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![[Post New]](/s/i/i.gif) 2018/09/25 08:08:17
Subject: Imperial Knights anger
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Horrific Hive Tyrant
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Delvarus Centurion wrote: Stux wrote:
Ok, sure... It's a powerful weapons. But without all the info, especially points, we can't say whether it's OP. It could easily be trash.
18 shots at D6 damage, plus a possible 18 mortal wounds on top of that, that's titan territory and it doesn't look that big, so I'm pretty sure its going to be OP.
We'll see. If it's priced like a Titan I doubt it though. Just too early to say. Automatically Appended Next Post: It would be more proper to look at average rather than maximum by the way. Not that that isn't still scary, but it would be 12 shots with 1.33 mortal wounds.
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This message was edited 1 time. Last update was at 2018/09/25 08:10:00
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![[Post New]](/s/i/i.gif) 2018/09/25 08:20:18
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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Stux wrote: Delvarus Centurion wrote: Stux wrote:
Ok, sure... It's a powerful weapons. But without all the info, especially points, we can't say whether it's OP. It could easily be trash.
18 shots at D6 damage, plus a possible 18 mortal wounds on top of that, that's titan territory and it doesn't look that big, so I'm pretty sure its going to be OP.
We'll see. If it's priced like a Titan I doubt it though. Just too early to say.
Automatically Appended Next Post:
It would be more proper to look at average rather than maximum by the way. Not that that isn't still scary, but it would be 12 shots with 1.33 mortal wounds.
Still, looks nasty.
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![[Post New]](/s/i/i.gif) 2018/09/25 08:21:58
Subject: Imperial Knights anger
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Horrific Hive Tyrant
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Agreed
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![[Post New]](/s/i/i.gif) 2018/09/25 08:23:08
Subject: Imperial Knights anger
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Courageous Space Marine Captain
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Stux wrote:
Ultimately balance is about what's best for competitive play, and in that context it trumps catering for fluffy lists.
Hell no! Any balancing must be so that it won't hurt more casual players.
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![[Post New]](/s/i/i.gif) 2018/09/25 08:30:02
Subject: Imperial Knights anger
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Horrific Hive Tyrant
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Crimson wrote: Stux wrote:
Ultimately balance is about what's best for competitive play, and in that context it trumps catering for fluffy lists.
Hell no! Any balancing must be so that it won't hurt more casual players.
More casual players have the option to ignore it.
If you're saying there needs to be good balance to allow for pickup games without bickering, then sacrifices on fluffy lists may need to be made to achieve that balance.
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This message was edited 1 time. Last update was at 2018/09/25 08:30:41
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![[Post New]](/s/i/i.gif) 2018/09/25 08:31:43
Subject: Imperial Knights anger
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Mighty Vampire Count
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Uhh why do they keep using D3's.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2018/09/25 08:33:09
Subject: Imperial Knights anger
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Courageous Space Marine Captain
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Stux wrote:
More casual players have the option to ignore it.
Or tournament players can just put additional balancing restrictions in their tournament house rule packs.
If you're saying there needs to be good balance to allow for pickup games without bickering, then sacrifices on fluffy lists may need to be made to achieve that balance.
No. That's not an acceptable solution.
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![[Post New]](/s/i/i.gif) 2018/09/25 08:41:02
Subject: Imperial Knights anger
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Longtime Dakkanaut
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Crimson wrote: Stux wrote:
More casual players have the option to ignore it.
Or tournament players can just put additional balancing restrictions in their tournament house rule packs.
If you're saying there needs to be good balance to allow for pickup games without bickering, then sacrifices on fluffy lists may need to be made to achieve that balance.
No. That's not an acceptable solution.
That is correct.
The game is not aimed at top competition levels, so the standard rules should reflect this. Casual gaming should never suffer due to the existence of competitive games.
I don't think that there is a need to divide the two in terms of rules, but if it where, this should be done with house rules on the tournaments, like it already happens.
In this case though this is not a problem, the solution here is to split CP in detachments, which is both more balanced and more fluffy.
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![[Post New]](/s/i/i.gif) 2018/09/25 08:44:14
Subject: Imperial Knights anger
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Horrific Hive Tyrant
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Less swingy. I'd much prefer a weapon to be 2d3 than 1d6 Automatically Appended Next Post: Crimson wrote: Stux wrote:
More casual players have the option to ignore it.
Or tournament players can just put additional balancing restrictions in their tournament house rule packs.
If you're saying there needs to be good balance to allow for pickup games without bickering, then sacrifices on fluffy lists may need to be made to achieve that balance.
No. That's not an acceptable solution.
To you. Fair enough. Automatically Appended Next Post: Spoletta wrote: Crimson wrote: Stux wrote:
More casual players have the option to ignore it.
Or tournament players can just put additional balancing restrictions in their tournament house rule packs.
If you're saying there needs to be good balance to allow for pickup games without bickering, then sacrifices on fluffy lists may need to be made to achieve that balance.
No. That's not an acceptable solution.
That is correct.
The game is not aimed at top competition levels, so the standard rules should reflect this. Casual gaming should never suffer due to the existence of competitive games.
I don't think that there is a need to divide the two in terms of rules, but if it where, this should be done with house rules on the tournaments, like it already happens.
In this case though this is not a problem, the solution here is to split CP in detachments, which is both more balanced and more fluffy.
Well, they already have divided them for a start! Matched, Narrative, Open.
What I'm saying is that for pickup games with strangers, to me balance is more important than every mixed army combination being allowed.
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This message was edited 2 times. Last update was at 2018/09/25 08:46:03
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![[Post New]](/s/i/i.gif) 2018/09/25 08:50:53
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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Stux wrote:
Less swingy. I'd much prefer a weapon to be 2d3 than 1d6
Automatically Appended Next Post:
Crimson wrote: Stux wrote:
More casual players have the option to ignore it.
Or tournament players can just put additional balancing restrictions in their tournament house rule packs.
If you're saying there needs to be good balance to allow for pickup games without bickering, then sacrifices on fluffy lists may need to be made to achieve that balance.
No. That's not an acceptable solution.
To you. Fair enough.
Automatically Appended Next Post:
Spoletta wrote: Crimson wrote: Stux wrote:
More casual players have the option to ignore it.
Or tournament players can just put additional balancing restrictions in their tournament house rule packs.
If you're saying there needs to be good balance to allow for pickup games without bickering, then sacrifices on fluffy lists may need to be made to achieve that balance.
No. That's not an acceptable solution.
That is correct.
The game is not aimed at top competition levels, so the standard rules should reflect this. Casual gaming should never suffer due to the existence of competitive games.
I don't think that there is a need to divide the two in terms of rules, but if it where, this should be done with house rules on the tournaments, like it already happens.
In this case though this is not a problem, the solution here is to split CP in detachments, which is both more balanced and more fluffy.
Well, they already have divided them for a start! Matched, Narrative, Open.
What I'm saying is that for pickup games with strangers, to me balance is more important than every mixed army combination being allowed.
2D3 is the exact same as 1D6.
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![[Post New]](/s/i/i.gif) 2018/09/25 08:57:45
Subject: Imperial Knights anger
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Horrific Hive Tyrant
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No, it isn't.
1d6 averages 3.5
2d3 averages 4
1d6 has a minimum of 1
2d3 has a minimum of 2
1d6 has a linear distribution, meaning all results are equally likely.
2d3 has a bell curve meaning the middle results are more likely than the extremes.
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This message was edited 1 time. Last update was at 2018/09/25 08:59:04
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![[Post New]](/s/i/i.gif) 2018/09/25 09:11:21
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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Stux wrote:
No, it isn't.
1d6 averages 3.5
2d3 averages 4
1d6 has a minimum of 1
2d3 has a minimum of 2
1d6 has a linear distribution, meaning all results are equally likely.
2d3 has a bell curve meaning the middle results are more likely than the extremes.
Oh yeah, I never was that good at statistics.
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![[Post New]](/s/i/i.gif) 2018/09/25 09:42:43
Subject: Imperial Knights anger
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Horrific Hive Tyrant
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Delvarus Centurion wrote: Stux wrote:
No, it isn't.
1d6 averages 3.5
2d3 averages 4
1d6 has a minimum of 1
2d3 has a minimum of 2
1d6 has a linear distribution, meaning all results are equally likely.
2d3 has a bell curve meaning the middle results are more likely than the extremes.
Oh yeah, I never was that good at statistics.
It's cool, it's complicated stuff! I just happen to really like it
Personally I feel the game would be better for using 2d3 more often. As I say, the middle results become much more common. You only have a 1 in 9 chance of rolling a 2 for instance, but the same for rolling a 6. Evens things out a lot, which I feel would play better for weapons that are currently d6 shots.
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![[Post New]](/s/i/i.gif) 2018/09/25 09:46:53
Subject: Imperial Knights anger
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Longtime Dakkanaut
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Delvarus Centurion wrote:
18 shots at D6 damage, plus a possible 18 mortal wounds on top of that, that's titan territory and it doesn't look that big, so I'm pretty sure its going to be OP.
That's not how you evaluate the power level of a unit. In fact, that's about the worst way to do it. You need to look at average results, not maximum potential, which is pretty much never going to happen. Also, points matter, a lot. You can't call something OP without knowing all of its stats and its points cost.
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![[Post New]](/s/i/i.gif) 2018/09/25 09:50:56
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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Stux wrote: Delvarus Centurion wrote: Stux wrote:
No, it isn't.
1d6 averages 3.5
2d3 averages 4
1d6 has a minimum of 1
2d3 has a minimum of 2
1d6 has a linear distribution, meaning all results are equally likely.
2d3 has a bell curve meaning the middle results are more likely than the extremes.
Oh yeah, I never was that good at statistics.
It's cool, it's complicated stuff! I just happen to really like it
Personally I feel the game would be better for using 2d3 more often. As I say, the middle results become much more common. You only have a 1 in 9 chance of rolling a 2 for instance, but the same for rolling a 6. Evens things out a lot, which I feel would play better for weapons that are currently d6 shots.
I agree, D6 etc. for blast weapons doen't really work, rolling 1's or 2's is ridiculous especially for a vindicator cannon, I think GW figure 'yeah that's down to scattering' but you roll to hit so its stupid. Scattering was fun because the blast actually veered off and it was really realistic, but they should do 2+D3 instead of D6 etc.
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This message was edited 1 time. Last update was at 2018/09/25 09:51:12
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![[Post New]](/s/i/i.gif) 2018/09/25 09:52:55
Subject: Imperial Knights anger
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Longtime Dakkanaut
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Slipspace wrote: Delvarus Centurion wrote:
18 shots at D6 damage, plus a possible 18 mortal wounds on top of that, that's titan territory and it doesn't look that big, so I'm pretty sure its going to be OP.
That's not how you evaluate the power level of a unit. In fact, that's about the worst way to do it. You need to look at average results, not maximum potential, which is pretty much never going to happen. Also, points matter, a lot. You can't call something OP without knowing all of its stats and its points cost.
A big thing will be if it gets quantum shields or not as a knight level stat block with that and two of those weapons is going to be nasty at almost any points level.
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![[Post New]](/s/i/i.gif) 2018/09/25 11:00:30
Subject: Imperial Knights anger
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Locked in the Tower of Amareo
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Slipspace wrote: Delvarus Centurion wrote:
18 shots at D6 damage, plus a possible 18 mortal wounds on top of that, that's titan territory and it doesn't look that big, so I'm pretty sure its going to be OP.
That's not how you evaluate the power level of a unit. In fact, that's about the worst way to do it. You need to look at average results, not maximum potential, which is pretty much never going to happen. Also, points matter, a lot. You can't call something OP without knowing all of its stats and its points cost.
Yeah. Hell if we look at maximum potential grots would be silly broken level in damage output
Good luck hoping for 18 mortal wounds.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/09/25 11:14:01
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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tneva82 wrote:Slipspace wrote: Delvarus Centurion wrote:
18 shots at D6 damage, plus a possible 18 mortal wounds on top of that, that's titan territory and it doesn't look that big, so I'm pretty sure its going to be OP.
That's not how you evaluate the power level of a unit. In fact, that's about the worst way to do it. You need to look at average results, not maximum potential, which is pretty much never going to happen. Also, points matter, a lot. You can't call something OP without knowing all of its stats and its points cost.
Yeah. Hell if we look at maximum potential grots would be silly broken level in damage output
Good luck hoping for 18 mortal wounds.
Even without any mortal wounds its still a titan worthy weapon. In order to compare weapon stats you have to take into account its full potential, how else would you compare them...
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This message was edited 1 time. Last update was at 2018/09/25 11:15:42
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![[Post New]](/s/i/i.gif) 2018/09/25 11:54:08
Subject: Imperial Knights anger
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Hard-Wired Sentinel Pilot
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Delvarus Centurion wrote:
Even without any mortal wounds its still a titan worthy weapon. In order to compare weapon stats you have to take into account its full potential, how else would you compare them...
By looking at it's average performance - as has already been explained to you - not what could happen once in a lifetime after you've rolled a dozen or more concurrent sixes. Comparisons are based on what it's likely to do, all things being equal - and even then, often we're being overgenerous given the nature of typical dice averages.
The Knight Porphyrion is capable of putting out 72 wounds in one volley from it's main guns (108 if you start messing around with relics etc also), but you're almost certain to never see it perform anything like that. And when was the last time you saw anyone field one? Even before it's points hike?
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![[Post New]](/s/i/i.gif) 2018/09/25 12:01:58
Subject: Imperial Knights anger
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Towering Hierophant Bio-Titan
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that's the worst logic ever. You know nothing other than it's gun. It could be the cost of a Tau'nar for all you know. It might be T6 with no Quantum Shielding. The fact that there's people like you already whining about it being too OP is a sign of how far this community has sunk.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/09/25 12:17:32
Subject: Imperial Knights anger
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Longtime Dakkanaut
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Delvarus Centurion wrote:tneva82 wrote:Slipspace wrote: Delvarus Centurion wrote:
18 shots at D6 damage, plus a possible 18 mortal wounds on top of that, that's titan territory and it doesn't look that big, so I'm pretty sure its going to be OP.
That's not how you evaluate the power level of a unit. In fact, that's about the worst way to do it. You need to look at average results, not maximum potential, which is pretty much never going to happen. Also, points matter, a lot. You can't call something OP without knowing all of its stats and its points cost.
Yeah. Hell if we look at maximum potential grots would be silly broken level in damage output
Good luck hoping for 18 mortal wounds.
Even without any mortal wounds its still a titan worthy weapon. In order to compare weapon stats you have to take into account its full potential, how else would you compare them...
No...just no. That's massively wrong. You need to use the average and if you want you can see what results on the bell curve fall in the 40-60% range, which gives you a good idea of what you should expect. The more dice you roll the less likely you are to get outliers too. So the Necron model that rolls 6D3 for the shots of its two main guns is actually pretty consistent and much, much less likely to roll 18 shots than a weapon that rolls, say a single 18-sided dice. Incidentally, the probability of rolling 18 mortal wounds with this gun - assuming you've already rolled up 18 hits, which is itself hugely unlikely - is 1/101559956668416. Hopefully that makes it clear why you don't use maximum effectiveness to determine how good something is.
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![[Post New]](/s/i/i.gif) 2018/09/25 12:44:11
Subject: Re:Imperial Knights anger
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Morally-Flexible Malleus Hearing Whispers
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Seriously, by this logic the Stock Baneblade is broken. 36 shots re-rolling 1s, 120 possible wounds. Then it gets to charge and melee! 9 attacks at S9 ap-3! thats 54 more wounds! NERFFFFFFFFFF.
This is why you need to pay attention in math class. Because Statistics matter!
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![[Post New]](/s/i/i.gif) 2018/09/25 12:44:53
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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SHUPPET wrote:
that's the worst logic ever. You know nothing other than it's gun. It could be the cost of a Tau'nar for all you know. It might be T6 with no Quantum Shielding. The fact that there's people like you already whining about it being too OP is a sign of how far this community has sunk.
I'm not whining , I merely said I feared it. I would have been good if you 'actually' read, what I 'actually' wrote..
Automatically Appended Next Post:
Slipspace wrote: Delvarus Centurion wrote:tneva82 wrote:Slipspace wrote: Delvarus Centurion wrote:
18 shots at D6 damage, plus a possible 18 mortal wounds on top of that, that's titan territory and it doesn't look that big, so I'm pretty sure its going to be OP.
That's not how you evaluate the power level of a unit. In fact, that's about the worst way to do it. You need to look at average results, not maximum potential, which is pretty much never going to happen. Also, points matter, a lot. You can't call something OP without knowing all of its stats and its points cost.
Yeah. Hell if we look at maximum potential grots would be silly broken level in damage output
Good luck hoping for 18 mortal wounds.
Even without any mortal wounds its still a titan worthy weapon. In order to compare weapon stats you have to take into account its full potential, how else would you compare them...
No...just no. That's massively wrong. You need to use the average and if you want you can see what results on the bell curve fall in the 40-60% range, which gives you a good idea of what you should expect. The more dice you roll the less likely you are to get outliers too. So the Necron model that rolls 6D3 for the shots of its two main guns is actually pretty consistent and much, much less likely to roll 18 shots than a weapon that rolls, say a single 18-sided dice. Incidentally, the probability of rolling 18 mortal wounds with this gun - assuming you've already rolled up 18 hits, which is itself hugely unlikely - is 1/101559956668416. Hopefully that makes it clear why you don't use maximum effectiveness to determine how good something is.
Not if you are going to the effort of factoring in BS etc.
Automatically Appended Next Post:
FezzikDaBullgryn wrote:Seriously, by this logic the Stock Baneblade is broken. 36 shots re-rolling 1s, 120 possible wounds. Then it gets to charge and melee! 9 attacks at S9 ap-3! thats 54 more wounds! NERFFFFFFFFFF.
This is why you need to pay attention in math class. Because Statistics matter!
Okay, tell me the statistics.
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This message was edited 3 times. Last update was at 2018/09/25 13:14:48
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![[Post New]](/s/i/i.gif) 2018/09/25 12:48:59
Subject: Imperial Knights anger
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Longtime Dakkanaut
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Crimson wrote:Reemule wrote:I'd love to go even further and say an army can only use the Stratagem's available to the Warlord. Warlord is a Guard, only guard Stratagems. Its a BA? Only BA stratagems. Well and the ones in the rulebook of course.
Great news for fluffy Imperial soups lead by an Inquisitor!
It is a terrible idea in general, you should be able to create evenly split allied forces without massively gimping yourself.
But the exact opposite also applies. Why shouldn't you be able to go mono force without gimping yourself. Why do we reward the people who cherry pick from multiple factions?
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![[Post New]](/s/i/i.gif) 2018/09/25 12:50:11
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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StrayIight wrote: Delvarus Centurion wrote:
Even without any mortal wounds its still a titan worthy weapon. In order to compare weapon stats you have to take into account its full potential, how else would you compare them...
By looking at it's average performance - as has already been explained to you - not what could happen once in a lifetime after you've rolled a dozen or more concurrent sixes. Comparisons are based on what it's likely to do, all things being equal - and even then, often we're being overgenerous given the nature of typical dice averages.
The Knight Porphyrion is capable of putting out 72 wounds in one volley from it's main guns (108 if you start messing around with relics etc also), but you're almost certain to never see it perform anything like that. And when was the last time you saw anyone field one? Even before it's points hike?
if you aren't taking into account the ballistic skill and you can't be bothered working it all out, then max is a good comparison, because what you are comparing is going to have the same inflated results as what you are comparing it to. If you do that its easy, all you have left to compare is the st and ap.
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This message was edited 2 times. Last update was at 2018/09/25 12:51:39
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![[Post New]](/s/i/i.gif) 2018/09/25 12:57:10
Subject: Imperial Knights anger
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Longtime Dakkanaut
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Stux wrote:
Well, they already have divided them for a start! Matched, Narrative, Open.
What I'm saying is that for pickup games with strangers, to me balance is more important than every mixed army combination being allowed.
This. A huge amount of problem exist in this game due to Casual players not sticking with Narrative and Open play. Where they belong. Instead they jump into Match play and wonder why no one wants to have a Necrons and Orcs in the same codex and they get angry when people have an expectation that the game is going actually finish and not stop at turn 3.
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![[Post New]](/s/i/i.gif) 2018/09/25 12:58:22
Subject: Imperial Knights anger
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Longtime Dakkanaut
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Delvarus Centurion wrote:StrayIight wrote: Delvarus Centurion wrote:
Even without any mortal wounds its still a titan worthy weapon. In order to compare weapon stats you have to take into account its full potential, how else would you compare them...
By looking at it's average performance - as has already been explained to you - not what could happen once in a lifetime after you've rolled a dozen or more concurrent sixes. Comparisons are based on what it's likely to do, all things being equal - and even then, often we're being overgenerous given the nature of typical dice averages.
The Knight Porphyrion is capable of putting out 72 wounds in one volley from it's main guns (108 if you start messing around with relics etc also), but you're almost certain to never see it perform anything like that. And when was the last time you saw anyone field one? Even before it's points hike?
if you aren't taking into account the ballistic skill and you can't be bothered working it all out, then max is a good comparison, because what you are comparing is going to have the same inflated results as what you are comparing it to. If you do that its easy, all you have left to compare is the st and ap.
I don't even know what that means. What are you trying to say here? Any calculation of the average damage output would take BS into account by definition. Maximum damage output is about the worst metric you can use. In fact, given that the minimum damage output is much more likely than the maximum, why wouldn't you use that?
Here's a quick example: the average damage output of the new Necron model against, say, a Leman Russ, is about 15-16 wounds, including the 1.33 mortal wounds from rolling a 6+ to wound. The maximum output is 126 wounds (18x6 wounds plus 18 mortal wounds). Those numbers are different by an order of magnitude, so why would you use the maximum damage output?
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![[Post New]](/s/i/i.gif) 2018/09/25 13:04:13
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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Slipspace wrote: Delvarus Centurion wrote:StrayIight wrote: Delvarus Centurion wrote:
Even without any mortal wounds its still a titan worthy weapon. In order to compare weapon stats you have to take into account its full potential, how else would you compare them...
By looking at it's average performance - as has already been explained to you - not what could happen once in a lifetime after you've rolled a dozen or more concurrent sixes. Comparisons are based on what it's likely to do, all things being equal - and even then, often we're being overgenerous given the nature of typical dice averages.
The Knight Porphyrion is capable of putting out 72 wounds in one volley from it's main guns (108 if you start messing around with relics etc also), but you're almost certain to never see it perform anything like that. And when was the last time you saw anyone field one? Even before it's points hike?
if you aren't taking into account the ballistic skill and you can't be bothered working it all out, then max is a good comparison, because what you are comparing is going to have the same inflated results as what you are comparing it to. If you do that its easy, all you have left to compare is the st and ap.
I don't even know what that means. What are you trying to say here? Any calculation of the average damage output would take BS into account by definition. Maximum damage output is about the worst metric you can use. In fact, given that the minimum damage output is much more likely than the maximum, why wouldn't you use that?
Here's a quick example: the average damage output of the new Necron model against, say, a Leman Russ, is about 15-16 wounds, including the 1.33 mortal wounds from rolling a 6+ to wound. The maximum output is 126 wounds (18x6 wounds plus 18 mortal wounds). Those numbers are different by an order of magnitude, so why would you use the maximum damage output?
I said if you are like me and can't be bothered to take into account of the B.S. then comparing the maximum damage is fine. Both comparisons are going to have inflated numbers, their max damage is the max damage, so when you take that into account you just have to compare their BS, st, ap. Makes it quicker and simpler than working it out.
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This message was edited 1 time. Last update was at 2018/09/25 13:07:15
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![[Post New]](/s/i/i.gif) 2018/09/25 13:18:12
Subject: Imperial Knights anger
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Towering Hierophant Bio-Titan
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"I'm not whining learn to read"
"I'm annoyed because the Necron LOW looks OP"
Pick one, sorry bud Automatically Appended Next Post: "Max damage potential is just as relevant as actual maths because it's quicker to work out" lmao wow
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This message was edited 1 time. Last update was at 2018/09/25 13:19:23
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2018/09/25 13:19:57
Subject: Imperial Knights anger
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Frenzied Berserker Terminator
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SHUPPET wrote:"I'm not whining learn to read"
"I'm annoyed because the Necron LOW looks OP"
Pick one, sorry bud
I was annoyed at the points rise of the Castallan. Quote the whole thing and add context; rather than trying to prove that you did read what I said properly. People are moaning about people moaning when they aren't even moaning, ppffttt now that is out of control lol
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This message was edited 6 times. Last update was at 2018/09/25 13:21:28
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