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![[Post New]](/s/i/i.gif) 2018/07/02 11:29:56
Subject: Land Raiders
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Blood Angel Terminator with Lightning Claws
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mrhappyface wrote:Rybrook wrote:I think the terminus ultra shouldn’t explode if all weapons are fired at the same time,
It should be a one time use or as a last resort
It doesn't explode if it shoots all it's guns though.
It has a catastrophic power overload if your unlucky and roll ones
For it to overload there should be a power setting like a plasma cannon
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DV8 wrote:Blood Angels Furioso Dreadnought should also be double-fisted.
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![[Post New]](/s/i/i.gif) 2018/07/02 11:48:18
Subject: Land Raiders
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Longtime Dakkanaut
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Rybrook wrote: mrhappyface wrote:Rybrook wrote:I think the terminus ultra shouldn’t explode if all weapons are fired at the same time,
It should be a one time use or as a last resort
It doesn't explode if it shoots all it's guns though.
It has a catastrophic power overload if your unlucky and roll ones
For it to overload there should be a power setting like a plasma cannon
It's not a serious unit like most of the mess that was the CA landradiers. Better options exsist if uou really need 8 lascannons in your list.
In general being tarpit by grots etc for a mobile house is daft it should be allowed to fall back and shoot or shoot its heavy weapons when in combat.
It really needs a rule for it's assualt ramp like allowing a unit to charge from the vehicle at the end of it's move just this alone would make it much more realistically points costed.
An Invulnerable save would add cost and it isn't really to terrible in terms of durability or firepower. It's paying for that barely useable transport capacity that really hurts
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![[Post New]](/s/i/i.gif) 2018/07/02 11:51:14
Subject: Land Raiders
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Long-Range Land Speeder Pilot
Canary Island (Spain)
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Now they need protection. For the points it cost you need to have him shooting all the time. If the enemy charges him you are wasting lots of points. Actually I think the Stormraven is a much better option for your points.
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![[Post New]](/s/i/i.gif) 2018/07/02 12:07:12
Subject: Land Raiders
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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Rybrook wrote: mrhappyface wrote:Rybrook wrote:I think the terminus ultra shouldn’t explode if all weapons are fired at the same time,
It should be a one time use or as a last resort
It doesn't explode if it shoots all it's guns though.
It has a catastrophic power overload if your unlucky and roll ones
For it to overload there should be a power setting like a plasma cannon
1. It needs 3 rolls of a 1 to 'explode' which (if my maths is right) is about a 1/4 chance each time it fires all its guns. But with re-rolls (and why wouldn't you have re-rolls) that number drops to about a 1/800 chance.
2. It doesn't 'explode', it loses 6W.
It's fine how it is given the likelihood of it happening and the outcome not being too awful.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2018/07/02 13:21:35
Subject: Land Raiders
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Nihilistic Necron Lord
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Rybrook wrote: mrhappyface wrote:Rybrook wrote:I think the terminus ultra shouldn’t explode if all weapons are fired at the same time,
It should be a one time use or as a last resort
It doesn't explode if it shoots all it's guns though.
It has a catastrophic power overload if your unlucky and roll ones
For it to overload there should be a power setting like a plasma cannon
Place a captain next to it and you are safe.
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![[Post New]](/s/i/i.gif) 2018/07/02 17:10:29
Subject: Land Raiders
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Locked in the Tower of Amareo
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Eldenfirefly wrote:Just compare the land raider to what the storm raven can do. The day they balance these two relative to each other (whether by abilities or points), then I would say the Land Raider is balanced.
Land raider might be better after the cover FAQ. Stormravens are almost unplayable b/c of their cost now.
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![[Post New]](/s/i/i.gif) 2018/07/02 17:24:16
Subject: Land Raiders
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Longtime Dakkanaut
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Land Raiders were another victim of the Horde/Static Gun line game. More expensive than they should have been to begin with, and much less durable than a unit costing a 1/4th its price, they just had nothing to justify them on the field.
Some of that might change soon though. Horde forces appear to be getting pushed from several sources primary being Chess clocks, but other factors like Knights being an army of the moment, and the ongoing changes to ITC missions.
I think if you can hit the meta intersection of Good firepower versus renewed interest in heavy support, and the need for Mobility, you might have a window where they make sense. For now.
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![[Post New]](/s/i/i.gif) 2018/07/02 18:08:47
Subject: Land Raiders
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Monster-Slaying Daemonhunter
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chimeara wrote:In your opinion what would it take for land raiders to be good, or even competitive?
I think a major points reduction and some kind of strategem(s) that help it's survivability.
Cost reduction and/or the ability to fire while engaged in close quarters.
Survivability isn't a problem. The problem is that it's an armored transport with expensive guns that's going in a direction where it, in all probably, won't be able to use it's guns. Alternatively, it's a gun platform with equivalent firepower to a Predator that has 10 transport space that's doing nothing.
In addition, it's special feature is the ability to transport terminators, which can transport themselves to the enemy.
So, it sits in the middle of a perfect pile of "this unit has no purpose, and is expensive".
And the other variants aren't in a better boat. The Crusader could have purpose as a dedicated infantry-killer, but has no redundancy and needs to get up to 12" range.
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This message was edited 1 time. Last update was at 2018/07/02 18:11:26
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2018/07/02 20:08:51
Subject: Land Raiders
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Nurgle Chosen Marine on a Palanquin
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Make 12 the default transport size instead of 10. Enough for a full squad and character support. I know imperium has higher capacity, but chaos does not.
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![[Post New]](/s/i/i.gif) 2018/07/02 20:15:43
Subject: Land Raiders
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!!Goffik Rocker!!
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It's basically like in every edition before. Either is impenetrable or one-shot. Too expensive regardless.
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This message was edited 1 time. Last update was at 2018/07/02 20:16:10
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![[Post New]](/s/i/i.gif) 2018/07/02 20:54:48
Subject: Land Raiders
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Storm Trooper with Maglight
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I've just bought a Land Raider Achilles... I think it'll do okay; my lists rarely feature armour outside of transports and wanted something to draw fire away from guilliman, devastators and razorbacks...
I wouldn't take it necessarily to a competitive fight? testing necessary of course, but I've got a good feeling.... the sheer size of the hull may prove valuable; its a main battle tank that will want to get up close due to the 4 multi-meltas… theres a huge hull space behind that I plan to slipstream a rhino or razorback in; maybe even hide a dreadnought.... leviathan anyone?
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![[Post New]](/s/i/i.gif) 2018/07/02 20:58:54
Subject: Re:Land Raiders
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Slippery Ultramarine Scout Biker
Barcelona, Spain
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Finally this thread! LRs have always been the best Assault tanks in the game and now it all comes down to the FLY keyword. Oh whats that? It costs almost as some knights, shoots less than a leman russ and a few cheap infantry models can negate all its capabilities by just charging? Please!
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"Eventually, everything falls to a bolter" |
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![[Post New]](/s/i/i.gif) 2018/07/02 21:52:36
Subject: Re:Land Raiders
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Fixture of Dakka
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When was this "always"? Because it hasn't been true for the last 31 years.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2018/07/02 23:09:12
Subject: Land Raiders
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Ancient Venerable Dreadnought
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I have a helios and the handful of times ive run it almost 50/50 Blown up/not by turn 2. I would like falling back & shooting and maybe points reduction or other buff/ability. Charging out the front to meet your opponents is very apropos for the Lands raider .
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![[Post New]](/s/i/i.gif) 2018/07/03 00:08:30
Subject: Re:Land Raiders
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Regular Dakkanaut
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Considering they're pretty much the only assault tank....
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![[Post New]](/s/i/i.gif) 2018/07/03 00:13:34
Subject: Land Raiders
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Monster-Slaying Daemonhunter
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Racerguy180 wrote:I have a helios and the handful of times ive run it almost 50/50 Blown up/not by turn 2. I would like falling back & shooting and maybe points reduction or other buff/ability. Charging out the front to meet your opponents is very apropos for the Lands raider .
It getting blown up on turn 2 isn't the problem. The problem is that it's almost more valuable getting blown up on turn 2 thank doing either of it's other capabilities, and it's not super awesome for that.
It's a failure of a transport, and a failure of a tank. It's only real value is the fact that it's fairly difficult to destroy, but resiliency is only as valuable as the enemy wants and needs it dead.
And it's so expensive that it's not a good fire magnet, because you don't have enough left over to punish them for the effort invested in destroying it.
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Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2018/07/03 01:22:55
Subject: Re:Land Raiders
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Fixture of Dakka
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Jbz` wrote:
Considering they're pretty much the only assault tank....
Wave Serpents have been assault tanks since they have existed.
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This message was edited 1 time. Last update was at 2018/07/03 01:27:21
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2018/07/03 05:05:28
Subject: Re:Land Raiders
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Pestilent Plague Marine with Blight Grenade
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Stux wrote: Elbows wrote: I dislike introducing suggested rules which ignore a key rule in the game. I've never been a fan of that, at all.
I feel the most interesting abilities are ones that ignore rules, so long as they are used appropriately.
Sorry, I'm with Elbows on this one. Abilities ignoring rules was the daily slogan of 7th Ed and we all know what a clusterfeth that became.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2018/07/03 14:52:33
Subject: Land Raiders
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Longtime Dakkanaut
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I think it should have a rule to represent the fact it's a frag-off massive battle tank with huge grinding tracks.
Squishy infantry units trying to assault it should get tank-shocked/run over.
The whole 'vehicles in assault' change is garbage, like many of 8th's simplifications.
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This message was edited 1 time. Last update was at 2018/07/03 14:54:14
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![[Post New]](/s/i/i.gif) 2018/07/03 15:30:25
Subject: Land Raiders
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Inquisitorial Keeper of the Xenobanks
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zerosignal wrote:I think it should have a rule to represent the fact it's a frag-off massive battle tank with huge grinding tracks.
Squishy infantry units trying to assault it should get tank-shocked/run over.
The whole 'vehicles in assault' change is garbage, like many of 8th's simplifications.
Yeah. Landraiders need 9th ed to be Landraiders again.
Current rules gave no place for such tactical variance.
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![[Post New]](/s/i/i.gif) 2018/07/03 15:44:37
Subject: Land Raiders
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Omnipotent Necron Overlord
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Land raiders should cost 260 - not 350 - and get the baneblade rule where you can fire out of assault. Opinion is shared by most this fourm - lets get on the line to GW and get this change going...NOW. I've got 4 land raiders and havn't played 1 in over 2 years because they have always been flat gak.
I remember the first thing that got me back into 8th after swearing off the game for good after 7th ed. Was the promise that LR would become good again. Las cannons getting a huge buff - I thought that was the key. Until I realized that the LR went up in cost by about 100 points while most infantry stayed the same....WUT? Why?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/07/03 21:55:05
Subject: Land Raiders
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Slippery Ultramarine Scout Biker
Barcelona, Spain
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Xenomancers wrote:Land raiders should cost 260 - not 350 - and get the baneblade rule where you can fire out of assault. Opinion is shared by most this fourm - lets get on the line to GW and get this change going...NOW. I've got 4 land raiders and havn't played 1 in over 2 years because they have always been flat gak.
I remember the first thing that got me back into 8th after swearing off the game for good after 7th ed. Was the promise that LR would become good again. Las cannons getting a huge buff - I thought that was the key. Until I realized that the LR went up in cost by about 100 points while most infantry stayed the same....WUT? Why?
This and Termies.
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"Eventually, everything falls to a bolter" |
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![[Post New]](/s/i/i.gif) 2018/07/04 09:36:07
Subject: Land Raiders
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Combat Jumping Rasyat
East of England
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The Proteus is one of the coolest looking models in the game. LRs get fixed, next day I go out and buy one.
Generally, imo the LR is THE most iconic large model in 40k. How GW have let it become a complete laughing stock is beyond me.
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![[Post New]](/s/i/i.gif) 2018/07/04 10:00:42
Subject: Land Raiders
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Longtime Dakkanaut
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grouchoben wrote:The Proteus is one of the coolest looking models in the game. LRs get fixed, next day I go out and buy one.
Generally, imo the LR is THE most iconic large model in 40k. How GW have let it become a complete laughing stock is beyond me.
The main reason is because the 40k rules team don't understand the game mechanics well enough to be able to understand why units do or don't work.
They also still have the idea of an army should be based on 30-50% troops, 10-30% HQ, 0-20% elites, 0-20% Fast Attack, 0-20% heavy support and 0-1 LoW. So 1 unit in a given slot being undercosted won't show up the way they play.
They also rather knee-jerk balance things based on player feedback without looking into why something doesn't work or is over performing.
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![[Post New]](/s/i/i.gif) 2018/07/04 16:41:40
Subject: Land Raiders
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Steadfast Ultramarine Sergeant
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Just make it T9 then you'll see them everywhere lol
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![[Post New]](/s/i/i.gif) 2018/07/04 16:47:23
Subject: Land Raiders
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Decrepit Dakkanaut
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For once the toughness is not the factor of why Land Raiders aren't being used
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/07/12 04:31:37
Subject: Land Raiders
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Savage Khorne Berserker Biker
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Martel732 wrote:Eldenfirefly wrote:Just compare the land raider to what the storm raven can do. The day they balance these two relative to each other (whether by abilities or points), then I would say the Land Raider is balanced.
Land raider might be better after the cover FAQ. Stormravens are almost unplayable b/c of their cost now.
The cover faq? Is this something that’s coming?
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![[Post New]](/s/i/i.gif) 2018/07/12 06:44:16
Subject: Land Raiders
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Pious Palatine
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chimeara wrote:In your opinion what would it take for land raiders to be good, or even competitive?
I think a major points reduction and some kind of strategem(s) that help it's survivability.
Ditch the transport capacity for another gun and a 50+ point reduction. Automatically Appended Next Post:
I think it's more of a commentary on just how ridiculously strong T9 is compared to T8. T8-T9 and T9-T10 are the biggest toughness breakpoints in the game. When melta starts wounding on 5s, vehicles get a lot safer. When Lascannons and Brightlances start wounding on 5s you start getting terrifying.
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This message was edited 1 time. Last update was at 2018/07/12 06:47:05
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![[Post New]](/s/i/i.gif) 2018/07/12 06:47:26
Subject: Land Raiders
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Bounding Ultramarine Assault Trooper
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Make it cheaper. Easiest fix for any model and if it dose not work you can just do it again.
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Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 |
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![[Post New]](/s/i/i.gif) 2018/07/12 06:50:10
Subject: Land Raiders
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Pious Palatine
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Ice_can wrote: grouchoben wrote:The Proteus is one of the coolest looking models in the game. LRs get fixed, next day I go out and buy one.
Generally, imo the LR is THE most iconic large model in 40k. How GW have let it become a complete laughing stock is beyond me.
The main reason is because the 40k rules team don't understand the game mechanics well enough to be able to understand why units do or don't work.
They also still have the idea of an army should be based on 30-50% troops, 10-30% HQ, 0-20% elites, 0-20% Fast Attack, 0-20% heavy support and 0-1 LoW. So 1 unit in a given slot being undercosted won't show up the way they play.
They also rather knee-jerk balance things based on player feedback without looking into why something doesn't work or is over performing.
Yeah, I mean...I don't even dislike GW anymore really and I still can't fault any of these. They DON'T understand what makes things powerful, they DO have nonsense ideas about how armies 'should' be played their rules writing doesn't support and they have been very kneejerk cough*ruleof3*cough.
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