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Made in gb
Dakka Veteran





Im looking at getting a lieutenant and putting the lions roar relic on him that basically turns his combi plasma into a better weapon. My question is this; is that a good relic to take? ( my other hq is a named character so cant take relics) And also im new to this edition, do combi plasmas only get to fire the plasma weapons once per game like old editions?
   
Made in au
Furious Raptor




Sydney, Australia

champagne_socialist wrote:
Im looking at getting a lieutenant and putting the lions roar relic on him that basically turns his combi plasma into a better weapon. My question is this; is that a good relic to take? ( my other hq is a named character so cant take relics) And also im new to this edition, do combi plasmas only get to fire the plasma weapons once per game like old editions?


I can't speak to the Dark Angel specifics of your post, but combi-weapons can now be fired every turn of the battle. I know Chaos combi-weapons can even both be fired at the same time (with a -1 to hit modifier) if you should so desire.
   
Made in gb
Dakka Veteran





 Raichase wrote:
champagne_socialist wrote:
Im looking at getting a lieutenant and putting the lions roar relic on him that basically turns his combi plasma into a better weapon. My question is this; is that a good relic to take? ( my other hq is a named character so cant take relics) And also im new to this edition, do combi plasmas only get to fire the plasma weapons once per game like old editions?


I can't speak to the Dark Angel specifics of your post, but combi-weapons can now be fired every turn of the battle. I know Chaos combi-weapons can even both be fired at the same time (with a -1 to hit modifier) if you should so desire.


ok thanks for that, makes combi so much better.
   
Made in us
Decrepit Dakkanaut




It's really a sideways upgrade. It isn't worth the relic slot because of that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Dakka Veteran





Slayer-Fan123 wrote:
It's really a sideways upgrade. It isn't worth the relic slot because of that.


the relic slot turns the combi plasma into an assault 2 range 18' weapon. the only other relic I can gve him is a -1 to hit him but hes a character who will be with a big 10 man unit of hellblasters so I doubt he will be targeted and another 1 affecting enemy characters in combat but again im using him with a hellblaster squad who hopefully wont get in combat.

This message was edited 1 time. Last update was at 2018/08/23 01:13:22


 
   
Made in ca
Commander of the Mysterious 2nd Legion





if he's backstoping a firing line of Hellblasters sniping him out is gonna be a pretty high priority, shroud of heros would be pretty tempting to me in your shoes.

Opinions are not facts please don't confuse the two 
   
Made in gb
Dakka Veteran





BrianDavion wrote:
if he's backstoping a firing line of Hellblasters sniping him out is gonna be a pretty high priority, shroud of heros would be pretty tempting to me in your shoes.


How would they snipe him out as hes a character and will probably never be the closest model? I'm planning on having 10 hellblasters with an apothecary in there a lieutenant and Azrael with an ancient so the unit gets a 4+ invun due to Azrael and they get to re-roll hits due to Azrael. The lieutenant lets them re-toll 1's to wound and the ancient lets them shoot one final time if they die and the apothecary is there to heal any wounds or bring some back from the dead if they die.
   
Made in ru
Stalwart Dark Angels Space Marine




champagne_socialist wrote:
BrianDavion wrote:
if he's backstoping a firing line of Hellblasters sniping him out is gonna be a pretty high priority, shroud of heros would be pretty tempting to me in your shoes.


How would they snipe him out as hes a character and will probably never be the closest model? I'm planning on having 10 hellblasters with an apothecary in there a lieutenant and Azrael with an ancient so the unit gets a 4+ invun due to Azrael and they get to re-roll hits due to Azrael. The lieutenant lets them re-toll 1's to wound and the ancient lets them shoot one final time if they die and the apothecary is there to heal any wounds or bring some back from the dead if they die.


Snipers can do the job even if hes not the closest, although i rarely see such amount of snipers in my meta.

I've been running azrael with the hellblasters and ancient for some time, and honestly it doesn't perform that well, you also have to take a darkshoroud so they live longer.
Main problem is that azrael blob is not mobile enough, you will have trouble with getting to objectives and when playing against horde armies.
In my opinion 4+ invulnerable save is useless against -1 ap or no ap weapons which you will see very often shooting at your infantry

I would recommend getting some ravenwing units - talonmaster, samael on sableclaw and dark talons. Based on various tournament results these units are the core of most competetive DA armies.
But if you re not into competetive play then azrael gunline is a fine choice.

As for the relics, combi plasma and the storm bolter are not the best choices.

Take a look at the eye of the unseen, give it to your leutenant and azrael will always get to attack first in melee even if he was charged, though you should try to avoid such situations, azrael will not last long with his 4+.
Shroud of heroes works well on a jump pack captain, i ve been running a deepstrike force with a captain and inceptors with plasma, this relic help the captain live longer.
Heaven fall blade is a very good choice when you put it on a talon master.



This message was edited 1 time. Last update was at 2018/08/23 03:51:21


 
   
Made in gb
Dakka Veteran





Timur wrote:
champagne_socialist wrote:
BrianDavion wrote:
if he's backstoping a firing line of Hellblasters sniping him out is gonna be a pretty high priority, shroud of heros would be pretty tempting to me in your shoes.


How would they snipe him out as hes a character and will probably never be the closest model? I'm planning on having 10 hellblasters with an apothecary in there a lieutenant and Azrael with an ancient so the unit gets a 4+ invun due to Azrael and they get to re-roll hits due to Azrael. The lieutenant lets them re-toll 1's to wound and the ancient lets them shoot one final time if they die and the apothecary is there to heal any wounds or bring some back from the dead if they die.


Snipers can do the job even if hes not the closest, although i rarely see such amount of snipers in my meta.

I've been running azrael with the hellblasters and ancient for some time, and honestly it doesn't perform that well, you also have to take a darkshoroud so they live longer.
Main problem is that azrael blob is not mobile enough, you will have trouble with getting to objectives and when playing against horde armies.
In my opinion 4+ invulnerable save is useless against -1 ap or no ap weapons which you will see very often shooting at your infantry

I would recommend getting some ravenwing units - talonmaster, samael on sableclaw and dark talons. Based on various tournament results these units are the core of most competetive DA armies.
But if you re not into competetive play then azrael gunline is a fine choice.

As for the relics, combi plasma and the storm bolter are not the best choices.

Take a look at the eye of the unseen, give it to your leutenant and azrael will always get to attack first in melee even if he was charged, though you should try to avoid such situations, azrael will not last long with his 4+.
Shroud of heroes works well on a jump pack captain, i ve been running a deepstrike force with a captain and inceptors with plasma, this relic help the captain live longer.
Heaven fall blade is a very good choice when you put it on a talon master.





Sorry I will be using a dark shroud for -1 to hit. I will be playing in an apoc game so I need to make them last basically. I'm hoping that the juicier targets get shot at before me especially as they are all -1 to hit with a 4+ invun with 2 wounds which my apothecary will heal each turn. My aim is to get them into range of something big and overcharge shoot them whilst playing the strategm that my plasma does 1 ectra damage so it will be 3 damage each wound. If they die from the overcharge then they get to fire overcharged shots again due to the ancient. Re-roll to hit and re-rolling 1's to wound they should take out a big tank potentially.
   
Made in ru
Stalwart Dark Angels Space Marine




Note that 6 Plasma inceptors with stratagem and a captain to rerol 1 can take down pretty much anything and will be safe until you drop them
   
Made in us
Longtime Dakkanaut





champagne_socialist wrote:
Timur wrote:
champagne_socialist wrote:
BrianDavion wrote:
if he's backstoping a firing line of Hellblasters sniping him out is gonna be a pretty high priority, shroud of heros would be pretty tempting to me in your shoes.


How would they snipe him out as hes a character and will probably never be the closest model? I'm planning on having 10 hellblasters with an apothecary in there a lieutenant and Azrael with an ancient so the unit gets a 4+ invun due to Azrael and they get to re-roll hits due to Azrael. The lieutenant lets them re-toll 1's to wound and the ancient lets them shoot one final time if they die and the apothecary is there to heal any wounds or bring some back from the dead if they die.


Snipers can do the job even if hes not the closest, although i rarely see such amount of snipers in my meta.

I've been running azrael with the hellblasters and ancient for some time, and honestly it doesn't perform that well, you also have to take a darkshoroud so they live longer.
Main problem is that azrael blob is not mobile enough, you will have trouble with getting to objectives and when playing against horde armies.
In my opinion 4+ invulnerable save is useless against -1 ap or no ap weapons which you will see very often shooting at your infantry

I would recommend getting some ravenwing units - talonmaster, samael on sableclaw and dark talons. Based on various tournament results these units are the core of most competetive DA armies.
But if you re not into competetive play then azrael gunline is a fine choice.

As for the relics, combi plasma and the storm bolter are not the best choices.

Take a look at the eye of the unseen, give it to your leutenant and azrael will always get to attack first in melee even if he was charged, though you should try to avoid such situations, azrael will not last long with his 4+.
Shroud of heroes works well on a jump pack captain, i ve been running a deepstrike force with a captain and inceptors with plasma, this relic help the captain live longer.
Heaven fall blade is a very good choice when you put it on a talon master.





Sorry I will be using a dark shroud for -1 to hit. I will be playing in an apoc game so I need to make them last basically. I'm hoping that the juicier targets get shot at before me especially as they are all -1 to hit with a 4+ invun with 2 wounds which my apothecary will heal each turn. My aim is to get them into range of something big and overcharge shoot them whilst playing the strategm that my plasma does 1 ectra damage so it will be 3 damage each wound. If they die from the overcharge then they get to fire overcharged shots again due to the ancient. Re-roll to hit and re-rolling 1's to wound they should take out a big tank potentially.


Full castled DA hellblasters are a well known formation, and yes they do bring the hurt, but pay attention to the following:

1) Those hellblasters can die, and they do that easier than you would think, especially if you have Dark Eldar or Eldar as your opponent.
2) To really bring the hurt they need to get within 15" of the target, and that is not easy.
3) If the target has penalties to hit you will not be able to overcharge, least you will have hellblasters popping around.

I'm not saying that it doesn't work, but requires the rest of the list to be built around them and supply what they lack.
   
Made in fi
Locked in the Tower of Amareo





champagne_socialist wrote:
BrianDavion wrote:
if he's backstoping a firing line of Hellblasters sniping him out is gonna be a pretty high priority, shroud of heros would be pretty tempting to me in your shoes.


How would they snipe him out as hes a character and will probably never be the closest model? I'm planning on having 10 hellblasters with an apothecary in there a lieutenant and Azrael with an ancient so the unit gets a 4+ invun due to Azrael and they get to re-roll hits due to Azrael. The lieutenant lets them re-toll 1's to wound and the ancient lets them shoot one final time if they die and the apothecary is there to heal any wounds or bring some back from the dead if they die.


Snipers for one. Alternatively unless you buble wrap he could ram down flyer next to him. Be careful of that one.

2024 painted/bought: 109/109 
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




champagne_socialist wrote:
BrianDavion wrote:
if he's backstoping a firing line of Hellblasters sniping him out is gonna be a pretty high priority, shroud of heros would be pretty tempting to me in your shoes.


How would they snipe him out as hes a character and will probably never be the closest model? I'm planning on having 10 hellblasters with an apothecary in there a lieutenant and Azrael with an ancient so the unit gets a 4+ invun due to Azrael and they get to re-roll hits due to Azrael. The lieutenant lets them re-toll 1's to wound and the ancient lets them shoot one final time if they die and the apothecary is there to heal any wounds or bring some back from the dead if they die.


This will work but make sure your opponent has some other priority targets to shoot at (Dark Talons, Black knigts, leviathan dreadnought) and in my experience it is advisable to start them in cover.
   
Made in gb
Dakka Veteran





Well it is an apoc game so there will be plenty of other targets for them to shoot at.

Should I put them in the storm raven and then disembark them in my 2nd turn?
   
Made in nl
Stealthy Dark Angels Scout with Shotgun




champagne_socialist wrote:
Well it is an apoc game so there will be plenty of other targets for them to shoot at.

Should I put them in the storm raven and then disembark them in my 2nd turn?


you cannot put primaris in a storm raven
   
 
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