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Made in gb
Longtime Dakkanaut




I agree that the stratagem dictates your opponent’s deployment – however, I think we just disagree on the best units to then take advantage of it.

Imo, I believe bolter Inceptors will now be far superior to Aggressors. They do cost more, and have less shots, but, the shots are of a better “quality”. I personally think that given enough time, the vast majority of players will pick up on the fact that deploying on the line vs Aggressors isn’t the right thing to do. However, Inceptors have a potential 19” more with an additional 18” range on top of that.

My only question is whether or not the “vanguard move” is a move that allows the use of jump packs. If it does, then, you now have fantastic options, if it doesn’t, then I don’t think I’d use the stratagem at all – unless it was on a pure melee dreadnought or a Leviathan that needs the extra move to ensure 1st turn range. Can you imagine a Contemptor Dreadnought charging your screen turn 1? Completely and utterly insane of an idea, but one hell of a gimmick you could take advantage of once or twice.
   
Made in gb
Horrific Hive Tyrant





Kdash wrote:


My only question is whether or not the “vanguard move” is a move that allows the use of jump packs. If it does, then, you now have fantastic options, if it doesn’t, then I don’t think I’d use the stratagem at all – unless it was on a pure melee dreadnought or a Leviathan that needs the extra move to ensure 1st turn range. Can you imagine a Contemptor Dreadnought charging your screen turn 1? Completely and utterly insane of an idea, but one hell of a gimmick you could take advantage of once or twice.


I don't see why it would allow you to ignore terrain, it's not in the Movement Phase.
   
Made in fi
Locked in the Tower of Amareo





Zustiur wrote:
While I didn't state it on my last post, kdash has correctly included the 6" move in the calculation for hellblasters.
I never said it was as good as what Raven guard had before. Just that being in half range was still possible. Sure, your opponent can deploy further back, but by doing so, they've just conceded ground. They now have further to go to capture any objectives. They've given you a the centre of the table. Your use of a stratagem has dictated their deployment.

Aggressors are anti infantry. Which can be thought of in several armies as anti screen. Are your opponents putting their screens a minimum of 3" behind their deployment line? If not, you're in range without needing to move on your turn. In my experience, screens are usually as far forward as they can be.


If there's something that is going to pepper you from 18"? Yes they are. In my experience gunlines are more like 30" from enemy DZ so more akin to 6" from DZ line.

2024 painted/bought: 109/109 
   
Made in au
Calm Celestian




 Stux wrote:
Kdash wrote:


My only question is whether or not the “vanguard move” is a move that allows the use of jump packs. If it does, then, you now have fantastic options, if it doesn’t, then I don’t think I’d use the stratagem at all – unless it was on a pure melee dreadnought or a Leviathan that needs the extra move to ensure 1st turn range. Can you imagine a Contemptor Dreadnought charging your screen turn 1? Completely and utterly insane of an idea, but one hell of a gimmick you could take advantage of once or twice.


I don't see why it would allow you to ignore terrain, it's not in the Movement Phase.

The Vanguard move I looked at says 'as if it's the movement Phase.' So it applies.
At least until a FAQ says it doesn't.

   
Made in gb
Longtime Dakkanaut




Lammia wrote:
 Stux wrote:
Kdash wrote:


My only question is whether or not the “vanguard move” is a move that allows the use of jump packs. If it does, then, you now have fantastic options, if it doesn’t, then I don’t think I’d use the stratagem at all – unless it was on a pure melee dreadnought or a Leviathan that needs the extra move to ensure 1st turn range. Can you imagine a Contemptor Dreadnought charging your screen turn 1? Completely and utterly insane of an idea, but one hell of a gimmick you could take advantage of once or twice.


I don't see why it would allow you to ignore terrain, it's not in the Movement Phase.

The Vanguard move I looked at says 'as if it's the movement Phase.' So it applies.
At least until a FAQ says it doesn't.


Codex: Space Marines, page 197 – Strike From the Shadows
Change this Stratagem to read:
‘Use this Stratagem when you set up a Raven Guard Infantry unit from your army during deployment. At the start
of the first battle round but before the first turn begins, you can move that unit up to 9". It cannot end this move
within 9" of any enemy models. If both players have units that can move before the first turn begins, the player who
is taking the first turn moves their units first.


I’m reluctantly in agreement with Stux, which, I also feel is a massive massive oversight/restriction on the stratagem.

And I just remembered that my Dreadnought idea wouldn’t work either due to it not being INFANTRY – completely forgot for a minute!

So, the question is (taking into account the assumption that you can’t use jump packs etc for the 9” move) what units would you even consider using the stratagem on?
Keep in mind – that if you go second, those units that move up (if you move them up) won’t get the +1 cover save.
Also, use the assumption, that the only thing that is going to be in range without moving turn 1, are units 19”+ away from you -after- the vanguard move.

Additional note – I guess hiding behind terrain won’t always be an issue, as they can walk through buildings and ruins without a problem – it’s more for hills and rocks and other impassable terrain.
   
Made in au
Calm Celestian




Kdash wrote:
Lammia wrote:
 Stux wrote:
Kdash wrote:


My only question is whether or not the “vanguard move” is a move that allows the use of jump packs. If it does, then, you now have fantastic options, if it doesn’t, then I don’t think I’d use the stratagem at all – unless it was on a pure melee dreadnought or a Leviathan that needs the extra move to ensure 1st turn range. Can you imagine a Contemptor Dreadnought charging your screen turn 1? Completely and utterly insane of an idea, but one hell of a gimmick you could take advantage of once or twice.


I don't see why it would allow you to ignore terrain, it's not in the Movement Phase.

The Vanguard move I looked at says 'as if it's the movement Phase.' So it applies.
At least until a FAQ says it doesn't.


Codex: Space Marines, page 197 – Strike From the Shadows
Change this Stratagem to read:
‘Use this Stratagem when you set up a Raven Guard Infantry unit from your army during deployment. At the start
of the first battle round but before the first turn begins, you can move that unit up to 9". It cannot end this move
within 9" of any enemy models. If both players have units that can move before the first turn begins, the player who
is taking the first turn moves their units first.


I’m reluctantly in agreement with Stux, which, I also feel is a massive massive oversight/restriction on the stratagem.

And I just remembered that my Dreadnought idea wouldn’t work either due to it not being INFANTRY – completely forgot for a minute!

So, the question is (taking into account the assumption that you can’t use jump packs etc for the 9” move) what units would you even consider using the stratagem on?
Keep in mind – that if you go second, those units that move up (if you move them up) won’t get the +1 cover save.
Also, use the assumption, that the only thing that is going to be in range without moving turn 1, are units 19”+ away from you -after- the vanguard move.

Additional note – I guess hiding behind terrain won’t always be an issue, as they can walk through buildings and ruins without a problem – it’s more for hills and rocks and other impassable terrain.

Yeah... that's intentionally worded to be that way. I think the usefulness would depend more on the mission, than any particular unit. Unless being used several times in a bold alpha strike.

   
Made in gb
Horrific Hive Tyrant





Bare in mind you have to move them BEFORE drawing tactical objectives in Maelstrom missions.
   
Made in it
Longtime Dakkanaut





I honestly like the new RG stratagem quite a lot. I think it is more useful than the old one (mind, more useful, not more powerful).

It has a lot of uses and really fits with the RG /ALtheme. For 1 CP i hide the real position of a unit i deployed inside a 18" bubble. I like it.
   
Made in gb
Combat Jumping Rasyat




East of England

"But... the top players are all taking a full Brigade of Guard!"

"Yeah but they aren't taking more than a full Brigade."
   
Made in fi
Locked in the Tower of Amareo





I wouldn't call minimum troop slot brigade as full brigade. And would they take that many if 3 gave 12cp?

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
I wouldn't call minimum troop slot brigade as full brigade. And would they take that many if 3 gave 12cp?

One of the main problems is its an MSU brigade of guard and you still have half your points left.
Most other IoM factions would be struggling to make an effective brigade at sub 1500 points let alone 1k.

Genuinely what other Imperium faction can bring a Brigade with change from 1k points?
   
Made in gb
Horrific Hive Tyrant





Ice_can wrote:
tneva82 wrote:
I wouldn't call minimum troop slot brigade as full brigade. And would they take that many if 3 gave 12cp?

One of the main problems is its an MSU brigade of guard and you still have half your points left.
Most other IoM factions would be struggling to make an effective brigade at sub 1500 points let alone 1k.

Genuinely what other Imperium faction can bring a Brigade with change from 1k points?


It's actually possible to get 3 Brigades in 2k with Guard!

I mean you have to take some trash, but it's possible.
   
Made in gb
Dipping With Wood Stain




Sheep Loveland

Ice_can wrote:
tneva82 wrote:
I wouldn't call minimum troop slot brigade as full brigade. And would they take that many if 3 gave 12cp?

One of the main problems is its an MSU brigade of guard and you still have half your points left.
Most other IoM factions would be struggling to make an effective brigade at sub 1500 points let alone 1k.

Genuinely what other Imperium faction can bring a Brigade with change from 1k points?


Sisters of battle. A brigade of what you want will leave around 100pts on stuff. That's including Celestine as well.

Marines can't do it at 1000pts but can easily do it at 1250pts, the same for Mechanicus.

Every other Imperium faction either can't create a brigade (such as sisters of silence and Knights) or are far too expensive in points (grey knights, Custodes.)

40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company 
   
Made in gb
Longtime Dakkanaut




 Dr. Mills wrote:
Ice_can wrote:
tneva82 wrote:
I wouldn't call minimum troop slot brigade as full brigade. And would they take that many if 3 gave 12cp?

One of the main problems is its an MSU brigade of guard and you still have half your points left.
Most other IoM factions would be struggling to make an effective brigade at sub 1500 points let alone 1k.

Genuinely what other Imperium faction can bring a Brigade with change from 1k points?


Sisters of battle. A brigade of what you want will leave around 100pts on stuff. That's including Celestine as well.

Marines can't do it at 1000pts but can easily do it at 1250pts, the same for Mechanicus.

Every other Imperium faction either can't create a brigade (such as sisters of silence and Knights) or are far too expensive in points (grey knights, Custodes.)

Marines brigade at 1250 might be doable but I would seriously doubt it's an effective army.

But thats a world away frim 3 brigades at 2k. That's an indication to me that either the brigade is a flawed concept or guard need some special rule to stop them being able to spam such cheap detachmebts.
   
Made in gb
Horrific Hive Tyrant





Ice_can wrote:
 Dr. Mills wrote:
Ice_can wrote:
tneva82 wrote:
I wouldn't call minimum troop slot brigade as full brigade. And would they take that many if 3 gave 12cp?

One of the main problems is its an MSU brigade of guard and you still have half your points left.
Most other IoM factions would be struggling to make an effective brigade at sub 1500 points let alone 1k.

Genuinely what other Imperium faction can bring a Brigade with change from 1k points?


Sisters of battle. A brigade of what you want will leave around 100pts on stuff. That's including Celestine as well.

Marines can't do it at 1000pts but can easily do it at 1250pts, the same for Mechanicus.

Every other Imperium faction either can't create a brigade (such as sisters of silence and Knights) or are far too expensive in points (grey knights, Custodes.)

Marines brigade at 1250 might be doable but I would seriously doubt it's an effective army.

But thats a world away frim 3 brigades at 2k. That's an indication to me that either the brigade is a flawed concept or guard need some special rule to stop them being able to spam such cheap detachmebts.


You only earn CP the first time you take each detachment?
   
Made in us
Locked in the Tower of Amareo




IG need to cost more.
   
Made in ch
The Dread Evil Lord Varlak





Ice_can wrote:
 Dr. Mills wrote:
Ice_can wrote:
tneva82 wrote:
I wouldn't call minimum troop slot brigade as full brigade. And would they take that many if 3 gave 12cp?

One of the main problems is its an MSU brigade of guard and you still have half your points left.
Most other IoM factions would be struggling to make an effective brigade at sub 1500 points let alone 1k.

Genuinely what other Imperium faction can bring a Brigade with change from 1k points?


Sisters of battle. A brigade of what you want will leave around 100pts on stuff. That's including Celestine as well.

Marines can't do it at 1000pts but can easily do it at 1250pts, the same for Mechanicus.

Every other Imperium faction either can't create a brigade (such as sisters of silence and Knights) or are far too expensive in points (grey knights, Custodes.)

Marines brigade at 1250 might be doable but I would seriously doubt it's an effective army.

But thats a world away frim 3 brigades at 2k. That's an indication to me that either the brigade is a flawed concept or guard need some special rule to stop them being able to spam such cheap detachmebts.


I am curios to see how you fit in 3 Brigades with the rule of three of IG in 2000 pts.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Longtime Dakkanaut




Martel732 wrote:
IG need to cost more.


could be interesting to see the cost of a squad increased, but the cost of various options for that squad decreased.

so buying loaded infantry stays pretty much the same, but buying the bare bones to spam costs more
   
Made in us
Locked in the Tower of Amareo




leopard wrote:
Martel732 wrote:
IG need to cost more.


could be interesting to see the cost of a squad increased, but the cost of various options for that squad decreased.

so buying loaded infantry stays pretty much the same, but buying the bare bones to spam costs more


I meant overall increase. They have a lot of undercosted stuff.
   
Made in gb
Horrific Hive Tyrant





It's not good, but you can do it!

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Lord Commissar [4 PL, 35pts]: Bolt pistol, Power sword

Lord Commissar [4 PL, 35pts]: Bolt pistol, Power sword

Lord Commissar [4 PL, 35pts]: Bolt pistol, Power sword

Primaris Psyker [2 PL, 46pts]: Force Stave

Primaris Psyker [2 PL, 46pts]: Force Stave

Primaris Psyker [2 PL, 46pts]: Force Stave

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

+ Elites +

Command Squad [2 PL, 24pts]
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun

Command Squad [2 PL, 24pts]
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun

Command Squad [2 PL, 24pts]
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun

Commissar [2 PL, 16pts]: Bolt pistol

Commissar [2 PL, 16pts]: Bolt pistol

Commissar [2 PL, 16pts]: Bolt pistol

Wyrdvane Psykers [1 PL, 24pts]: 3x Wyrdvane Psyker

Wyrdvane Psykers [1 PL, 24pts]: 3x Wyrdvane Psyker

Wyrdvane Psykers [1 PL, 24pts]: 3x Wyrdvane Psyker

+ Fast Attack +

Armoured Sentinels [3 PL, 50pts]
. Armoured Sentinel: Multi-laser

Armoured Sentinels [3 PL, 50pts]
. Armoured Sentinel: Multi-laser

Armoured Sentinels [3 PL, 50pts]
. Armoured Sentinel: Multi-laser

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

Tauros Assault Vehicle [3 PL, 54pts]
. Tauros: Heavy flamer

Tauros Assault Vehicle [3 PL, 54pts]
. Tauros: Heavy flamer

Tauros Assault Vehicle [3 PL, 54pts]
. Tauros: Heavy flamer

+ Heavy Support +

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Sabre Weapons Battery [2 PL, 34pts]
. Sabre Gun Platform: Twin heavy bolter

Sabre Weapons Battery [2 PL, 34pts]
. Sabre Gun Platform: Twin heavy bolter

Sabre Weapons Battery [2 PL, 34pts]
. Sabre Gun Platform: Twin heavy bolter

Tarantula Battery [2 PL, 34pts]
. Tarantula: Twin heavy bolter

Tarantula Battery [2 PL, 34pts]
. Tarantula: Twin heavy bolter

Tarantula Battery [2 PL, 34pts]
. Tarantula: Twin heavy bolter

++ Total: [141 PL, 1995pts] ++

This message was edited 1 time. Last update was at 2018/10/03 16:37:55


 
   
Made in ch
The Dread Evil Lord Varlak





 Stux wrote:
It's not good, but you can do it!

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

Lord Commissar [4 PL, 35pts]: Bolt pistol, Power sword

Lord Commissar [4 PL, 35pts]: Bolt pistol, Power sword

Lord Commissar [4 PL, 35pts]: Bolt pistol, Power sword

Primaris Psyker [2 PL, 46pts]: Force Stave

Primaris Psyker [2 PL, 46pts]: Force Stave

Primaris Psyker [2 PL, 46pts]: Force Stave

+ Troops +

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]: 9x Guardsman
. Sergeant: Laspistol

+ Elites +

Command Squad [2 PL, 24pts]
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun

Command Squad [2 PL, 24pts]
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun

Command Squad [2 PL, 24pts]
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun
. Veteran: Lasgun

Commissar [2 PL, 16pts]: Bolt pistol

Commissar [2 PL, 16pts]: Bolt pistol

Commissar [2 PL, 16pts]: Bolt pistol

Wyrdvane Psykers [1 PL, 24pts]: 3x Wyrdvane Psyker

Wyrdvane Psykers [1 PL, 24pts]: 3x Wyrdvane Psyker

Wyrdvane Psykers [1 PL, 24pts]: 3x Wyrdvane Psyker

+ Fast Attack +

Armoured Sentinels [3 PL, 50pts]
. Armoured Sentinel: Multi-laser

Armoured Sentinels [3 PL, 50pts]
. Armoured Sentinel: Multi-laser

Armoured Sentinels [3 PL, 50pts]
. Armoured Sentinel: Multi-laser

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

Scout Sentinels [3 PL, 45pts]
. Scout Sentinel: Multi-laser

Tauros Assault Vehicle [3 PL, 54pts]
. Tauros: Heavy flamer

Tauros Assault Vehicle [3 PL, 54pts]
. Tauros: Heavy flamer

Tauros Assault Vehicle [3 PL, 54pts]
. Tauros: Heavy flamer

+ Heavy Support +

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Sabre Weapons Battery [2 PL, 34pts]
. Sabre Gun Platform: Twin heavy bolter

Sabre Weapons Battery [2 PL, 34pts]
. Sabre Gun Platform: Twin heavy bolter

Sabre Weapons Battery [2 PL, 34pts]
. Sabre Gun Platform: Twin heavy bolter

Tarantula Battery [2 PL, 34pts]
. Tarantula: Twin heavy bolter

Tarantula Battery [2 PL, 34pts]
. Tarantula: Twin heavy bolter

Tarantula Battery [2 PL, 34pts]
. Tarantula: Twin heavy bolter

++ Total: [141 PL, 1995pts] ++


Wellp, i mean that list would get rolled over and any option that is actually decent like Tank commanders and hellhounds and other good stuff is missing, but i stand corrected that 3 brigades are a possibility.

Still that list is an abomination

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Horrific Hive Tyrant





I absolutely agree!
   
Made in nl
Longtime Dakkanaut





36 command points and nothing worthwhile to spend them on.
I'm sure you broke the format here....
   
Made in gb
Horrific Hive Tyrant





 Ordana wrote:
36 command points and nothing worthwhile to spend them on.
I'm sure you broke the format here....


I stated at the top that it's not a good list haha

Just that it is possible.

That said, it is a TON of models to deal with. 237 to be precise.

This message was edited 1 time. Last update was at 2018/10/03 16:44:55


 
   
Made in ch
The Dread Evil Lord Varlak





 Ordana wrote:
36 command points and nothing worthwhile to spend them on.
I'm sure you broke the format here....


I mean, you could technically just kick out a brigade, probably one of the more expensive and innefective ones and throw down a knight posssibly, now that would be funny. Custodes are also good eaters of Cp i heard, might aswell use some of them.

But as far as pure monolists go against another monolist, this list would get rolled, hard even though it outnumbers enemy cp 3 :1.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Stux wrote:
 Ordana wrote:
36 command points and nothing worthwhile to spend them on.
I'm sure you broke the format here....


I stated at the top that it's not a good list haha

Just that it is possible.

That said, it is a TON of models to deal with. 237 to be precise.

And even dropping 1 Brigade to fit in better options might make it a scary list with 24+ Command points and potentially some good units to use them on.

-

   
Made in ch
The Dread Evil Lord Varlak





 Galef wrote:
 Stux wrote:
 Ordana wrote:
36 command points and nothing worthwhile to spend them on.
I'm sure you broke the format here....


I stated at the top that it's not a good list haha

Just that it is possible.

That said, it is a TON of models to deal with. 237 to be precise.

And even dropping 1 Brigade to fit in better options might make it a scary list with 24+ Command points and potentially some good units to use them on.

-


Other question, can you bring that even on the table.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Horrific Hive Tyrant





Not Online!!! wrote:
 Galef wrote:
 Stux wrote:
 Ordana wrote:
36 command points and nothing worthwhile to spend them on.
I'm sure you broke the format here....


I stated at the top that it's not a good list haha

Just that it is possible.

That said, it is a TON of models to deal with. 237 to be precise.

And even dropping 1 Brigade to fit in better options might make it a scary list with 24+ Command points and potentially some good units to use them on.

-


Other question, can you bring that even on the table.


How do you mean? Are you asking if it physically fits in a standard deployment zone, then absolutely! It's not really that many more models that the hoardiest Ork lists.


Automatically Appended Next Post:
If you're playing against Tau and they use a lot of Stealth Suits to hem in your deployment zone that could cause you issues though...

But I think we're unlikely to see a meta dominated by Triple Bridgade Guard and All-In Stealth Suit T'au!

This message was edited 1 time. Last update was at 2018/10/03 17:53:35


 
   
Made in us
Longtime Dakkanaut




 Galef wrote:
 Stux wrote:
 Ordana wrote:
36 command points and nothing worthwhile to spend them on.
I'm sure you broke the format here....


I stated at the top that it's not a good list haha

Just that it is possible.

That said, it is a TON of models to deal with. 237 to be precise.

And even dropping 1 Brigade to fit in better options might make it a scary list with 24+ Command points and potentially some good units to use them on.

-

And this here is the issue. The FAQ did nothing to address soup so guard will once again be used to supply x army with command points yet will take the blame for being overpowered. The internal balance of guard having tons of CP but meh stratigems is actually great except for the fact that there is 0 penalty for having them work as a batteries for another army with amazing strats
   
Made in fi
Courageous Space Marine Captain






Asmodios wrote:

And this here is the issue. The FAQ did nothing to address soup so guard will once again be used to supply x army with command points yet will take the blame for being overpowered. The internal balance of guard having tons of CP but meh stratigems is actually great except for the fact that there is 0 penalty for having them work as a batteries for another army with amazing strats

So why does Space Marines have meh strategies too then? They don't get a ton of CP. Guard definitely have better strats than them.

If the Guard would not have the flat out best troops available, then people would not always be souping them. If one unit is constantly souped in, that unit is OP, end of story.

   
 
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