Boss Salvage wrote:Playing Gellerpox tonight for the first time, most likely against Grey Knights or Orks.
So! That went well

I ran:
[Z] Gnasher-Screamer
Nightmare Hulk
[L] Gellerpox Mutant
[D] Gellerpox Mutant
[C] Gellerpox Mutant
Glitchling
Glitchling
Cursemite
Important to note that the map for both games had a huge 2-3 story ruin in the center with solid walls on the bottom floor.
Game One vs Deathwatch in Sweep & Clear:
DW threatened to bunker in a two-story ruin and make me either come to him or draw the game (not a fan of this scenario, scoring at the end of the game is kinda meh), but then was a gent and deployed his combat bros on the ground. The Pox trudged forward, Gnasher absorbed a plasma wound.
DW backed up, Gnasher + Hulk failed long charges in what was supposed to be my apply pressure turn, but I moved them up anyway and gellershifted the combat mutant into his backfield all the same. Turn 3, combat hammer vet + xeno blade leader pounce on the big guys, but I rancid vomit the hammer vet out, and his fight-when-you-die attaks do just one more wound to the Gnasher. The
DW leader fluffs against T5 wall then gets eaten by the Hulk. Meanwhile the combat mutant charges a combi-plasma blackshield, dropping him with his sweet fire axe. Turn 4, frag cannon is overrun by big muties, while combat mutant climbs up the ruins and charges the sniper stalker vet, dismembering him as well. Clean sweep! After which
DW player lamented all these hyper-elite marine armies he's got going on (just finishing
GK up) ...
Game Two vs Orks in Terror Tactics: Ork player created his usual dakka bunker (2 big shootas + 2 rokkits + a comms buff mixed in) in some bombed out rhinos to one side, so the Pox collected to push down the other side, facing the boy boss, a burna and two grots shoved along in front of them. Gnasher hit those grots ... and only killed one, getting stuck. He puked on the burna for no wounds. The Hulk trailing behind took a scorcha wound from the nob, and another when he charged in next turn, but by Turn 2 the left flank had been mashed to a green paste, save for the leader grot high up in some ruins. At this point the dakka bunker took the kommando nob's cue and started legging it down the relatively Pox-free flank, judicious use of the Waaaagh! global tactic really kicking in. As for the nob, he took a wound from the combat mutant before crumping him, then rounded on the leader mutant, who had intercepted the dakka boys screaming down the board edge, but the nob copped a gellercaust mask mortal wound and died! Before long the demo mutant arrived to try to corral the scenario-minded orks, unfortunately both mutants had sustained flesh wounds on the way into the big shootas, meaning they couldn't get work done (apart from their masks

) and the orks simply retreated towards the objective edge, because rules. Sadly for the orks, the steady stream of casualties from the big muties - at this point they overwhelmed the rokkit boys still bunkered in the rhinos, including puking on the spanner when he tried to run from the Gnasher - had racked up a significant lead for the Pox, who had also gotten a glitchling, the cursemite and the hulk off the table. Game ended Turn 4 in a win to the Pox, 11 to 6. Turn 5 would have pushed that to a 13 to 10, so a close game.
TL;DR: Two wins with Gellerpox, they're definitely pretty cool, and as stark a departure from my Tau as I wanted them to be.
DW player made noises about just playing
DG, but being somewhat concerned about impending nerf hammer, also hating slow armies. I have to agree, 4" move is pretty rough

But rancid vomit is amazing and I really dig the mutants, 8 pts gets you a lot!
- Salvage