?
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Long-Range Land Speeder Pilot
Canary Island (Spain)
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Most of stratagems are bad. I think after the rest of armys gets his own codex there will be nothing.
Once they are all out, SM will get a reloaded for make them TOP again. But not now. Maybe just a Little points change but no more.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:08:49
Subject: Is it possible we'll see a revised Space Marine codex?
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Longtime Dakkanaut
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I could absolutely see a Codex: Space Marines 2.0 in 8th. They are such a major faction that them being in the trash can is just laughable. Point adjustments could 'fix' the competitive problem, but they need a redesign. Making tactical marines 10 points won't really fix the codex the way we want it to be fixed. We want to see marines be strong and live up to their Emperor's finest moniker.
They need a completely new set of stratagems, re-designed chapter tactics, have said chapter tactics work on vehicles, make the standard marine not be less cost efficient than Catachan guardsmen in melee, there needs to be something done about Primaris 2 wound syndrome, make drop pods allow turn 1 deep strike outside your own deployment, give transports something worth carrying, etc etc.
We can make it competitive via point drops sure, but that is lazy and uninspired. I think it is fair to say most people want marines to feel like MARINES and not go back to the spammy hoard army it was in a 7th gladius.
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This message was edited 1 time. Last update was at 2018/06/26 17:09:33
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![[Post New]](/s/i/i.gif) 2018/06/26 17:09:56
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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They can't live up because the disintegrator cannon exists. Cheaper is the only out I can see. Unless you want 3 wound marines out there.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:10:00
Subject: Is it possible we'll see a revised Space Marine codex?
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Warplord Titan Princeps of Tzeentch
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Marmatag wrote:SM/ CSM need a few updates that are no-brainers, that I hope we can all agree on.
1. Chapter tactics only affect infantry and walkers. Everyone else gets the full benefit of their tactics. Why are these two specifically limited?
2. I would also revise chapter tactics / army buffs, and this isn't specific to SM. -1 to hit is too strong. Army wide rerolls is too strong. It just so happens that some of the SM tactics are really, really bad.
3. Something flavorful in regards to stratagems. Right now they have fairly weak stratagems. The best ones are flak missile and hellfire shells, which are good, but the rest leave a lot to be desired. Especially with the rule of 3 impacting predators and vindicators, making those stratagems very difficult to use.
1-nothing actually wrong with this, not every army has to adhere to the same rules. and SM are notorius as a whole for neglecting their armored forces (in comparison to other factions) if favor of the "glory of the man in power armor". you just need to balance around that fact.
2-also wrong. nothing wrong with the -1 to hit tactics per say. though I'd restrict it to 18" or even 24" away to make it easier to fight against. that said, SM does have a few weak tactics. (and a few really good ones. RG just overshadows the not-at-all-bad UM or IH, and Sallys are honestly freakishly powerful too)
3-Well, many armies suffer from that issue.
3-
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2018/06/26 17:16:03
Subject: Is it possible we'll see a revised Space Marine codex?
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War Walker Pilot with Withering Fire
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I'd expect a Codex: Primaris before any sort of generic SM codex. Print a codex specifically for them, add/extend a few new units, then just go on to primarily support it. It's the way GW is going, with just the standard powered armored boys getting phased out in the next 2 editions or so. That being said, the SM codex is fine. Not great, not top-tier, but fine. It's okay to let something like Drukhari have the spotlight once in a while.
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This message was edited 1 time. Last update was at 2018/06/26 17:16:24
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![[Post New]](/s/i/i.gif) 2018/06/26 17:17:05
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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I don't think there should be spotlights in the first place. And competitive Drukhari would have been nice, not what we got.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:17:41
Subject: Is it possible we'll see a revised Space Marine codex?
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Omnipotent Necron Overlord
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BoomWolf wrote: Marmatag wrote:SM/ CSM need a few updates that are no-brainers, that I hope we can all agree on.
1. Chapter tactics only affect infantry and walkers. Everyone else gets the full benefit of their tactics. Why are these two specifically limited?
2. I would also revise chapter tactics / army buffs, and this isn't specific to SM. -1 to hit is too strong. Army wide rerolls is too strong. It just so happens that some of the SM tactics are really, really bad.
3. Something flavorful in regards to stratagems. Right now they have fairly weak stratagems. The best ones are flak missile and hellfire shells, which are good, but the rest leave a lot to be desired. Especially with the rule of 3 impacting predators and vindicators, making those stratagems very difficult to use.
1-nothing actually wrong with this, not every army has to adhere to the same rules. and SM are notorius as a whole for neglecting their armored forces (in comparison to other factions) if favor of the "glory of the man in power armor". you just need to balance around that fact.
2-also wrong. nothing wrong with the -1 to hit tactics per say. though I'd restrict it to 18" or even 24" away to make it easier to fight against. that said, SM does have a few weak tactics. (and a few really good ones. RG just overshadows the not-at-all-bad UM or IH, and Sallys are honestly freakishly powerful too)
3-Well, many armies suffer from that issue.
3-
1- everything is wrong with this - every other army has traits affecting their entire army. Your marine hate is showing.
2 - everything is wrong with the -1 to hit trait - it has been for-front of practically every meta list for a reason. It is overpowered and completely invalidates some armies.
3 - some armies don't have great stratagems - TZ is not one of them. Buffing invo saves on units - reroll psychic tests auras - deep strike stratagems available to the whole codex of daemons. Daemons issue is they don't have guns. You have to have guns to win in this game. Automatically Appended Next Post: HuskyWarhammer wrote:I'd expect a Codex: Primaris before any sort of generic SM codex. Print a codex specifically for them, add/extend a few new units, then just go on to primarily support it. It's the way GW is going, with just the standard powered armored boys getting phased out in the next 2 editions or so.
That being said, the SM codex is fine. Not great, not top-tier, but fine. It's okay to let something like Drukhari have the spotlight once in a while.
They are litterally dumpster fire. What codex is space marines better than? Other than greyknights?
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This message was edited 1 time. Last update was at 2018/06/26 17:19:45
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:21:45
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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The Forgeworld guys at Origins did mention that management at GW is displeased with the lack of primaris in tournaments.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:24:23
Subject: Is it possible we'll see a revised Space Marine codex?
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Longtime Dakkanaut
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Martel732 wrote:The Forgeworld guys at Origins did mention that management at GW is displeased with the lack of primaris in tournaments.
Hmmm.... I wonder why there is a lack pf Primaris in tournaments.... It's almost like the rules GW gave them are sub-par. It is almost as if rules sell models.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:26:02
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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I told them that, actually. Told them I own many primaris models that sit on the shelf. They can't be used at all after Drukari dropped. They didn't disagree with me, but couldn't openly agree.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:36:01
Subject: Is it possible we'll see a revised Space Marine codex?
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Longtime Dakkanaut
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Martel732 wrote:I told them that, actually. Told them I own many primaris models that sit on the shelf. They can't be used at all after Drukari dropped. They didn't disagree with me, but couldn't openly agree.
I disagree that they can't be used. I've had some fun games with my Primaris Deathwatch force at my FLGS. I do however entirely agree that their place in a tournament is very limited. They, like codex space marines, can be used in and are entirely capable in more casual type games. The problem is getting that game set up. I set up games with my friends before hand frequently and trying to establish to the other what we consider competitive and non-competitive is a nightmare. It is a sad state for the army when to even attempt to have balanced game you have to be very specific about what kind of game you want to have. I can't walk into a game blind with my Space Marines or more guard or my dark eldar due to the wildly different power levels of so many armies and builds.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:38:10
Subject: Is it possible we'll see a revised Space Marine codex?
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Warplord Titan Princeps of Tzeentch
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Xenomancers wrote: BoomWolf wrote: Marmatag wrote:SM/ CSM need a few updates that are no-brainers, that I hope we can all agree on.
1. Chapter tactics only affect infantry and walkers. Everyone else gets the full benefit of their tactics. Why are these two specifically limited?
2. I would also revise chapter tactics / army buffs, and this isn't specific to SM. -1 to hit is too strong. Army wide rerolls is too strong. It just so happens that some of the SM tactics are really, really bad.
3. Something flavorful in regards to stratagems. Right now they have fairly weak stratagems. The best ones are flak missile and hellfire shells, which are good, but the rest leave a lot to be desired. Especially with the rule of 3 impacting predators and vindicators, making those stratagems very difficult to use.
1-nothing actually wrong with this, not every army has to adhere to the same rules. and SM are notorius as a whole for neglecting their armored forces (in comparison to other factions) if favor of the "glory of the man in power armor". you just need to balance around that fact.
2-also wrong. nothing wrong with the -1 to hit tactics per say. though I'd restrict it to 18" or even 24" away to make it easier to fight against. that said, SM does have a few weak tactics. (and a few really good ones. RG just overshadows the not-at-all-bad UM or IH, and Sallys are honestly freakishly powerful too)
3-Well, many armies suffer from that issue.
3-
1- everything is wrong with this - every other army has traits affecting their entire army. Your marine hate is showing.
2 - everything is wrong with the -1 to hit trait - it has been for-front of practically every meta list for a reason. It is overpowered and completely invalidates some armies.
3 - some armies don't have great stratagems - TZ is not one of them. Buffing invo saves on units - reroll psychic tests auras - deep strike stratagems available to the whole codex of daemons. Daemons issue is they don't have guns. You have to have guns to win in this game.
1-What marine hate? I play thousand sons mostly, even more of my stuff don't even have tactics! (i don't even get it on all walkers and all infantry.) having tactics only effect some of the units is not an issue if the army is properly balanced around that fact so that the units not effected are still useful despite not having tactics and the units with tactics are balanced with the tactics.
2-again, nothing wrong with it as a concept. the EXECUTION was bad, because 12" is just too close before its negated and as such too hard to counter, but had it been longer range (18" or maybe 24"), it wouldn't be an issue, ESPECIALLY on marines that only effect their infantry/bikes (though on eldar it might still be an issue, and admech if admech as a whole was better)
3-never said TZ suffers from bad stratagems (though we also have a fair few who are facepalm worthy), I just said others suffer from it too. also, that's not even saying the SM stratagems aren't bad, so no idea why you are arguing with me on this.
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This message was edited 1 time. Last update was at 2018/06/26 17:38:50
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2018/06/26 17:41:22
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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Tibs Ironblood wrote:Martel732 wrote:I told them that, actually. Told them I own many primaris models that sit on the shelf. They can't be used at all after Drukari dropped. They didn't disagree with me, but couldn't openly agree.
I disagree that they can't be used. I've had some fun games with my Primaris Deathwatch force at my FLGS. I do however entirely agree that their place in a tournament is very limited. They, like codex space marines, can be used in and are entirely capable in more casual type games. The problem is getting that game set up. I set up games with my friends before hand frequently and trying to establish to the other what we consider competitive and non-competitive is a nightmare. It is a sad state for the army when to even attempt to have balanced game you have to be very specific about what kind of game you want to have. I can't walk into a game blind with my Space Marines or more guard or my dark eldar due to the wildly different power levels of so many armies and builds.
All my games are blind. No quarter. No mercy. No discussion.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:45:33
Subject: Is it possible we'll see a revised Space Marine codex?
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Longtime Dakkanaut
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Martel732 wrote: Tibs Ironblood wrote:Martel732 wrote:I told them that, actually. Told them I own many primaris models that sit on the shelf. They can't be used at all after Drukari dropped. They didn't disagree with me, but couldn't openly agree.
I disagree that they can't be used. I've had some fun games with my Primaris Deathwatch force at my FLGS. I do however entirely agree that their place in a tournament is very limited. They, like codex space marines, can be used in and are entirely capable in more casual type games. The problem is getting that game set up. I set up games with my friends before hand frequently and trying to establish to the other what we consider competitive and non-competitive is a nightmare. It is a sad state for the army when to even attempt to have balanced game you have to be very specific about what kind of game you want to have. I can't walk into a game blind with my Space Marines or more guard or my dark eldar due to the wildly different power levels of so many armies and builds.
All my games are blind. No quarter. No mercy. No discussion.
Well there is your problem. If you want games with weaker forces you are required to communicate. It sucks that we have to do that kind of thing, but it is the law of the land as it were. I feel for ya man, I do.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:47:21
Subject: Is it possible we'll see a revised Space Marine codex?
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Omnipotent Necron Overlord
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BoomWolf wrote: Xenomancers wrote: BoomWolf wrote: Marmatag wrote:SM/ CSM need a few updates that are no-brainers, that I hope we can all agree on.
1. Chapter tactics only affect infantry and walkers. Everyone else gets the full benefit of their tactics. Why are these two specifically limited?
2. I would also revise chapter tactics / army buffs, and this isn't specific to SM. -1 to hit is too strong. Army wide rerolls is too strong. It just so happens that some of the SM tactics are really, really bad.
3. Something flavorful in regards to stratagems. Right now they have fairly weak stratagems. The best ones are flak missile and hellfire shells, which are good, but the rest leave a lot to be desired. Especially with the rule of 3 impacting predators and vindicators, making those stratagems very difficult to use.
1-nothing actually wrong with this, not every army has to adhere to the same rules. and SM are notorius as a whole for neglecting their armored forces (in comparison to other factions) if favor of the "glory of the man in power armor". you just need to balance around that fact.
2-also wrong. nothing wrong with the -1 to hit tactics per say. though I'd restrict it to 18" or even 24" away to make it easier to fight against. that said, SM does have a few weak tactics. (and a few really good ones. RG just overshadows the not-at-all-bad UM or IH, and Sallys are honestly freakishly powerful too)
3-Well, many armies suffer from that issue.
3-
1- everything is wrong with this - every other army has traits affecting their entire army. Your marine hate is showing.
2 - everything is wrong with the -1 to hit trait - it has been for-front of practically every meta list for a reason. It is overpowered and completely invalidates some armies.
3 - some armies don't have great stratagems - TZ is not one of them. Buffing invo saves on units - reroll psychic tests auras - deep strike stratagems available to the whole codex of daemons. Daemons issue is they don't have guns. You have to have guns to win in this game.
1-What marine hate? I play thousand sons mostly, even more of my stuff don't even have tactics! (i don't even get it on all walkers and all infantry.) having tactics only effect some of the units is not an issue if the army is properly balanced around that fact so that the units not effected are still useful despite not having tactics and the units with tactics are balanced with the tactics.
2-again, nothing wrong with it as a concept. the EXECUTION was bad, because 12" is just too close before its negated and as such too hard to counter, but had it been longer range (18" or maybe 24"), it wouldn't be an issue, ESPECIALLY on marines that only effect their infantry/bikes (though on eldar it might still be an issue, and admech if admech as a whole was better)
3-never said TZ suffers from bad stratagems (though we also have a fair few who are facepalm worthy), I just said others suffer from it too. also, that's not even saying the SM stratagems aren't bad, so no idea why you are arguing with me on this.
Thought you were playing TZ daemons. TS suffer from the same crap codex marines does - it just has a few good units in it where space marines basically has 0 good units. Even Guilliman is a bust. Better buffing an army of IK than his ultra marines.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/06/26 17:48:18
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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"Law of the land"? I've never played in 40K group where the "have's" didn't stomp the "have nots" into the turf every chance they got.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:48:38
Subject: Is it possible we'll see a revised Space Marine codex?
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Omnipotent Necron Overlord
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Tibs Ironblood wrote:Martel732 wrote: Tibs Ironblood wrote:Martel732 wrote:I told them that, actually. Told them I own many primaris models that sit on the shelf. They can't be used at all after Drukari dropped. They didn't disagree with me, but couldn't openly agree.
I disagree that they can't be used. I've had some fun games with my Primaris Deathwatch force at my FLGS. I do however entirely agree that their place in a tournament is very limited. They, like codex space marines, can be used in and are entirely capable in more casual type games. The problem is getting that game set up. I set up games with my friends before hand frequently and trying to establish to the other what we consider competitive and non-competitive is a nightmare. It is a sad state for the army when to even attempt to have balanced game you have to be very specific about what kind of game you want to have. I can't walk into a game blind with my Space Marines or more guard or my dark eldar due to the wildly different power levels of so many armies and builds.
All my games are blind. No quarter. No mercy. No discussion.
Well there is your problem. If you want games with weaker forces you are required to communicate. It sucks that we have to do that kind of thing, but it is the law of the land as it were. I feel for ya man, I do.
Realistically - this is the truth. You are playing with a handicap - if your opponents refuse to knowledge this - find new opponents.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/06/26 17:50:31
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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They'll never acknowledge it, as it diminishes their arm-chair generalship. Remember, BA were "fine" in 7th.
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This message was edited 1 time. Last update was at 2018/06/26 17:50:48
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![[Post New]](/s/i/i.gif) 2018/06/26 17:52:07
Subject: Is it possible we'll see a revised Space Marine codex?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I think its likely a 7/10 chance we get a new SM dex after the last announced dex drops for Sisters of Battle.
They need points adjustment, fixed chapter tactics, new set of strategems, and just a general increase in lethality to keep up.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2018/06/26 17:53:09
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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New round of codexes is inevitable. Question is just when and what in what order
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/06/26 17:54:28
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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I'm told the venerable dread and leviathan dread are good, so everything's great in marine land.
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![[Post New]](/s/i/i.gif) 2018/06/26 17:59:27
Subject: Is it possible we'll see a revised Space Marine codex?
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Warplord Titan Princeps of Tzeentch
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Martel732 wrote:They'll never acknowledge it, as it diminishes their arm-chair generalship. Remember, BA were "fine" in 7th.
Well, BA were actually fine in 7th. compared to MOST things.
Its just a handful of things were absurdly OP and overshadowed all else.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2018/06/26 18:00:58
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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BoomWolf wrote:Martel732 wrote:They'll never acknowledge it, as it diminishes their arm-chair generalship. Remember, BA were "fine" in 7th.
Well, BA were actually fine in 7th. compared to MOST things.
Its just a handful of things were absurdly OP and overshadowed all else.
No one I played against used anything else. Handful becomes 80% as people adapt. I wasn't willing to spend the money and repaint. Am still largely unwilling to. Pay to win is bull$%%^&.
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![[Post New]](/s/i/i.gif) 2018/06/26 18:01:42
Subject: Is it possible we'll see a revised Space Marine codex?
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Longtime Dakkanaut
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BoomWolf wrote:Martel732 wrote:They'll never acknowledge it, as it diminishes their arm-chair generalship. Remember, BA were "fine" in 7th.
Well, BA were actually fine in 7th. compared to MOST things.
Its just a handful of things were absurdly OP and overshadowed all else.
IDK about that. As I recall BA were considered Codex marines -3 for the longest time. I still laugh at how unbelievably long it took their scouts to go from WS/BS3 to WS/BS4.
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![[Post New]](/s/i/i.gif) 2018/06/26 18:04:32
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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BA "Gladius" was a joke, too. But you get the idea.
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![[Post New]](/s/i/i.gif) 2018/06/26 18:10:29
Subject: Is it possible we'll see a revised Space Marine codex?
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Longtime Dakkanaut
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Martel732 wrote: Tibs Ironblood wrote:Martel732 wrote:I told them that, actually. Told them I own many primaris models that sit on the shelf. They can't be used at all after Drukari dropped. They didn't disagree with me, but couldn't openly agree.
I disagree that they can't be used. I've had some fun games with my Primaris Deathwatch force at my FLGS. I do however entirely agree that their place in a tournament is very limited. They, like codex space marines, can be used in and are entirely capable in more casual type games. The problem is getting that game set up. I set up games with my friends before hand frequently and trying to establish to the other what we consider competitive and non-competitive is a nightmare. It is a sad state for the army when to even attempt to have balanced game you have to be very specific about what kind of game you want to have. I can't walk into a game blind with my Space Marines or more guard or my dark eldar due to the wildly different power levels of so many armies and builds.
All my games are blind. No quarter. No mercy. No discussion.
Didn't the grand formation bonus give you a bonus you already had from the core demi-company or something?
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![[Post New]](/s/i/i.gif) 2018/06/26 18:12:31
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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I don't even fething know anymore. I'm trying to forget.
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![[Post New]](/s/i/i.gif) 2018/06/26 18:29:00
Subject: Is it possible we'll see a revised Space Marine codex?
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Clousseau
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Primaris was a horrible idea. They would have been so much better off just making new-wave primarchs, from the geneseed of the fallen ones.
Then, adjust the buffs of all of these guys so it's not as strong but just requires that the model be alive and on the table. Then you don't have marines clustering together in easy-to-attack target blobs, but still getting some benefit from their super HQs, and not being as bland as "let's get MOAR RRERROLLSS"
I really get the impression that GW doesn't understand the relationship between the rules and the game.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/06/26 18:47:12
Subject: Is it possible we'll see a revised Space Marine codex?
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Locked in the Tower of Amareo
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All I can say is 15 pt disintegrator cannons. And GW expects marines to do anything.
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![[Post New]](/s/i/i.gif) 2018/06/26 18:49:15
Subject: Is it possible we'll see a revised Space Marine codex?
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Decrepit Dakkanaut
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Tibs Ironblood wrote:Martel732 wrote: Tibs Ironblood wrote:Martel732 wrote:I told them that, actually. Told them I own many primaris models that sit on the shelf. They can't be used at all after Drukari dropped. They didn't disagree with me, but couldn't openly agree.
I disagree that they can't be used. I've had some fun games with my Primaris Deathwatch force at my FLGS. I do however entirely agree that their place in a tournament is very limited. They, like codex space marines, can be used in and are entirely capable in more casual type games. The problem is getting that game set up. I set up games with my friends before hand frequently and trying to establish to the other what we consider competitive and non-competitive is a nightmare. It is a sad state for the army when to even attempt to have balanced game you have to be very specific about what kind of game you want to have. I can't walk into a game blind with my Space Marines or more guard or my dark eldar due to the wildly different power levels of so many armies and builds.
All my games are blind. No quarter. No mercy. No discussion.
Didn't the grand formation bonus give you a bonus you already had from the core demi-company or something?
Yeah. It literally had 0 thought put into it. I maintain Death Company from 7th were usable but otherwise it was for all intents and purposes Space Marines -1
Automatically Appended Next Post: BoomWolf wrote:Martel732 wrote:They'll never acknowledge it, as it diminishes their arm-chair generalship. Remember, BA were "fine" in 7th.
Well, BA were actually fine in 7th. compared to MOST things.
Its just a handful of things were absurdly OP and overshadowed all else.
They were easily one of the worst pre-Decurions, so I'm not sure what you're smoking. Even Grey Knights were better off.
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This message was edited 1 time. Last update was at 2018/06/26 18:52:10
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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