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![[Post New]](/s/i/i.gif) 2018/08/01 00:00:15
Subject: sell me or not on 40k kill team
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Preceptor
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how are the rules? simple , complex, balanced? dose one play style or army dominate? army tiers
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![[Post New]](/s/i/i.gif) 2018/08/01 00:31:39
Subject: sell me or not on 40k kill team
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Loyal Necron Lychguard
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Rules are simple, with some subtle but important complications. It's way too early to talk tiers or what's better than good, but currently my suspicion is that armies with no melee presence are going to be weak.
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![[Post New]](/s/i/i.gif) 2018/08/01 00:45:48
Subject: sell me or not on 40k kill team
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Terminator with Assault Cannon
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My first impression has been somewhat negative, but I'm looking to play more and see if things change.
Pros:
-Characterful lists. Things do the things they should based on fluff, and the emphasis is on units that are sadly often neglected in normal 40k lore.
-The small scale and tons of customizabiliity really emphasizes the strengths of 40k miniatures - making your force your own.
-Very cheap to get into. You can make a viable kill team with one box for many armies.
Cons:
-The Movement phase is really poorly done as far as I can tell, with the player with initiative hugely disadvantaged (he has to move all his guys before the opponent moves anything).
-The scenarios are very matchup dependent. One requires you to kill opponents in melee, which means some armies just lose (good luck beating Lictors with Tau...). The one we played gave points for each guy you killed, which naturally advantaged my Marines over my opponent's Eldar, since I had fewer tougher models and killing a Reiver wasn't worth more than killing a Guardian.
-Too many negative to-hit modifiers. This is already a problem in tabletop 40k and has many of the same issues here. Many weapons are not very useful because of this except at short range, and naturally short ranged weapons get hit really hard.
-The flesh wound table wants you to roll low, which is generally silly. You should always want to roll high for your own models.
-Some armies lack obvious options (no IG veteran squads? no Sternguard? no Chosen? really?), and some units lack wargear options from normal 40k (no storm bolters for Tactical Sergeants, for instance)
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This message was edited 2 times. Last update was at 2018/08/01 01:00:43
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![[Post New]](/s/i/i.gif) 2018/08/01 02:03:54
Subject: sell me or not on 40k kill team
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Regular Dakkanaut
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Is there a Sisters Kill Team?
Space Wolves?
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![[Post New]](/s/i/i.gif) 2018/08/01 02:18:12
Subject: sell me or not on 40k kill team
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Loyal Necron Lychguard
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Sisters will be released when their codex comes out in 2019.
Space Wolves use the basic Adeptus Astartes rules.
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![[Post New]](/s/i/i.gif) 2018/08/01 02:48:24
Subject: sell me or not on 40k kill team
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Lone Wolf Sentinel Pilot
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Arachnofiend wrote:
Sisters will be released when their codex comes out in 2019.
Space Wolves use the basic Adeptus Astartes rules.
And eventually, each major chapter and regiment will get special, exclusive rules
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2018/08/01 03:00:25
Subject: Re:sell me or not on 40k kill team
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Longtime Dakkanaut
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As a marine player I really hope they don't. That said I can't wait for Sisters and GW this is the perfect size for inquisition.
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![[Post New]](/s/i/i.gif) 2018/08/01 03:02:59
Subject: Re:sell me or not on 40k kill team
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Lone Wolf Sentinel Pilot
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HoundsofDemos wrote:As a marine player I really hope they don't. That said I can't wait for Sisters and GW this is the perfect size for inquisition.
I’m hoping that they just make it a couple page free download, like they did with Renegade Knights. I mean, why bother printing individual codices for four units? Same with guard.
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2018/08/01 03:11:27
Subject: sell me or not on 40k kill team
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Dakka Veteran
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Which factions are supported as of aug 1st?
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2018/08/01 03:18:23
Subject: sell me or not on 40k kill team
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Longtime Dakkanaut
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Basic Space marines
basic chaos marines
GSC
Tyranids
IG
Tau
Necrons
Thousand Suns
Death Guard
Death Watch
Grey Knights
Orcs
Adeptus Mechanicus
None of them have chapter/regiment/step traits.
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![[Post New]](/s/i/i.gif) 2018/08/01 03:19:57
Subject: sell me or not on 40k kill team
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Archmagos Veneratus Extremis
On the Internet
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Everything save for Inquisition (no troop choices), Sisters of Silence (no Troop choices), Assassins (no troop choices to pick from), Sisters of Battle (likely not seeing anything until they get their codex), Daemons (never going to be in the game as per GW last I heard), Custodes (they'd break the game so they have to sit out), Renegades and Heretics (because FW is never going to bother to give them rules anyways so you might as well play them using GSC instead).
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![[Post New]](/s/i/i.gif) 2318/08/12 04:50:00
Subject: sell me or not on 40k kill team
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Longtime Dakkanaut
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Play the game. If you're in this forum, you likely already have models for it. You don't need a 30x22 inch area, just a 24 x 24 will do fine for starters. Then put down some cups and tissue boxes for terrain.
If you do that, your total investment is 40 dollars for the rulebook. Do I really need to say more? This is the cheapest fully supported game that GW has ever created because so many people in the 40k community already have what they need to make a Kill Team list.
If that doesn't get you into it, I don't really know what will!
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![[Post New]](/s/i/i.gif) 2018/08/01 06:28:29
Subject: sell me or not on 40k kill team
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Numberless Necron Warrior
Scotland, UK
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Kingsley wrote:
-The flesh wound table wants you to roll low, which is generally silly. You should always want to roll high for your own models.
Minor note, but for shooting and fight attacks, the attacker rolls the injury roll, so they do indeed want to roll high. Important as the reroll strat can be used in injury rolls. Also, it's the way injury works have always worked in GW skirmish games from what I remember; munda, mordheim, even blood bowl
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![[Post New]](/s/i/i.gif) 2018/08/01 06:52:18
Subject: sell me or not on 40k kill team
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Terminator with Assault Cannon
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I believe the controlling player makes the injury roll - that's certainly what it says on the GW site and IIRC in the rulebook as well, though I don't actually have it in front of me.
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This message was edited 1 time. Last update was at 2018/08/01 06:52:29
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![[Post New]](/s/i/i.gif) 2018/08/01 07:46:25
Subject: sell me or not on 40k kill team
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Numberless Necron Warrior
Scotland, UK
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Kingsley wrote:I believe the controlling player makes the injury roll - that's certainly what it says on the GW site and IIRC in the rulebook as well, though I don't actually have it in front of me.
Yup, that's the general rule, but the shooting and fight phases are explicit exceptions to this. Check out the inflict damage step on... Page 30ish?
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![[Post New]](/s/i/i.gif) 2018/08/01 07:48:55
Subject: sell me or not on 40k kill team
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Terminator with Assault Cannon
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So it's the general rule except in the vast majority of cases where one might use it? Seems bizarre, but if it means you aren't looking for low numbers on your rolls at least that's a positive.
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![[Post New]](/s/i/i.gif) 2018/08/01 07:57:01
Subject: sell me or not on 40k kill team
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Numberless Necron Warrior
Scotland, UK
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It makes sense to have the default be like that so when models do things like injure themselves with weapons or fall off high places you don't need to write an exception every time. Dunno, seemed to make sense to me, certainly not distracting enough to put on a list of 'cons'!
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![[Post New]](/s/i/i.gif) 2018/08/01 08:01:03
Subject: sell me or not on 40k kill team
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Willing Inquisitorial Excruciator
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ClockworkZion wrote:
Everything save for Inquisition (no troop choices), Sisters of Silence (no Troop choices), Assassins (no troop choices to pick from), Sisters of Battle (likely not seeing anything until they get their codex), Daemons (never going to be in the game as per GW last I heard), Custodes (they'd break the game so they have to sit out), Renegades and Heretics (because FW is never going to bother to give them rules anyways so you might as well play them using GSC instead).
Any info on if the inquisition is going to get support?
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His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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![[Post New]](/s/i/i.gif) 2018/08/01 08:18:15
Subject: sell me or not on 40k kill team
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Loyal Necron Lychguard
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No current info. If Inquisition gets support, it'll be as part of an expansion release similar to what they're doing with the Rogue Trader kill team.
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![[Post New]](/s/i/i.gif) 2018/08/01 13:12:00
Subject: sell me or not on 40k kill team
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Hardened Veteran Guardsman
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Kingsley wrote:
-The Movement phase is really poorly done as far as I can tell, with the player with initiative hugely disadvantaged (he has to move all his guys before the opponent moves anything).
This seems to be deliberate given the advantage initiative gives in the shooting phase, it's better to move last and shoot first and the way it works right now you can only achieve one of those. So getting the initiative isn't wholly a good thing, it has some downsides to it as well
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![[Post New]](/s/i/i.gif) 2018/08/01 13:25:53
Subject: Re:sell me or not on 40k kill team
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Horrific Hive Tyrant
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Apple Peel wrote:HoundsofDemos wrote:As a marine player I really hope they don't. That said I can't wait for Sisters and GW this is the perfect size for inquisition.
I’m hoping that they just make it a couple page free download, like they did with Renegade Knights. I mean, why bother printing individual codices for four units? Same with guard.
I don't think a free PDF is very likely to be honest. Instead I would expect a yearly (ish) book with new scenarios, factions, and special rules. Just like Necromunda and Blood Bowl.
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![[Post New]](/s/i/i.gif) 2018/08/01 13:30:13
Subject: sell me or not on 40k kill team
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Decrepit Dakkanaut
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No Daemons is keeping me out of the game, as that's my only army not built around big tanks (which obviously aren't kill-team friendly).
Sadpanda.
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![[Post New]](/s/i/i.gif) 2018/08/01 14:11:32
Subject: sell me or not on 40k kill team
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Archmagos Veneratus Extremis
On the Internet
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gbghg wrote: Kingsley wrote:
-The Movement phase is really poorly done as far as I can tell, with the player with initiative hugely disadvantaged (he has to move all his guys before the opponent moves anything).
This seems to be deliberate given the advantage initiative gives in the shooting phase, it's better to move last and shoot first and the way it works right now you can only achieve one of those. So getting the initiative isn't wholly a good thing, it has some downsides to it as well
This seems intentional to prevent the "white moves first" situation (basically who gets to go first gets an unfair advantage, an arguement regarding balance that comes up when talking about chess).
That said, I wish it was AA in every phase, but I can kind of get why they approached the movement phase being one player then the other: likely to prevent the game from slowing down as much.
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![[Post New]](/s/i/i.gif) 2018/08/01 17:01:27
Subject: sell me or not on 40k kill team
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Raging Ravener
Mid-Michigan
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Kingsley wrote:
Cons:
-The Movement phase is really poorly done as far as I can tell, with the player with initiative hugely disadvantaged (he has to move all his guys before the opponent moves anything).
Others have replied, but I figured I'd add on - I'd much prefer all alternating activation, but at least we get it for the other phases. If you have initiative you do get to charge first, with your opponent not being able to retreat in their own phase (if they failed the initial fall back, or whatever its called). Even if they do fall back, you have locked that model into doing nothing. You also get to go first in the shooting and fight phase, so I don't see it as poorly done at all.
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![[Post New]](/s/i/i.gif) 2018/08/01 22:51:06
Subject: sell me or not on 40k kill team
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Terminator with Assault Cannon
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The problem is that getting one of your models to shoot first is MUCH worse than having to move your entire army first; gaining the initiative seems like a downside. Once I just had almost my entire army Ready instead of doing anything interesting and getting outmaneuvered.
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![[Post New]](/s/i/i.gif) 2018/08/01 23:29:00
Subject: sell me or not on 40k kill team
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Inspiring SDF-1 Bridge Officer
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Quick fix: Give the player with initiate the option to go first or second in each phase.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2018/08/02 13:03:23
Subject: sell me or not on 40k kill team
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Oozing Plague Marine Terminator
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The whole "must kill the enemy in CC" mission s so you don't just shoot all your problems away (Guard/tau players). Sorry if its one whole game out of 6 you don't Excell at.
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This message was edited 1 time. Last update was at 2018/08/02 13:03:48
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![[Post New]](/s/i/i.gif) 2018/08/02 14:21:58
Subject: sell me or not on 40k kill team
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Fresh-Faced New User
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Kingsley wrote:The problem is that getting one of your models to shoot first is MUCH worse than having to move your entire army first; gaining the initiative seems like a downside. Once I just had almost my entire army Ready instead of doing anything interesting and getting outmaneuvered.
That's where good positioning and weapon mix helps greatly. If you have a few well-positioned shooters with guns suited for long ranged fire you can deal with having to move first. The guys who can't get into good positions can still withdraw to be under your covering fire.
Moving first is also not always a bad thing of you aren't very melee focused, because you get the chance to get out of charge range, or put potential chargers into LoS/range for Overwatch.
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![[Post New]](/s/i/i.gif) 2018/08/02 18:44:35
Subject: sell me or not on 40k kill team
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Fixture of Dakka
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Kill Team seems to be a cool way to get the most out of a single 40k unit box. In terms of the game behind it, its fun and will definitely sustain those interested in it. I'll play it when people are interested, but personally I'd prefer to play Infinity for this sort of game and 40k for what 40k represents.
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![[Post New]](/s/i/i.gif) 2018/08/03 09:59:38
Subject: sell me or not on 40k kill team
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Charging Dragon Prince
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After watching bat reps of Kill Team being played and looking at how the "limited" Stratagem cards are packaged... I just couldn't care at all about the game.
To make the most of the Guard models I already have, I am spending $175 on the rulebook and some cardboard ($40 rulebook, $15 Stratagem cards, $60 Guard box, $60 Scion nox). I don't care about or want the terrain bits in the faction boxes, and I don't want any of the models in the boxes since I already have over 150 Tallarn Guardsmen.
Instead I spent $100 on Infinity models and feel far happier with my purchase already.
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