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Made in us
Krazed Killa Kan





Denver, Colorado

 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


It's going to be tricky for me, as I have models painted from all the klans, and its going to be a bitch to take like 5 detachments in each game.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Regular Dakkanaut





Yay morkanaut got a slight buff!

   
Made in us
Haemonculi Flesh Apprentice






 Billagio wrote:
I dont think I will be. My opponents dont particularly care too much what color my stuff is as long as they know what is what. I like having my boyz be all different colors representing the different clans, even if their trait doesnt correspond. Plus I dont want to repaint 200 models


Paint doesn't matter to most people unless your mixing traits. For example your stuff can all be painted entirely differently as along as it's all using the one trait you pick for the day. Alternatively I don't care if your stuff is 1/3 bare grey plastic, 1/3 primer, and 1/3 washed and you use three traits/detachments as long as they fit into those three columns of appearance so I can distinguish them.

What is annoying is the guys that take a hodge podge of everything in look and then tell me throughout the game that this unit here is one trait while this similar unit over here is another. Or an entire army painted in one scheme but certain units are different traits depending on the winds of balance. Those are the guys that take that inch and run for a mile.


Automatically Appended Next Post:
 Kap'n Krump wrote:
 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


It's going to be tricky for me, as I have models painted from all the klans, and its going to be a bitch to take like 5 detachments in each game.


Just play all of them as one like I said above. If you plan to mix traits then it will be trickier for you.

This message was edited 1 time. Last update was at 2018/10/24 15:08:46


   
Made in us
Krazed Killa Kan






For me part of what I find annoying is that Ork boys were cut to 5" movement speed in the same edition that rapid fire weapons can be fired at full range with full mobility and charging is still possible.

I keep having visions in my mind of "kiting" tactics that make things like increased armor saves and increased mobility seem vital to make up that huge advantage that most troops have now in mobility, flexibility and range. When boys are 7 ppm, they are going to need cheesy jump tactics to close gaps and get within that crucial 12" range, unless they can get a clan trait to increase their base move (evil sunz) or survivability (blood axes). Right into the loving arms of their rapid fire range.

LOS blocking terrain notwithstanding. Terrain being another manipulable factor for other armies - cover is in their advantage, ruins are their advantage. LOS blocking is a challenge for an army that relies on 20+ man footslogging hordes fielded en masse.

I just don't find the idea of peeling off piles of my favorite orks off the table appealing.

The +1 cover save on bloodaxes is probably the most broadly applicable and makes kommandos really intriguing. Evil sunz has phenomenal possibilities. The deep striking makes goffs really impressive considering their sheer killiness.

But these clan traits are STRONG. They're not flavor traits. They define strategy. That's game design flaw in a game based around building and painting armies.

And it wouldn't be so bad if they hadn't teeter tottered rapid fire vs assault weapons balance so badly. That and the hit modifiers, the change to twin linked, and predominance of rerolling 1s all favor high ballistic skill compared to low BS.

All that makes me feel kind of shoehorned.

Then, consider the sheer inflexibility of Ork boys. They are going to crater a lot of lists when you consider their propensity toward big, slow, stupid mobs. At 7ppm, supporting and transporting them is going to be half your list.

Why not use grots.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


I have all four primary clans with various themes within, but I'll be damned if I'm going to limit my play to the fething color I painted the models. That's insane.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Oh holy gak a 3D6 S8 AP-3 D6 damage gun? Yeah it has Gets Hot but reroll 1s heavily mitigate that.
Thats just juicy. Mork be praised! (Or was it gork?)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut





Stompas are back in business if the points are good.
   
Made in us
Battlewagon Driver with Charged Engine





Stompa got a decent upgrade to its shooting, but Ill wait to see the points cost. My suspicion is its still going to be more than a Castellan

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Been Around the Block




 greggles wrote:
Yay morkanaut got a slight buff!


Yeah, be interesting to see the points for the Gork/Morkanaut (even a small discount might make them viable) and Stompa which still needs a huge points reduction regardless of rolling more shooty dice.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

technically thats all that kept stompas out.
They are not worth ~900pts. Heck they are barely worth 500 right now lol, the mass of HP being the only reason theyre even that high imo.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut





 Vineheart01 wrote:
Oh holy gak a 3D6 S8 AP-3 D6 damage gun? Yeah it has Gets Hot but reroll 1s heavily mitigate that.
Thats just juicy. Mork be praised! (Or was it gork?)


3D3
   
Made in us
Battlewagon Driver with Charged Engine





 Vineheart01 wrote:
technically thats all that kept stompas out.
They are not worth ~900pts. Heck they are barely worth 500 right now lol, the mass of HP being the only reason theyre even that high imo.



True, I think being at 600 with the new profile is probably ok, maybe 700.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Battlewagon Driver with Charged Engine




I like the Kustom mega-zappa statline.. The stompa certainly looks improved but who knows ho much it'll end up costing in points?
   
Made in us
Longtime Dakkanaut




The Mek shop may actually be OK not great with a stompa.

54-72 shots from the supa gattler (save ur cp reroll)
6 supa rokkit shots
18 deff kannon shots

Even a castellan will have issues vs that shotting depending on BS (4+ bs hopefully) regardless reroll 1 or exploding 6s is brutal.
Add a Mek w de redda armor inside since it stacks w grot riggers ( or big Mek w kff and da redda armor)

This message was edited 3 times. Last update was at 2018/10/24 15:31:03


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Goddamn it i cant read today....
3D3 is still decent, miles better than the stupid KMK it had previously but not as great as i thought.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine




gungo wrote:
The Mek shop may actually be OK not great with a stompa.

54-72 shots from the supa gattler (save ur cp reroll)
6 supa rokkit shots
18 deff kannon shots

Even a castellan will have issues vs that shotting depending on BS (4+ bs hopefully)
Add a Mek w de redda armor inside since it stacks w grot riggers ( or big Mek w kff and da redda armor)

It maxes out a single weapon I believe
   
Made in us
Krazed Killa Kan






 Vineheart01 wrote:
Goddamn it i cant read today....
3D3 is still decent, miles better than the stupid KMK it had previously but not as great as i thought.


It's 6 shots average compared to 3.5 before.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Longtime Dakkanaut




PiñaColada wrote:
gungo wrote:
The Mek shop may actually be OK not great with a stompa.

54-72 shots from the supa gattler (save ur cp reroll)
6 supa rokkit shots
18 deff kannon shots

Even a castellan will have issues vs that shotting depending on BS (4+ bs hopefully)
Add a Mek w de redda armor inside since it stacks w grot riggers ( or big Mek w kff and da redda armor)

It maxes out a single weapon I believe

If so it sucks even more then I thought but it might be mildly amusing w supa gattler and a saved cp reroll and badmoon reroll 1 And exploding 6.

This message was edited 2 times. Last update was at 2018/10/24 15:33:48


 
   
Made in us
Widowmaker






Chicago

What about with Psycho-Dakka-Blasta? Would it get max shots each time you fired it that turn?

Edit: Referring to using the Mek Shop on the Supa-Gatler.

This message was edited 1 time. Last update was at 2018/10/24 15:39:41


DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in ie
Fixture of Dakka






 lord_blackfang wrote:
 H.B.M.C. wrote:
Well Speed Freeks stuff is starting to show up on bits sites.

Got two sets of Orky terrain and 6 very cheap Warbikes. That's all I wanted out of that box.


Lol, the terrain is a big hit I see. B&K already adjusted the price of it up and the buggies down.


got them for £8 each then they bumped them to £10
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I'm excited for tomorrow as I'm a evil sunz dude since way back when they released the clan rules so I'm excited to see more details.

Also so much of this sounds good but if boyz went up I'm hoping there are enough cuts elsewhere to where I'm not forced to field smaller armies.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Decrepit Dakkanaut





 TedNugent wrote:
 Vineheart01 wrote:
Goddamn it i cant read today....
3D3 is still decent, miles better than the stupid KMK it had previously but not as great as i thought.


It's 6 shots average compared to 3.5 before.


And even more than that with reroll 1s and DDD. We're going from 1.2 hits to 2.7 for Bad Moons.

Seems to me that GW is aware of the BS5 dynamic of Orks and has bumped the shot totals quite a bit.

I think maybe people need to have more confidence in the process now and realize that Orks are going to define the meta in several areas.

This message was edited 2 times. Last update was at 2018/10/24 15:48:13


 
   
Made in gb
Towering Hierophant Bio-Titan






 oomiestompa wrote:
What about with Psycho-Dakka-Blasta? Would it get max shots each time you fired it that turn?

Edit: Referring to using the Mek Shop on the Supa-Gatler.


If the rule is worded with the same phrasing as the Forgeshrine, then no.
   
Made in us
Longtime Dakkanaut




 oomiestompa wrote:
What about with Psycho-Dakka-Blasta? Would it get max shots each time you fired it that turn?

Edit: Referring to using the Mek Shop on the Supa-Gatler.

Ya that’s what I was referring to above.
It would be fun but probably not competitive w the Mek shop.
If the rules are the same and you save a CP reroll. You should reliably fire 54-72 shots with it.
With badmoon trait and exploding 6s you might even kill a csstallen even with bs5. You could definitely kill it if you get an extra +1 damage from the Mek shop roll of 6.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

DDD technicaly also causes more potential Gets Hot instances but the Mork has a lot of health anyway getting self-zapped a few times wont phase it if its pumping out that kind of firepower

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Battlewagon Driver with Charged Engine




 Hulksmash wrote:
I'm excited for tomorrow as I'm a evil sunz dude since way back when they released the clan rules so I'm excited to see more details.

Also so much of this sounds good but if boyz went up I'm hoping there are enough cuts elsewhere to where I'm not forced to field smaller armies.

Yes, Evil Sunz tomorrow!! (Note, don't paint your watch red, it does not make time go fasta) I'm having a difficult time imagining what else other than boyz could deserve a price hike..Maybe the kustom mega kannon? Actually I'd like all the mek gunz to recieve a heft price hike and much better stats so they'd be better in point per money ratio.
   
Made in us
Longtime Dakkanaut




 xttz wrote:
 oomiestompa wrote:
What about with Psycho-Dakka-Blasta? Would it get max shots each time you fired it that turn?

Edit: Referring to using the Mek Shop on the Supa-Gatler.


If the rule is worded with the same phrasing as the Forgeshrine, then no.

The wording from leak is the next firing

This message was edited 1 time. Last update was at 2018/10/24 15:49:59


 
   
Made in us
Krazed Killa Kan






I've got to admit, that morkanaut statline makes me think seriously about walker spam on evil sunz.

That would provide the save, the trikeboss would provide the vehicle-waaagh, they'd all be quite quick with the evil sunz tactic.

Hnnggg

Then again, all the weapons are heavy and 9" isn't much coverage range when it comes to vehicles. But for a little walker troupe maybe it could be.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in gb
Longtime Dakkanaut






 Kap'n Krump wrote:
 Nazrak wrote:
Am I literally the only person who’s going to play my Orks as the Clan they’re painted as, rather than trying to cheese the most effective rules for any given unit?


It's going to be tricky for me, as I have models painted from all the klans, and its going to be a bitch to take like 5 detachments in each game.

Same. I’m pretty miffed this doesn’t appear to have been taken into account by the rules, given that Warbands have previously comprised Orks from several different Clans ever since 1st Edition.
   
Made in gb
Unshakeable Grey Knight Land Raider Pilot





United Kingdom

As a long time Deathskulls fan, I'm interested to hear how they're shaping up. Anyone had any thoughts?
   
 
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