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Made in us
Dakka Veteran




Colorado Springs

 Billagio wrote:
 JohnU wrote:
The Evil Sunz relic on a little Mek is a cheap enough upgrade to stuff in a 'Naut if the clan trait is as rumored.

+2" base move, +1" advance and charge helps a lot.

And right now together they're a 21/22PL unit in the Index, so if the 'Nauts get their price drop they'll be able to use the tellyporta too.


According to BattleScribe Gorkanauts are 19PL


+3 for the little Mek. I ASSume the tellyporta will take in to account transported units plus transport as part of the 20PL total.
   
Made in us
Battlewagon Driver with Charged Engine





 JohnU wrote:
 Billagio wrote:
 JohnU wrote:
The Evil Sunz relic on a little Mek is a cheap enough upgrade to stuff in a 'Naut if the clan trait is as rumored.

+2" base move, +1" advance and charge helps a lot.

And right now together they're a 21/22PL unit in the Index, so if the 'Nauts get their price drop they'll be able to use the tellyporta too.


According to BattleScribe Gorkanauts are 19PL


+3 for the little Mek. I ASSume the tellyporta will take in to account transported units plus transport as part of the 20PL total.


Oh right, sorry I missed the part about the little mek. Even if it doesnt go down in PL, a (rumored) Evil Suns Naut with +1 to move, advance, charge or a Goff one would still be good in tellyporta

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

amusing bit is unless they edit the stratagem "Ramming Speed" said Gorkanaut that just Tellyported in can 3D6 charge, making it WAY more likely to get into the fight that same turn.
Right now it just says "Vehicle" if i recall correctly.

Also, youre right derp i saw 35 somewhere and for some reason i spaced out the sheet says 45 for a buggie. Ugh. Still gonna buy 1 of each because im a collector anyway, and kitbash the hell out of the others i want lol.
Delorkeans are on top of my scratchbuild plate atm....

This message was edited 1 time. Last update was at 2018/10/23 15:37:10


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:
gungo wrote:
ok there buddy you keep thinking that!


Thinking what?

CSM has it.
DG has it.
Eldar have it.
Space Marines have it.

You keep thinking waaagh energy rule is unchanged!
I seriously doubt that considering the psyker relic and the fact GW has been nerfing the heck out of smite spammers.... plus whatever new psyker powers they give us.
The fact we have the same ability like everyone else further confirms our psyker will be more like everyone else.

This message was edited 2 times. Last update was at 2018/10/23 15:43:18


 
   
Made in us
Haemonculi Flesh Apprentice






 JohnU wrote:
The Evil Sunz relic on a little Mek is a cheap enough upgrade to stuff in a 'Naut if the clan trait is as rumored.

+2" base move, +1" advance and charge helps a lot.

And right now together they're a 21/22PL unit in the Index, so if the 'Nauts get their price drop they'll be able to use the tellyporta too.


What the hell is the point of that combo if you just teliport them though?

   
Made in us
Battlewagon Driver with Charged Engine




 Red Corsair wrote:
 JohnU wrote:
The Evil Sunz relic on a little Mek is a cheap enough upgrade to stuff in a 'Naut if the clan trait is as rumored.

+2" base move, +1" advance and charge helps a lot.

And right now together they're a 21/22PL unit in the Index, so if the 'Nauts get their price drop they'll be able to use the tellyporta too.


What the hell is the point of that combo if you just teliport them though?

The mortal wounds when it's stuck in combat?
   
Made in us
Haemonculi Flesh Apprentice






Guyver 3 wrote:
Evil suns relic and clan tactics basically turns a gorkanaught into mortarion!


Yea if mortarion could get movement blocked by something as lame as nurglings off the bat

   
Made in fr
Been Around the Block





Asked the PC cost of the evil sunz stratagem in the chat.

He didn't answer but raised one finger. (and not the middle one!)


I don't expect it to allow charge after the second move for sure but still that's reaaaaaally good.

This message was edited 1 time. Last update was at 2018/10/23 15:47:20


 
   
Made in us
Haemonculi Flesh Apprentice






gungo wrote:
 Jidmah wrote:
gungo wrote:
ok there buddy you keep thinking that!


Thinking what?

CSM has it.
DG has it.
Eldar have it.
Space Marines have it.

You keep thinking waaagh energy rule is unchanged!
I seriously doubt that considering the psyker relic and the fact GW has been nerfing the heck out of smite spammers.... plus whatever new psyker powers they give us.
The fact we have the same ability like everyone else further confirms our psyker will be more like everyone else.


Holy crap, what are you arguing about? Neither of you know either way, but at least he is assuming a rule that currently exists. You literally pulled an idea out of your and your sidelining the thread over it.
EDIT:

This is from todays community article BTW.
For one, your Clan Kultur gives you a 6+ save against any self-inflicted mortal wounds from Perils of the Warp (of which there will be many).

This message was edited 1 time. Last update was at 2018/10/23 16:00:16


   
Made in us
Battlewagon Driver with Charged Engine




New clan focus is up

https://www.warhammer-community.com/2018/10/23/oct-23-clan-fokus-snakebitesgw-homepage-post-1/

Monster hunter stratagem seems good, but 3CP is maybe a bit steep? Fists of Gork sounds great!

This message was edited 1 time. Last update was at 2018/10/23 15:54:35


 
   
Made in us
Haemonculi Flesh Apprentice






Psychocouac wrote:
Asked the PC cost of the evil sunz stratagem in the chat.

He didn't answer but raised one finger. (and not the middle one!)


I don't expect it to allow charge after the second move for sure but still that's reaaaaaally good.


So between the relic, that strat and the teliporta strat you could have 3 gorkanaughts on there doorstep by turn 2. Sounds like orks are going to be fast.

That Thunderbuss is absurd BTW. Take it on a kombi scortcha and that Git is doing 3d6 s5 ap -1 hits at 8" including overwatch It makes a PK boss super efficient, he can pull anti vehicle and anti horde.

   
Made in us
Shadowy Grot Kommittee Memba






PiƱaColada wrote:
New clan focus is up

https://www.warhammer-community.com/2018/10/23/oct-23-clan-fokus-snakebitesgw-homepage-post-1/

Monster hunter stratagem seems good, but 3CP is maybe a bit steep? Fists of Gork sounds great!


Yeah liking the psychic powers. Mortal wound one seems like a half-decent alternative to smite if opponent is fielding 20+ strong mobs of stuff, fists of gork seems ace for beatstick characters.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Battlewagon Driver with Charged Engine





OMG that Da Krunch power sounds amazing. Though I guess its not so good vs vehicles/monsters which is what we need help with

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Battlewagon Driver with Charged Engine




Yeah, but warpcharge 8 seems steep. Not that high warpcharges are usually a problem for orks but in most cases I'd imagine a good ol' smite is better
   
Made in us
Krazed Killa Kan






Psychocouac wrote:
Currently the french wargame studio is streaming on the speed freaks.

Just catch up this about the evil sunz:

"with a stratagem to move twice."


Bro.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine





PiƱaColada wrote:
Yeah, but warpcharge 8 seems steep. Not that high warpcharges are usually a problem for orks but in most cases I'd imagine a good ol' smite is better


I dunno, like you said we will usually pass that test assuming the weirdboy rules stay the same. Against a 10+ model unit I would think that this power is certainly better since you can choose the unit and have a good chance to do more than d3 MWs


Automatically Appended Next Post:
 TedNugent wrote:
Psychocouac wrote:
Currently the french wargame studio is streaming on the speed freaks.

Just catch up this about the evil sunz:

"with a stratagem to move twice."


Bro.


Im guessing you probably cant do anything else that turn or something like that

This message was edited 1 time. Last update was at 2018/10/23 16:05:49


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Krazed Killa Kan






Or....OR - get this.

You could add one to your wounds ALL the time, against all targets, by spending one CP and making them Skarboys.

Why is that 3 CP. Why, why, why.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine





 TedNugent wrote:
Or....OR - get this.

You could add one to your wounds ALL the time, against all targets, by spending one CP and making them Skarboys.

Why is that 3 CP. Why, why, why.


Yeah the snakebite stratagem should probably be 2 points. That being said this one affects ranged targets as well and is for your whole army (though only against 1 enemy). If youre going up against a LoW its better imo

This message was edited 2 times. Last update was at 2018/10/23 16:09:42


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah 3CP for a single model +1 wound rolls against is pretty dang steep....

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine




The move again strat might have some restrictions, it might not. Or rather it might be the same restrictions as quicken/warptime. That you can't use it the same turn you deepstruck but otherwise you're free to do whatever afterwards

Edit: But this stratagem combined with Skarboyz would've been nuts so I get why only Goffs get skarboyz. Imagine wounding a knight on 4+. Could have been 2CP though, but it's still going to be worth it at 3CP in certain situations if you play snakebites I think

This message was edited 1 time. Last update was at 2018/10/23 16:14:18


 
   
Made in de
Longtime Dakkanaut




 Vineheart01 wrote:
yeah 3CP for a single model +1 wound rolls against is pretty dang steep....



Isn't it +1 to wound for your entire army? Sounds good for bringing down a Knight or Morty some such. Your 200+ Ork Boys (if in range) and on Dakkadakka now wounding Daemon Primarchs on 4+ or that Knight on 5+ with their shootaz (and of course the bonus to your Dakkajets, Mekguns, etc... whatever the to-wound was before).

The Tau Sept version is 3 CP too, super popular and has the added catch of needing to wound the target first, before you can kick it off.

This message was edited 1 time. Last update was at 2018/10/23 16:15:40


 
   
Made in us
Battlewagon Driver with Charged Engine





 Vineheart01 wrote:
yeah 3CP for a single model +1 wound rolls against is pretty dang steep....



I think it depends on the model being used against. A trygon or something like that? Probably not. A Knight Castellan or Mortarion/Magnus? Yeah its worth it. That being said it only works on Snakebites so you have to commit to that klan to get good use out of it

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Krazed Killa Kan






That article confirmed that the clan trait affects vehicles,

While confirming that it is redundant with cybork, painboys and ramshackle. Aaaand that's why I can't get excited about it. Relative to the other stupidly fantastic clan traits.

The strategem is not worth choosing snakebites. The tactics, wargear and tactics are not worth it. The only thing that really made them look phenomenal was the warlord trait making gretchin auto pass.

Admittedly a gretchin horde defending whatever was behind them sounds strong. I just keep seeing a painboy doing the same thing.

I see them being rarely chosen, esp. because the squig buggy damage output is meh and they were explicit about the 6+ not working with any other post-save ability.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine





Yeah I dont think that the stratagem is worth taking snakebites over. In that article im most excited for Weirdboys now. There should be a few more powers we havnt seen but the 2 they showed look pretty cool already (assuming we keep the same 3 from the index). So far between the 2 klans id take Goffs

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Fixture of Dakka





Steelcity

 Billagio wrote:
OMG that Da Krunch power sounds amazing. Though I guess its not so good vs vehicles/monsters which is what we need help with


It's not really amazing tho. Using math, you realize that you'd need to consistently use it against units of 12+ models with a power that is +3 over smite. It's fairly bad unfortunately unless you're fighting against high cost high body count units (ie bad units). Who cares if you can kill 6 cultists in a unit of 40, its just not cost effective at all.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yes the Tau one is mean but the Tau one isnt Snakebites (probably one of the weaker but still useful klan rules) and Tau can shoot their entire 2000pts into one model, while only about a third at BEST of an ork army could actually get use of that stratagem since the bulk of us are super inaccurate or melee.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Da Crunch is basically just the C'tan's Seismic Assault, except it has a slight chance of going off twice and is harder to cast.
Which is fine I guess, but I never had much luck the C'tan version.

Fists of Gork though is a damned good buff. Give it to Skarboyz for extra hilarity.

This message was edited 1 time. Last update was at 2018/10/23 16:31:41


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Battlewagon Driver with Charged Engine





Fists of Gork only affects characters

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.

This message was edited 2 times. Last update was at 2018/10/23 16:39:58


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Battlewagon Driver with Charged Engine





fists of gork + who knows what Ghaz gets = a whole lot of dead.
   
 
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