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Made in si
Foxy Wildborne







 Daedalus81 wrote:
CA could easily nerf knights


CA is as likely to nerf Grey Knights as it is Knight titans.


Automatically Appended Next Post:
 davou wrote:
anyone have a word on the points cost/rules for deffkoptas? I gotta leave for work and I cant watch an hour+ long youtube video


Base cost went down to 30 IIRC and they lost the bombs. Rokkits are still hideously expensive.

This message was edited 1 time. Last update was at 2018/10/27 13:26:51


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Battlefortress Driver with Krusha Wheel






Interesting Ork game here (way better than Warhammer TV)

Spoiler:



The stompa still feels like a waste (should have been 700pts most) but boyz are still great (as expected). My prediction is that people will just continue to take boyz with a 6 up invlun or fnp and then just ignore the other elite units we used to have to pay for. Honestly, for me it's going to have to be two squads.

I'm feeling 2 weirdboyz and 20,20,20 boyz using snake bites and then the rest as evil sunz.



Automatically Appended Next Post:
 lord_blackfang wrote:
 Daedalus81 wrote:
CA could easily nerf knights


CA is as likely to nerf Grey Knights as it is Knight titans.


Automatically Appended Next Post:
 davou wrote:
anyone have a word on the points cost/rules for deffkoptas? I gotta leave for work and I cant watch an hour+ long youtube video


Base cost went down to 30 IIRC and they lost the bombs. Rokkits are still hideously expensive.


I think the rokkits are the same price I believe even for kopptas.

This message was edited 2 times. Last update was at 2018/10/27 13:28:14


 
   
Made in gb
Mekboy on Kustom Deth Kopta






 davou wrote:
anyone have a word on the points cost/rules for deffkoptas? I gotta leave for work and I cant watch an hour+ long youtube video


Yea they're down like 30 pts but lost big bombs. They retain ability to take rokkits as well as big shoota.

Did anyone else catch that the deff rolla battle wagon gets +d6 attacks (!) on the charge?! Now at str 9 instead of 8! Ordered one the moment I heard it.

E- actual rule

This message was edited 1 time. Last update was at 2018/10/27 13:33:27


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i just head deffrolla was AP-2 and 2Damage now and lost my gak lol.

Deffroll as is isnt weak, its high strength and hits on 2s. But for some reason didnt have crap for AP despite being a giant meatgrinder ram and only did 1 damage...? i love it now.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in si
Foxy Wildborne







One of the more hilarious strategies is tellyporting deffrolla wagons with Ramming Speed for 3d6 charge and extra impact hits.

For extra lulz add a cargo hold full of your favorite melee Nob build and Boarding Action so they can melee from inside the wagon.

This message was edited 1 time. Last update was at 2018/10/27 13:35:35


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Decrepit Dakkanaut





 Vineheart01 wrote:
i just head deffrolla was AP-2 and 2Damage now and lost my gak lol.

Deffroll as is isnt weak, its high strength and hits on 2s. But for some reason didnt have crap for AP despite being a giant meatgrinder ram and only did 1 damage...? i love it now.


Deffrolla gives 6+D6 attacks now. Oh and S9.

120 points confirmed WITH ard case. Deffrolla is 19.


Automatically Appended Next Post:
Killa Kanz

Saw option +2S AP2 D2 +1A
Drill +1S AP4 D2

So they can roll 5 S7 attacks with the saw

This message was edited 3 times. Last update was at 2018/10/27 13:40:02


 
   
Made in si
Foxy Wildborne







Oh apparently Stompas don't get Kultur rules.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Shadowy Grot Kommittee Memba






 davou wrote:
anyone have a word on the points cost/rules for deffkoptas? I gotta leave for work and I cant watch an hour+ long youtube video


30pts base, big shootas I believe got cheaper rokkits unchanged.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Battlefortress Driver with Krusha Wheel






 lord_blackfang wrote:
Oh apparently Stompas don't get Kultur rules.


but they did in the warhammer TV thing last night? So are you telling me the devs didn't even know their own game? (I have a feeling this is a FAQ incoming)

As for the wagon, yes I am happy with the buff. It needed it for sure!
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Killakanz lacking klan rules makes me sad. I may shift mine to bigshootas, i magnetized their rokkit arm for a reason lol.
Cut about ~60pts off them, assuming rokkits and bigshootas are same price. I mainly use them for melee anyway since they tend to catch people off guard a LOT

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in si
Foxy Wildborne







 lolman1c wrote:
 lord_blackfang wrote:
Oh apparently Stompas don't get Kultur rules.


but they did in the warhammer TV thing last night? So are you telling me the devs didn't even know their own game? (I have a feeling this is a FAQ incoming)


Yeah, they cheated on stream, for a major Ork benefit, andthey still got wiped in 3 turns

Turns out there's a rule that superheavies don't get chapter tactics type stuff if they're in a "just the one superheavy" detachment.

You can see it here at 9:00 in the bottom left https://www.youtube.com/watch?v=Dv9rCFkTkjM

This message was edited 1 time. Last update was at 2018/10/27 13:56:00


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i have a feeling they forgot about that rule because im pretty sure the Bad Moonz article said stompas with bad moonz trait reroll 1s

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in si
Foxy Wildborne







I am amazed tho that every single youtube review I've seen is hardcore shilling for the Mek shop. Are all these people just as bad at the game as GW's own game designers, or was it part of the contract to receive the Codex early to promote this one item specifically?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Battlewagon Driver with Charged Engine




Remember that the two specialised battlewagons are only transport capacity 12 though and I think both of them must take 'ard cases.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Daedalus81 wrote:
 Vineheart01 wrote:
i just head deffrolla was AP-2 and 2Damage now and lost my gak lol.

Deffroll as is isnt weak, its high strength and hits on 2s. But for some reason didnt have crap for AP despite being a giant meatgrinder ram and only did 1 damage...? i love it now.


Deffrolla gives 6+D6 attacks now. Oh and S9.

120 points confirmed WITH ard case. Deffrolla is 19.


Automatically Appended Next Post:
Killa Kanz

Saw option +2S AP2 D2 +1A
Drill +1S AP4 D2

So they can roll 5 S7 attacks with the saw


this....literally all of this...is amazing for me.
I usually have 6 kanz as it is for melee because people have a bad habit of ignoring them "they hit on 5s!" and then they mulch your face.
I also own 5 battlewagons as it is. Only 2 rollas though, and since one of my wagons was permanently converted into a SupaKannon variant i guess that means i need 2 more rollas, since theres 3 wagon profiles apparently lol

The other 2 i assume have 'ard case already but thats where a 10man unit of nobz come in. They arent shooting, theyre just waiting for the ram and then get out and join the fightin'! If said wagon goes boom somehow before the nobz do, loot it! muhaha! As a toyz player this dex is amusing to say the least.

This message was edited 2 times. Last update was at 2018/10/27 14:17:50


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in jp
Fresh-Faced New User





 Hulksmash wrote:
Need gorkanaut rules and points.


Gorkanaut 250pts Mork is 220pts.
   
Made in fi
Locked in the Tower of Amareo





 lord_blackfang wrote:
Oh apparently Stompas don't get Kultur rules.


You are joking right? Please tell that's just bad attempt at a joke?


Automatically Appended Next Post:
 Vineheart01 wrote:
i have a feeling they forgot about that rule because im pretty sure the Bad Moonz article said stompas with bad moonz trait reroll 1s


Well if that's reason technically article would be correct. Superheavy det with 3 stompas for 2760 pts would get trait. Yey?

This message was edited 1 time. Last update was at 2018/10/27 14:24:19


2024 painted/bought: 109/109 
   
Made in us
Shadowy Grot Kommittee Memba






Or a supreme command...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Towering Hierophant Bio-Titan






tneva82 wrote:
Well if that's reason technically article would be correct. Superheavy det with 3 stompas for 2760 pts would get trait. Yey?


You could bring a Stompa with 3 HQs in a supreme command detachment and benefit from kulturs
   
Made in fi
Locked in the Tower of Amareo





True though rule of 3 starts to limit things. You would need total of 7 hq then. 3 weirdboy, 3 warboss and big mek with kff i guess

This message was edited 1 time. Last update was at 2018/10/27 14:41:06


2024 painted/bought: 109/109 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 Kalani wrote:
 Hulksmash wrote:
Need gorkanaut rules and points.


Gorkanaut 250pts Mork is 220pts.


Awesome, I assume that's unequipped with the extra weapons and that skorchas and twin big shootas didn't get point reductions.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Haemonculi Flesh Apprentice






PiñaColada wrote:

M10" feels slow for what is a downed airplane


This might be my favorite quote of the year

   
Made in us
Nasty Nob






Does anyone know if disembarking counts as moving for the purposes of evil sunz klan traits?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Krazed Killa Kan






Boys, warboss and painboy up in points....they really were intent on killing green tide.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Battlewagon Driver with Charged Engine





 Kalani wrote:
 Hulksmash wrote:
Need gorkanaut rules and points.


Gorkanaut 250pts Mork is 220pts.



Is that with or without wargear?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Shadowy Grot Kommittee Memba






 davou wrote:
Does anyone know if disembarking counts as moving for the purposes of evil sunz klan traits?


No, but you move after you disembark. The trait adds to your Move stat, disembark doesn't use move stat.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Dakka Veteran




So, outside of one cheese build (first turn charge), Orks got fethed?

Fun... no kultur on lots of models that would love to take advantage of it; and points increases instead of decreases to the majority of models that needed it?

I mean I’ll wait for more reviews, but I’m not holding my squigs.
   
Made in si
Foxy Wildborne







fe40k wrote:
So, outside of one cheese build (first turn charge), Orks got fethed?

Fun... no kultur on lots of models that would love to take advantage of it; and points increases instead of decreases to the majority of models that needed it?

I mean I’ll wait for more reviews, but I’m not holding my squigs.


I actually think Daedalus81 might be on to something with MSU Deffskulls.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in fi
Locked in the Tower of Amareo





How cheese t1 bike charge can be...or lone hq's unsupported.

2024 painted/bought: 109/109 
   
Made in fr
Been Around the Block





gorkanaut full equip 311

morkanaut without CFK 286
with CFK 306
   
 
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