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Made in ca
Rookie Pilot




Lotusland

Edit: never mind

This message was edited 1 time. Last update was at 2018/10/10 03:31:58


Dispatches from the Miniature Front - my blog about miniatures and things 
   
Made in gb
Regular Dakkanaut




Pre orders for 13th are the kill team commanders stuff.

Earliest we'll get anything is 27th from a pre order on 20th.

NB this is stating facts, not a moan, just clarity
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Rinkydink wrote:
1: Your warlord gains the Waaagh ability, if he doesn't already have it. Additionally if your army is battleforged, gain an additional CP.

Cute, if you want to have a big mek as your warlord and no warboss for some reason. Not terrible, but gets outperformed by the rest.

2. Add 1 to the wound rolls of your warlord vs vehicles and monsters.

Not bad, but I see no reason to take this over #4. Ork HQ don't hit often enough with their ranged weapons, so it's not worth bringing for a big mek.

3 Add 1 toughness to your warlord

Worthless unless this can make the trike T8. Going from T5 to T6 or from T6 to T7 does way to little.

4. Re-roll hit rolls in combat with your warlord. Add 1 to the damage characteristic of your warlords melee weapon, if he completed a charge move, was charged, or made an heroic intervention.

By Gork! Yes, this all the time, on the warboss with the biggest choppy relic he can carry. Re-roll hits would already be great, but adding one to damage is great. It also makes the attack squig eat primaris for lunch
Let's hope for a relic powerklaw to get maximum use out of this. We really need a warboss with the ability to flip tanks again.

5: At the start of the first battle round, but before the first turn begins, take your warlord and D3 <clan> infantry models and set them up again as described in the deployment section of the mission you're playing.

Meh. Maybe useful for lootas, but otherwise? Infantry only limits this a lot. Doubt it will ever get used.

6: Add 1 to your warlords strength and attacks.

I guess this one is ok-ish for a warboss wielding 'Eadwompas Killchoppa, but I would probably still give him #4 anyways.

 Dakkafang Dreggrim wrote:
#2 seems for shooty warlords and #4 for cc ones.

Say Badrukk has #2 for example, he wounds most vehicles or monsters on a 2+ with his gun.

But I feel Badrukk is more #5., though. He is just the only decent shooty HQ we have that comes to mind.


Badrukk will most likely be locked into the Freeboota trait - which is not bad, but due to his range he cannot hang out with your KMK.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Regular Dakkanaut




I can see Speed Freeks going on pre-order on the 20th what with it being the 500 store celebration. They'll be lots of people in the stores to sell it to.

This time next week I guess we should be seeing the pictures of the actual box contents as stores usually get the stuff early to build them and show them off.

Anybody else think that maybe one or two of the new buggies will be easy to build?
   
Made in gb
Mekboy on Kustom Deth Kopta






Alendrel wrote:
 An Actual Englishman wrote:

As an Ork only player, I'm not happy to be the last main faction to get a codex.


So who should have been last instead then?

Releasing new factions, such as Cusardes, probably should've come after all existing codexes were released for a start.

The WL traits surely aren't correct? One is flat better version of the Goff trait? I'd believe them more if the Goff had +1 A and +1 S while the generic was just +1 A but as it is this makes no sense to me. Hmm one of the lists is wrong.

If the buggy kits are all separate as everyone seems to believe I think the kit will be the full kit with no variants in Speed Freeks. From the sprue pics the wheel for the red buggy looks connected.

This message was edited 1 time. Last update was at 2018/10/10 06:46:50


 
   
Made in us
Krazed Killa Kan






State of Jefferson

E-gad. There are are a lot of angry folks in here.

On what page are the Clan Traits discussed?

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If had to guess, I'd say the generic list makes more sense, but the klan list is from reliable source.

I wouldn't be surprised if both were there, following the tradition of providing orks with useless WL traits

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





All factions have basically bunch of useless WL traits and 1-2 to take. Orks seems to be following the pattern.

2024 painted/bought: 109/109 
   
Made in gb
Mekboy on Kustom Deth Kopta






I'd say we have overall more useful traits than most but I haven't seen a codex where a generic WL trait is a flat better version of a clan specific one? The other way around, sure, but not this way.

I wouldn't be massively surprised if both featured in the codex either.
   
Made in us
Battlewagon Driver with Charged Engine




From the clan specifc ones and now the generic ones there are actually quite a few traits that I like. (Maybe there's some wording that got lost regarding the Goff one that subtly makes it better)

What do you guys think the odds are of us getting a pre game stratagem letting us choose additional characters to recieve warlord traits?
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 Vineheart01 wrote:
100% believe any potato quality "leaks" are not leaks. Nobody takes pictures that horribly anymore, you have to actually try to get a smartphone to take a pic that bad these days.
GW does them on purpose. It happens simply way, WAAAAY too often to not be done on purpose.


I'm not a conspiracy theorist but I have to say this seems likely.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in fi
Locked in the Tower of Amareo





PiñaColada wrote:
What do you guys think the odds are of us getting a pre game stratagem letting us choose additional characters to recieve warlord traits?


I would say fairly small. Knights have it but they are special case in that their army is very small and not customisable so without this armies would look very samey. If orks would have come next there COULD have been chance GW did another design pattern overhaul they are often doing mid codex releases resulting in post-shift codexes being either vastly more powerful or weaker than previous codexes but we got wolves without such so...Yep. Wouldn't count on that.

Would be cool though. But I wouldn't put up hype over that idea yet.

This message was edited 1 time. Last update was at 2018/10/10 08:08:00


2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




tneva82 wrote:
PiñaColada wrote:
What do you guys think the odds are of us getting a pre game stratagem letting us choose additional characters to recieve warlord traits?


I would say fairly small. Knights have it but they are special case in that their army is very small and not customisable so without this armies would look very samey. If orks would have come next there COULD have been chance GW did another design pattern overhaul they are often doing mid codex releases resulting in post-shift codexes being either vastly more powerful or weaker than previous codexes but we got wolves without such so...Yep. Wouldn't count on that.

Would be cool though. But I wouldn't put up hype over that idea yet.

No, I'm not saying it's very likely and I certainly don't want to stoke more hype on this volatile Ork fire right now. I think dark elves has something similar as well right? Although to be fair SW might "deserve" it more than us.

It could potentially open up for some pretty sweet combos if it actually ended up happening but at this point my only wishlisting is getting dates for our stuff. At least Kirioth keeps drip-feeding us (seemingly) reliable intel
   
Made in fi
Locked in the Tower of Amareo





Good point on dark eldars but again that's bit of a special case due to how fractured they are with their 3 types of units. Orks don't have that issue either.

Guess chance is >0% but far less than 100%. Feels like if orks could get why not basically everybody...(which actually is good point in itself)

2024 painted/bought: 109/109 
   
Made in gb
Fresh-Faced New User




 doktor_g wrote:
E-gad. There are are a lot of angry folks in here.

On what page are the Clan Traits discussed?



Not sure, but you can find them here:

https://www.reddit.com/r/orks/comments/983beo/ork_codex_rules_leak/?st=jn2zkhos&sh=795915c7

Unless you mean warlord traits, then its here:

http://natfka.blogspot.com/2018/10/ork-warlord-traits-found.html

This message was edited 1 time. Last update was at 2018/10/10 10:09:38


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Reposted for those who don't like leaving the friendly atmosphere of dakkadakka:

Clan Traits:

Goff - Each hit roll of 6 in melee generates another attack
Bad Moons - Reroll 1's in the shooting phase (unclear if the rule would be specific to vehicles, infantry, etc.)
Evil Sunz - Models gain +1 movement; Add 1 to advance and charge rolls; Don't suffer Assault penalties when advancing
Death Skulls - Models gain 6+ invulnerable save (model type not specified); Each unit can reroll a hit or damage die each time it shoots or fights (possible translation error)
Freebooters - +1 to hit if a friendly unit/model destroys a unit (unclear if it stacks)
Snakebites - Roll a 6 to negate a wound they suffer
Blood Axes - Can retreat and shoot/charge in the same turn; Can gain cover in the open


Warlord Traits:
Bad Moons :4+ invulnerable save
Blood axes: if your warlord is on the battlefield, roll a dice for every command point used. On a 6 that command point is refunded
Deathskulls: warlord re rolls 1s when attacking a vehicle. Enemy characters can be targeted with a shooting attack by this warlord even if they are not the closest unit.
Evil sunz: evil suns units within 6” of the warlord can charge even if they fell back earlier in the turn.
Freebooters: reroll hit rolls of 1’s for attacks made by friendly freebooter models while within 6”s of this warlord.
Goffs: add 1 to this warlords attack characteristic
Snakebites: re roll morale for snakebite units when they are 6”s from this warlord. Gretchin auto pass morale when they are within 12”s of this warlord.


Maybe some mod can add those to the first post? The OP seems to have abandoned ship.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





The one trait that makes one list of warlord traits very suspicious is Goff trait. Why would anybody take it if generic one has +1A AND +1S? Like no point whatsoever. One of them is clearly false but which if not both.

Snakebite one is also bit odd one for the regular boyz. Hopefully doesn't signal nerfing of warboss...

This message was edited 1 time. Last update was at 2018/10/10 10:34:55


2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




tneva82 wrote:
The one trait that makes one list of warlord traits very suspicious is Goff trait. Why would anybody take it if generic one has +1A AND +1S? Like no point whatsoever. One of them is clearly false but which if not both.

Snakebite one is also bit odd one for the regular boyz. Hopefully doesn't signal nerfing of warboss...

Maybe the generic one is +1A and +1S when charging, charged or having done a heroic intervention?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tneva82 wrote:
The one trait that makes one list of warlord traits very suspicious is Goff trait. Why would anybody take it if generic one has +1A AND +1S? Like no point whatsoever. One of them is clearly false but which if not both.

Snakebite one is also bit odd one for the regular boyz. Hopefully doesn't signal nerfing of warboss...


You could put that trait on a big mek or a runtherd though, But I agree, this seems odd considering that a warboss pretty much makes units ignore moral anyways.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





PiñaColada wrote:
tneva82 wrote:
The one trait that makes one list of warlord traits very suspicious is Goff trait. Why would anybody take it if generic one has +1A AND +1S? Like no point whatsoever. One of them is clearly false but which if not both.

Snakebite one is also bit odd one for the regular boyz. Hopefully doesn't signal nerfing of warboss...

Maybe the generic one is +1A and +1S when charging, charged or having done a heroic intervention?


Which would make goff one still super specific as that covers most of the combats warlord will ever do.

2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







tneva82 wrote:
The one trait that makes one list of warlord traits very suspicious is Goff trait. Why would anybody take it if generic one has +1A AND +1S? Like no point whatsoever. One of them is clearly false but which if not both.

Snakebite one is also bit odd one for the regular boyz. Hopefully doesn't signal nerfing of warboss...


I have no idea if the list is true or false, but, if anything, being so sloppy with design that one trait is strictly worse than another makes me more likely to believe it's a legitimate GW product

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in fi
Locked in the Tower of Amareo





 lord_blackfang wrote:
tneva82 wrote:
The one trait that makes one list of warlord traits very suspicious is Goff trait. Why would anybody take it if generic one has +1A AND +1S? Like no point whatsoever. One of them is clearly false but which if not both.

Snakebite one is also bit odd one for the regular boyz. Hopefully doesn't signal nerfing of warboss...


I have no idea if the list is true or false, but, if anything, being so sloppy with design that one trait is strictly worse than another makes me more likely to believe it's a legitimate GW product


Good point

2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




tneva82 wrote:
PiñaColada wrote:
tneva82 wrote:
The one trait that makes one list of warlord traits very suspicious is Goff trait. Why would anybody take it if generic one has +1A AND +1S? Like no point whatsoever. One of them is clearly false but which if not both.

Snakebite one is also bit odd one for the regular boyz. Hopefully doesn't signal nerfing of warboss...

Maybe the generic one is +1A and +1S when charging, charged or having done a heroic intervention?


Which would make goff one still super specific as that covers most of the combats warlord will ever do.

I mean, that's absolutely true but at least it wouldn't be better in every way then. Although if this were the case I'd much rather switch the traits around so that Goff gets the trait that's almost always better. That would make way more sense
   
Made in gb
Longtime Dakkanaut





tneva82 wrote:
redboi wrote:
Danny76 wrote:
redboi wrote:


Now preorders for the next 3 weeks are confirmed. No new Ork releases. No Orks are set to be released in "Orktober". Now you try and you say we over hyped ourselves and nothing was ever promised? Kindly sod off the lot of you


We haven’t had the next three weeks confirmed have we?
Just the 13th preorders? The next one week.




To be honest I think the warning of this thread being locked should have been followed through with, every day is just more arguments on each side and it’s draining.
Close it, open a new post with all information posted in. And a big top of page warning, no commenting on anything except the rumours in that post, till GW do their next community reveal or whatever..

Preorders through the 20th confirmed no Orks. Earliest an ork release can happen is Nov 3. And they already said Speedfreeks is coming before codex, so it puts that at Nov 10th at the absolute earliest.


Confirmed where? Latest was screenshot from store fb which confirmed what we knew that no preorders on 13 leaving 20 still mystery


Automatically Appended Next Post:
Danny76 wrote:
redboi wrote:

Preorders through the 20th confirmed no Orks. Earliest an ork release can happen is Nov 3. And they already said Speedfreeks is coming before codex, so it puts that at Nov 10th at the absolute earliest.


Oh.
What is 13th and 20th for each preorder?

Kill Teams 13th.
Something Titanicus? No that was preorder 6th right?


Nobody knows 20 yet. Gw hasn't told and stores don' know yet either


Exactly what I thought.
Nowhere has it said it except Redboi’s post, didn’t know if he had some info no one else did
   
Made in us
Widowmaker






Chicago

I don't know how closely the KT rules match 40k, but they previewed the Xenos KT Commanders today. The stats for the SAG are in there. It stays the same from the index.

https://www.warhammer-community.com/2018/10/10/10th-oct-kill-team-xenos-commandersgw-homepage-post-1/

DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, for a decent price the SAG wouldn't be bad.

It's just completely boring compared to what it could do in old versions.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Fresh-Faced New User




 Jidmah wrote:
Well, for a decent price the SAG wouldn't be bad.

It's just completely boring compared to what it could do in old versions.


I'm still hoping there's a stratagem that you can use when you roll a double for one of the old/a new set of effects. Silly and fun but doesn't impact on using the thing seriously.
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Shurifire wrote:
 Jidmah wrote:
Well, for a decent price the SAG wouldn't be bad.

It's just completely boring compared to what it could do in old versions.


I'm still hoping there's a stratagem that you can use when you roll a double for one of the old/a new set of effects. Silly and fun but doesn't impact on using the thing seriously.

I hope for a stratagem like that too. I'd like it to double the shots though, and have the doubles be based on the number of shots instead of strength. Also maybe make it able to do mortal wounds to a nearby unit of grots and the same number of mortal wounds to the target.


Automatically Appended Next Post:
 Jidmah wrote:
Warlord Traits:
Bad Moons :4+ invulnerable save
Blood axes: if your warlord is on the battlefield, roll a dice for every command point used. On a 6 that command point is refunded
Deathskulls: warlord re rolls 1s when attacking a vehicle. Enemy characters can be targeted with a shooting attack by this warlord even if they are not the closest unit.
Evil sunz: evil suns units within 6” of the warlord can charge even if they fell back earlier in the turn.
Freebooters: reroll hit rolls of 1’s for attacks made by friendly freebooter models while within 6”s of this warlord.
Goffs: add 1 to this warlords attack characteristic
Snakebites: re roll morale for snakebite units when they are 6”s from this warlord. Gretchin auto pass morale when they are within 12”s of this warlord.

You know, aside from the Evil Sunz one I could totally buy that being a list of relics instead of Warlord Traits.

This message was edited 1 time. Last update was at 2018/10/10 15:12:13


YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in gb
Longtime Dakkanaut




Scotland

I'm not an Ork player,more of a painter/collector and lore follower. I'd like to see the Orks come back in a major way and even have the balance of power for a while just to get away from the Imperial versus chaos thing we have at the moment. Things like;
1) The Orks taking Cadia,y'know,just for fun.
2) An Ork God appearing,rallying every single Ork faction in the Universe!
3) The Orks just back in a massive way,basically just to stuff up everyone else's plans!
4) The Orks just being fun again!

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Dakka Flakka Flame wrote:
 Jidmah wrote:
Warlord Traits:
Bad Moons :4+ invulnerable save
Blood axes: if your warlord is on the battlefield, roll a dice for every command point used. On a 6 that command point is refunded
Deathskulls: warlord re rolls 1s when attacking a vehicle. Enemy characters can be targeted with a shooting attack by this warlord even if they are not the closest unit.
Evil sunz: evil suns units within 6” of the warlord can charge even if they fell back earlier in the turn.
Freebooters: reroll hit rolls of 1’s for attacks made by friendly freebooter models while within 6”s of this warlord.
Goffs: add 1 to this warlords attack characteristic
Snakebites: re roll morale for snakebite units when they are 6”s from this warlord. Gretchin auto pass morale when they are within 12”s of this warlord.

You know, aside from the Evil Sunz one I could totally buy that being a list of relics instead of Warlord Traits.


Huh. Maybe, but deffskulls is off as well. and there are too many auras for them to be relics. I fully expect a relic klaw, some shoota, some mek gadget, the obligatory smite staff and some useless junk like a relic stikkbomb.


Automatically Appended Next Post:
Slipstream wrote:
1) The Orks taking Cadia,y'know,just for fun.


I've got bad news for you...

This message was edited 1 time. Last update was at 2018/10/10 15:27:07


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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