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![[Post New]](/s/i/i.gif) 2018/07/06 23:39:12
Subject: [2000] - Astra Militarum - Competitive List
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Fresh-Faced New User
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So I’ve been playing a lot of guard recently, and really getting to know them in this edition with their new codex. I’m really enjoying them and my local store is doing a League and then a tournament. I’m not entirely sure what the point cost will be yet but it will probly be 2000. So here’s my list and let me know what you guys think.
Battalion Detachment
Regiment Catachan
HQ
Primaris Psyker - Nightshroud, Psychic Maelstrom - 46
Primaris Psyker - Gaze of the Emperor, Psychic Barrier - 46
Tank Commander - Battle Tank, Kurov’s Aquila, Lascannon, 2x Plasma Cannons, Warlord:Master of Command - 239
Troops
Infantry Squad - 1x Plasma Gun - 47
Infantry Squad - 1x Plasma Gun - 47
Infantry Squad - 1x Plasma Gun - 47
Infantry Squad - 1x Plasma Gun - 47
10x Scions - 1x Plasma Gun - 112
Elites
Master of Ordnance - 30
Special Weapons Squad - 3x Flamer - 45
Special Weapons Squad - 3x Flamer - 45
Heavy
Basilisk - 108
2x Leman Russ Battle Tanks - Lascannon, 2x Plasma Cannons (on both) - 388
Leman Russ Punisher - Lascannon, 2x Plasma Cannons - 192
Flyer
Vendetta Gunship - 230
Dedicated Transport
Chimera - 2x Heavy Flamer - 109
Chimera - 2x Heavy Flamer - 109
Chimera - 2x Heavy Flamer - 109
Total - 1996
This is a classic shooty list. Tanks sit in the back and I may even drop my flyer into hover on turn 1 to do the same. Meanwhile the infantry push up for objectives. The only difference, is I’m putting flamers inside the chimeras and letting the chimeras push forward because hey are cheap anti infantry armor. Very tough to take down and great at killing infantry. Also I can move every turn because the ballistic skill won’t matter on flamers. I think it’s a very good and balanced list. Being able to fire the tanks’ turret Weapons twice if I don’t move half speed or not at all is fantastic. Couple that with being able to re roll how many shots I get is awesome. And it works for the flamers in the chimeras too to make them even more deadly. Only weakness is not a whole lot of models. And I feel like I should have some heavy weapons sprinkled throughout but I also want to make sure my guard are mobile and don’t have to sit still for a heavy weapon. Scions are there to capture an OBJ late game should I need it via deep strike.
Thanks for any and all responses!
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![[Post New]](/s/i/i.gif) 2018/07/07 00:05:45
Subject: [2000] - Astra Militarum - Competitive List
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Hurr! Ogryn Bone 'Ead!
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I would look at splitting the scions into 2 squads and since you are limited on points moving to hsvg instead of the 1 plasma. You can still drop all 10 on the same obj or split to 2 obj if need be
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![[Post New]](/s/i/i.gif) 2018/07/07 03:19:34
Subject: [2000] - Astra Militarum - Competitive List
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Hurr! Ogryn Bone 'Ead!
Golden coast games, shelton Connecticut
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I recommend switching your special weapon squads to x3 plasma each instead of flamers as even if you put them in a transport you can only drop out outside of flamer range. That 8” range hurts flamers but 9inches makes them op lol.
Chimera’s don’t allow models inside to shoot anymore and the vendetta drops them out 9” away from enemy models so you won’t be able to use them then turn they disembark.
Also remember that speacial weapon squads consist of 6 infantry models 3 with speacial 3 with lasgun. If you put both squads in the vendetta you can’t bring any characters to order them
The chimera’s are actually pointless they are weak and over costed. For the price you have you can take 3 of either hydras basalisks or wyverns which will do 4x as much as a chimera. Also for that price you can take 3 hellhounds there are so many other way better models. You could take a second vendetta and dual heavy Bolter sponsons on Both vendettas which will put out more damage and also allow you to move units and have points left over. With the extra points you can put heavy weapon teams in the infantry squads.
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This message was edited 1 time. Last update was at 2018/07/07 03:29:26
2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives |
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![[Post New]](/s/i/i.gif) 2018/07/07 11:50:01
Subject: [2000] - Astra Militarum - Competitive List
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Long-Range Black Templar Land Speeder Pilot
Beijing,China
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Kurov’s Aquila should be on a human character, opponet cannot shoot them. Put it on a tank,then you would lose it early.
Hellhounds are way more better than flamer chimeras.
Vendetta is just biggest victim of 8th edition, please don't take that in a competitive list. With -1 to hit after move, base BS 4+, how many turns does it need to kill a single Alaitoc vehicle?
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![[Post New]](/s/i/i.gif) 2018/07/07 15:09:49
Subject: [2000] - Astra Militarum - Competitive List
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Dakka Veteran
Sweden
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Not sure if you have those models already or are willing to buy but you are close to a brigade and want to do competitive if possible i would switch to, or close to, the below list.
AM (Warlord, GS, KA) Cadia or Catachan
3x Company Commander
6x infantry Squad with Mortar
3x Platoon Commander
6x Hellhounds
3x Mortar Team
Custodes (Bike relic, Eagle relic, Blood Games Strat)
3x Captain on Bike
BA (Veritas relic, Jump pack relic)
3x Captain with Jump pack, Hammer, Storm shield.
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![[Post New]](/s/i/i.gif) 2018/07/07 18:11:36
Subject: [2000] - Astra Militarum - Competitive List
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Regular Dakkanaut
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Neroku wrote:the vendetta drops them out 9” away from enemy models so you won’t be able to use them then turn they disembark.
... except for the fact that you can move after disembarking. Sure, you disembark more than 9" away, but then you can move 6" (and advance, if you want, flamers don't care). I'm not saying it's good or even viable, I'm just saying it's possible.
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![[Post New]](/s/i/i.gif) 2018/07/08 04:21:33
Subject: [2000] - Astra Militarum - Competitive List
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Hurr! Ogryn Bone 'Ead!
Golden coast games, shelton Connecticut
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Teschio wrote: Neroku wrote:the vendetta drops them out 9” away from enemy models so you won’t be able to use them then turn they disembark.
... except for the fact that you can move after disembarking. Sure, you disembark more than 9" away, but then you can move 6" (and advance, if you want, flamers don't care). I'm not saying it's good or even viable, I'm just saying it's possible.
You can’t disembark out of a chimera after it moves. Which makes transporting them in a chimera pointless other then a bullet sponge but for the 90+ points for an infantry squad not worth it
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This message was edited 1 time. Last update was at 2018/07/08 16:40:27
2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives |
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