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Made in us
Battlewagon Driver with Charged Engine





 Vitali Advenil wrote:
 beerbeard wrote:
I guess they want our Evil Sunz warboss to be on the trike. I just finished my gore grunta conversion, so, index willing, mine will still be a bike.

Or, maybe I'll just put a sidecar on the pig.


TBH it looks like they want orks to go all Mad Max. I mean, we have a warboss on a bike, 4 buggies, a trukk, deffkoptas, and a battlewagon. I don't know about y'all gitz, but the first gorkdarn thing I'm doing is building me a list of every ork vehicle imaginable.

Ditto.
   
Made in us
Regular Dakkanaut




Yep one of each of the new buggies with trikeboss being followed by deffskull dreadmob with a mega armored big mek.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

bad moonz trait is 4++?
Bit basic, but definitely not complaining!

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine





I'm happy with Blood Axes. 18% more command points is decent, whether farming or no.

Hopefully we'll get some good strats to spend them on.
   
Made in us
Regular Dakkanaut




Lord Kragan wrote:
My LGS informed me they got the preorders for next week.

And the Ork stuff is the following one (so on stores the 27th). Ah, and Blackstone Fortress apparently.


Blackstone Fortress in stores the 27th? Am I understanding your post correctly ?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 JimOnMars wrote:
I'm happy with Blood Axes. 18% more command points is decent, whether farming or no.

Hopefully we'll get some good strats to spend them on.


Due to the new CP rules, you can get a maximum of 1 CP per battleround out of it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
 JimOnMars wrote:
I'm happy with Blood Axes. 18% more command points is decent, whether farming or no.

Hopefully we'll get some good strats to spend them on.


Due to the new CP rules, you can get a maximum of 1 CP per battleround out of it.


18% is 1 per 5.5. If he assumes games go 5 OR 6 turns 50-50 then that's actually spot on average if you assume you get 1 per turn. Maybe he meant that. Or his group doesn't play with BETA rules.

2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka






I am all in on my Orks… They need some updated buggies and trikes. The look of these has a lot of Kustomization potential, not to mention giving myself and excuse to getting me a Semi Truk Model and Kit bashing a Dakka Road convoy!!!!



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Bonkers Buggy Driver with Rockets






a fun battalion detachment with grot troops for cheap cp battery and some objective campers and a bigmek with SAG with deathskull warlord trait would be good for the cp and the added ability to snipe low tier characters. the rest of your point can go into the madmax horde.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in es
Longtime Dakkanaut





Lord Kragan wrote:
My LGS informed me they got the preorders for next week.

And the Ork stuff is the following one (so on stores the 27th). Ah, and Blackstone Fortress apparently.



So all orks preorders on 20th? and blackstone too???
   
Made in gb
Longtime Dakkanaut





I didn’t think LGS got preorders for the week after as well, just the one coming up?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Always the one coming up, unless it's something special in which case stores get an email as a heads up that it may be worth knowing in advance that something big or shiny is on the way, so get those store orders in early.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Longtime Dakkanaut





Yeah, so they wouldn’t have been told Ork stuff is the one after (though seems obvious it must be).
I guess maybe they’d get told about Blackstone if that’s special enough
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
 Jidmah wrote:
 JimOnMars wrote:
I'm happy with Blood Axes. 18% more command points is decent, whether farming or no.

Hopefully we'll get some good strats to spend them on.


Due to the new CP rules, you can get a maximum of 1 CP per battleround out of it.


18% is 1 per 5.5. If he assumes games go 5 OR 6 turns 50-50 then that's actually spot on average if you assume you get 1 per turn. Maybe he meant that. Or his group doesn't play with BETA rules.


That's not how statistics work. You cannot assume that you roll one success per battle round, you can also have all successes in one turn, yielding only one CP over the course of a game.
The chance of success each turn depends on the amount of CP spent, and once you had a success, all further CP spent have a chance of 0% to generate a CP.
Considering that you should front-load as many CP as possible for maximum effect, you will most likely earn less CP as the game goes on.

Since this warlord trait is exactly the same as the Autarch ability, my experience tells me the actual result seems to be much closer to 3-4CP per game, assuming you can hide your warlord all game.
Neither warbosses, nor KFF meks, nor Weirdboyz nor Snikrot are HQs you can hide away. Best you could do is make a mini-mek your warlord and hide him out of LOS all game, but at this point I somehow doubt it is worth picking over a generic trait and some gretchin - there will still be six more available from the codex.

Last but not least, my recent poll clearly showed that you can assume that almost every person playing matched play is also using the beta rules.

This message was edited 2 times. Last update was at 2018/10/09 07:46:00


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
That's not how statistics work. You cannot assume that you roll one success per battle round, you can also have all successes in one turn, yielding only one CP over the course of a game.
The chance of success each turn depends on the amount of CP spent, and once you had a success, all further CP spent have a chance of 0% to generate a CP.
Considering that you should front-load as many CP as possible for maximum effect, you will most likely earn less CP as the game goes on.


Well yeah you cannot but if you roll lots per round odds are good. And it's quick&easy way to say rather than calculate exact odds.

Anyway don't tell me tell the guy who said 18%. I just gave one theory from which that 18% might come from since I wondered as well where that number was(not the odds of rolling 6 for sure) and then noticed it's pretty much spot on if you calculate it as 1 per battleround with 50-50 is game 5 or 6 turns.

And finally your poll also shows not everybody uses that and top of that we can't actually use that poll to say even what % of players use it. All we know is that there are people who uses some of the matched play rules who don't use that.

This message was edited 2 times. Last update was at 2018/10/09 09:01:37


2024 painted/bought: 109/109 
   
Made in gb
Decrepit Dakkanaut




UK

 Vitali Advenil wrote:
 beerbeard wrote:
I guess they want our Evil Sunz warboss to be on the trike. I just finished my gore grunta conversion, so, index willing, mine will still be a bike.

Or, maybe I'll just put a sidecar on the pig.


TBH it looks like they want orks to go all Mad Max. I mean, we have a warboss on a bike, 4 buggies, a trukk, deffkoptas, and a battlewagon. I don't know about y'all gitz, but the first gorkdarn thing I'm doing is building me a list of every ork vehicle imaginable.


Get ready for 12 inch long ork WARLORRY!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

But I like foot waagh though. I mean, Mad Waagh is cool and all, but sometimes I just want to drown my enemies in the waves of green tide, you know?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Longtime Dakkanaut





 Overread wrote:
 Vitali Advenil wrote:
 beerbeard wrote:
I guess they want our Evil Sunz warboss to be on the trike. I just finished my gore grunta conversion, so, index willing, mine will still be a bike.

Or, maybe I'll just put a sidecar on the pig.


TBH it looks like they want orks to go all Mad Max. I mean, we have a warboss on a bike, 4 buggies, a trukk, deffkoptas, and a battlewagon. I don't know about y'all gitz, but the first gorkdarn thing I'm doing is building me a list of every ork vehicle imaginable.


Get ready for 12 inch long ork WARLORRY!


If only GW had ever released a monowheel grot riding an Astartes bike tire with lotsa guns. I've seen the fan stuff. I want a plastic kit and rules!

Btw the Battlewagon with a Pringles can as the War Rig and a plastic ball on Taurox tracks and the small 'wagon turret as the gas tank is something I really want to do. I hate to convert mechanical stuff, though. I'm fine with sculpting muscles and faces, but give me plastic card and I fail to do the most basic things like bending it in the right shape and having it stay that way.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Battlewagon Driver with Charged Engine




I'll certainly be blasting "Can't fight this feeling" be REO SpeedWAAAGHon during the deployment of my army.

Although to be fair, there are much better suited songs out there but I can't ever pass up on a good pun
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
 Jidmah wrote:
That's not how statistics work. You cannot assume that you roll one success per battle round, you can also have all successes in one turn, yielding only one CP over the course of a game.
The chance of success each turn depends on the amount of CP spent, and once you had a success, all further CP spent have a chance of 0% to generate a CP.
Considering that you should front-load as many CP as possible for maximum effect, you will most likely earn less CP as the game goes on.


Well yeah you cannot but if you roll lots per round odds are good. And it's quick&easy way to say rather than calculate exact odds.

Anyway don't tell me tell the guy who said 18%. I just gave one theory from which that 18% might come from since I wondered as well where that number was(not the odds of rolling 6 for sure) and then noticed it's pretty much spot on if you calculate it as 1 per battleround with 50-50 is game 5 or 6 turns.

Except, it's far from spont on.
Let's assume orks go totally bonkers and bring 3 battalions (because, why wouldn't you?), you could have 18 CP to start with.
3 get sunk into the deployment stratagem, can't refund that.
You could use 6 CP for re-rolls during movement, shooting, casting powers, getting shot and to charge from da jump. Maybe fight again for 3 CP if you made that charge and 2CP for the stratagem to protect something with gretchin. You now have 11 d6, with a total chance of ~86.5% to refund 1 CP.
Turn 2 your reserves come in, you use the 3d6 ram for a guaranteed charge (let's say 1CP), 2 more CP for shooting and charging, and 3 more to fight again. Chance to regain a CP is ~72.1%
Now you are left with with up to 3 CP - even if you use them all in one turn, the chance to get one back is only 42.1%

If you spend the CP evenly across all turns (so 3 per turn), you get a 42.1% chance per turn to refund one, which averages out to 2.3 per game.

So I guess my eldar opponents were just lucky - the expected amount of CP gained (assuming you start with 18CP) is 2-3, not 3-4. It gets worse if you start with less.

And finally your poll also shows not everybody uses that and top of that we can't actually use that poll to say even what % of players use it. All we know is that there are people who uses some of the matched play rules who don't use that.

My poll shows that 120 use the Tacical Restraint beta rule. 129 use the basic Psychic Focus rules.
Unless you consider a game which allows you to jump your entire army turn 1 "Matched Play", roughly 93% of the people who voted use the beta rules.

This message was edited 1 time. Last update was at 2018/10/09 10:43:33


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
My poll shows that 120 use the Tacical Restraint beta rule. 129 use the basic Psychic Focus rules.
Unless you consider a game which allows you to jump your entire army turn 1 "Matched Play", roughly 93% of the people who voted use the beta rules.


Yes but how much of 129 are same as of those 120? There's the issue with your poll. We don't know how many people have voted. It's anywhere from 129 to over 1000...And even then what that shows is that not all uses it. Ergo it's possible he doesn't use. After all if there's people who don't use 3 detachment limit can't deny there are people who don't use CP regen limit iether

But again. Complain to the person who said 18%. I don't know how he got to that value.

This message was edited 2 times. Last update was at 2018/10/09 10:56:33


2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
 Jidmah wrote:
My poll shows that 120 use the Tacical Restraint beta rule. 129 use the basic Psychic Focus rules.
Unless you consider a game which allows you to jump your entire army turn 1 "Matched Play", roughly 93% of the people who voted use the beta rules.


Yes but how much of 129 are same as of those 120? There's the issue with your poll. We don't know how many people have voted. It's anywhere from 129 to over 1000...And even then what that shows is that not all uses it. Ergo it's possible he doesn't use. After all if there's people who don't use 3 detachment limit can't deny there are people who don't use CP regen limit iether


Except there is next to no chance for the deviation to be higher than 5-6 people. You really need to learn how to interpret statistics. Just because you don't like how the poll was made doesn't mean its results don't matter.

If 90% of the playerbase uses the rule, it can be assumed that everyone uses it. The remaining 10% might as well be playing some mixed pot of house-rules that allow no call on tactics or unit efficiency at all, because they have overruled 40k rules with KT rules or some homebrew.

Therefore "maybe his group doesn't use the rule" is irrelevant to any discussion about the efficiency of anything, since the vast majority of players, in fact, uses that rule.

This message was edited 2 times. Last update was at 2018/10/09 11:19:03


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User





Some info from Games U
[Thumb - A5F2DC3C-9E3D-4FE8-BED3-FE8863840F09.jpeg]

   
Made in fi
Hoary Long Fang with Lascannon




Finland

We already know the first possible day for Ork stuff preorder is the 20th (meaning in-hand on 27th), so I kinda fail to see how that Games U post contains any new info.

7000+
3500
2000 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

A new lore article is up about the Brain Boys:

https://www.warhammer-community.com/2018/10/09/grim-dark-corners-the-brainboyzgw-homepage-post-3/

It's something about Orks at least.

   
Made in us
Veteran Inquisitor with Xenos Alliances






The original rumors foretelling of all the Ork vehicles and the box game we now know is Speed Freek... had all the boxed game pegged as going on sale for the early part of the Christmas shopping season. That would have made late October the absolute earliest. I'm not sure where the "Orktober" rumors came from besides people speculating that's what GW was going to do.
   
Made in gb
Longtime Dakkanaut





GW themselves I believe.

Don’t say that you’ll start another war of people saying what it should be etc..
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

GW themselves said Orktober.
Which last time they did that it was Novembork.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 aka_mythos wrote:
The original rumors foretelling of all the Ork vehicles and the box game we now know is Speed Freek... had all the boxed game pegged as going on sale for the early part of the Christmas shopping season. That would have made late October the absolute earliest. I'm not sure where the "Orktober" rumors came from besides people speculating that's what GW was going to do.


Orktober was said by GW themselves.
   
Made in us
Fresh-Faced New User




 aka_mythos wrote:
I'm not sure where the "Orktober" rumors came from besides people speculating that's what GW was going to do.


https://www.warhammer-community.com/2018/10/02/2nd-orkt-revving-up-for-orktober-on-warhammer-communitygw-homepage-post-1/

“Orktober is going to be awesome, so don’t forget to check back each day to see what news and articles we have for you.”

(Personally I don’t care that much if the ork stuff comes out in November, but it is pretty akward of GW to declare #Orktober and then not release anything until almost November).

This message was edited 2 times. Last update was at 2018/10/09 15:30:52


 
   
 
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