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Made in us
Longtime Dakkanaut





PiñaColada wrote:
Wait, spikey bits (yeah I know, not super reliable but I think they have the codex in front of them) writes this about the evil sunz strat:
Drive-By Krumpin'(1cp): Use this stratagem at the end of the movement phase, you can immediately move as if it were in the movement phase with an Evil Sunz Speed Freeks unit. That unit can’t charge later in the turn.

Man, one of the video reviews that described this omitted the fact that it has to be a speed freeks unit and I think they also mentioned that it was at the end of the shooting phase. If that were the case then you could've driven up close with a trukk full of tankbustas to chuck their grenades and then retreat back, now I'm not so sure what to use this for..

Any suggestions? Since you can't charge afterwards it doesn't help alpha/beta strike, so other than a late linebreaker this seems pretty tame. Am I missing something?

Source: https://spikeybits.com/2018/10/orktober-at-an-end-gws-ork-codex-latest-updates-more.html


Follow up with boarding action stratagem

The text seems questionable, I would expect codex to read use at end of shooting phase.
   
Made in us
Battlewagon Driver with Charged Engine




blaktoof wrote:
PiñaColada wrote:
Wait, spikey bits (yeah I know, not super reliable but I think they have the codex in front of them) writes this about the evil sunz strat:
Drive-By Krumpin'(1cp): Use this stratagem at the end of the movement phase, you can immediately move as if it were in the movement phase with an Evil Sunz Speed Freeks unit. That unit can’t charge later in the turn.

Man, one of the video reviews that described this omitted the fact that it has to be a speed freeks unit and I think they also mentioned that it was at the end of the shooting phase. If that were the case then you could've driven up close with a trukk full of tankbustas to chuck their grenades and then retreat back, now I'm not so sure what to use this for..

Any suggestions? Since you can't charge afterwards it doesn't help alpha/beta strike, so other than a late linebreaker this seems pretty tame. Am I missing something?

Source: https://spikeybits.com/2018/10/orktober-at-an-end-gws-ork-codex-latest-updates-more.html


Follow up with boarding action stratagem

The text seems questionable, I would expect codex to read use at end of shooting phase.

The boarding action strat requires you to be within 1" of an enemy unit, does it not? If that's the case then there's no possible combination between the two that I can think of. But when I kept reading some of the other strats in the article I'm thinking that the drive by krumpin' is typed up wrong. They wrote that 'ard boyz increases toughness so that whole list is really suspect now. God I hope it's wrong

This message was edited 1 time. Last update was at 2018/10/29 19:43:34


 
   
Made in si
Foxy Wildborne







PiñaColada wrote:
geargutz wrote:
slightly off the topic of the current discussion.
for anyone that is more interested in bringing toys over boys, or in other words, to bring alot of vehicles/elites but not boyz in particular, but also want a lot of cp for the strategems then i see weirdboyz making a good sale for GW.

if you want to get one or 2 batalions for cheap on orks then its 2 weirdboys (our cheepest hq option, and his powers do damage) and 3 minimum squads of grots.
that is 214pts for one bataltion.

for 428pts you get 10cps and alot of slots for all our other toys to put into. its not a cheap as the guard cp battery, but i think it will do its job just fine. like i said, weirdboys have a lot of possible dmg output, especially with grots for their psyker batteries, and also grots can do the grot shield strat for any infantry you run and camp your backfield objectives.

Yeah, that's a pretty decent cheapo battalion. One real drawback though is that there isn't any synergy between the grots and the weirdboyz since grots no longer count towards the waaagh energy of the weirdboy. So if you're running a mechanised list, like I am, you shouldn't expect to get too many bonuses to the casting value


Just go Deffskull SAG meks instead.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Shadowy Grot Kommittee Memba






blaktoof wrote:
There isn't an Ork hq clamshell in stores.

Big men with kff comes from MANz box, warboss is the grukk model from grukks bossmob. Everything else is direct only finecast.

It's a problem for people starting Orks.


Warboss now comes in the KT box which is in stores.

But, definitely good point there. Also hilarious.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Regular Dakkanaut




Painboy is clamshell and hq.

Done.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

rtb02 wrote:
Painboy is clamshell and hq.

Done.


Painboys are HQ? I thought they were elite?

But yeah, the fact that a lot of Ork unit options are still in finecast is a problem, and GW decides to fix this by limiting their options even further.

This message was edited 1 time. Last update was at 2018/10/29 19:56:50


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Oozing Plague Marine Terminator





Battle for Vedros has the repackaged Assault on Black Reach Warboss which IMO is a much easier model to convert than Grukk. Unpopular opinion here, but I actually feel liberated by not having the MA boss anymore. I built mine out of a Ghazghkull, and kinda shoehorned him into every list possible, slowing down the rest of the Boyz.

Now my 2 AOBR Bosses (and the old metal Big Choppa boss) have a place in the army.
   
Made in us
Longtime Dakkanaut





 CthuluIsSpy wrote:
rtb02 wrote:
Painboy is clamshell and hq.

Done.


Painboys are HQ? I thought they were elite?

But yeah, the fact that a lot of Ork unit options are still in finecast is a problem, and GW decides to fix this by limiting their options even further.


They are elite.

Not sure if battle for vedros is in print.

This message was edited 2 times. Last update was at 2018/10/29 20:00:07


 
   
Made in us
Bonkers Buggy Driver with Rockets






PiñaColada wrote:
geargutz wrote:
slightly off the topic of the current discussion.
for anyone that is more interested in bringing toys over boys, or in other words, to bring alot of vehicles/elites but not boyz in particular, but also want a lot of cp for the strategems then i see weirdboyz making a good sale for GW.

if you want to get one or 2 batalions for cheap on orks then its 2 weirdboys (our cheepest hq option, and his powers do damage) and 3 minimum squads of grots.
that is 214pts for one bataltion.

for 428pts you get 10cps and alot of slots for all our other toys to put into. its not a cheap as the guard cp battery, but i think it will do its job just fine. like i said, weirdboys have a lot of possible dmg output, especially with grots for their psyker batteries, and also grots can do the grot shield strat for any infantry you run and camp your backfield objectives.

Yeah, that's a pretty decent cheapo battalion. One real drawback though is that there isn't any synergy between the grots and the weirdboyz since grots no longer count towards the waaagh energy of the weirdboy. So if you're running a mechanised list, like I am, you shouldn't expect to get too many bonuses to the casting value


i didnt realize that, man that sucks. though it was pretty abusable, i would argue it made up for itself with the weirdboy being more likely to explode from those grot batteries.

but wile they might not benefit each other, at least some of the wierdboy abilities seem realy good (a wierdboy sounds more effective than a sag bigmek) and the grots are still valuable for objective camping and grot shields.

and at least GW fantasy ork sales will increase becasue its easy enough to buy the wierdnob shaman if you dont want to bother with the current weirdboy kit.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Battlewagon Driver with Charged Engine





blaktoof wrote:
There isn't an Ork hq clamshell in stores.

Big men with kff comes from MANz box, warboss is the grukk model from grukks bossmob. Everything else is direct only finecast.

It's a problem for people starting Orks.


Yeah thats a problem I was hoping they would solve this release, which is why I was hoping for a new warboss model or Ghazzy.

I guess you can buy the wartrike in stores which is an HQ.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Oozing Plague Marine Terminator





On the subject of Ghaz, any Changes?
   
Made in gb
Regular Dakkanaut



Cymru

 Perfect Organism wrote:


As far as new-GW are concerned, the only acceptable form of 'kitbashing' is swapping parts between modular kits. Putting different heads on your Cadians is acceptable, actually using plasticard and green stuff, completely beyond the pale. Even the looted wagon they are showing off has simply had some big shootas from the battlewagon cut to go onto a LR's secondary weapon mounts, a simple turret swap and a couple of glyph plates glued on.


Erm, well I'm looking at the trophies on my shelf from Armies on Parade for my fully kitbashed and green-stuffed Kroot themed army and thinking that maybe its not so simple as that. They were fine with them at my local store (rather loved them actually) and perfectly OK with them at HQ in Nottingham. I think that "beyond the pale" is overstating it somewhat.

I do not get or expect any rules support for my kitbashing, they all have to be built within the limitations and dimensions of legit models from the codex. I still have a ton of fun with it.


This message was edited 1 time. Last update was at 2018/10/29 20:03:12


 
   
Made in us
Krazed Killa Kan






Wait a tick -

I've seen a lot of people talking about clan soup.



There is nothing in here that says units entirely composed of, units with clan, or units as part of a detachment entirely composed of.

It just says models.

Apart from WAAAGH, Speedwaaagh, other similar clan only aura bubbles - I don't see clan benefits themselves not working within the same detachment. What is to prevent me from, for example, using an evil sunz battle wagon to transport a snakebite unit of Ork boys led by a bad moons warboss? They wouldn't get Waaagh, but unless there is something else, I don't see why the battlewagon wouldn't get +1 move, the warboss would reroll 1s to hit when shooting, and the boys would get the 6+++.

Anything I'm missing?

 Nightlord1987 wrote:
On the subject of Ghaz, any Changes?


20 points more expensive.

This message was edited 1 time. Last update was at 2018/10/29 20:05:08


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Dakka Veteran




Do we know what the freebooter stratagem is?
   
Made in us
Krazed Killa Kan






fe40k wrote:
Do we know what the freebooter stratagem is?


Yes, you pick 3 points and deal mortal wounds similar to an orbital bombardment.

It's called kroozer broadside or something.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Lieutenant General





Florence, KY

 TedNugent wrote:
Wait a tick -

I've seen a lot of people talking about clan soup.

Spoiler:


There is nothing in here that says units entirely composed of, units with clan, or units as part of a detachment entirely composed of.

It just says models.

Apart from WAAAGH, Speedwaaagh, other similar clan only aura bubbles - I don't see clan benefits themselves not working within the same detachment. What is to prevent me from, for example, using an evil sunz battle wagon to transport a snakebite unit of Ork boys led by a bad moons warboss? They wouldn't get Waaagh, but unless there is something else, I don't see why the battlewagon wouldn't get +1 move, the warboss would reroll 1s to hit when shooting, and the boys would get the 6+++.

Anything I'm missing?

 Nightlord1987 wrote:
On the subject of Ghaz, any Changes?


20 points more expensive.

It will most likely be like it is in every other codex and not in the <CLAN> rules. For example, from Codex Astra Militarum:

If your army is Battle-forged, all <REGIMENT> units in an ASTRA MILITARUM Detachment (excluding those in Super-heavy Auxiliary Detachments) gain a Regimental Doctrine, so long as every unit in that Detachment (apart from the exceptions noted opposite) is drawn from the same regiment.

This message was edited 1 time. Last update was at 2018/10/29 20:25:00


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Dakka Veteran





 TedNugent wrote:
Wait a tick -

I've seen a lot of people talking about clan soup.



There is nothing in here that says units entirely composed of, units with clan, or units as part of a detachment entirely composed of.

It just says models.

Apart from WAAAGH, Speedwaaagh, other similar clan only aura bubbles - I don't see clan benefits themselves not working within the same detachment. What is to prevent me from, for example, using an evil sunz battle wagon to transport a snakebite unit of Ork boys led by a bad moons warboss? They wouldn't get Waaagh, but unless there is something else, I don't see why the battlewagon wouldn't get +1 move, the warboss would reroll 1s to hit when shooting, and the boys would get the 6+++.

Anything I'm missing?

I could be wrong but wasn't there something about a transport only transporting units of their own chapter aka kultur for orks?

This message was edited 1 time. Last update was at 2018/10/29 20:24:52


 
   
Made in us
Oozing Plague Marine Terminator





My wyrdboys are already Snake bites, so our own Loyal 32 of wyrdboys and Gretchin sounds auto include to me!
   
Made in gb
Battlefortress Driver with Krusha Wheel






Yeha, just replace all painboyz with weirdboyz and run your boyz in a separate detachment... XD

But I get why the MA and Big Mek loss is such a shock... when you lost the big gunz we all didn't care too much (they're 30 year old models basically). But the big mek just didn't seem that old. And the MAWB was such an iconic thing (look at all the video games with orks!). It will be sad to see them go.... Old players will still use them but all the new Ork players will never even know the exist!
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 lolman1c wrote:
Yeha, just replace all painboyz with weirdboyz and run your boyz in a separate detachment... XD

But I get why the MA and Big Mek loss is such a shock... when you lost the big gunz we all didn't care too much (they're 30 year old models basically). But the big mek just didn't seem that old. And the MAWB was such an iconic thing (look at all the video games with orks!). It will be sad to see them go.... Old players will still use them but all the new Ork players will never even know the exist!


GW has to know that we want MAWB and a standard big mek back. Those options should exist. If only because it doesn't make any bloody sense that there's a "big mek with Shokk Attack Gun" option but no "Big Mek" option.
After the codex drops let them know on FB or email.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Calculating Commissar





England

the_scotsman wrote:
blaktoof wrote:
There isn't an Ork hq clamshell in stores.

Big men with kff comes from MANz box, warboss is the grukk model from grukks bossmob. Everything else is direct only finecast.

It's a problem for people starting Orks.


Warboss now comes in the KT box which is in stores.

But, definitely good point there. Also hilarious.

Is the plastic SAG Big Mek not available in store? That is a clampack.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i just realized something.

Not a single ork preview video has mentioned Mad Dok Grotsnik. Uh...whered he go?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Lieutenant General





Florence, KY

 Haighus wrote:
the_scotsman wrote:
blaktoof wrote:
There isn't an Ork hq clamshell in stores.

Big men with kff comes from MANz box, warboss is the grukk model from grukks bossmob. Everything else is direct only finecast.

It's a problem for people starting Orks.


Warboss now comes in the KT box which is in stores.

But, definitely good point there. Also hilarious.

Is the plastic SAG Big Mek not available in store? That is a clampack.

Listed as 'Direct Only' in the online store.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Calculating Commissar





England

 Ghaz wrote:
 Haighus wrote:
the_scotsman wrote:
blaktoof wrote:
There isn't an Ork hq clamshell in stores.

Big men with kff comes from MANz box, warboss is the grukk model from grukks bossmob. Everything else is direct only finecast.

It's a problem for people starting Orks.


Warboss now comes in the KT box which is in stores.

But, definitely good point there. Also hilarious.

Is the plastic SAG Big Mek not available in store? That is a clampack.

Listed as 'Direct Only' in the online store.

That would be an easy one to change.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Longtime Dakkanaut





 Vineheart01 wrote:
i just realized something.

Not a single ork preview video has mentioned Mad Dok Grotsnik. Uh...whered he go?


He is still there. Went up 12 points and no changed rules.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

pfft another stupid price hyke.

Nobody used him because he offered nothing a Painboy didnt that we actually wanted and was way more expensive. Response is to make him pricier? wtf?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Decrepit Dakkanaut





DiscoKing wrote:
 Daedalus81 wrote:
Indexes aren't going anywhere. It's tournaments that will enforce their use or not.


It may have already started.


I stand corrected. Still, its not like they're living documents or hard to find.

Of course I'm anti-Index for matched play, so...take that as you will.
   
Made in us
Longtime Dakkanaut





 Vineheart01 wrote:
pfft another stupid price hyke.

Nobody used him because he offered nothing a Painboy didnt that we actually wanted and was way more expensive. Response is to make him pricier? wtf?


Personally I don't think he was all that bad. Pretty beefy statline, durable and actually can make use of his PK. Now that he and the painboy both went up thouhg idk.. If you are running death skulls and wanted a painboy I think he is worth the extra points.

 
   
Made in gb
Regular Dakkanaut




UK

the_scotsman wrote:
83 point kopta, rokkits and bigbomm

54 point kopta, rokkits.

I know which one I want.


Ah. Rokkits the only option = metal Kopta wi shoota gone = re-release of AOBR kopta?
   
Made in us
Waaagh! Warbiker





Maryland, US

By the way, do we know anything about mixing clans/kulturs in an army?
There was a question a few pages ago about putting non-Evil Sunz orks in an Evil Sunz vehicle ... not sure there was an answer ...

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
 
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