hunter5021 wrote:Welcome back to the game!
Sorry
GW put your line
OOP :/
You need to really nail those rules for
CP and strategyms. In 1000 points you should probably be bringing a brigade atleast. Maybe even a brigade and battalion. Anyway, shoot for 15CP starting out in 1,000 points.
As far as guard goes this edition, and things to think about for the future, infantry, and Russ support is key.
Your command squads are a bit unnecessary. Better to distribute the plasma out to the infantry squads. Medic just aren’t really worth the cost. Keep ththe model and just put it in an infantry squad.
Las cannons are king as far as heavy weapons for infantry squads. Ideally you would have one for each.
As far as your heavy weapon squads, it is good you have mortars. A good goal would be to have 3 sets of 3. 99 points to fill out a heavy support requirement is crazy. Keep the bolters Incase your local meta has more horde armies.
Flamers are useful, it is just unfortunate your regimental organization dose not take the best advantage of it. Eventually you will want to completely replace those with plasma.
Scout sentinels are king for fast attack. 150 points or so to fill out a fast attack option is wonderful. Keep those.
Taroxes are interesting. Good cost, but not worth much more than a taxi ride to an objective marker. Use them for now. Because of how guard play now, you will be doing much more sitting back and shooting.
Get Leman Russ battletanks. Don’t fool with any of the other patterns beyond battle cannon, or punisher. Maybe plasma if you ever include a Cadian tank detachment (I highly suggest you do to get Pask). Also look into Leman Russ annhilators. Easy kitbash for a tank that has 5 las
Cannon shots.
It is good you have enough company commanders, you will need to be running three for a brigade. Your warlord trait should probably be something immediately beneficial to the group around your warlord, so old grudges, or grand strategist are probably good. Your heirloom should most likely be something else, like kurovs Aquila. Believe me, those guys should almost never be in combat. They need to be in the rear, generating
CP and giving 2(or 3) orders a turn.
You will need to get use to gunline formations. That is really key for the army now, and prioritizing targets. Concentrate fire on targets is always good advice. Also if you are new, check it BattleScribe, super helpful.
Also, once you are more use to the game, start looking at adding other detachments like other imperial guard regiments, or even other imperial armies like space marines or something.