| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:06:07
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Krazed Killa Kan
|
So, aggressors. Specifically raven guard aggressors who use a stratagem to deploy via deep strike, but still during deployment so they still show up anywhere 1st turn AND don't count as moving. They also have a chapter master and a 'when a model dies, it gets to fight / shoot again' banna waver and a LT.
These guys are stupid. By some miracle, I actually managed to kill a unit of 5 during my shooting phase, and during said shooting phase - MY shooting phase - these 5 models killed like 40 orks, including all of my lootas. And yes, I did kill them, but it cost me like a quarter of my army in MY shooting phase. And if they do live long enough to get a shooting phase, basically anything within 18" gets removed from the table.
I mean............Each model getting 12+2D6 bolter shots at 18", rerolling hits and wounds of 1, for 37 points is flying rodent gak BONKERS. And just for fun, if by some miracle you survive their shooting, get past screeners AND get them in melee, they also have free power fists. They could be double the price and half the shots and STILL be better than anything in the ork index. And just for kicks, they can advance without penalty to shooting, for some damn reason. Ditto for T5.
And forget about deep striking near them, as the auspex array will just auto-remove ANYTHING in my index. Bar none. And the raven guard -1 to hit for me is just gravy.
I mean......what the hell am I supposed to do? I also have a small thousand sons army, and aggressors seem completely OP to anything in that codex too. I'm pretty sure they'd deal serious damage to even my defiler.
Am I missing something?
|
"Hope is the first step on the road to disappointment." Words to live by. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:08:09
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Horrific Hive Tyrant
|
Without the Raven Guard strat, they are just ok. The strat is where the problem lies.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:10:22
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Fixture of Dakka
|
Kap'n Krump wrote:
I mean............Each model getting 12+ 2D6 bolter shots at 18", rerolling hits and wounds of 1, for 37 points
They don't though. Aggressors don't reroll hits or wounds.
If you're going to claim outside buffs, and only list the points of the unit getting those buffs, you're making a bad faith argument.
|
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:12:56
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Krazed Killa Kan
|
Ok, how about this, for comparison, one unbuffed, 37 point agressor has about the firepower of 20 shoota boyz (120 points). (changed from 30, a typo). That doesn't seem fair.
And besides, buffs, especially space marine buffs, are kind of a part of this game now. It's not really unreasonable to consider these buffs if they're always present. Granted, they have to pay for them, but all these overlapping buff auras create some truly broken combos.
|
|
This message was edited 3 times. Last update was at 2018/07/23 16:17:56
"Hope is the first step on the road to disappointment." Words to live by. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:13:16
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Decrepit Dakkanaut
|
DarknessEternal wrote: Kap'n Krump wrote:
I mean............Each model getting 12+ 2D6 bolter shots at 18", rerolling hits and wounds of 1, for 37 points
They don't though. Aggressors don't reroll hits or wounds.
If you're going to claim outside buffs, and only list the points of the unit getting those buffs, you're making a bad faith argument.
I'd agree, but that's the gold standard for dakkadakka, so it's only fair.
After all, we all knew Conscripts were getting 4 shots in rapid fire and were immune to morale for 3ppm back in the day. Automatically Appended Next Post: Kap'n Krump wrote:I mean, for comparison, one unbuffed, 37 point agressor has about the firepower of 30 shoota boyz (120 points). That just doesn't seem fair.
\
There is, also, this.
|
|
This message was edited 1 time. Last update was at 2018/07/23 16:13:33
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:22:53
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Ultramarine Librarian with Freaky Familiar
|
Kap'n Krump wrote:Ok, how about this, for comparison, one unbuffed, 37 point agressor has about the firepower of 20 shoota boyz (120 points). (changed from 30, a typo). That doesn't seem fair.
But he doesn't have the model footprint, the close combat prowess or the wounds of those Orks.
And again, an unbuffed Aggressor is slow, and without stratagems (unbuffed) will struggle to get close. The issue is the very powerful synergy between the Raven Guard stratagem and the Aggressor's need to be close.
And besides, buffs, especially space marine buffs, are kind of a part of this game now. It's not really unreasonable to consider these buffs if they're always present. Granted, they have to pay for them, but all these overlapping buff auras create some truly broken combos.
Unless you factor that into the cost, and the various defensive buffs you might have, you shouldn't factor in buffs for a test like this.
|
They/them
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:25:42
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Raven Guard Agressors are very nasty, they don't care if you are horde or tanks, they will destroy you by sheer number of dice. I have seen 36 agressors destroy 6 Leman Russes turn 1 with shooting+punching them to death in a big tournament.
Of course, they are designed as an anti horde unit, and in meele they are more than capable of fighting agaisnt elite units or even vehicles, so yeah, agaisnt orks they are very powerfull.
|
|
This message was edited 1 time. Last update was at 2018/07/23 16:32:18
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:30:31
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Lord of the Fleet
|
I think they're a bit of a ridiculous unit that really didn't need to be created. I have yet to use them despite being a Raven Guard player, but I've seen how effective they can be.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:34:14
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Wicked Warp Spider
|
Valkyrie wrote:I think they're a bit of a ridiculous unit that really didn't need to be created. I have yet to use them despite being a Raven Guard player, but I've seen how effective they can be.
Gotta sell new models to marine players, boy
|
Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:37:00
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Kaiyanwang wrote: Valkyrie wrote:I think they're a bit of a ridiculous unit that really didn't need to be created. I have yet to use them despite being a Raven Guard player, but I've seen how effective they can be.
Gotta sell new models to marine players, boy
Lets be honest. Without marine players we wouldn't have GW at this point.
If that is positive or negative I let it to you to decide.
|
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:49:44
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Steadfast Ultramarine Sergeant
|
Galas wrote: Kaiyanwang wrote: Valkyrie wrote:I think they're a bit of a ridiculous unit that really didn't need to be created. I have yet to use them despite being a Raven Guard player, but I've seen how effective they can be.
Gotta sell new models to marine players, boy
Lets be honest. Without marine players we wouldn't have GW at this point.
If that is positive or negative I let it to you to decide.
Can we get a separate thank you thread?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:56:13
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Willing Inquisitorial Excruciator
|
The Ork codex isn’t out yet, so maybe don’t focus on how many points Lootas and Shootas are right now.
|
|
This message was edited 1 time. Last update was at 2018/07/23 16:59:51
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 16:57:32
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Locked in the Tower of Amareo
|
Aggressors are trash vs the field, though. Drukhari laugh their asses off.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 17:27:12
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Battlefortress Driver with Krusha Wheel
|
Just did some rolling. 5 normal aggressors do like 16-20 ork kills per turn... so not the worst. Geuss it might be the Raven guard ones because honestly their flamers sound more appealing if I have to move them that close anyway.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 17:29:34
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Decrepit Dakkanaut
|
Kap'n Krump wrote:Ok, how about this, for comparison, one unbuffed, 37 point agressor has about the firepower of 20 shoota boyz (120 points). (changed from 30, a typo). That doesn't seem fair.
Pray tell how durable this 37 point model is.
I'll give you a hint: 18 points per T5 3+ wound is NOT durable once you account multi-damage weapons.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 17:41:57
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Fixture of Dakka
|
Pretty much all the Gravis models have impressive output for their cost, but comically low durability for that same cost. They can certainly punch over their weight, but by the same token, they will die to the paltry survivors into pretty even measure.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 17:43:54
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Pestilent Plague Marine with Blight Grenade
|
I say this everytime one of these threads comes up.
You took paper into a match against scissors. The unit is not broken, this instance of a matchup is not game breaking either.
If your local meta is seeing a ton of these start going mechanized and spam rockets. They will stop taking those units after a couple games of you stomping them. Massed bolters, just like massed autocannons, or massed anything that is anti infantry will not do squat to massed mechanization. S4 is not going to take down a whole lot if everything is screened or hiding in a transport.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 17:50:16
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Powerful Phoenix Lord
|
Is this in a local tournament scene? If not, tell the guy running them you'd rather not play because the game balance at the moment makes the game boring for you.
There's nothing wrong with telling people you're not enjoying the game. Most people don't have access to all the units in their codex to rapidly evolve their army list in the face of some beardy opposition.
"There's not a solid solution to those aggressors you run so I'd rather not waste another game trying it out. Thanks, though."
Nothing wrong with politely refusing a game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 17:52:48
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Decrepit Dakkanaut
|
sfshilo wrote:I say this everytime one of these threads comes up.
You took paper into a match against scissors. The unit is not broken, this instance of a matchup is not game breaking either.
If your local meta is seeing a ton of these start going mechanized and spam rockets. They will stop taking those units after a couple games of you stomping them. Massed bolters, just like massed autocannons, or massed anything that is anti infantry will not do squat to massed mechanization. S4 is not going to take down a whole lot if everything is screened or hiding in a transport.
Aggressors are strength 5 and AP-1, yes? So with re-rolls to hit and wound, that's 14 wounds to a Baneblade (or a Rhino).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 17:59:57
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Clousseau
|
Unit1126PLL wrote: sfshilo wrote:I say this everytime one of these threads comes up.
You took paper into a match against scissors. The unit is not broken, this instance of a matchup is not game breaking either.
If your local meta is seeing a ton of these start going mechanized and spam rockets. They will stop taking those units after a couple games of you stomping them. Massed bolters, just like massed autocannons, or massed anything that is anti infantry will not do squat to massed mechanization. S4 is not going to take down a whole lot if everything is screened or hiding in a transport.
Aggressors are strength 5 and AP-1, yes? So with re-rolls to hit and wound, that's 14 wounds to a Baneblade (or a Rhino).
No, they're not.
The Grenade Launcher is Assault D6, Str4, Ap0.
The Gun is Assault 6, Str4, Ap0.
Both have an 18 inch range.
Aggressors are not a good unit in a general sense, on a competitive table.
|
Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 18:06:31
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
|
Unit1126PLL wrote: sfshilo wrote:I say this everytime one of these threads comes up.
You took paper into a match against scissors. The unit is not broken, this instance of a matchup is not game breaking either.
If your local meta is seeing a ton of these start going mechanized and spam rockets. They will stop taking those units after a couple games of you stomping them. Massed bolters, just like massed autocannons, or massed anything that is anti infantry will not do squat to massed mechanization. S4 is not going to take down a whole lot if everything is screened or hiding in a transport.
Aggressors are strength 5 and AP-1, yes? So with re-rolls to hit and wound, that's 14 wounds to a Baneblade (or a Rhino).
Inceptors are the ones with two mini-heavy bolters.
|
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 18:20:32
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Decrepit Dakkanaut
|
Galas wrote: Unit1126PLL wrote: sfshilo wrote:I say this everytime one of these threads comes up.
You took paper into a match against scissors. The unit is not broken, this instance of a matchup is not game breaking either.
If your local meta is seeing a ton of these start going mechanized and spam rockets. They will stop taking those units after a couple games of you stomping them. Massed bolters, just like massed autocannons, or massed anything that is anti infantry will not do squat to massed mechanization. S4 is not going to take down a whole lot if everything is screened or hiding in a transport.
Aggressors are strength 5 and AP-1, yes? So with re-rolls to hit and wound, that's 14 wounds to a Baneblade (or a Rhino).
Inceptors are the ones with two mini-heavy bolters.
D:< someone was wounding Zarakynel on 5's with aggressors in my local area.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 18:28:38
Subject: Re:Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Norn Queen
|
Which do you think are better, Blood Angels or Raven Guard for Aggressors?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 18:29:59
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Longtime Dakkanaut
|
It's a gimmick list but it definitely stomps certain matchups. I really don't think you should be able to SFTS more than 1-2 units. This goes for the other factions that can do this as well.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 18:39:46
Subject: Re:Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Decrepit Dakkanaut
|
BaconCatBug wrote:Which do you think are better, Blood Angels or Raven Guard for Aggressors?
Raven Guard can throw them into cover and get them firing twice for a paltry 1CP.
Get an Ancient nearby and you're set.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 19:17:05
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Heroic Senior Officer
|
sfshilo wrote:I say this everytime one of these threads comes up.
You took paper into a match against scissors. The unit is not broken, this instance of a matchup is not game breaking either.
If your local meta is seeing a ton of these start going mechanized and spam rockets. They will stop taking those units after a couple games of you stomping them. Massed bolters, just like massed autocannons, or massed anything that is anti infantry will not do squat to massed mechanization. S4 is not going to take down a whole lot if everything is screened or hiding in a transport.
I think you're missing the part where the Raven Guard aggressor cannot be countered by a typical Ork list.
The obvious counters are to deploy in tanks or hide behind terrain. What sane Ork player has few enough models that he can hide them or is deliberately gimping himself by bringing transports? In order for him to counter the aggressors, he would have to specifically tailor his list to beat them in that single matchup, and basically autolose to other lists.
And Raven guard aggressors ARE bonkers. A single unit of 3 reliably kicks out 100+ shots, has powerfists, and will start either 9" away, which he does after you attempt to seize, or hides them where you can't hit them until he's ready to fight. The only way an average Ork player can counter that would be to not go second and roll really well for saves, which is hardly something in his control.
And it's not even like if he went mechanized he would stop them. Now there's no screen, so the aggressors just walk to within 3" of your deployment turn 1 and punch a vehicle to death instead, unless you were lucky to get a deep deployment zone and deply in the back where congrats, you're now in a shooting match with Raven guard at long range as orks. And even if you magically made his aggressors useless against orks somehow, that ignores the part that aggressors are incredibly versatile against most lists. They have weight of fire to ensure hits on eldar, flexibility to deal with infantry or tanks IG brings, etc. They are a very powerful unit in the right circumstances.
I have a rough time with them using admech and IG, and those are codexes that have tricks to survive the onslaught if played correctly. Playing against that as an Ork must be horrible.
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 19:18:47
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Omnipotent Necron Overlord
|
Kap'n Krump wrote:Ok, how about this, for comparison, one unbuffed, 37 point agressor has about the firepower of 20 shoota boyz (120 points). (changed from 30, a typo). That doesn't seem fair.
And besides, buffs, especially space marine buffs, are kind of a part of this game now. It's not really unreasonable to consider these buffs if they're always present. Granted, they have to pay for them, but all these overlapping buff auras create some truly broken combos.
uhhh 120 points of shoota boys has 40 attacks in CC and 20 wounds to his 2 wounds and 2 attacks that hit on 4's.
|
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 19:23:07
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Fixture of Dakka
|
Unit1126PLL wrote: Galas wrote: Unit1126PLL wrote: sfshilo wrote:I say this everytime one of these threads comes up.
You took paper into a match against scissors. The unit is not broken, this instance of a matchup is not game breaking either.
If your local meta is seeing a ton of these start going mechanized and spam rockets. They will stop taking those units after a couple games of you stomping them. Massed bolters, just like massed autocannons, or massed anything that is anti infantry will not do squat to massed mechanization. S4 is not going to take down a whole lot if everything is screened or hiding in a transport.
Aggressors are strength 5 and AP-1, yes? So with re-rolls to hit and wound, that's 14 wounds to a Baneblade (or a Rhino).
Inceptors are the ones with two mini-heavy bolters.
D:< someone was wounding Zarakynel on 5's with aggressors in my local area.
DW aggressors using the + Wd strategem?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 19:25:51
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Decrepit Dakkanaut
|
LunarSol wrote: Unit1126PLL wrote: Galas wrote: Unit1126PLL wrote: sfshilo wrote:I say this everytime one of these threads comes up.
You took paper into a match against scissors. The unit is not broken, this instance of a matchup is not game breaking either.
If your local meta is seeing a ton of these start going mechanized and spam rockets. They will stop taking those units after a couple games of you stomping them. Massed bolters, just like massed autocannons, or massed anything that is anti infantry will not do squat to massed mechanization. S4 is not going to take down a whole lot if everything is screened or hiding in a transport.
Aggressors are strength 5 and AP-1, yes? So with re-rolls to hit and wound, that's 14 wounds to a Baneblade (or a Rhino).
Inceptors are the ones with two mini-heavy bolters.
D:< someone was wounding Zarakynel on 5's with aggressors in my local area.
DW aggressors using the + Wd strategem?
No, they were Raven Guard because they infiltrated. I blenderized them bottom of Turn 1, but suffering 14 wounds on a 20 wound creature that cost 666 points really stung.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2018/07/23 19:28:35
Subject: Anyone else find Agressors completely broken? (from an ork perspective).
|
 |
Omnipotent Necron Overlord
|
Agressors are only really good in a raven gaurd list...because of OP stratagems that let you start in effective range after you know who is going first.
That stratagem is OP no matter what codex you get it in.
|
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
|
|
 |
 |
|
|