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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

yeah fist of gork will only ever be used on a Warboss or potentially the Painboy for the extra attacks (painboy atleast can wound T6 on a 2+ now with it).
The other characters we got do not want to be in melee, either because theyre squishy or lack a proppa weapon. Dunno bout you but i do NOT want my Waaagh! Banner Nob to be fighting.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Fixture of Dakka





Steelcity

Last 5 pages can basically be summed with "wow <ability> is amazing, orks are going to rock" followed by someone saying "read it again, <ability> only affects <small subset of models>".

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Krazed Killa Kan






 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Lol. Try S14.

Warboss have been S6 as they received the furious charge strength buff baked into their statline in the index.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine





 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait

This message was edited 1 time. Last update was at 2018/10/23 16:49:00


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 TedNugent wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Lol. Try S14.

Warboss have been S6 as they received the furious charge strength buff baked into their statline in the index.


Ok, that is just filthy. It can now wound T7 on a 2+.
I now want a weirdboy, but I hate finecast. Maybe I can convert a Runtherd into one.

This message was edited 1 time. Last update was at 2018/10/23 16:50:22


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Shadowy Grot Kommittee Memba






 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


You always multiply strength before adding.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Rampaging Carnifex





South Florida

You Ork players are bad at reading and bad at math. Why am I not surprised?

   
Made in fr
Freaky Flayed One




 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


Big Boss in index is 6 Str. So 16 with Klaw and Fist of Gork.
That's the magic number to wound everything on 2+

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


You multiply first before adding. That's how stacking buffs have always worked.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fr
Freaky Flayed One




 CthuluIsSpy wrote:
 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


You multiply first before adding. That's how stacking buffs have always worked.


Based on this : https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf you add and multiply everything that affect your base Strength THEN you add/multiply depending on your weapon.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Shaelinith wrote:
 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


Big Boss in index is 6 Str. So 16 with Klaw and Fist of Gork.
That's the magic number to wound everything on 2+


Nope, you multiply first. Page 175.

This message was edited 1 time. Last update was at 2018/10/23 16:54:47


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Battlewagon Driver with Charged Engine




Buuuuut the leaked stats of the Deffkilla Wartrike is S5. I hope to Gork that's a misprint.

Also just get the weirdnob shaman instead of the weirdboy.
https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Weirdnob-Shaman
   
Made in us
Battlewagon Driver with Charged Engine





Still 14. 6*2 + 2. Bikerboss is only 12...Unless all warbosses are S5 now.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Shaelinith wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


You multiply first before adding. That's how stacking buffs have always worked.


Based on this : https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf you add and multiply everything that affect your base Strength THEN you add/multiply depending on your weapon.


Wow really? That's backwards, and contradicts what it says on page 175.

This message was edited 1 time. Last update was at 2018/10/23 16:57:42


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Hey guys, did anyone noticed that gw website has "no longer available" - tag on boyz, ghazghkull, warbikers and cretchin?

https://firstblood84.wordpress.com/
Dark Angels (11000), Astra+AdMech+Assassin (7000), Tyranids (3000), Tau (3000), Legions of Nagash (2500) 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 Vineheart01 wrote:
yeah fist of gork will only ever be used on a Warboss or potentially the Painboy for the extra attacks (painboy atleast can wound T6 on a 2+ now with it).
The other characters we got do not want to be in melee, either because theyre squishy or lack a proppa weapon. Dunno bout you but i do NOT want my Waaagh! Banner Nob to be fighting.


I don't know about you, but I hate for even warbossi to get into CC, sadly. Unless they're in mega armor, they get instagibbed by anything worth half of a damn in CC. Even mega armor only goes so far.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Lieutenant General





Florence, KY

PiñaColada wrote:
Buuuuut the leaked stats of the Deffkilla Wartrike is S5. I hope to Gork that's a misprint.

Also just get the weirdnob shaman instead of the weirdboy.
https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Weirdnob-Shaman

Have you seen a side-by-side comparison of the Weirdnob Shaman?

Spoiler:


This message was edited 1 time. Last update was at 2018/10/23 17:01:37


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Dakka Veteran





 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


well, its +2 to his strength characteristic. So the Warboss goes from 5 to 7. then the PK is x2 for S14.


Automatically Appended Next Post:
 TedNugent wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Lol. Try S14.

Warboss have been S6 as they received the furious charge strength buff baked into their statline in the index.

If this is true then a Warboss would be Strength 8 before the klaw then 16 after.


Automatically Appended Next Post:
the_scotsman wrote:
 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


You always multiply strength before adding.


no as per the FAQ you do everything affecting the Strength Characteristic of the model first. Then you do choose your weapon to fight with. So a warboss would be S16 if they are S^ base.

This message was edited 2 times. Last update was at 2018/10/23 17:02:53


 
   
Made in us
Battlewagon Driver with Charged Engine




 Ghaz wrote:
PiñaColada wrote:
Buuuuut the leaked stats of the Deffkilla Wartrike is S5. I hope to Gork that's a misprint.

Also just get the weirdnob shaman instead of the weirdboy.
https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Weirdnob-Shaman

Have you seen a side-by-side comparison of the Weirdnob Shaman?

Spoiler:



Yeah, I use a weirdnob shaman. He's slightly bigger but I don't see how that's a big deal. It's a really good model unlike the weirdboy IMO
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

mhalko1 wrote:


no as per the FAQ you do everything affecting the Strength Characteristic of the model first. Then you do choose your weapon to fight with. So a warboss would be S16 if they are S^ base.


Yeah, I just saw the FAQ. That's pretty nuts. That means he wounds T8 on 2+ now. Give him that klaw relic and you can melt pretty much everything you charge into.
I wouldn't be surprised if GW starts releasing T10+ units. I don't think one exists yet.


Automatically Appended Next Post:
PiñaColada wrote:
 Ghaz wrote:
PiñaColada wrote:
Buuuuut the leaked stats of the Deffkilla Wartrike is S5. I hope to Gork that's a misprint.

Also just get the weirdnob shaman instead of the weirdboy.
https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Weirdnob-Shaman

Have you seen a side-by-side comparison of the Weirdnob Shaman?

Spoiler:



Yeah, I use a weirdnob shaman. He's slightly bigger but I don't see how that's a big deal. It's a really good model unlike the weirdboy IMO


Well yeah, the weirdboy is like, what, 6-7 years old, and in finecast? It pretty much needs a plastic update.

This message was edited 1 time. Last update was at 2018/10/23 17:13:32


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Krazed Killa Kan






the_scotsman wrote:
 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


You always multiply strength before adding.


Right.

s6 * 2 = 12

+2 = 14

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 TedNugent wrote:
the_scotsman wrote:
 Billagio wrote:
 CthuluIsSpy wrote:
 Billagio wrote:
Fists of Gork only affects characters


Ah, so it does. Well that's less hilarious. Still a good buff though.

You know, that makes it quite possible to bring a character up to S12 now, as strength no longer caps at 10, iirc.
A warboss is still S5, right?
Give him a claw. He is now S10.
mGive his Fists of Gork. He is now S12.
You can now wound T6 and below on a 2+, and anything from T7-T10 on a 3+.


Actually he would be Str 14 right? Str 5+2 with power = 7x2 with Klaw =14.

You could go above 10 before as well with the Might is Right CA warlord trait


You always multiply strength before adding.


Right.

s6 * 2 = 12

+2 = 14


You'd think so, but apparently they changed it now so that you modify base characteristics first, and then you use the mods from the weapons.

So you increase the warboss's strength to 8 with Fists of Gork first.
Then you use the power klaw to double his strength to 16.

That's how it works now. I don't like it, and I preferred it when it followed simple BODMAS rules (which was covered on pg 175), but according to the Designer's Commentary FAQ it works like that now.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut





 Ghaz wrote:
PiñaColada wrote:
Buuuuut the leaked stats of the Deffkilla Wartrike is S5. I hope to Gork that's a misprint.

Also just get the weirdnob shaman instead of the weirdboy.
https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Weirdnob-Shaman

Have you seen a side-by-side comparison of the Weirdnob Shaman?

Spoiler:




Size seems right to me since he's a Weirdnob, not a Weirdboy. Plus you can say that channeling the power of da waaagh makes him bigger.

The model just looks too fantasy esque without heavy conversion.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

I really like that weirdboy, would buy again. Shame it's in finecast I have the metal one. Just needs an update into plastic, keep it basically exactly the same and update it into plastic and I'd buy 2 tomorrow.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 zend wrote:
 Ghaz wrote:
PiñaColada wrote:
Buuuuut the leaked stats of the Deffkilla Wartrike is S5. I hope to Gork that's a misprint.

Also just get the weirdnob shaman instead of the weirdboy.
https://www.games-workshop.com/en-GB/Ironjawz-Orruk-Weirdnob-Shaman

Have you seen a side-by-side comparison of the Weirdnob Shaman?

Spoiler:




Size seems right to me since he's a Weirdnob, not a Weirdboy. Plus you can say that channeling the power of da waaagh makes him bigger.

The model just looks too fantasy esque without heavy conversion.


Aren't his proportions off too? His limbs look longer than a typical Ork's. They usually have shorter limbs, even Nobs.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Regular Dakkanaut




i still don’t think players will choose these new powers over da jump or warpath( provided they haven’t changed) they’re just allot more useful to your army as a whole.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Guyver 3 wrote:
i still don’t think players will choose these new powers over da jump or warpath( provided they haven’t changed) they’re just allot more useful to your army as a whole.


You can if you take multiple Weirdboys. I dunno how psychic powers work, but if they work like C'tan powers then you can't just give everyone Da Jump.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Recent big faq changed psykers to not be able to use the same power other than Smite across the board per phase, not just per psyker (your army of course).

So only one unit can get hit with Da Jump anyway per turn.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Vineheart01 wrote:
Recent big faq changed psykers to not be able to use the same power other than Smite across the board per phase, not just per psyker (your army of course).

So only one unit can get hit with Da Jump anyway per turn.


There's that too, but I meant just giving them Da Jump, so that if one Da Jump Weirdboy dies you can have another that can cast it.
You can't do that with C'tan; if you choose powers manually, then you need to choose all six powers across all C'tan in the army first before doubling up.
If psychic powers work like that, then if you take 2 weirdboys you might as well take Fists of Gork, because you won't be able to take Da Jump a second time.

This message was edited 1 time. Last update was at 2018/10/23 17:41:59


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Regular Dakkanaut




 CthuluIsSpy wrote:
Guyver 3 wrote:
i still don’t think players will choose these new powers over da jump or warpath( provided they haven’t changed) they’re just allot more useful to your army as a whole.


You can if you take multiple Weirdboys. I dunno how psychic powers work, but if they work like C'tan powers then you can't just give everyone Da Jump.


I said da jump or warpath

Orks psykers are only level 1 so only one per turn

I’m just saying teleporting a whole unit across the battlefield or adding 1 attack to 30 models may see more use than random mortal wounds or buffing a single character
   
 
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