Switch Theme:

[Killteam] Strongest Killteam at the moment  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




 mjl7atlas wrote:
So are tyranids not worth playing?


I proxy'd nids for a game. The warrior with a venom cannon did some work, and the fact they have quite a few multi wound models was nice but, keeping guys from fleeing you when you are in melee for more than a round was an issue. I should have used gaunts to keep charging targets to keep them locked down maybe.
   
Made in us
Omnipotent Lord of Change





Albany, NY

 Boss Salvage wrote:
Playing Gellerpox tonight for the first time, most likely against Grey Knights or Orks.
So! That went well I ran:

[Z] Gnasher-Screamer
Nightmare Hulk
[L] Gellerpox Mutant
[D] Gellerpox Mutant
[C] Gellerpox Mutant
Glitchling
Glitchling
Cursemite

Important to note that the map for both games had a huge 2-3 story ruin in the center with solid walls on the bottom floor.
Spoiler:

Game One vs Deathwatch in Sweep & Clear: DW threatened to bunker in a two-story ruin and make me either come to him or draw the game (not a fan of this scenario, scoring at the end of the game is kinda meh), but then was a gent and deployed his combat bros on the ground. The Pox trudged forward, Gnasher absorbed a plasma wound. DW backed up, Gnasher + Hulk failed long charges in what was supposed to be my apply pressure turn, but I moved them up anyway and gellershifted the combat mutant into his backfield all the same. Turn 3, combat hammer vet + xeno blade leader pounce on the big guys, but I rancid vomit the hammer vet out, and his fight-when-you-die attaks do just one more wound to the Gnasher. The DW leader fluffs against T5 wall then gets eaten by the Hulk. Meanwhile the combat mutant charges a combi-plasma blackshield, dropping him with his sweet fire axe. Turn 4, frag cannon is overrun by big muties, while combat mutant climbs up the ruins and charges the sniper stalker vet, dismembering him as well. Clean sweep! After which DW player lamented all these hyper-elite marine armies he's got going on (just finishing GK up) ...
Spoiler:

Game Two vs Orks in Terror Tactics: Ork player created his usual dakka bunker (2 big shootas + 2 rokkits + a comms buff mixed in) in some bombed out rhinos to one side, so the Pox collected to push down the other side, facing the boy boss, a burna and two grots shoved along in front of them. Gnasher hit those grots ... and only killed one, getting stuck. He puked on the burna for no wounds. The Hulk trailing behind took a scorcha wound from the nob, and another when he charged in next turn, but by Turn 2 the left flank had been mashed to a green paste, save for the leader grot high up in some ruins. At this point the dakka bunker took the kommando nob's cue and started legging it down the relatively Pox-free flank, judicious use of the Waaaagh! global tactic really kicking in. As for the nob, he took a wound from the combat mutant before crumping him, then rounded on the leader mutant, who had intercepted the dakka boys screaming down the board edge, but the nob copped a gellercaust mask mortal wound and died! Before long the demo mutant arrived to try to corral the scenario-minded orks, unfortunately both mutants had sustained flesh wounds on the way into the big shootas, meaning they couldn't get work done (apart from their masks ) and the orks simply retreated towards the objective edge, because rules. Sadly for the orks, the steady stream of casualties from the big muties - at this point they overwhelmed the rokkit boys still bunkered in the rhinos, including puking on the spanner when he tried to run from the Gnasher - had racked up a significant lead for the Pox, who had also gotten a glitchling, the cursemite and the hulk off the table. Game ended Turn 4 in a win to the Pox, 11 to 6. Turn 5 would have pushed that to a 13 to 10, so a close game.

TL;DR: Two wins with Gellerpox, they're definitely pretty cool, and as stark a departure from my Tau as I wanted them to be. DW player made noises about just playing DG, but being somewhat concerned about impending nerf hammer, also hating slow armies. I have to agree, 4" move is pretty rough But rancid vomit is amazing and I really dig the mutants, 8 pts gets you a lot!

- Salvage

This message was edited 5 times. Last update was at 2018/10/23 14:46:47


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut




 Boss Salvage wrote:

Game One vs Deathwatch in Sweep & Clear: DW threatened to bunker in a two-story ruin and make me either come to him or draw the game (not a fan of this scenario, scoring at the end of the game is kinda meh), but then was a gent and deployed his combat bros on the ground. The Pox trudged forward, Gnasher absorbed a plasma wound. DW backed up, Gnasher + Hulk failed long charges in what was supposed to be my apply pressure turn, but I moved them up anyway and gellershifted the combat mutant into his backfield all the same. Turn 3, combat hammer vet + xeno blade leader pounce on the big guys, but I rancid vomit the hammer vet out, and his fight-when-you-die attaks do just one more wound to the Gnasher. The DW leader fluffs against T5 wall then gets eaten by the Hulk. Meanwhile the combat mutant charges a combi-plasma blackshield, dropping him with his sweet fire axe. Turn 4, frag cannon is overrun by big muties, while combat mutant climbs up the ruins and charges the sniper stalker vet, dismembering him as well. Clean sweep! After which DW player lamented all these hyper-elite marine armies he's got going on (just finishing GK up) ...


This DW play makes me sad. Multiple rounds of shooting with plasma and frags and they get walked over by an excruciatingly slow army with minimal ranged capacity? Oi.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Tossed a couple shots in the post, you can see the ruin the DW bunkered in and around in the second photo. He didn't get all that much shooting in before his combat bros went ham and got puked on / eaten, tho he said afterwards that going aggro with the hammer was a mistake. He also admitted he's not getting much out of his combi-plasma, since he's afraid to overcharge with such expensive dudes, and that he's pretty disenchanted with his stalker sniper, who never gets anything done. Likewise for all the angst his frag cannon causes - which is a value in itself! - it also doesn't kill as much as he expects, even if it technically wins games through area denial

His list, if you're curious:

[L] Watch Sergeant - combi-plasma, xenophase blade
[Z] Black Shield - combi-plasma, power sword
[C] DW Veteran - heavy thunder hammer
[S] DW Veteran - stalker pattern boltgun
DW Veteran Gunnter - frag cannon

I keep telling him to make the frag demo at the very least But he's doing some tinkering to push for a 6-man crew, as the 7-man naked team is too striped down IMO, even with how sweet custom ammo is. I'm thinking he ought to plop for a storm shield if he wants to go hard with somebody, go veteran to really jam in there.

- Salvage

This message was edited 1 time. Last update was at 2018/10/23 14:56:03


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut




There's just so many points tied up in those Combi-Plas and Hammer boys, it's bringing the rest of the squad down. Has he looked to Primaris? They're devastating if used in DW lists.
   
Made in us
Omnipotent Lord of Change





Albany, NY

It came up when we were talking, I think he's hesitant as he already has a Primaris 'SW' team and he fully magnetized all these DW monkey-marines, and to him they just cost even more points. I totally agree on too many toys currently.

Do you rate infernus heavy bolters? I really like them, and 2 points is very cheap. The frag cannon is a beautiful weapon and being able to swap to multi-damage is nice, but I'm curious about other options.

As an aside, his first outings with DW were xenophase leader + 2x infernus + 2x frag, which I mangled pretty badly with my CSM through shear luck in the first turn, as I managed to drop both frags with bolt rounds. He won that game in the end, as it was Terror Tactics and his infernus bros just roasted-and-dakka'd my dudes as they struggled their way past him. Helped that the DW never failed another save after those first two.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Longtime Dakkanaut




Infernus gives access to a MW strategem, and the HB profile is nasty in and of itself. Tends to be overshadowed by the "ZOMG FRAG CANNON" view, but it's a solid tool.

As to Primaris costing more, thats not really accurate for what you get. 18-21 points depending on the loadout (for context his Plasma baby marines are in the 24 range), and that second wound goes miles in Kill Team. Combine with things like innate AP from bolt rifles, or the capacity to infuriatingly move about the board as a Reiver, and they're very viable options spitting out SIA bullets at *everything*.

This message was edited 1 time. Last update was at 2018/10/23 15:26:12


 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: