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Made in pl
Fresh-Faced New User




I wanted to ask about your opinion/share my ideas. I'm currently trying to create something "mine" in Warhammer 40k universe, mainly re-boot the old Kroot Mercenaries using different army codex. Currently I have two armies in sight that would work for rules as a "Kroot Kore" of mercenaries:

- Ork codex: Although Kroot have better aim (4+ instead of 5+) and are faster both in rules and in fluff I can't help but notice a similar theme for Kroot Mercenaries - a crude tech, looting vehicles and being an army that lives and dies in assault they would be effective and efficient source for converting my Kroot using Ork rules. It's also supported in the fluff as Kroot eating Orks is what made them intelligent specie, not to mention the fact that they view Ork remnants as sacred relics. The idea is that normal boyz would be customized Kroot Carnivore using a lot of "looted" vehicles and artillery, with Bosses and Nobs being made bigger and with customized rifles to look like they incorporate Big Choppas. Overall it's a line of the least resistance for my conversions as they are similar in size to Kroot.

- Tyranid codex: I can't help but notice that Tyranid Warriors have 4+ BS and 3+ WS. The very same as Kroot Carnivores while having the Synapse. They also function similar to Kroots as they eat things and adapt! This time the idea is as follows: A Tyranid Warrior with Deathspitter and Boneswords being a group of 3 Kroot Carnivores (something similar to Heavy Weapon Squad of IG), Tyranid Prime as group of 2 Shapers, Neurothrope as Kroot Shaman, Hormagaunts as Kroot Hounds and Carnifexes as Great Knarlocs (with riders for Dakkafexes or alone for Meleefexes).

What do you think? Which codex would you choose for an Kroot army in 8th edition?
   
Made in us
Longtime Dakkanaut




Probably nids. I think you'd find it easier to cover most of the units in the nid book than the ork book since you probably don't want vehicles and stuff.
   
Made in il
Warplord Titan Princeps of Tzeentch






What's wrong with tau codex?
Just make the ethereal profile stand for master shaper and you got a hell lot of kroot once you factor in FW options.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in pl
Fresh-Faced New User




 BoomWolf wrote:
What's wrong with tau codex?
Just make the ethereal profile stand for master shaper and you got a hell lot of kroot once you factor in FW options.


Actually thought about that. The problem is that they still require anit-tank/monster hunters and the only option right now for that is Krootox Riders with an equivalent of autocannon mounted on top. The FW stuff (Knarloc Riders, Great Knarloc) doesn't have any points values anymore, just power level, not to mention the fact that they axed the product line. I thought about taking a Broadside and making it into a Heavy Weapon team of Kroots but I don't think I can achieve the same height as a Broadside Battlesuit.

So if you want something of a Kroot force you actually need to look to other codex as there is not enough Kroot varieties in Tau codex
   
Made in us
Voracious Kroothound





Ironbeak Warsphere

Since I imagine this project will take a while, I think it might be a good idea to wait for the imminent release of the Ork Codex. I too waffled in whether to use the Ork or Tyranid Codex for my Kroot Mercenaries, and although I ended up going an entirely direction with them, I originally used the ork Codex in 8th and had a lot of fun. Kommandos are pretty great generic kroot, Stormboyz are fantastic Vulturekin, as well as other easy conversions. I just don’t have as good an idea on how the Tyranid army functions to know the best way to convert there, and there’s no real Kroot equivalent/rationale for Synapse.

Either way, post photos when you get started!

Just a hard-luck Kroot trying to make his way home. But there’s so many interesting people to meat.

Ironbeak Kroot Mercenary Kindred 
   
Made in us
Regular Dakkanaut



Right Behind You

I'd honestly probably suggest the DE. Nothing is going to be perfect and you wouldn't be able to use things like raiders. But they'd probably be the ones you could get closest to the original list.
   
Made in us
Nasty Nob






Orks for sure. Kroot only really have one unit, and orks have one unit that you can play in numbers. You can use a painboy as the shaper, or a waagh banner etc for different 'flavors' of shaper.

Plus it fits with their old CC related fluff. Their weapons each have like 5 bayonettes

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in pl
Fresh-Faced New User




 faultie wrote:
Since I imagine this project will take a while, I think it might be a good idea to wait for the imminent release of the Ork Codex. I too waffled in whether to use the Ork or Tyranid Codex for my Kroot Mercenaries, and although I ended up going an entirely direction with them, I originally used the ork Codex in 8th and had a lot of fun. Kommandos are pretty great generic kroot, Stormboyz are fantastic Vulturekin, as well as other easy conversions. I just don’t have as good an idea on how the Tyranid army functions to know the best way to convert there, and there’s no real Kroot equivalent/rationale for Synapse.

Either way, post photos when you get started!


Your stuff is amazing. I don't think I'll make mine into AdMech though!

I might want to make Orks work then as it's easier to do than 'Nids, but I thought about them being a little bit more mechanized.

 davou wrote:
Orks for sure. Kroot only really have one unit, and orks have one unit that you can play in numbers. You can use a painboy as the shaper, or a waagh banner etc for different 'flavors' of shaper.

Plus it fits with their old CC related fluff. Their weapons each have like 5 bayonettes


Indeed they have! You make for a good case about Orks!

This message was edited 1 time. Last update was at 2018/07/30 18:04:40


 
   
Made in us
Voracious Kroothound





Ironbeak Warsphere

Bonus for orks: more “mechanized” stuff. Do Nids have transports, etc.?

Just a hard-luck Kroot trying to make his way home. But there’s so many interesting people to meat.

Ironbeak Kroot Mercenary Kindred 
   
Made in gb
Fixture of Dakka




In total Nids have a monster Gargoyles hang onto and two kinds of drop pod spore for transports. I think that's it.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Have you considered certain units from GSC? Rending claws, etc become sharp beaks?

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in pl
Fresh-Faced New User




 NoiseMarine with Tinnitus wrote:
Have you considered certain units from GSC? Rending claws, etc become sharp beaks?


I did consider that! The problem is me - I can't for the love of me make a list that won't revolve around taking Astra Militarum for 90% of stuff!
   
Made in us
Decrepit Dakkanaut




I think there's a case to be made for Dark Eldar using Wyches and Kabals. You would even be able to argue Haemonculus too!
1. Very light armor and not durable for the price, which shows lightly armored stuff
2. High hit rates, so they're skilled as mercenaries
3. Differing units show different mutations for more specialized units. Wings? Scourge have your back. Super armored and crazed? Go with the Incubus. Flying pterodactyl calvary are a must? Why not Hellions?
4. Krootox can be represented with those flying monster things and Kroothounds have Beast Masters to use.

I think there's more potential with Dark Eldar than any other codex as it's viable on its own without allies, AND with Kroot it's easy to make excuses with advanced technology: they looted it!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in vn
Dakka Veteran




Check out Imperial Armour: Taros Campaign. There should be more rules and models for your Kroot.
   
Made in pl
Fresh-Faced New User




Slayer-Fan123 wrote:
I think there's a case to be made for Dark Eldar using Wyches and Kabals. You would even be able to argue Haemonculus too!
1. Very light armor and not durable for the price, which shows lightly armored stuff
2. High hit rates, so they're skilled as mercenaries
3. Differing units show different mutations for more specialized units. Wings? Scourge have your back. Super armored and crazed? Go with the Incubus. Flying pterodactyl calvary are a must? Why not Hellions?
4. Krootox can be represented with those flying monster things and Kroothounds have Beast Masters to use.

I think there's more potential with Dark Eldar than any other codex as it's viable on its own without allies, AND with Kroot it's easy to make excuses with advanced technology: they looted it!


Since you are a second person persuading to go with DE route it warrants at least a look! It's also very fluffy for Kroot to eat elves and loot DE vehicles as with the newest stories they attacked Pech (the homeworld of Kroot). I'll try to emulate Kroot with those rules and see if I like it!
   
 
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