Switch Theme:

Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlewagon Driver with Charged Engine





Also, its worth noting that while the battle does start at 6:15 BST, there is stuff leading up to that as well

Orks Lore: 4-5 BST

Mastering Codex Orks: 5-6 BST

This message was edited 1 time. Last update was at 2018/10/26 14:39:28


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Battlefortress Driver with Krusha Wheel






 Billagio wrote:
Also, its worth noting that while the battle does start at 6:15 BST, there is stuff leading up to that as well

Orks Lore: 4-5 BST

Mastering Codex Orks: 5-6 BST


Yes, they might give out some info so i expect you to all be watching!
   
Made in us
Shadowy Grot Kommittee Memba






Yeah i think pure knights are actually going to struggle against orks, especially with all the gapclosing they've given the orks in the new codex. Play it smart and any Armigers/helverins are going to be swamped and not shooting real quick, and any Wardens/gatling crusaders are going to be taken out ASAP.

It's screened knights orks will really struggle against. Pure knights will have a puny CP pool, and be much, much easier to close against. After just 1 or 2 goes down, the orks will be pretty much in good shape.

I shall be refreshing this thread with great interest. I call upon you, my British comrades who will be getting out of work when I'm just starting 1PM!

This message was edited 1 time. Last update was at 2018/10/26 15:00:18


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Battlewagon Driver with Charged Engine





Deathskulls up

https://www.warhammer-community.com/2018/10/26/26th-oct-clan-fokus-deathskullsgw-homepage-post-2/

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Battlewagon Driver with Charged Engine




Some fun stuff in there. The extra stikkbombs strat is going to be crazy on tankbustas
   
Made in gb
Fresh-Faced New User






“Dis is Ours! Zogg Off!” sounds like objective secure, but they have it for all infantry. Plus they get 1 hit, 1 wound and 1 damage reroll per unit in the shooting and fight phase. AND a 6++ save. Deathskulls look pretty tempting to me
   
Made in us
Sister Oh-So Repentia





Warphead strat, 1 CP to upgrade a Wierdboy and they know and can cast an extra power per turn

Edit: from the Stream right now

This message was edited 1 time. Last update was at 2018/10/26 15:18:10


 
   
Made in de
Flashy Flashgitz






Well, I'm happy I painted my orks blue. Invulns are always welcome, but those rerolls are also quite nice, especially for fighty warbosses. Hope they give lootas 3shots up from D3.
   
Made in gb
Mekboy on Kustom Deth Kopta






Bowie wrote:


“Dis is Ours! Zogg Off!” sounds like objective secure, but they have it for all infantry. Plus they get 1 hit, 1 wound and 1 damage reroll per unit in the shooting and fight phase. AND a 6++ save. Deathskulls look pretty tempting to me

Yea obsec on all infantry is interesting. The kultur does look strong.

 Malkyr wrote:
Warphead strat, 1 CP to upgrade a Wierdboy and they know and can cast an extra power per turn

Edit: from the Stream right now

Top man, keep the new stuff coming!
   
Made in us
Regular Dakkanaut





I was playing this strat totally wrong with my buddies....

I didn't realize it was

1 hit roll
and
1 to wound roll
and
1 damage roll

PER unit, Per shooting and Per fighting.

That's REALLY NICE.

This message was edited 2 times. Last update was at 2018/10/26 15:22:55


   
Made in us
Mutilatin' Mad Dok






 greggles wrote:
I was playing this strat totally wrong with my buddies....

I didn't realize it was

1 hit roll
and
1 to wound roll
and
1 damage roll

PER unit, Per shooting and Per fighting.

That's REALLY NICE.


It's really good. That is a TON of re-rolls each turn. Considering that a re-roll usually costs a CP, it's a good value.

   
Made in us
Battlewagon Driver with Charged Engine




 greggles wrote:
I was playing this strat totally wrong with my buddies....

I didn't realize it was

1 hit roll
and
1 to wound roll
and
1 damage roll

PER unit, Per shooting and Per fighting.

That's REALLY NICE.

Yeah, it's the salamanders trait but better. And they get an invuln. And obsec on all infantry. That's pretty darn good
   
Made in us
Regular Dakkanaut





So flipping excited that I started paintin the boyz blue!

Spoiler:

   
Made in us
Shadowy Grot Kommittee Memba






Wow, that's a pretty great stratagem too. I think that and the obsec probably moves the Deff Skullz up into tier 1 along with the Evil Sunz and Blood Axes.

Loot It! also looks awesome, especially because Mek Gunz are vehicles, AND units in transports get out before the vehicle is "destroyed" so you could pop out a unit of trukk boyz and instantly give them a 5+ save.

Which, ironically, means we have a 1cp way of getting 'ard boyz on the board if they're in a trukk. Or, a way to spend 3cp if we really REALLY want 4+ boyz.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

Again a mention of the Mob Up stratagem. Combining units into a huge green tide again?

   
Made in us
Sister Oh-So Repentia





There will be several types of Battlewagons in the codex. More details in the later codex discussion (this is mainly just fluff discussion).

They also confirmed that Freebootaz is a choice of clan kultur for the army though I think that was pretty known already.

   
Made in si
Foxy Wildborne







Snagged a new angle shot of the Squigbuggy. That's a large crew!

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Mutilatin' Mad Dok






 lord_blackfang wrote:
Snagged a new angle shot of the Squigbuggy. That's a large crew!


It's unfortunate that the Squigbuggy is my favorite new model with my least favorite rules. Sigh.

   
Made in us
Decrepit Dakkanaut





 lord_blackfang wrote:
Is there even a way to intentionally or unintentionally build a Knight list so badly that this would be a fair matchup?


I think you're hilariously underestimating this book.
   
Made in si
Foxy Wildborne







 Malkyr wrote:
There will be several types of Battlewagons in the codex. More details in the later codex discussion (this is mainly just fluff discussion).


My money is on the two distinct kits in the GW online store:

- Battlewagon with Deffrolla
- Battlewagon without Deffrolla

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Decrepit Dakkanaut





 hordrak wrote:
Well, I'm happy I painted my orks blue. Invulns are always welcome, but those rerolls are also quite nice, especially for fighty warbosses. Hope they give lootas 3shots up from D3.


Well, that might be a bit much depending on points.
   
Made in us
Oozing Plague Marine Terminator





Hmm. Pretty impressed, I've always learned towards Death Skulls for my army theme these last few years.

However, I still think Bad Moons might be better on Lootaz.
   
Made in gb
Decrepit Dakkanaut




UK

Wonder if “Dis is Ours! Zogg Off!” will just join Objective Secured and Defenders of Humanity or if it will trump them? (now wouldn't that be fun)

 
   
Made in us
Krazed Killa Kan






Obsec....for everything???

WAAAGH!

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Fixture of Dakka





Steelcity

 OrlandotheTechnicoloured wrote:
Wonder if “Dis is Ours! Zogg Off!” will just join Objective Secured and Defenders of Humanity or if it will trump them? (now wouldn't that be fun)


Theyre the same ability... No codex has an ability called "objective secured", they just call it something different.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Sister Oh-So Repentia





Flash Gitz will not get any Clan Kultur rules other then Freebootaz, but you can include them in other detachments without losing your Clan rules (Like the Astra Militarum or Dark Eldar books)
   
Made in us
Regular Dakkanaut




Savannah

So Deathskulls are the new winner for the heavy guns detachment? Rerolling one hit, wound, and damage per phase per unit works out much better on all those individual KMKs, gets you the reroll wounds and ten tankbusta bombs, and isn't too shabby on anything else with a big gun (or powerful melee attacks, really). The 6++ is just icing.
   
Made in us
Battlewagon Driver with Charged Engine





They mentioned Flash Gitz wont benefit from other klan rules, but it doesnt prevent you from getting the benefits on your other units if you have flash gitz in a detachment


EDIT: Whoops this was already mentioned by Malkyr, ill just let him report everything

This message was edited 1 time. Last update was at 2018/10/26 15:47:40


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Oozing Plague Marine Terminator





Death Skulls might have the better Nobz and Mega Nobz.
   
Made in us
Decrepit Dakkanaut





the_scotsman wrote:
Wow, that's a pretty great stratagem too. I think that and the obsec probably moves the Deff Skullz up into tier 1 along with the Evil Sunz and Blood Axes.

Loot It! also looks awesome, especially because Mek Gunz are vehicles, AND units in transports get out before the vehicle is "destroyed" so you could pop out a unit of trukk boyz and instantly give them a 5+ save.

Which, ironically, means we have a 1cp way of getting 'ard boyz on the board if they're in a trukk. Or, a way to spend 3cp if we really REALLY want 4+ boyz.


3+ Ard Boy Blood Axes...crazy
   
 
Forum Index » News & Rumors
Go to: