Switch Theme:

[2000] - Adeptus Mechanicus - A converter's nightmare.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Cog in the Machine





I'm more a hobbyist than player but ive finally amassed enough models my local group thinks I can play a game.
This is in no way meant to be good but I wanted to see what the general community thinks.

2 Battalions
Total CP [13]

Mars Faction

++Battalion 1++
HQ: Big Daddy Cawl (240)
HQ: ?

Troop: Skitarii Rangers
3 Arc Rifles, 7 Galvanic Rifles (87)

Troop: Skitarii Rangers
4 Galvanic Rifles, 1 Transuranic Arcubus (60)

Troop: Kataphron Destroyers
3 Plasma, 3 Phosphor (189)

Heavy: Dakkastelan
3 Heavy Phospor Blaster each (220) - (330)

Heavy: Neutronager

++Battalion 2++
HQ: Tech-Priest Dominus (127)
Eradication Ray, Macrostubber, Axe

HQ: ?

Troop: Skitarii Vanguard
2 Plasma, 7 Radium Carbine, Data Tether (113)

Troop: Skitarii Vanguard
5 Radium Carbine (40)


Transport: Termite Drill (134)
2 Storm Bolter, Malta Cutter, Drill

Inside the drill:
- Elite: Corpuscarii Electropriests
5 Electrostatic Gauntlets (70)

- Troop: Skitarii Vanguard
2 Plasma, 2 Radium Carbine, 1 Power Sword, 1 Radium Pistol (72)

Drill also carries TPD and other HQ.



Given this list I have the quandary of do I add cheap HQ's such as engineers and run a Questoris knight alongside them?
Or do I add an addition Dakkastelan and Tech-Priest Dominus' to maximize even more on the mars aspect and grab a singular Armiger?

thank you all for and replies!

This message was edited 3 times. Last update was at 2018/09/06 16:30:56


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

How "competitive" or "tryhard" are you aiming to be?

Overall AdMech is somewhere between the second-to-top tier and the worst-armies-in-game tier.

If you have 240 points of Cawl, you want more than 3 robots and a single Onager to be benefiting.
Ok technically there are also the Kataphrons but they will explode immediately if the enemy shoots them.

For a 2000 point list, it kinda has a lot of random troops running around, and not a lot of Big Guns.

You really don't need a Dominus if you have Cawl.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Lord of the Fleet






London

Yeah this is just a mish-mash of various things that won't achieve much. Drop the Kataphrons, take an Onager instead. You don't need Power Swords on your Skitarii squads. either so remove those, and unfortunately, Electropriests are as crap as they've always been.
   
Made in us
Regular Dakkanaut



Shanghai, China

 Valkyrie wrote:
Yeah this is just a mish-mash of various things that won't achieve much. Drop the Kataphrons, take an Onager instead. You don't need Power Swords on your Skitarii squads. either so remove those, and unfortunately, Electropriests are as crap as they've always been.


Priests in a drill can be quite effective, but 5 priests is pretty bad even at 1k games let alone 2k. It’s not enough to get the most out of them.

Better to fill the drill with Hoplites for 20 points more and shoot then try to charge, or 10 Fulgurites and plop the drill near to some crap or injured units they can charge and finish off for the boost to a 3++.
10 fulgurites (or 12 if you feel like buying another box for two more bodies) with 3++ and 5+++ doing mortal wounds on charges and 20 (or 24) WS3+, ST5, AP-2, D3dmg (D3 mortal wounds on a wound roll of 6) are some of the best bodies Ad Mech can put on the ground up in their enemy’s face and they’ll either draw fire or will start wrecking any infantry (especially terminators and the like) they’re near to - which with smart drill placement should be most of the enemies’.

Similarly once they get that 3++ boost they can handily camp objectives and be tough to remove with or without Acquisition At Any Cost giving them a 2++ and 30 (or 36) attacks. There’s also the strategem to have them fight twice but at 3CP it’s a little too situational and costly to be worth the investment most of the time I think.

Still, a very solid 160 points once your Heavy Support slots are full of 2x Onagers and a bunch of Kastelans, and you’ll need stuff that actually moves down the field or else your army falls apart once anyone gets into charge distance. Works especially well if you aren’t wanting to break the bank buying a ton of Dragoons.

This message was edited 2 times. Last update was at 2018/09/26 10:31:52


 
   
Made in gr
Stalwart Tribune





Greece

Well said pomguo
   
 
Forum Index » 40K Army Lists
Go to: