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2018/09/09 17:58:36
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Sal4m4nd3r wrote: Mortarion and magnus sizes ghaz would be to large imo. He should be about the size of a contemptor dread. Hoping for a dynamic sculpt.
Mortarion himself is not that large of a model. Outside his wings, he has not changed much from his Primarch self. What makes the model appear so huge is the wings, the phosphex bombs and the base. Without wings and base, he'd be about the size of a deff dread.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/09/09 20:05:09
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Billagio wrote: Yeah he probably will be somewhat pricey, im still holding out hope for new foot warboss/ghazzy models
Watch Gazzy be demon prince sized and cost $140.
Yep, my crystal ball confirms this. Orks also need the following in their next codex:
- Grappling klaws for warbosses.
- Trukks with catapult function.
- Scrap littering the battlefield waiting to be utitlized by the greenskins for unit specific buffs.
- Dancing (or possessed ?) ork buildings. If nurgle scum can get gnarlmaw terrain, orks should get also special stuff.
2018/09/09 20:30:07
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Vineheart01 wrote: How the individual buggy box will be priced will depend on how they box it. If its seriously "one box, make five different buggies!" then were looking at Firewarrior issues of a box that is virtually TWICE the price of what you get per model just because of the excess sprus.
Course, upside, i have like....7? trukk chassis lying around and since these are so similar in size i could probably kitbash the others using trukk chassis lol...
I see how the tons of extra bits in the Fire Warrior box (and its higher price than most other basic infantry boxes) is a problem for Tau players.
On the other hand, as Ork players those extra bits probably won't go to waste. I'm really hoping that we don't get stuck with boxes with extremely limited options. The new Knights have me a little worried in this regard, but the Hastings rumor was for tons of adaptability and I think some of the new Death Guard units had a decent number of options, right?
"Decent number of options" really depends on the kit. Almost all infantry models are mono-built, most bodies are made up of three parts that don't fit any other ones. You get an additional head or two per body and some weapon options, but usually only one guy can take the heavy/special weapons. In order to get 22 different looking plague marines you need to buy regular box, the ETB marines, the plague brethren, dark imperium and the two solo marine blisters - otherwise you are going to have some duplicates.
Vehicles can swap some weapons, but are mono-built otherwise. The only new kit with some customization options is the blight drone. Well, and Mortarion, he actually has each arm twice, so you can build him with the Scythe in either hand. You could also model him with two pistols if you wanted.
So, in general the Death Guard kits get blown out of the water by the boyz box in terms of options and can in no way compete with kits like nobz, flash gits or the ork planes.
Dang, I was hoping there was an exception to GW's recent trend of monobuild models with limited posing and variety. I mean the new stuff looks good, but I like a lot of options and I like how so many ork parts are interchangeable across kits.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2018/09/09 20:36:00
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Dakka Flakka Flame wrote: Dang, I was hoping there was an exception to GW's recent trend of monobuild models with limited posing and variety. I mean the new stuff looks good, but I like a lot of options and I like how so many ork parts are interchangeable across kits.
Think you touched WHY GW has went this way...Why encourage people kitbash cheaper alternatives when you can make it hard to get people buy more expensive official kits.
2024 painted/bought: 109/109
2018/09/09 22:31:41
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
That's not really something that can be done for DG though...
I think it's just easier for them to design the models in CAD, cut them into three pieces and pay no development time for modularity.
After all, a great number of people put cheaper money into their surveys.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2018/09/10 00:05:53
Subject: Re:ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
so ive looked really hard at the speed freeks board games video a lot, and ive gotten an idea on how big the new buggies are.
they are not that big. yeah sure by themselves in a reveal video makes them seem realy big (i personally have this problem a lot, its hard to tell how big a model is when its not next to any other models for context).
seeing the new buggies right next to the warbikers makes them seem a lot smaller. buggie is about 2 times the size of a warbiker, and the base its on seems to be the oval 120mm-92mm base (its the same base size that flyer bases are made from).
that is not that big, and the truck hangs over the sides of a 120mm oval base. if you do use a truck for converting the leftover bits from the kit then be prepared to trim off some stuff (maybe remove the whole back end). its only a little bigger then the current models for the wartrack/warbuggy. it just looks way better.
This message was edited 2 times. Last update was at 2018/09/10 00:07:38
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket"
2018/09/10 00:43:10
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
pretty sure Ghaz would just be 9 wounds if he got a huge model, either with some other weird rule to "have more rules" like girlyman has or have more than 9 wounds and just a rule where boyz/nobz still cause the whole "not the closest target" thing. Also, speed isnt a problem for him. As it is he wants to be surrounded by a mass of boyz anyway.
This message was edited 1 time. Last update was at 2018/09/10 00:45:12
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2018/09/10 02:35:32
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Vineheart01 wrote: pretty sure Ghaz would just be 9 wounds if he got a huge model, either with some other weird rule to "have more rules" like girlyman has or have more than 9 wounds and just a rule where boyz/nobz still cause the whole "not the closest target" thing.
Also, speed isnt a problem for him. As it is he wants to be surrounded by a mass of boyz anyway.
Disagree on the speed bit...
Ghazzy needs a delivery system... otherwise, why bother? Even if he's surrounded by mass of boyz, it'd be unlikely he'd get into combat with something good.
Live Ork, Be Ork. or D'Ork!
2018/09/10 02:52:28
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Vineheart01 wrote: pretty sure Ghaz would just be 9 wounds if he got a huge model, either with some other weird rule to "have more rules" like girlyman has or have more than 9 wounds and just a rule where boyz/nobz still cause the whole "not the closest target" thing.
Also, speed isnt a problem for him. As it is he wants to be surrounded by a mass of boyz anyway.
If he\s Guillimann sized he could have 9. If he's bigger than that(like daemon primarch) he will have more. That's how GW does wounds. Thus don't hope daemon primarch sized model if you want to keep him 9 wounds or less.
2024 painted/bought: 109/109
2018/09/10 06:57:34
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
The new look Warbuggies do seem to have a less ramshackle appearance, more structured. Even the weapons on them, like the guns on the Boomdakka Snazzwagon, seem slicker & polished off for some reason.
This has me thinking about using an Imperial Taurox as a base model for a counts as.
Size wise, if I stuck wheels on a Taurox do you think it would count as a Trukk or a Warbuggy?
I like the look of the Taurox with wheels and the roof open too. Just unsure if it’s long enough to count as an open topped transport Trukk or keep the roof on and call it a Warbuggy.
2018/09/10 07:14:57
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Tauros and Goliath have a smaller ‘footprint’ than the truck, so logically it would do as a buggy. I believe the problem would be its height. Google ‘ Hazug Files buggy ‘ for a simple truck conversion to buggy.
This message was edited 1 time. Last update was at 2018/09/10 07:19:12
2018/09/10 07:52:55
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Moriarty wrote: Tauros and Goliath have a smaller ‘footprint’ than the truck, so logically it would do as a buggy. I believe the problem would be its height. Google ‘ Hazug Files buggy ‘ for a simple truck conversion to buggy.
That's pretty much the mobile gun quad I've always wanted! Slick!
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2018/09/10 11:41:34
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
yeah, im not sure about the size of taurox or other models, i dont have them so i cant compare. next time you fight your local imperial players subtly place a 120mm base next to his vehicles, if they ask what your doing then just say your measuring how big the coffin will be.
admittedly there arnt many options, small vehicles are more commonly an ork thing. maybe try being unique with conversions, literally strap 2 bikes side by side (like a side car bike, we will get 6 more bikes out of the boxset). if you are fine converting toys there are great cheap toys always available, just take all those promised extra bits form the new buggies to make them proppah orky (they do add variety to the look of your buggy horde).
This message was edited 3 times. Last update was at 2018/09/10 11:58:13
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket"
2018/09/10 13:33:35
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Dakka Flakka Flame wrote: Dang, I was hoping there was an exception to GW's recent trend of monobuild models with limited posing and variety. I mean the new stuff looks good, but I like a lot of options and I like how so many ork parts are interchangeable across kits.
Think you touched WHY GW has went this way...Why encourage people kitbash cheaper alternatives when you can make it hard to get people buy more expensive official kits.
What it does is encourage people to buy 3rd party stuff for both variety and customization options. When your army looks like the same 5 guys, it starts to get a bit old. Also if every Warboss or Primaris(TM) Space Marine Captain in every army looks the same then it makes your models feel less exciting. More variety in posing and gear means you have more reason to buy multiple of the same kit. If the Tau Fireblade for example was somewhat customizable then I would of bought 3. Instead it's mono pose so I bought 1 and got two different 3rd party models so my Fireblades didn't all have the same face, gear, and all holding that bonding knife in the air for whatever reason.
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
2018/09/10 15:22:28
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
Vineheart01 wrote: pretty sure Ghaz would just be 9 wounds if he got a huge model, either with some other weird rule to "have more rules" like girlyman has or have more than 9 wounds and just a rule where boyz/nobz still cause the whole "not the closest target" thing.
Also, speed isnt a problem for him. As it is he wants to be surrounded by a mass of boyz anyway.
Disagree on the speed bit...
Ghazzy needs a delivery system... otherwise, why bother? Even if he's surrounded by mass of boyz, it'd be unlikely he'd get into combat with something good.
I say, bring back the old Snikrot rules so Sniky can bring ghaz in on the other side of the table with his ability.
Vineheart01 wrote: pretty sure Ghaz would just be 9 wounds if he got a huge model, either with some other weird rule to "have more rules" like girlyman has or have more than 9 wounds and just a rule where boyz/nobz still cause the whole "not the closest target" thing.
Also, speed isnt a problem for him. As it is he wants to be surrounded by a mass of boyz anyway.
Disagree on the speed bit...
Ghazzy needs a delivery system... otherwise, why bother? Even if he's surrounded by mass of boyz, it'd be unlikely he'd get into combat with something good.
I say, bring back the old Snikrot rules so Sniky can bring ghaz in on the other side of the table with his ability.
What if he instead could deepstrike at 9" and had some sort of Rok strike when he did arrive?
On a side note, on blood of kittens they had an ork compilation a couple days ago. They reposted everything we had already seen except 1 stratagem I noticed seemed to be a little different this time.
Teleport – Lets the Ork player keep 20PL of models off the board, teleport in within 9″ of the enemy on Turn 1.
Not only does it say models whether this is interchangeable with units or just so that it can apply to a big ork mob, idk. But it also says on Turn 1, which technically would violate the Big Faq.
This message was edited 2 times. Last update was at 2018/09/10 20:36:18
2018/09/10 21:14:47
Subject: Re:ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
I was thinking about using a looted Land Speeder, but instead of having wheels I was going to put it on a base and have it plowing along the ground nose-first digging a furrow as if the grav field was malfunctioning but the orks didn't particularly care. Now with the new models it seems like that might work pretty well as a Shokkjump Dragsta, but it's hard to tell without rules.
A price of 28 GBP wouldn't be too bad, especially since I would guess that these new buggies will cost significantly more points than the old ones. They would be cheaper than Mek Gunz, but then again Mek Gunz are ridiculously priced for being a relatively small, low-points model.
One funny thing in regards to the new buggies not looking quite as ramshackle is that the old buggy wasn't that ramshackle either.
YELL REAL LOUD AN' CARRY A BIG CHOPPA!
2018/09/10 21:28:09
Subject: ORKTOBER - New Codex, Speed Freeks, New Warboss p. 34
mhalko1 wrote: Not only does it say models whether this is interchangeable with units or just so that it can apply to a big ork mob, idk. But it also says on Turn 1, which technically would violate the Big Faq.
Don\t get too excited about the T1 thing. Apart from a) wasn't that matched play restriction(thus codex needs to also work for narrative/open) b) it's still BETA rule. Having codex work on BETA rule is bit odd c) codex rules were written before faq was out anyway(lead times).