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2018/08/30 03:13:08
Subject: Re:ORKTOBER -- Speed Freaks (boxed game) and Codex: Orks
Plus the extra attacks. Though that always hits on 6 should be general game wide rule rather than just orks.
No way. LET THEM MISS.
That's selfish attitude. The problem isn't just for orks. Now GW has to introduce that rule one by one for every other faction that can get to 7+ to hit. Having it just for orks would be horribly bad game design.
...which albeit fits with 8th ed, the king in terms of bad game design.
This message was edited 1 time. Last update was at 2018/08/30 03:14:59
2024 painted/bought: 109/109
2018/08/30 03:17:51
Subject: ORKTOBER -- Speed Freaks (boxed game) and Codex: Orks
Easy to add the always hit on 6s rule to chapter approved, alongside the beta sisters codex.
Sad that not all the new buggies are in the speed freaks box, but still no regrets for asking my FLGS to hold 2 for me. Not sure about buggies on bases, though I do put all my big gunz and artillery on bases.
2018/08/30 03:22:45
Subject: Re:ORKTOBER -- Speed Freaks (boxed game) and Codex: Orks
After you’ve played a few games, you’ll notice that you have enough models to start your own Speedwaaagh! in the form of an Outrider Detachment’s worth of buggies and Warbikes – but what Warboss could possibly keep up?
Those cardboard dashboard type things to hide your dice/actions (???) in Speed Freaks are perfectly balanced between cool and kitsch. Glad that the Orks are finally getting some love.
so....badmoonz klan rule is reroll 1s with ranged weapons?
Ugh...that annoys me to a mild degree. I prefer toyz over boyz but my toyz still have snippy klaws alot of the time lol.
However....that will entice me to go rokkit spam more...
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2018/08/30 04:36:15
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Speedfreeks looks like it could be pretty fun, I'm interested to hear more about it. Hopefully you can use the new Warboss/Trucks/Coptas/other Ork stuff in it.
I absolutely love that new Warboss. Even his driver is a tough as nails, one-handing a giant orc shotgun thing with a cool mask on.
2018/08/30 04:48:17
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
People with more math hammer than me: Does the Dakkadakka rule make the rumored bad moons re-roll ones rule worthwhile, or is it still not so hot compared to the others?
All this new Ork stuff looks so good. I am having super nostalgia for 2nd edition when my main opponent played Orks...
2018/08/30 05:21:50
Subject: ORKTOBER -- Speed Freaks (boxed game) and Codex: Orks
Plus the extra attacks. Though that always hits on 6 should be general game wide rule rather than just orks.
No way. LET THEM MISS.
That's selfish attitude.
Yep. Makes up for all those games when the other factions had 6+ while orks had 7+, and for those (very few) cases when they had 7+ and orks had 8+.
No reason why others can't feel the pain for a while...especially since 7+ (from BS4+) is much, much rarer than 7+ from BS5+.
You are just looking at yourself. I'm looking at what is best for the game.
Ah well. We all behave like kids some time.
And bad in past does not excuse things being bad in reverse. Just because wraithknight was OP past doesn't mean(to anybody with half a working brain cell anyway) that wraithknight should be nerfed to oblivion.
This message was edited 2 times. Last update was at 2018/08/30 05:23:02
2024 painted/bought: 109/109
2018/08/30 05:35:38
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Either/Or wrote: People with more math hammer than me: Does the Dakkadakka rule make the rumored bad moons re-roll ones rule worthwhile, or is it still not so hot compared to the others?
All this new Ork stuff looks so good. I am having super nostalgia for 2nd edition when my main opponent played Orks...
The two buffs multiply so it's a little better. Both together are still inferior to +1 to hit or flat re-rolls.
In reality the main difference between +1 BS and those two rules is probably just rolling more dice.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/08/30 05:43:00
Subject: Re:ORKTOBER -- Speed Freaks (boxed game) and Codex: Orks
But that's not the way GW operates. We've seen them nerf stuff in new editions when the rules no longer function they way they did in the past. They're notorious for swinging that pendulum as hard as they can.
Anyway, so, Ork terrain. There are, on first glance, 6 pieces. Hopefully I can get a couple of that sprue. I presume that Ork Bikerz will be going cheap as chips when that hits.
H.B.M.C. wrote: But that's not the way GW operates. We've seen them nerf stuff in new editions when the rules no longer function they way they did in the past. They're notorious for swinging that pendulum as hard as they can.
Which a) doesn't make it right b) is super bad game design which fits the style of 8th edition which is king in the amount of bad game design in it
2024 painted/bought: 109/109
2018/08/30 05:47:23
Subject: ORKTOBER -- Speed Freaks (boxed game) and Codex: Orks
Plus the extra attacks. Though that always hits on 6 should be general game wide rule rather than just orks.
No way. LET THEM MISS.
That's selfish attitude. The problem isn't just for orks. Now GW has to introduce that rule one by one for every other faction that can get to 7+ to hit. Having it just for orks would be horribly bad game design.
...which albeit fits with 8th ed, the king in terms of bad game design.
Not that I dislike the rule,
but I agree with your assessment of GWs flagship 8th edition completely.
Rules wise a trainwreck and getting worse in a lot of ways...
.
2018/08/30 05:57:11
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
I have never met anyone stacking more than -2 to hit on anything.
First of all, you simply shoot something else, as there is no army that can do this to more than one units that doesn't have character protection anyway.
Second, it's more efficient to spread the buffs to multiple units. Third, -2 is enough to make most 4+ weapons useless already.
So, not a real problem.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/08/30 07:01:43
Subject: Re:ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
man, im glad i was wrong in my suspicions that there were going to be no ork news at nove.
i like the dakka dakka rule. we no longer have to worry about -2 anymore. at this point we will have to see if the rest of our codex helps with shooting (hopefully in the form of pts decreases).
im liking the look of speedfreeks, and i can wait to leave my opponent in dust trails, "burn some dakka and eat my rubber!" or was it burn some rubber and eat my dakka?
the new boss trike is sweet, hopefully it will have upgrade options and not just be a bland uncustimizable kit (as far as wargear is concerned) and hopefully its a worthy replacement for our bike characters (i know those characters will be available in index, but still it hurts if we cant cover our speedfreeks with pts efficient kff bikes).
This message was edited 1 time. Last update was at 2018/08/30 07:03:57
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket"
2018/08/30 07:27:34
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Jidmah wrote: I have never met anyone stacking more than -2 to hit on anything.
First of all, you simply shoot something else, as there is no army that can do this to more than one units that doesn't have character protection anyway.
Second, it's more efficient to spread the buffs to multiple units. Third, -2 is enough to make most 4+ weapons useless already.
So, not a real problem.
This.
They don't need to make the 6s always hit a global rule for every faction but there's virtually no examples of it becoming a problem. Stacking -3 to hit requires the stars to align perfectly and usually costs psychic powers and stratagems. -2 to hit, on the other hand, is much more common and will now have exactly the same impact on Ork shooting as it does other factions', rather than rendering our weapons useless.
2018/08/30 07:33:05
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Jidmah wrote: I have never met anyone stacking more than -2 to hit on anything.
First of all, you simply shoot something else, as there is no army that can do this to more than one units that doesn't have character protection anyway.
Second, it's more efficient to spread the buffs to multiple units. Third, -2 is enough to make most 4+ weapons useless already.
So, not a real problem.
This.
They don't need to make the 6s always hit a global rule for every faction but there's virtually no examples of it becoming a problem. Stacking -3 to hit requires the stars to align perfectly and usually costs psychic powers and stratagems. -2 to hit, on the other hand, is much more common and will now have exactly the same impact on Ork shooting as it does other factions', rather than rendering our weapons useless.
There will still be factions with weapons rendered useless. Either by -3/-4(yes those exists) OR BY HAVING BS5+! Why orks think they are only ones with BS5+?
Impossible to hit shouldn't exists period. It's not and never has been ork only issue. Pretty much every faction can suffer from that and now there will still be impossible to hit vs -2.
Demanding only orks have it is a) sign you would suck as game designer by making such a brain dead idiot game design decision b) entitlement. "orks were treated unfairly in the past. Time for others to pay for it by being treated unfairly in return". Generally most people I have met grew out of that attitude when they became 5 years old...
This message was edited 1 time. Last update was at 2018/08/30 07:41:54
2024 painted/bought: 109/109
2018/08/30 07:48:10
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
There will still be factions with weapons rendered useless. Either by -3/-4(yes those exists) OR BY HAVING BS5+! Why orks think they are only ones with BS5+?
Impossible to hit shouldn't exists period. It's not and never has been ork only issue. Pretty much every faction can suffer from that and now there will still be impossible to hit vs -2.
Demanding only orks have it is a) sign you would suck as game designer by making such a brain dead idiot game design decision b) entitlement. "orks were treated unfairly in the past. Time for others to pay for it by being treated unfairly in return". Generally most people I have met grew out of that attitude when they became 5 years old...
out of curiosity can you tell me the factions that have bs5 in mass. im not talking about a faction with maybe 2 or 3 bs5 units, but a majority. i imagine tyranids were like this (because they are a horde melee faction) but i just checked their index and majority are bs4.
it seems your trying to shame us for having wanted a uniquely orky solution to a problem that is fairly uniquely orky.
now i will to concede this point if there was another faction that has it as bad as us, but for now it seems your hating on these ork players for no reason.
edit: i dont have the demons index or codex with me, but they might apply, but most of their units are solely melee focused with no hopes in shooting. so i guess i will say to ignore melee only units when you calculate if a factions bs5 is the majority.
This message was edited 4 times. Last update was at 2018/08/30 08:00:52
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket"
2018/08/30 08:01:39
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Any educated guess on how much the new Speed Freaks box will cost ??
I already own more than enough bikerz (at least with their current rules) and I'm not interested in the terrain so I'm curious to know I should rather wait for the solo kits.