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![[Post New]](/s/i/i.gif) 2018/10/27 19:51:12
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Foxy Wildborne
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Marklarr wrote:Psychocouac wrote:In the index, the Mek gunz don't have the "gretchin" keyword. Only the servants themselves. And same goes for the killa kans.
So "MAYBE" we will have access to orks kultur' for them?
I really hope this is the case, otherwise I feel like they’ve intentionally gimped Badmoons.
Badmoonz? Deffskulls kultur is vastly, vastly better for Mek Gunz.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/10/27 19:54:57
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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tneva82 wrote: JimOnMars wrote: Daedalus81 wrote: JimOnMars wrote:
Funny how GW wants you to have certain things in your list, and take certain things out.
I don't think it has anything to do with that, because you and I value Lootas differently - especially if they are indeed 4+ armor.
You keep saying that word (4+). I don't think it means what you think it means.
WHERE ARE YOU GETTING THAT?
Out of thin air. It's been confirmed multiple times they are unchanged. Only way to get 4+ would be looted strategem(good luck ensuring you have vehicle blow next to them BEFORE they get shot and...well having one of your vehicles destroyed is generally bad to begin with....) and cover.
Lootas suck. They sucked before and they didn't get buffed here. They didn't get nerfed which is surprise but at least something.
Can't they fire out of an open top trukk, so more or less safe from damage until they have to get out with a +1 save. For 0.5CP
Or can't you loot your own destroyed transport?
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![[Post New]](/s/i/i.gif) 2018/10/27 19:55:27
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlefortress Driver with Krusha Wheel
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geargutz wrote:looking at the pts, its quality makes it hard to tell some pts, but it looks like the killakan is now 40pts, and down 11pts from the index.
i run dreddmob. im glad to see the pts redutions in both kans/dredds/meganobz. the gmorkanaut is nice to have a reduction with extra shots but im not sure its enough to boost them to competitive level (out side of telyporting the gorkanaut right into the enemies face for maximum smashing).
im kinda confused on the purpose of the kan/dredd getting so many melee options. i get that it gives us options for anti tank or anti infantry, but why?
all our new kits are monobuild.not a single upgrade. why all of the sudden this increase in the options for this existing kit? unless your getting a new kit of them then you will have to change the claws on all your kans/dredds becasue back when you made them they were just the one wpn. im glad we have the options, but confused.
They're not mono build, 1 of my kanz has a drill and the other has a buzz saw. XD But super saw they don't get the traits... it's lore breaking to say the least as there were many grots who took on ork kulutre a lot. (there is even a weirdboy grot who was just a grot stood on another grots shoulder and when an ork was getting too noisy he would zap him and tell him he's just a weird boy XD ).
Honestly, kills kanz with Evil sunz would have been perfect! Just think of a bunch of them with rokkits running around firing them with 4+
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This message was edited 1 time. Last update was at 2018/10/27 19:58:21
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![[Post New]](/s/i/i.gif) 2018/10/27 19:58:33
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Locked in the Tower of Amareo
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Tastyfish wrote:
Can't they fire out of an open top trukk, so more or less safe from damage until they have to get out with a +1 save. For 0.5CP
Or can't you loot your own destroyed transport?
0.5CP? What half CP strategems are out there anyway? And that's about only sensible way but then again that's 16% of your lootas dying and 70 or so points for trukk shield which isn't even that tough to remove. That's 190 or so pts for 12 lootas in trukk.
Loota strategem probably better for meganobz. Transport blows up? 1+ save! Though 35 pts per nob is pretty darn expensive :-/
Automatically Appended Next Post:
lolman1c wrote:geargutz wrote:looking at the pts, its quality makes it hard to tell some pts, but it looks like the killakan is now 40pts, and down 11pts from the index.
i run dreddmob. im glad to see the pts redutions in both kans/dredds/meganobz. the gmorkanaut is nice to have a reduction with extra shots but im not sure its enough to boost them to competitive level (out side of telyporting the gorkanaut right into the enemies face for maximum smashing).
im kinda confused on the purpose of the kan/dredd getting so many melee options. i get that it gives us options for anti tank or anti infantry, but why?
all our new kits are monobuild.not a single upgrade. why all of the sudden this increase in the options for this existing kit? unless your getting a new kit of them then you will have to change the claws on all your kans/dredds becasue back when you made them they were just the one wpn. im glad we have the options, but confused.
They're not mono build, 1 of my kanz has a drill and the other has a buzz saw. XD But super saw they don't get the traits... it's lore breaking to say the least as there were many grots who took on ork kulutre a lot. (there is even a weirdboy grot who was just a grot stood on another grots shoulder and when an ork was getting too noisy he would zap him and tell him he's just a weird boy XD ).
Honestly, kills kanz with Evil sunz would have been perfect! Just think of a bunch of them with rokkits running around firing them with 4+
Byt "new kits are monobuild" he refers to the new buggies. Not killa kans. Orks have been on model release draught clearly if kans are considered new kits still
Bad moon or deff skull kans would have been funny with all those rokkit and KMK's.
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This message was edited 4 times. Last update was at 2018/10/27 20:01:13
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/27 20:01:11
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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Tastyfish wrote:tneva82 wrote: JimOnMars wrote: Daedalus81 wrote: JimOnMars wrote:
Funny how GW wants you to have certain things in your list, and take certain things out.
I don't think it has anything to do with that, because you and I value Lootas differently - especially if they are indeed 4+ armor.
You keep saying that word (4+). I don't think it means what you think it means.
WHERE ARE YOU GETTING THAT?
Out of thin air. It's been confirmed multiple times they are unchanged. Only way to get 4+ would be looted strategem(good luck ensuring you have vehicle blow next to them BEFORE they get shot and...well having one of your vehicles destroyed is generally bad to begin with....) and cover.
Lootas suck. They sucked before and they didn't get buffed here. They didn't get nerfed which is surprise but at least something.
Can't they fire out of an open top trukk, so more or less safe from damage until they have to get out with a +1 save. For 0.5CP
Or can't you loot your own destroyed transport?
Yes, if you buy the trukk...which actually now isn't that bad of an upgrade, but it's still 5 points and 1/2 cp (50% chance to get it back) for the extra wound that IG gets for 2pts and 0 cp, while still losing on on BS.
If autocannons were a stupid, broken unit then I could see lootas being made deliberately less efficient, but last I checked autocannons weren't tearing up top tables (or any tables for that matter.)
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![[Post New]](/s/i/i.gif) 2018/10/27 20:03:42
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlefortress Driver with Krusha Wheel
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Honestly, right now my trukk and 8 burna boyz (I had it as that so i could fit elites in as well) is down 38pts. so there is room there to add an extra bike in for support.
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![[Post New]](/s/i/i.gif) 2018/10/27 20:08:50
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Bonkers Buggy Driver with Rockets
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lolman1c wrote:
But super saw they don't get the traits... it's lore breaking to say the least as there were many grots who took on ork kulutre a lot. (there is even a weirdboy grot who was just a grot stood on another grots shoulder and when an ork was getting too noisy he would zap him and tell him he's just a weird boy XD ).
Honestly, kills kanz with Evil sunz would have been perfect! Just think of a bunch of them with rokkits running around firing them with 4+
while i heard they dont have the "kulture" key word, there is a rule that says anything inside a battleforged detachment (exclude superhevy detach) gets kulture. i think there is some confusion here so dont take my word for it.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/10/27 20:23:47
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Regular Dakkanaut
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Any knowledge how limited/ flexible Battlewagon load outs are?
About to convert an ironclad and I don't fancy pouring time and effort into something not usable...
Thanks in advance!
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![[Post New]](/s/i/i.gif) 2018/10/27 20:35:20
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Bonkers Buggy Driver with Rockets
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rtb02 wrote:Any knowledge how limited/ flexible Battlewagon load outs are?
About to convert an ironclad and I don't fancy pouring time and effort into something not usable...
Thanks in advance!
we haven't realy gotten any fine details as far as i know. might have to wait a week for conversions....its torture, i know.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/10/27 20:41:20
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Decrepit Dakkanaut
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rtb02 wrote:Any knowledge how limited/ flexible Battlewagon load outs are?
About to convert an ironclad and I don't fancy pouring time and effort into something not usable...
Thanks in advance!
They seem limited. I'd wait.
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![[Post New]](/s/i/i.gif) 2018/10/27 20:52:24
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Regular Dakkanaut
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CthuluIsSpy wrote:EldarExarch wrote:Has the changes to the Traktor cannon been discussed? See the Tabletop Tactics batrep for the confirmation.
They are 1 shot each, STR 8 Ap -2 D6 DMG
However they HIT automatically, and if the target is a flyer they roll 2 D6 for dmg and choose the highest. Additionally if a unit with FLY keyword is destroyed by this gun they AUTOMATICALLY blow up.
All of this for ONLY 45 points. Spamming these is going to be absolutely INSANE.
When you say flyer, do you mean as in it has the flyer battlefield role, or it has the fly keyword?
Because if its the latter, it would be really dangerous against necrons, Tau, Eldar and Dark Eldar, as a lot of their vehicles and best units have Fly.
By that I mean the FLY keyword, so yes incredibly dangerous. Automatically Appended Next Post: There was 3 just up yesterday on ebay done real nice with everything magnetized. Sort of regretting not getting them even though they went for $140 Automatically Appended Next Post: Someone was asking about Winters SEO review and his comments on the deffrolla for battlewagons.
It is still +3 to hit with it, but if you run the bonebreaker battlewagon (think thats what its called) it's an addition D6 hits! And now the deffrolla is +1 STR 2 DMG, so str 9, which again is really good.
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This message was edited 2 times. Last update was at 2018/10/27 20:55:44
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![[Post New]](/s/i/i.gif) 2018/10/27 20:57:46
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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EldarExarch wrote: CthuluIsSpy wrote:EldarExarch wrote:Has the changes to the Traktor cannon been discussed? See the Tabletop Tactics batrep for the confirmation.
They are 1 shot each, STR 8 Ap -2 D6 DMG
However they HIT automatically, and if the target is a flyer they roll 2 D6 for dmg and choose the highest. Additionally if a unit with FLY keyword is destroyed by this gun they AUTOMATICALLY blow up.
All of this for ONLY 45 points. Spamming these is going to be absolutely INSANE.
When you say flyer, do you mean as in it has the flyer battlefield role, or it has the fly keyword?
Because if its the latter, it would be really dangerous against necrons, Tau, Eldar and Dark Eldar, as a lot of their vehicles and best units have Fly.
By that I mean the FLY keyword, so yes incredibly dangerous.
Traktor Kannon costs 45pts so its way cheaper than the KMK now. But I don't know if the KMK gets the new rules the Morkanaut one has. if it does a morkanaut gets 3D3 shots at S8 AP-3 D6 damage, so averages 6 shots. Against a non -to hit model thats 3 hits, against a-1 thats 2 and against -2 that is 1 on average. So against a flyer with no - to hit the KMK is still better by a fair amount, but as soon as you tack on any negative to hit modifiers the Traktor Kannon wins hands down.
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![[Post New]](/s/i/i.gif) 2018/10/27 21:02:43
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Crazed Spirit of the Defiler
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EldarExarch wrote: CthuluIsSpy wrote:EldarExarch wrote:Has the changes to the Traktor cannon been discussed? See the Tabletop Tactics batrep for the confirmation.
They are 1 shot each, STR 8 Ap -2 D6 DMG
However they HIT automatically, and if the target is a flyer they roll 2 D6 for dmg and choose the highest. Additionally if a unit with FLY keyword is destroyed by this gun they AUTOMATICALLY blow up.
All of this for ONLY 45 points. Spamming these is going to be absolutely INSANE.
When you say flyer, do you mean as in it has the flyer battlefield role, or it has the fly keyword?
Because if its the latter, it would be really dangerous against necrons, Tau, Eldar and Dark Eldar, as a lot of their vehicles and best units have Fly.
By that I mean the FLY keyword, so yes incredibly dangerous.
Automatically Appended Next Post:
There was 3 just up yesterday on ebay done real nice with everything magnetized. Sort of regretting not getting them even though they went for $140
Automatically Appended Next Post:
Someone was asking about Winters SEO review and his comments on the deffrolla for battlewagons.
It is still +3 to hit with it, but if you run the bonebreaker battlewagon (think thats what its called) it's an addition D6 hits! And now the deffrolla is +1 STR 2 DMG, so str 9, which again is really good.
Awww yisss  Want to get an Arachnarok Spider as a proxy for one, good to hear it'll have a sufficiently killy melee profile to represent the enormous pointy legs of the thing. Now to find some rocket engines to strap onto it (it's still Evil Sunz so obviously red-painted spiders with rocket engines go fasta)
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![[Post New]](/s/i/i.gif) 2018/10/27 21:12:20
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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SemperMortis wrote:EldarExarch wrote: CthuluIsSpy wrote:EldarExarch wrote:Has the changes to the Traktor cannon been discussed? See the Tabletop Tactics batrep for the confirmation.
They are 1 shot each, STR 8 Ap -2 D6 DMG
However they HIT automatically, and if the target is a flyer they roll 2 D6 for dmg and choose the highest. Additionally if a unit with FLY keyword is destroyed by this gun they AUTOMATICALLY blow up.
All of this for ONLY 45 points. Spamming these is going to be absolutely INSANE.
When you say flyer, do you mean as in it has the flyer battlefield role, or it has the fly keyword?
Because if its the latter, it would be really dangerous against necrons, Tau, Eldar and Dark Eldar, as a lot of their vehicles and best units have Fly.
By that I mean the FLY keyword, so yes incredibly dangerous.
Traktor Kannon costs 45pts so its way cheaper than the KMK now. But I don't know if the KMK gets the new rules the Morkanaut one has. if it does a morkanaut gets 3D3 shots at S8 AP-3 D6 damage, so averages 6 shots. Against a non -to hit model thats 3 hits, against a-1 thats 2 and against -2 that is 1 on average. So against a flyer with no - to hit the KMK is still better by a fair amount, but as soon as you tack on any negative to hit modifiers the Traktor Kannon wins hands down.
I believe the KMK is the same as Index except it now deals d6 damage
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![[Post New]](/s/i/i.gif) 2018/10/27 21:15:03
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Oozing Plague Marine Terminator
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Hmm so looks like I'll be doing da Red and Blue ones, which easily enough is what I started them off as anyways. The only repainting I have to do are my Bad Moon Shootaz into Evil Suns.
Im back to being excited about this release.
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![[Post New]](/s/i/i.gif) 2018/10/27 21:19:43
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Foxy Wildborne
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/10/27 21:22:36
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Locked in the Tower of Amareo
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Then again knight player played oddly charging right away rather than shooting. Ork also flat out cheated several times on movement. And all knight list isn't even most competive armies out there with lack of chaff which pays doubly so for orks. Oh and orks succeeded in big 50-50 roll.
So basically opposing army was loaded in orks favour, opposing army was played poorly playing into orks hand(very reminiscience of GW style BR's to showcase new faction by making sure they get to use their abilities rather than play smartly and ensure new faction doesn't get to use their abilities freely), they succeeded in 50-50 roll at one point that was big one and ork player cheated.
Not sold yet. Give proper army against them that's played to it's strenght and have the ork player not cheat.
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This message was edited 1 time. Last update was at 2018/10/27 21:23:58
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/27 21:33:27
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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tneva82 wrote:Then again knight player played oddly charging right away rather than shooting. Ork also flat out cheated several times on movement. And all knight list isn't even most competive armies out there with lack of chaff which pays doubly so for orks. Oh and orks succeeded in big 50-50 roll.
So basically opposing army was loaded in orks favour, opposing army was played poorly playing into orks hand(very reminiscience of GW style BR's to showcase new faction by making sure they get to use their abilities rather than play smartly and ensure new faction doesn't get to use their abilities freely), they succeeded in 50-50 roll at one point that was big one and ork player cheated.
Not sold yet. Give proper army against them that's played to it's strenght and have the ork player not cheat.
remember when the index's dropped and MWG played a BatRep of Ultrasmurfs Vs Orkz and everyone showed that as evidence that orkz were great? forgetting to mention that the Smurf brought a bunch of single shot weapons or D6 shot weapons that had S8 or higher  And the ork player had something like 9 times as many models
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![[Post New]](/s/i/i.gif) 2018/10/27 21:40:13
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Dakka Veteran
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Just want to temper the hope with reality - I don’t think you can loot a destroyed vehicle, at least not with the transported units inside.
When a vehicle is destroyed, two things happen.
1) units disembark
2) loot stratagem
“Ok, so I can order the sequence how I want”
Except, that disembarking is triggered upon vehicle destruction; which means, if the units weren’t on the table prior to that moment, then no looting could take place - there was no second trigger, no rewinding to “destroyed” moment.
Not turning this thread into a real YMDC; we can take it to that forum instead - I’d love to be wrong, but I think we’ll need to wait until the faq happens to see this resolved; so don’t count your squigs before they breed.
Automatically Appended Next Post:
An Actual Englishman wrote:Lol at this topic. It's devolved into a few general factions something like this;
Non-Ork players - 'I don't play Orks, but wow they look super strong! Look at those stratagems! Those relics and Warlord Traits! Amazing!'
Mixed faction players (including Orks) - 'Orks look really strong, of course we don't have enough information to judge them perfectly but GW seem to know what they're doing and we should trust them. I'm sure there's reasons for the nerfs that we're just not seeing yet. Except the Stompa. We can all agree the Stompa is garbage. Chapter Approved will fix everything because all of those severely undercosted units will increase in price. Just like last CA.'
Ork players - 'Almost everything we have seen so far points to GW still not understanding Ork gameplay and this concerns me. It seems they still put too much value in cqc units with no invulnerable in cqc. So far there have been more points increases than points decreases some of which are on units that were overcosted to begin with. Why are we the only faction to pay for traits on our basic troop? Why are people telling me that suboptimal units are somehow incredible with stratagems and traits? It seems that my fears around GW not understanding the army are coming true and that sucks after such a long wait for full rules.'
I can't wait for the codex reviews to drop. We'll see where Orks stand but as of now we look like the only faction to get an overall nerf out of a codex release. Stratagems and traits are not enough to make a unit as bad as Warbikes good. The same goes for any other bad unit in the Dex. Let's see what the reviews say.
How are we feeling about this now, that the codex is actually starting to leak real information?
...we’ll wait until the codex releases...
...we’ll wait until the faq...
...we’ll wait until CA...
...we’ll wait until next edition...
My take is that the codex is entirely based about Tellyporta, Da Jump, and Evil Suns charging t1/t2; outside of that, the rest was largely nerfed - random units, characters, Boyz, and other; got nerfed for no reason. A few units got buffed; but...
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This message was edited 4 times. Last update was at 2018/10/27 21:45:44
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![[Post New]](/s/i/i.gif) 2018/10/27 21:46:09
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Regarding the Stomping... it may actually be appropriately priced in that it's super resiliant.
When grot riggers gives it a d3 wounds back a turn.
Yeah, its not killy like IK... but, it's a big enough threat that your opponent need to deal with. Automatically Appended Next Post: fe40k wrote:Just want to temper the hope with reality - I don’t think you can loot a destroyed vehicle, at least not with the transported units inside.
When a vehicle is destroyed, two things happen.
1) units disembark
2) loot stratagem
“Ok, so I can order the sequence how I want”
Except, that disembarking is triggered upon vehicle destruction; which means, if the units weren’t on the table prior to that moment, then no looting could take place - there was no second trigger, no rewinding to “destroyed” moment.
Not turning this thread into a real YMDC; we can take it to that forum instead - I’d love to be wrong, but I think we’ll need to wait until the faq happens to see this resolved; so don’t count your squigs before they breed.
Except my read is that all of that happens at the same time... so, it seems kosher.
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This message was edited 1 time. Last update was at 2018/10/27 21:47:30
Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2018/10/27 21:50:41
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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fe40k wrote:Just want to temper the hope with reality - I don’t think you can loot a destroyed vehicle, at least not with the transported units inside.
When a vehicle is destroyed, two things happen.
1) units disembark
2) loot stratagem
“Ok, so I can order the sequence how I want”
Except, that disembarking is triggered upon vehicle destruction; which means, if the units weren’t on the table prior to that moment, then no looting could take place - there was no second trigger, no rewinding to “destroyed” moment.
1 - vehicle goes to 0 points
2 - passengers disembark
3 - passengers take wounds
4 - vehicle is removed.
They are on the table at 4...but It will need a faq.
The whole idea of looting is that the orks are picking through the vehicles carcass. In the game, the destroyed vehicle just vanishes without a trace. Not even remotely fluffy.
I will be sending a letter to GW to implore them that the FAQ allows looting the vehicle before it vanishes. It's the only thing that makes even the remotest sense.
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![[Post New]](/s/i/i.gif) 2018/10/27 21:53:14
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Crazed Spirit of the Defiler
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whembly wrote:Regarding the Stomping... it may actually be appropriately priced in that it's super resiliant.
When grot riggers gives it a d3 wounds back a turn.
Yeah, its not killy like IK... but, it's a big enough threat that your opponent need to deal with.
Well, you can relatively cheaply stuff a Big Mek with KFF inside. Then again, 850 points is really steep. I'm certainly not in a hurry to buy it, even after the buffs. Think Tellyported Bonebreaker Wagons, Meganobz and Gorkanauts are a better source of heavy-duty krumping and Gunwagons, KMK and Tankbustaz (hell, maybe even Morkanauts) will be a better source of AT dakka.
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![[Post New]](/s/i/i.gif) 2018/10/27 21:59:34
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlefortress Driver with Krusha Wheel
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fe40k wrote:Just want to temper the hope with reality - I don’t think you can loot a destroyed vehicle, at least not with the transported units inside.
When a vehicle is destroyed, two things happen.
1) units disembark
2) loot stratagem
“Ok, so I can order the sequence how I want”
Except, that disembarking is triggered upon vehicle destruction; which means, if the units weren’t on the table prior to that moment, then no looting could take place - there was no second trigger, no rewinding to “destroyed” moment.
Not turning this thread into a real YMDC; we can take it to that forum instead - I’d love to be wrong, but I think we’ll need to wait until the faq happens to see this resolved; so don’t count your squigs before they breed.
Automatically Appended Next Post:
An Actual Englishman wrote:Lol at this topic. It's devolved into a few general factions something like this;
Non-Ork players - 'I don't play Orks, but wow they look super strong! Look at those stratagems! Those relics and Warlord Traits! Amazing!'
Mixed faction players (including Orks) - 'Orks look really strong, of course we don't have enough information to judge them perfectly but GW seem to know what they're doing and we should trust them. I'm sure there's reasons for the nerfs that we're just not seeing yet. Except the Stompa. We can all agree the Stompa is garbage. Chapter Approved will fix everything because all of those severely undercosted units will increase in price. Just like last CA.'
Ork players - 'Almost everything we have seen so far points to GW still not understanding Ork gameplay and this concerns me. It seems they still put too much value in cqc units with no invulnerable in cqc. So far there have been more points increases than points decreases some of which are on units that were overcosted to begin with. Why are we the only faction to pay for traits on our basic troop? Why are people telling me that suboptimal units are somehow incredible with stratagems and traits? It seems that my fears around GW not understanding the army are coming true and that sucks after such a long wait for full rules.'
I can't wait for the codex reviews to drop. We'll see where Orks stand but as of now we look like the only faction to get an overall nerf out of a codex release. Stratagems and traits are not enough to make a unit as bad as Warbikes good. The same goes for any other bad unit in the Dex. Let's see what the reviews say.
How are we feeling about this now, that the codex is actually starting to leak real information?
...we’ll wait until the codex releases...
...we’ll wait until the faq...
...we’ll wait until CA...
...we’ll wait until next edition...
My take is that the codex is entirely based about Tellyporta, Da Jump, and Evil Suns charging t1/t2; outside of that, the rest was largely nerfed - random units, characters, Boyz, and other; got nerfed for no reason. A few units got buffed; but...
the live stream already say the disembark happens before the vehicle is destroyed so you just play it after. Automatically Appended Next Post: Pandabeer wrote: whembly wrote:Regarding the Stomping... it may actually be appropriately priced in that it's super resiliant.
When grot riggers gives it a d3 wounds back a turn.
Yeah, its not killy like IK... but, it's a big enough threat that your opponent need to deal with.
Well, you can relatively cheaply stuff a Big Mek with KFF inside. Then again, 850 points is really steep. I'm certainly not in a hurry to buy it, even after the buffs. Think Tellyported Bonebreaker Wagons, Meganobz and Gorkanauts are a better source of heavy-duty krumping and Gunwagons, KMK and Tankbustaz (hell, maybe even Morkanauts) will be a better source of AT dakka.
Right now for about the price of 1 stompa you can bring 3 Morkanaut in with 54 wounds, built in kff that spreads out to protect other vehicles, 9d3 (basically lascannon shots), lots of dakka from rokkits and big shootas, 3 KMB shots. A lot more useful than a stompa... hell, bring some variety and have 1 mork and two gorks for just over the price of a stompa. The 1 mork will protect the two gorks as they fire 36 shots and do a ton of damage. these things are no where near as good as a knight but with the huge 60pts reduction I will be fielding mine a bit more.
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This message was edited 1 time. Last update was at 2018/10/27 22:08:30
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![[Post New]](/s/i/i.gif) 2018/10/27 22:11:16
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Deadshot Weapon Moderati
MI
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lolman1c wrote:the live stream already say the disembark happens before the vehicle is destroyed so you just play it after.
Unfortunately the live stream also claimed the KFF rules were changed, and recent reviews have shown that to be false. Due to such inconsistencies you will have people arguing about looting vehicles after disembarking until there is an official FAQ concerning it. I know HIWPI, but I know better than to expect a claim on a live stream to officially resolve this debate. Fortunately for me, all the people I play with will be going with the most sensible ruling of being able to loot after disembark.
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![[Post New]](/s/i/i.gif) 2018/10/27 22:20:50
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlefortress Driver with Krusha Wheel
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Just did a test with the three morkanauts for 930pts... it did 30 wounds with it's main gun alone on the stompa... yeah, I'll take a morkanaut over a stompa anyday. XD
Yeah the live stream was rubbish...
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![[Post New]](/s/i/i.gif) 2018/10/27 22:41:35
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Waaagh! Warbiker
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Pandabeer wrote:EldarExarch wrote: CthuluIsSpy wrote:EldarExarch wrote:Has the changes to the Traktor cannon been discussed? See the Tabletop Tactics batrep for the confirmation.
They are 1 shot each, STR 8 Ap -2 D6 DMG
However they HIT automatically, and if the target is a flyer they roll 2 D6 for dmg and choose the highest. Additionally if a unit with FLY keyword is destroyed by this gun they AUTOMATICALLY blow up.
All of this for ONLY 45 points. Spamming these is going to be absolutely INSANE.
When you say flyer, do you mean as in it has the flyer battlefield role, or it has the fly keyword?
Because if its the latter, it would be really dangerous against necrons, Tau, Eldar and Dark Eldar, as a lot of their vehicles and best units have Fly.
By that I mean the FLY keyword, so yes incredibly dangerous.
Automatically Appended Next Post:
There was 3 just up yesterday on ebay done real nice with everything magnetized. Sort of regretting not getting them even though they went for $140
Automatically Appended Next Post:
Someone was asking about Winters SEO review and his comments on the deffrolla for battlewagons.
It is still +3 to hit with it, but if you run the bonebreaker battlewagon (think thats what its called) it's an addition D6 hits! And now the deffrolla is +1 STR 2 DMG, so str 9, which again is really good.
Awww yisss  Want to get an Arachnarok Spider as a proxy for one, good to hear it'll have a sufficiently killy melee profile to represent the enormous pointy legs of the thing. Now to find some rocket engines to strap onto it (it's still Evil Sunz so obviously red-painted spiders with rocket engines go fasta)
you sir are brilliant!  always wanted to do this and its 10 pounds cheaper as well!
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Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman |
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![[Post New]](/s/i/i.gif) 2018/10/28 00:05:15
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Longtime Dakkanaut
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I keep hearing deathskull kmk are better then badmoons kmk hiwever i thought Mek guns don’t get clan/kultur traits.?
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![[Post New]](/s/i/i.gif) 2018/10/28 00:13:57
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Regular Dakkanaut
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gungo wrote:I keep hearing deathskull kmk are better then badmoons kmk hiwever i thought Mek guns don’t get clan/kultur traits.?
Units comprised entirely of Gretchin models can't gain Kultur traits. However, we don't know yet whether Mek Guns have the Gretchin keyword or not. They do in the Index, so most likely they will in the Codex, which is extremely disappointing.
EDIT: Found a video with the Mek Gun page. They do indeed have the Gretchin keyword. So no Kultur on them sadly.
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This message was edited 1 time. Last update was at 2018/10/28 00:32:41
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![[Post New]](/s/i/i.gif) 2018/10/28 00:49:53
Subject: Re:Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Bonkers Buggy Driver with Rockets
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heres an idea to maybe make lootas good.
mob up a squad of 10 and 15
have them either deathskull or badmoons for improving shooting
stick them in terrain if possible for cover save
have a squad of 30ish grots nearby with runtherd to keep them from running.
when the lootas are targeted then you activate grotshield
lootas still get their saves before grots are removed
use double shoot strat (badmoon only i think) to shoot twice (not sure how many cp it costs)
lootas x25 (425)
grots x30 (90)
runtherd (35? hard to see the price)
and 2 total command pts for some survivable lootas with decent enough dakka
might be good, might not. worth trying out.
also i hear that the traktor kannon just autohits (flat out, no requirement) and is now 46ish range. might be good enough to replace the kmk as the mekgun of choice (since they might not get to have a kulture now).
edit
personal opinoon on what i see.
the codex is a lateral move.
we got some good stuf, some meh stuf, some bad stuf, and some great stuff.
the codex seems like its a return to "toys before boys" (personally i prefer this, but i do understand why green tide players would be upset)
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This message was edited 3 times. Last update was at 2018/10/28 00:56:43
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/10/28 00:52:38
Subject: Ork News & Rumors - New Codex, Speed Freeks,Rukkatrukk Squigbuggy revealed
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Battlewagon Driver with Charged Engine
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Glane wrote:gungo wrote:I keep hearing deathskull kmk are better then badmoons kmk hiwever i thought Mek guns don’t get clan/kultur traits.?
Units comprised entirely of Gretchin models can't gain Kultur traits. However, we don't know yet whether Mek Guns have the Gretchin keyword or not. They do in the Index, so most likely they will in the Codex, which is extremely disappointing.
EDIT: Found a video with the Mek Gun page. They do indeed have the Gretchin keyword. So no Kultur on them sadly.
But they are not compolsed entirely of gretchin models.
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