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Made in gb
Longtime Dakkanaut






Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?
   
Made in fi
Jervis Johnson






 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?

Yes. You’re literally the last human being to do that since about 2004.
   
Made in us
Battlewagon Driver with Charged Engine




 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?

I will as well. My evil sunz could never pretend to be something they're not
   
Made in gb
Regular Dakkanaut




 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


My death skulls are with you
   
Made in si
Foxy Wildborne







I've been a Bad Moon since the Klan rules in WD in 3rd edition. Most of my models aren't even painted, but I'll never switch.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in dk
Waaagh! Warbiker





Sweden

 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Special rules that depends on the paint on your miniatures is annoying, I play them as they are painted.

 
   
Made in pl
Longtime Dakkanaut





the_scotsman wrote:
ALL evil sunz must be bikers and buggies, ALL White Scars must be biker space marines, ALL World Eaters must be only khorne bezerkers, ALL units in a farsight army must be battlesuits! Nothing Else Is Fluffy!

Yeah, I really like 8th edition moved away from that garbage and encourages 'broad strokes' bonuses now. White Scars having bonuses to 'hit and run' tactics allowing for wide army composition instead of dumb 'all the bikes all the time' which is really unfluffy (hello, they are Codex chapter, remember?), World Eaters with bonuses to assaults, not just 'all berzerkerz all the time' - 8th books are far better in fluffy lists department than anything 40K in at least a decade if not two. All they need is a bit better balance, really...
   
Made in de
Imperial Agent Provocateur






 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?

No you are not.

Please correct my english. I won't get any better if you don't. 
   
Made in gb
Stabbin' Skarboy





crewe

 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


My orkz are painted like the ones in first dawn of war game, so they are evil sunz and i will be using them as evil sunz. Any detachment i add to them that uses different clan rules, will be painted as that clan. Orkz dont look bad on the board with multiple different clan colours.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in nl
Crazed Spirit of the Defiler




 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Everyone has to decide that for themselves really. I personally haven't decided exactly what I'm going to do. Core and paint scheme will be Evil Sunz (cos I need to go FASTA!) but whether everything will use Evil Sunz rules? Probably will depend on what kind of match I play. In a casual match everything will be Sunz but don't be surprised if my Flash Gitz and Mek Gunz are suddenly Bad Moons at a tournament.
   
Made in us
Fresh-Faced New User






 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


I'm with you too - I have Goffs and Bad Moon.. since I'll be painting some of the new stuff, if I want to use Evil Sunz I'll paint them as a new detachment. Other wise I'll just paint them as one of the clans I have and just enjoy those traits. I don't play in tournaments so I'm not really bothered by 'the most effective rules' anyway.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

im not repainting my bad moonz deffdreads, even though they 100% dont benefit from badmoonz rules.
3 klaws and a skorcha.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 jhnbrg wrote:
 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Special rules that depends on the paint on your miniatures is annoying, I play them as they are painted.


Wouldn't it depend more on whatever you wrote on the list? As long as you tell your opponent first and its documented, it shouldn't really matter what the paint scheme is.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Imperial Agent Provocateur






 CthuluIsSpy wrote:
 jhnbrg wrote:
 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Special rules that depends on the paint on your miniatures is annoying, I play them as they are painted.


Wouldn't it depend more on whatever you wrote on the list? As long as you tell your opponent first and its documented, it shouldn't really matter what the paint scheme is.


Well it matters. To a lot of people.

Please correct my english. I won't get any better if you don't. 
   
Made in us
Lead-Footed Trukkboy Driver





 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


I will...but mine are painted as different clans. Mixing clans is both incredibly fuffy and the only way I can keep myself painting when I have hundreds of Ork models.

Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well Speed Freeks stuff is starting to show up on bits sites.

Got two sets of Orky terrain and 6 very cheap Warbikes. That's all I wanted out of that box.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut





Use the faction rules that fit your play style. They have nothing to do with your paint jobs, and will change and adapt over time. Best to paint the army the way you want, then use the rules that best fit it.

I'm with Grumble. I got tired of painting yellow after awhile, so mixing it up with blue and black.

   
Made in ca
Regular Dakkanaut




Not playing as painted. I have all the clans represented in my force because, under the current codex, I can. I will not be repainting anything. At best I’ll paint a Warboss for the clans I will be using.
Clan rules for me represent nothing more than an expanded Warlord trait of some kind.

This message was edited 1 time. Last update was at 2018/10/24 14:03:08


 
   
Made in nl
Crazed Spirit of the Defiler




 Latro_ wrote:
Anyone done much digging on the forge world index for orks to see if any of the stuff we know so far would be good?

such a shame a gargantuan squigoth is 21power!


KILL TANK near a mekshop maybe? 36 s6 -1 dmg shots?

or BATTLEWAGON WITH SUPA-KANNON - 12 s8 -2 3dmg


Problem with that is that (6d6)*2 >36 on average. So even if you can get 36 shots T2, if you would have made a shooting attack in both T1 and T2 it would've been better. There are some niche applications for it (you don't have a good target T1 or something, or get the movement boost on a Gorkanaut so you can stay out of range of powerful short-ranged weaponry T1 but can charge T2) but it's far from an auto-include.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Mine are mostly goff. So yeah I don't think the rules are really benefiting me right now. Would prefered they were painted up like Evil Sunz or Bad Moons but there you go. I got . And I won't be cheesing it either (as you put it).

This message was edited 1 time. Last update was at 2018/10/24 14:16:07


   
Made in us
Krazed Killa Kan






Yeah the average on a D6 is 3.5,

So you'd come out one shot ahead at 7 compared to doing max shots for one turn.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Been Around the Block




Pandabeer wrote:
 Latro_ wrote:
Anyone done much digging on the forge world index for orks to see if any of the stuff we know so far would be good?

such a shame a gargantuan squigoth is 21power!


KILL TANK near a mekshop maybe? 36 s6 -1 dmg shots?

or BATTLEWAGON WITH SUPA-KANNON - 12 s8 -2 3dmg


Problem with that is that (6d6)*2 >36 on average. So even if you can get 36 shots T2, if you would have made a shooting attack in both T1 and T2 it would've been better. There are some niche applications for it (you don't have a good target T1 or something, or get the movement boost on a Gorkanaut so you can stay out of range of powerful short-ranged weaponry T1 but can charge T2) but it's far from an auto-include.


Also something people seem to not notice is that the rules are:

Skip a turn shooting with ALL weapons, in order to have one turn of maximum shots from ONE weapon.

People get excited by maximum shots, but as pointed out 2*average D6 rolls > 0+max D6 rolls and on top of this you've missed shooting with all weapons to 'boost' (which is a net loss over the 2 turns) one weapon for one turn.

So... Really its garbage.

This message was edited 1 time. Last update was at 2018/10/24 14:22:43


 
   
Made in si
Foxy Wildborne







 H.B.M.C. wrote:
Well Speed Freeks stuff is starting to show up on bits sites.

Got two sets of Orky terrain and 6 very cheap Warbikes. That's all I wanted out of that box.


Lol, the terrain is a big hit I see. B&K already adjusted the price of it up and the buggies down.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Haemonculi Flesh Apprentice






 ceorron wrote:
 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


Mine are mostly goff. So yeah I don't think the rules are really benefiting me right now. Would prefered they were painted up like Evil Sunz or Bad Moons but there you go. I got . And I won't be cheesing it either (as you put it).


I'd do goff anyway lol. Goff Gorkanuaghts are going to be savage. Heck a lot of the Goff things will be. You get Gaz plus you can make another guy super scary as well with the relic claw, the wralord trait plus the psychic buff name is slipping my pre coffee brain) S16 with 7 attacks that generate more on 6's hitting on 2's wounding a knight on 2's rerolling failures for 3 damage? Yes please

Even a list with 3 trikes linking up with 3 teliporta gorkanaughts sounds so terrifying

Scarboys are awesome too, the trick with them is not to go to crazy, just take a single unit and protect it with either the strat or a Bwagon.

Edit

I will say though, a very close second or maybe tie for first is blood axes. Everyone is going nuts over the evil sunz but a 2+ save on walkers (again orkanaughts) or 1+ on meganobz PLUS the all important fall back and reassault. I actually really like how good all the ork traits are, the only one that is kinda crappy is the poor snakebites since you are flat better off as deffskulls and you already can get their bonus in other ways without their trait.

This message was edited 1 time. Last update was at 2018/10/24 14:33:39


   
Made in us
Krazed Killa Kan






I want to do goffs because I love the way they look and their fluff.

But in gameplay terms, I want orks that are either faster or more durable or both.

I don't like clan traits as a gameplay concept.

Fortunately I like blood axes and evil sunz, but even then, I don't feel like choosing one to the exclusion of the other.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine





I dont think I will be. My opponents dont particularly care too much what color my stuff is as long as they know what is what. I like having my boyz be all different colors representing the different clans, even if their trait doesnt correspond. Plus I dont want to repaint 200 models

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Fixture of Dakka





Steelcity

 lord_blackfang wrote:
 H.B.M.C. wrote:
Well Speed Freeks stuff is starting to show up on bits sites.

Got two sets of Orky terrain and 6 very cheap Warbikes. That's all I wanted out of that box.


Lol, the terrain is a big hit I see. B&K already adjusted the price of it up and the buggies down.


So its a normal GW board game.

Step 1: Buy game
Step 2: Squee over new models
Step 3: Throw away board game and post online that it's a great game

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in jp
Dakka Veteran




Well for me i will be (as always been) Blood Axes all the way!
Don't care about the damn rules!
I know, I know, minority. But my orks are more a modelling project.
   
Made in us
Haemonculi Flesh Apprentice






 TedNugent wrote:
I want to do goffs because I love the way they look and their fluff.

But in gameplay terms, I want orks that are either faster or more durable or both.

I don't like clan traits as a gameplay concept.

Fortunately I like blood axes and evil sunz, but even then, I don't feel like choosing one to the exclusion of the other.


So what your saying is you have to decide what good thing you can take rather then just getting everything?

   
Made in us
Battlewagon Driver with Charged Engine





Badmoons up: https://www.warhammer-community.com/2018/10/24/oct-24-clan-fokus-bad-moonsgw-homepage-post-1/

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
 
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