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![[Post New]](/s/i/i.gif) 2018/09/29 21:46:48
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Master Engineer with a Brace of Pistols
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Question's in the title. And it's rhetorical of course. We don't know when, but I definitely think it'll be an if.
Kill Team is perfect for the Arbiters, especially since they're police rather than soldiers. Them versus 'Stealer or Chaos cults would be cool to play out. So what do you think?
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![[Post New]](/s/i/i.gif) 2018/09/29 21:50:07
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Moustache-twirling Princeps
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Given what they've said about Arbites in Necromunda (that they're too busy chasing down rogue Governors and other big fish to go after underhive cultists), I'm not sure we ever will.
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This message was edited 1 time. Last update was at 2018/09/29 21:57:54
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![[Post New]](/s/i/i.gif) 2018/09/29 21:57:36
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Master Engineer with a Brace of Pistols
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beast_gts wrote:Given what they've said about Arbites in Necromunda, I'm not sure we ever will.
What did they say?
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![[Post New]](/s/i/i.gif) 2018/09/29 21:59:26
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Moustache-twirling Princeps
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Just edited my post - that they're too busy chasing down rogue Governors and other big fish to go after underhive cultists. The developers did say we might see enforcers, but that they're separate to the Arbites as they're local to the planet.
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This message was edited 1 time. Last update was at 2018/09/29 22:00:25
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![[Post New]](/s/i/i.gif) 2018/09/29 21:59:48
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Horrific Hive Tyrant
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Basically that they're outside the scope of Necromunda, as far as they're looking now.
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![[Post New]](/s/i/i.gif) 2018/09/29 22:07:06
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Master Engineer with a Brace of Pistols
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I’m not talking about necronumda, I’m talking about 40k kill team. I’m aware that they don’t bother with the gangs and the like, which are beneath them.
The Aribites are made for Kill Team. Way too small for 40k proper, but perfect for the size of KT. Especially since they’d often be the first Imperial forces to come into contact with the enemy.
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This message was edited 1 time. Last update was at 2018/09/29 22:10:32
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![[Post New]](/s/i/i.gif) 2018/09/30 06:16:12
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Slaanesh Chosen Marine Riding a Fiend
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I think Arbites will make an appearance in one form or another, just not anytime soon.
GW did say KT gives them a chance to explore some of the lesser known factions - specifically because they don't need to commit to an entire new range, just a few infantry models.
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Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. |
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![[Post New]](/s/i/i.gif) 2018/09/30 06:23:33
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Horrific Hive Tyrant
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Future War Cultist wrote:I’m not talking about necronumda, I’m talking about 40k kill team. I’m aware that they don’t bother with the gangs and the like, which are beneath them.
The Aribites are made for Kill Team. Way too small for 40k proper, but perfect for the size of KT. Especially since they’d often be the first Imperial forces to come into contact with the enemy.
Right, but Necromunda would have been an obvious place to have them. The fact they've decided not to (whatever the lore justification) suggests they might generally be something they aren't interested in exploring.
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![[Post New]](/s/i/i.gif) 2018/09/30 10:01:13
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Moustache-twirling Princeps
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Fluff-wise, it could be Arbites in different sectors work in different ways. The Ciaphas Cain books have Guard hunting for cultists, and being called in by the Governor when Tau start making friendly approaches to the system, but the Shira Calpurnia books have them acting a lot more like a current police force.
Model-wise, they might just not have a good idea for them apart from 'Judge Dredd in 40k'.
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![[Post New]](/s/i/i.gif) 2018/09/30 10:23:01
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Trigger-Happy Baal Predator Pilot
New Zealand
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I think the Arbites are like the FBI. They are not there to enforce local law, but the law above the local level.
If the Imperial Governor outaws the colour orange (for arguments sake), the Arbites would not care if someone wears orange. If a local gang is hassling an Administratum scribe, when the Arbites find out, then the gang is in deep trouble.
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![[Post New]](/s/i/i.gif) 2018/09/30 12:25:54
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Storm Trooper with Maglight
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In the same vein, I wonder if and when the Inquisition will enter Kill Team - and return to 40k - as a proper faction rather than a puny Index entry.
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![[Post New]](/s/i/i.gif) 2018/09/30 22:26:53
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Loyal Necron Lychguard
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Esmer wrote:In the same vein, I wonder if and when the Inquisition will enter Kill Team - and return to 40k - as a proper faction rather than a puny Index entry.
It's been wink-and-nudge confirmed that there's going to be an Inquisition expansion in the same vein as Rogue Trader. No knowing who's gonna be on the other side of that box, could be Xenos could be Chaos.
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![[Post New]](/s/i/i.gif) 2018/10/01 08:00:53
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Master Engineer with a Brace of Pistols
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Stux wrote: Future War Cultist wrote:I’m not talking about necronumda, I’m talking about 40k kill team. I’m aware that they don’t bother with the gangs and the like, which are beneath them.
The Aribites are made for Kill Team. Way too small for 40k proper, but perfect for the size of KT. Especially since they’d often be the first Imperial forces to come into contact with the enemy.
Right, but Necromunda would have been an obvious place to have them. The fact they've decided not to (whatever the lore justification) suggests they might generally be something they aren't interested in exploring.
Not necessarily. Leaving aside the very probable lore justifications for not having the Arbiters in Necromunda, there could be more to it. Almost all Necromunda gangs are scavengers living day to day with what they can find/buy/steal. A professional force like the Arbiters, funded by the government, operating from bases outside the underhive, with an armoury of properly maintained weapons, who aren’t scavenging but are actively hunting down the others instead, would need a bit of rule tweaking to reflect that. The original enforcers had aspects of this. And perhaps they haven’t settled on how best to do it.
But again, I’m not talking about Necromunda. I’m talking about Warhammer 40k Kill Team, the game that perfectly suits them down to the ground. Not only is there scope for them fighting ‘stealer and chaos cults, but also the forces of rogue Planetary Governors ( IG) and Xeno raiding parties.
As for their design, GW could keep the spirit of the judge dread look whilst taking them in their own direction. And if it was me, I’d have GW embrace their Britishness. One time, I wish I saved it, I saw an artist who designed a sort of cyber punk British policeman, and it was amazing. They actually still had the big tall British policeman helmet, but it covered their eyes with a visor. Literally a 50/50 combination of judge dreads helmet and a traditional bobbies helmet, put through a clean sci fi filter. GW could do the same, but putting it through their own gothic aesthetic. I’d also use elements of the Militarum Tempestus design in them too, for their armour and so forth.
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![[Post New]](/s/i/i.gif) 2018/10/01 09:33:38
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Moustache-twirling Princeps
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I know you're talking about Kill Team, but Necromunda is a Specialist Game so gets new miniatures while Kill Team mostly re-uses existing ones. We're due three more gangs for Necromunda, so Enforcers are a possibility (behind Delaque and maybe Ratskins).
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![[Post New]](/s/i/i.gif) 2018/10/01 10:05:23
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Fixture of Dakka
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Future War Cultist wrote: Stux wrote: Future War Cultist wrote:I’m not talking about necronumda, I’m talking about 40k kill team. I’m aware that they don’t bother with the gangs and the like, which are beneath them.
The Aribites are made for Kill Team. Way too small for 40k proper, but perfect for the size of KT. Especially since they’d often be the first Imperial forces to come into contact with the enemy.
Right, but Necromunda would have been an obvious place to have them. The fact they've decided not to (whatever the lore justification) suggests they might generally be something they aren't interested in exploring.
Not necessarily. Leaving aside the very probable lore justifications for not having the Arbiters in Necromunda, there could be more to it. Almost all Necromunda gangs are scavengers living day to day with what they can find/buy/steal. A professional force like the Arbiters, funded by the government, operating from bases outside the underhive, with an armoury of properly maintained weapons, who aren’t scavenging but are actively hunting down the others instead, would need a bit of rule tweaking to reflect that. The original enforcers had aspects of this. And perhaps they haven’t settled on how best to do it.
But again, I’m not talking about Necromunda. I’m talking about Warhammer 40k Kill Team, the game that perfectly suits them down to the ground. Not only is there scope for them fighting ‘stealer and chaos cults, but also the forces of rogue Planetary Governors ( IG) and Xeno raiding parties.
As for their design, GW could keep the spirit of the judge dread look whilst taking them in their own direction. And if it was me, I’d have GW embrace their Britishness. One time, I wish I saved it, I saw an artist who designed a sort of cyber punk British policeman, and it was amazing. They actually still had the big tall British policeman helmet, but it covered their eyes with a visor. Literally a 50/50 combination of judge dreads helmet and a traditional bobbies helmet, put through a clean sci fi filter. GW could do the same, but putting it through their own gothic aesthetic. I’d also use elements of the Militarum Tempestus design in them too, for their armour and so forth.
I think we only got Enforcers for Necromunda because Fanatic had the models handy and had a gap in their release schedule.  Like the Ash Waste sniper and the Farseer and bodyguards, the Enforcer models look like something rejected by the main 40k studio, and crowbarred in to Necromunda. That or they were a trainee project that wasn't originally intended for release. Automatically Appended Next Post: Any new Necromunda enforcers won't be re-purposed Adeptus Arbites models like the last lot. They'll be their own thing, as has been discussed repeatedly by the Specialist Games team. Anyone hoping for a sprue of plastic models in carapace armour with shotguns is likely to be disappointed. Automatically Appended Next Post: As for Kill Team re-using existing models, there's two brand-new factions in the Rogue Trader box. A Kill Team: Inquisitor boxed set could easily include an Inquisitor, their retinue and an Arbites snatch squad vs ... Slaaneshi cultists or perhaps some new aliens - a new Tau auxiliary race, perhaps?
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This message was edited 2 times. Last update was at 2018/10/01 10:17:20
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![[Post New]](/s/i/i.gif) 2018/10/01 11:27:30
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Moustache-twirling Princeps
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AndrewGPaul wrote:Anyone hoping for a sprue of plastic models in carapace armour with shotguns is likely to be disappointed.
Well, that's how they're described in the old fluff. I don't remember them being described yet in the new fluff but I'll have another look.
AndrewGPaul wrote:As for Kill Team re-using existing models, there's two brand-new factions in the Rogue Trader box.
There's speculation they weren't originally intended for Kill Team - why base them on grass if they're on a space ship (but some of them are obviously ship crew so who knows)? Automatically Appended Next Post: Arbites vs. a fallen Governor/Priest & cultists would be good.
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This message was edited 1 time. Last update was at 2018/10/01 11:34:44
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![[Post New]](/s/i/i.gif) 2018/10/01 17:21:46
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Longtime Dakkanaut
London
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I believe the most recent discussion around Arbites is they are not present on every world, their remits linking to proclamations issued in the great crusade and deployments established then. But yes concern themselves with Imperial rather than planetary issues. Of course that means they can do whatever they like to common citizens - psyker and cult hunts being ideal to keep your hand in as it were.
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![[Post New]](/s/i/i.gif) 2018/10/02 21:55:09
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Fixture of Dakka
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beast_gts wrote: AndrewGPaul wrote:Anyone hoping for a sprue of plastic models in carapace armour with shotguns is likely to be disappointed.
Well, that's how they're described in the old fluff. I don't remember them being described yet in the new fluff but I'll have another look.
Read through the reports from Open Days and the like. Every time they've been asked, they've said that the Enforcers will look different; not just repurposed unwanted Arbites models like the last lot.
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![[Post New]](/s/i/i.gif) 2018/10/02 22:10:57
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Master Engineer with a Brace of Pistols
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I would prefer if the Enforcers of Necromunda were modeled more along ‘IG’ lines rather than ‘Arbiter’ lines. That means flak armour rather than carapace armour and las/auto weaponary rather than boltguns. Still with shotguns and shock mauls and all that though. I can understand why the Imperium’s elite, centerally controlled paramilitary police can be better equipped than its regular soldiers, but not the local police of a single world. Even one as important as Necromunda.
Even going along IG lines would make them better equipped than most gangs, what with every member wearing armour and carrying multiple weapons in good nick with extras on top. Plus, it would allow for a different design for them to boot.
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![[Post New]](/s/i/i.gif) 2018/10/02 22:43:49
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Stubborn Prosecutor
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I don't think we'll ever get full arbiter models. They are really, really similar to the better known Judge Dredd line. Releasing some arbites is pretty much a fast track to a lawsuit.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2018/10/02 22:46:23
Subject: Re:How long until the Adeptus Arbites appear in Kill Team?
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Master Engineer with a Brace of Pistols
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Which is why GW needs to go back to the drawing board with and redesign them. Make them their own.
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![[Post New]](/s/i/i.gif) 2018/10/03 08:35:50
Subject: How long until the Adeptus Arbites appear in Kill Team?
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Fixture of Dakka
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Look at the models released in 1990; they're less Dredd than the ones released a few years later for 2nd edition 40k. Or the cyber-mastiff handler Forge World did a few years ago. That's an example of an Arbites who's not part of a combat squad.
I think if we see Enforcer models for Necromunda they'll have a heavy focus on capture weapons; gas, web, some new gear we've not yet seen.
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