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![[Post New]](/s/i/i.gif) 2018/11/04 00:44:50
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Longtime Dakkanaut
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Pandabeer wrote:I don't think Lucky Stikk is that good on a Wartrike... it already rerolls wound rolls in melee innately and if you get the Brutal but Kunnin' trait you reroll hits as well (seems a pretty strong trait as well because it also gives +1D on your charge, which is GAKHUEG on a Dd3 weapon. Makes sure that every unsaved wound takes a sizeable chunk out of target vehicle/ monster/ TEQ/ Primaris. Then cast Fists of Gork for 7 S9 attacks that hit on 2+ rerollable and wound practically everything on a 3+ or better).
My book doesn’t arrive till Monday is the Wartrike a bike or vehicle? (Mainly wondering about painboy on bike)
I agree with you if you take a relic take super cybork onthe trike and brutal but kunnin trait.
The lukky stick is made for the painboy on bike to make his klaw actually decent.
That’s my go to list right now.
Painboy on bike w lukky stikk
Wartrike w kunnin but brutal (warlord)
Zhardsnark
Warboss w relic klaw
Any of those 4 will cause damage and provide plenty of aura buffs for your Boyz.
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![[Post New]](/s/i/i.gif) 2018/11/04 00:49:06
Subject: CODEX ORKS -strategies and tactics in 8th.
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Been Around the Block
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Hey Guys, Can you purposefully Crash a Burna Bomber for that sweet 6'' 3 Mortal Wounds ?
(Lets say by finishing its course on a unit)
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![[Post New]](/s/i/i.gif) 2018/11/04 01:34:27
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Regular Dakkanaut
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Any love for the new buggies, or still considered as too expensive (points wise)?
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![[Post New]](/s/i/i.gif) 2018/11/04 02:43:02
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Furious Raptor
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The Megatrakk scrapjets are 110 points and i can see ork players taking them. I was thinking that teleporting 3 deffdreads with standard load out, 95pts each so 285 points, they hit on 3's and deal some good dmg in cc, shootas for chaff, Bad moonz obvisouly. Then i debated the Gorkanaught instead because hes 18 attacks but then i hate putting all my eggs in one basket, then i looked at the scrapjets and for 15 more points they deliver accurate antitank, they have more shootas and they each deal d3 mortal wounds to any enemy unit with 1" so i can see squads of 3 of these taken with the new Wartrakk warboss for quarenteed assaults, plus the anti tank guns are assault so you can still adfvanced and charge, i personally thing a CC bomb of
1 wartrakk boss
2 deffrolla battlewagons
3 scrap jets
this looks really scary to me on papper its fast and hits hard, very hard. I think a detachment of that in evil sunz supported by air wing of 3 dakkajets in badmoonz is really scary, 54 strength 6 -1 ap shots exploding 6's rerolling 1's, thats a lot of dead infantry.
ive been looking at this book for like 12 hours and frankly its hard to know if you should go with a brigade of deathskulz, or two detachments every ork player is looking at evil sunz battalion and a shooty bad moonz imo, but how many times do you spend 1 cp for a re roll dmg die, i know i do a lot and this ork klan gives you 3 re rolls per unit every damn turn, that honestly really adds up fast, i think if you dont run a brigade of deathskulz you should run your 90 boyz mob with the big mek and weirdboy as evil sunz with the above cc mek bomb with the dakkajet moonz idea.
however i still like the idea of a 2k army being around 1000 points for teleport and 1000 up the board, teleporting a Morkanaut with 3 deffdreads and 6 killakans all stock is scary af for your opponent, a mek list would look like this i think, walker bomb + dakkajet + trike, rollas, scrap jets,
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This message was edited 1 time. Last update was at 2018/11/04 02:48:56
"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
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![[Post New]](/s/i/i.gif) 2018/11/04 02:52:49
Subject: CODEX ORKS -strategies and tactics in 8th.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Vermine wrote:Hey Guys, Can you purposefully Crash a Burna Bomber for that sweet 6'' 3 Mortal Wounds ?
(Lets say by finishing its course on a unit)
Nope. It's more like a defense mechanism. Park the bommer near the core of the enemy army and keep pointing out how many mortal wounds it will deal when destroyed and how you can re-roll that 4+ with CP to make sure it explodes. Re-rollable 2++ is nothing compared to that Automatically Appended Next Post: Random thoughts: You can have quad-KMB dread for 91 points now.
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This message was edited 1 time. Last update was at 2018/11/04 02:54:29
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/11/04 03:08:12
Subject: CODEX ORKS -strategies and tactics in 8th.
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Norn Queen
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So I am thinking, Turn 1 Make a 40 unit of GOFF Skarboyz, Warpath then then Da Jump them. Support them with Trikes and Dragstas to try and soak overwatch. Gamble on the new sweet cherry picking re-roll to mash up something, multi charging everything to abuse the extra 9" movement for fighting again, with (assuming 30 live) 150 exploding attacks, then fight again.
Turn 2 Tellyporta some RED SUNZ Double Choppa Nobz in, Da Jump the Warpath Weirdboy, Warpath the Nobz, Charge with that delicious +1 to the charge, Fight Again, everything dies.
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![[Post New]](/s/i/i.gif) 2018/11/04 03:45:46
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Battlewagon Driver with Charged Engine
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gungo wrote:Pandabeer wrote:I don't think Lucky Stikk is that good on a Wartrike... it already rerolls wound rolls in melee innately and if you get the Brutal but Kunnin' trait you reroll hits as well (seems a pretty strong trait as well because it also gives +1D on your charge, which is GAKHUEG on a Dd3 weapon. Makes sure that every unsaved wound takes a sizeable chunk out of target vehicle/ monster/ TEQ/ Primaris. Then cast Fists of Gork for 7 S9 attacks that hit on 2+ rerollable and wound practically everything on a 3+ or better).
My book doesn’t arrive till Monday is the Wartrike a bike or vehicle? (Mainly wondering about painboy on bike)
I agree with you if you take a relic take super cybork onthe trike and brutal but kunnin trait.
The lukky stick is made for the painboy on bike to make his klaw actually decent.
That’s my go to list right now.
Painboy on bike w lukky stikk
Wartrike w kunnin but brutal (warlord)
Zhardsnark
Warboss w relic klaw
Any of those 4 will cause damage and provide plenty of aura buffs for your Boyz.
He is a vehicle.
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![[Post New]](/s/i/i.gif) 2018/11/04 04:01:59
Subject: CODEX ORKS -strategies and tactics in 8th.
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Been Around the Block
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Automatically Appended Next Post:
I jut build a Knight Killing Warboss aahahahahah!
Goff Warboss
- Brutal but Kunning WT (re-roll Hits, 4 DMG on the Charge)
- Da Killa Klaw Relic (Re-roll DMG)
- Fist of GORK psychic power (+2 str/atk)
SO you have 6 Attacks
hitting on 2++ with exploding 6s
woundding on 2++ thanks to STR 16 loll
ap-3, 4 DMG
Ill call him DA SMASH KAPTIN'
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This message was edited 2 times. Last update was at 2018/11/04 06:00:27
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![[Post New]](/s/i/i.gif) 2018/11/04 04:09:20
Subject: CODEX ORKS -strategies and tactics in 8th.
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Sword-Bearing Inquisitorial Crusader
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Picked up my codex today, looking through it, it for sure has its ups and downs. I want too happy with the loss of big Meks with kff (I don’t want to run him as a normal mek, maybe convert a Sag) but anyhow I am happy with kultures and stratagems. A big thing on my mind right now though is Walkers. From the killa kan to the stompa, anyone cook up some ideas for them? How are you feeling stompas may fair now that the codex is out?
Also a random thought is I feel storm boys and zag got a nice improvement with the deep strike. I haven’t compared point but if they are roughly the same my zag will be coming back out in force!
I’m excited to see some list building aswell!
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2018/11/04 04:24:59
Subject: CODEX ORKS -strategies and tactics in 8th.
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Norn Queen
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You can still use the Index entry (for now) or use your current KFF mek with the Mega Armour profile (though the points will go up).
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![[Post New]](/s/i/i.gif) 2018/11/04 04:53:21
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Discriminating Deathmark Assassin
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I'm looking at getting my brother a gift to bring him back into actively playing the game. He's quite fond of Burnas, and has a slew of Burna Boyz. Do you think that a Battlewagon with Deffrolla (maybe some other guns?), kept open-topped and rolling around with fire pouring out of it while it smashes into things is a viable option? Probably with a Force Field Mek riding with them for some more durability.
Thoughts?
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![[Post New]](/s/i/i.gif) 2018/11/04 05:01:27
Subject: CODEX ORKS -strategies and tactics in 8th.
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Battlewagon Driver with Charged Engine
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Does anyone know when the official BS file will be up for the codex
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![[Post New]](/s/i/i.gif) 2018/11/04 05:09:50
Subject: CODEX ORKS -strategies and tactics in 8th.
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Nasty Nob
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BaconCatBug wrote:So I am thinking, Turn 1 Make a 40 unit of GOFF Skarboyz, Warpath then then Da Jump them. Support them with Trikes and Dragstas to try and soak overwatch. Gamble on the new sweet cherry picking re-roll to mash up something, multi charging everything to abuse the extra 9" movement for fighting again, with (assuming 30 live) 150 exploding attacks, then fight again.
Turn 2 Tellyporta some RED SUNZ Double Choppa Nobz in, Da Jump the Warpath Weirdboy, Warpath the Nobz, Charge with that delicious +1 to the charge, Fight Again, everything dies.
This is not a bad assault plan I think. I think Ramming speed is also nice enough to get a walker or three stuck in turn two
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This message was edited 1 time. Last update was at 2018/11/04 05:13:52
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2018/11/04 05:17:02
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Battlewagon Driver with Charged Engine
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Nightbringer's Chosen wrote:I'm looking at getting my brother a gift to bring him back into actively playing the game. He's quite fond of Burnas, and has a slew of Burna Boyz. Do you think that a Battlewagon with Deffrolla (maybe some other guns?), kept open-topped and rolling around with fire pouring out of it while it smashes into things is a viable option? Probably with a Force Field Mek riding with them for some more durability.
Thoughts?
The burna wagon is definitely a threat now with cheap burnas. Two burna Truks might be more so. Burnas are still d3 hits, though, so it won't completely erase screens but it will dent them if they can reach the lines.
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![[Post New]](/s/i/i.gif) 2018/11/04 05:19:28
Subject: CODEX ORKS -strategies and tactics in 8th.
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Norn Queen
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Billagio wrote:Does anyone know when the official BS file will be up for the codex
When it's done.
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![[Post New]](/s/i/i.gif) 2018/11/04 05:22:49
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Krazed Killa Kan
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Not super enthused about the dex. I think the kulturs are really fun and cool and dakka dakka dakka (D!3) USR is nice. Lots more mortal wounds (kinda). The Grenade Strategem will be amazing on tankbustas for sure scary good. My Lootas may see some Bad Moon table time now. Best surprise was the Traktor Kannon. Worst was the the Stompa's price tag didn't get cut in half. I mean, 450 pts still may be too much. Lastly, I played Rick and Morty +5 DPs last night. No way can this dex compete with DG or Tzeentchy TSons. Destined for mid to low tier. 18 Traktor Kannons can't kill a fully buffed Maggie.
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This message was edited 2 times. Last update was at 2018/11/04 05:26:41
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![[Post New]](/s/i/i.gif) 2018/11/04 06:19:22
Subject: CODEX ORKS -strategies and tactics in 8th.
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Battlewagon Driver with Charged Engine
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Wow thanks Anyways, im excited to try a deepstrike list with tellyporta. Anyone try it out yet? Im thinking of a Gorkanaut and a squad of MANz with saws, or deff dreads
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This message was edited 1 time. Last update was at 2018/11/04 06:24:11
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![[Post New]](/s/i/i.gif) 2018/11/04 07:29:53
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Longtime Dakkanaut
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Got a 2v2 tournament coming up in a few month's. Thinking about this:
PLAYER 1: SPEARHEAD DETACHMENT
HQ: Mega big Mek with KFF
HS: Battle wagon (4 big shoota's)
HS: Battle wagon (4 big shoota's)
HS: 15 loota's
HS: 9 loota's
HS: 6 x smasha mek guns
PLAYER 2: SPEARHEAD DETACHMENT
HQ: Mega big Mek with KFF
HS: Battle wagon (4 big shoota's)
HS: 6 x smasha mek guns
HS: 6 x tractor mek guns
EL: 14 tankbusta's + 4 squig bombs
Tactics:
- Loota's and tankbusta's go inside the battle wagons,
- One big mek can supercharge it's KFF and then each and every unit got a 5+ inv save,
Got the option to just simply shoot with everything for a few turns or play the battle wagons aggressively. Not a lot of CP but damn, the mek guns kill stuff..
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![[Post New]](/s/i/i.gif) 2018/11/04 08:33:03
Subject: CODEX ORKS -strategies and tactics in 8th.
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Dakka Veteran
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My wartrike is deff skulls with the might is right warlord trait and the da fixer upper, giving him 6 s8 attacks healing healing d3 wounds a turn a 6+ invun,
Da plan is to buff him with fist of gork making him s10 and 8 attacks then buffing with warpath for another attack, so hes at 9 s10 attacks with shred and the lucky blue gitz kulture, charge him forward with some deff coppters (who each do 2d3 attacks) use his speed waagh and charge turn one needing a 4" charge (if 24" apart) rerollable and crump some heads.
Looking at it i'll put the warpath on the koppters instead giving them each 3d3 attacks...........
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![[Post New]](/s/i/i.gif) 2018/11/04 09:26:44
Subject: CODEX ORKS -strategies and tactics in 8th.
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Flashy Flashgitz
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Skullhammer wrote:My wartrike is deff skulls with the might is right warlord trait and the da fixer upper, giving him 6 s8 attacks healing healing d3 wounds a turn a 6+ invun,
Da plan is to buff him with fist of gork making him s10 and 8 attacks then buffing with warpath for another attack, so hes at 9 s10 attacks with shred and the lucky blue gitz kulture, charge him forward with some deff coppters (who each do 2d3 attacks) use his speed waagh and charge turn one needing a 4" charge (if 24" apart) rerollable and crump some heads.
Looking at it i'll put the warpath on the koppters instead giving them each 3d3 attacks...........
Bolded for emphasis. I did NOT think of that, absolutely genius. Wartrikes just keep on getting better.
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![[Post New]](/s/i/i.gif) 2018/11/04 10:00:41
Subject: Re:CODEX ORKS -strategies and tactics in 8th.
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Crazed Spirit of the Defiler
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Soo... Nobz have the option to "replace their choppa and slugga with items from the Nob weapon list". The Nob weapon list has the Killsaw as an option. Does this mean that dual Killsaw Nobz are a legit option now? If yes, what is the chance that this is gonna get FAQ'ed? I kinda wanna try Evil Sunz dual Killsaw Nob Bikers that can charge T1
doktor_g wrote:Not super enthused about the dex. I think the kulturs are really fun and cool and dakka dakka dakka (D!3) USR is nice. Lots more mortal wounds (kinda). The Grenade Strategem will be amazing on tankbustas for sure scary good. My Lootas may see some Bad Moon table time now. Best surprise was the Traktor Kannon. Worst was the the Stompa's price tag didn't get cut in half. I mean, 450 pts still may be too much. Lastly, I played Rick and Morty +5 DPs last night. No way can this dex compete with DG or Tzeentchy TSons. Destined for mid to low tier. 18 Traktor Kannons can't kill a fully buffed Maggie.
Stompa for 450 points would be ridiculous, it's significantly more powerful than a Knight Errant (most direct comparison). The 900+ points it costs now is too much for sure though, I think a fair price tag would be around the 650-700 points including wargear mark. Still, I wonder if a properly supported Stompa (Big Mek w/ KFF + Fixer Upperz, maybe on a bike?) can't be made worth it's current pricetag.
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This message was edited 2 times. Last update was at 2018/11/04 10:10:59
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![[Post New]](/s/i/i.gif) 2018/11/04 10:03:03
Subject: CODEX ORKS -strategies and tactics in 8th.
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Regular Dakkanaut
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Skullhammer wrote:My wartrike is deff skulls with the might is right warlord trait and the da fixer upper, giving him 6 s8 attacks healing healing d3 wounds a turn a 6+ invun,
Da plan is to buff him with fist of gork making him s10 and 8 attacks then buffing with warpath for another attack, so hes at 9 s10 attacks with shred and the lucky blue gitz kulture, charge him forward with some deff coppters (who each do 2d3 attacks) use his speed waagh and charge turn one needing a 4" charge (if 24" apart) rerollable and crump some heads.
Looking at it i'll put the warpath on the koppters instead giving them each 3d3 attacks...........
That's a decent warboss there, it might be worth giving him the supa cyborg body instead for the 5+++. As a rule I wouldn't warpath for just 1 extra attack, it's much better on units with lots of models.
I think I'm more likely to go the bike boss with klaw route myself, I'm also favouring drathskulls... But 8" da jump charges is hard to give up!
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![[Post New]](/s/i/i.gif) 2018/11/04 10:10:07
Subject: CODEX ORKS -strategies and tactics in 8th.
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Regular Dakkanaut
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People saying Orks will be low tier baffles me, every review available including front line gaming talks regarding the codex are all saying it will be a high/top tier book and overall the book is outstanding as a complete book.
Many just like to complain for the sake of it, you have a brand new dex, with some of the best internal balance shown in a codex, options galore, you can run any form of list and still do well.
Playtest the book first and get some games under your belts before going doom and gloom
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![[Post New]](/s/i/i.gif) 2018/11/04 10:23:43
Subject: CODEX ORKS -strategies and tactics in 8th.
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Crazed Spirit of the Defiler
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Shinzra wrote:People saying Orks will be low tier baffles me, every review available including front line gaming talks regarding the codex are all saying it will be a high/top tier book and overall the book is outstanding as a complete book.
Many just like to complain for the sake of it, you have a brand new dex, with some of the best internal balance shown in a codex, options galore, you can run any form of list and still do well.
Playtest the book first and get some games under your belts before going doom and gloom
Maybe some people are simply still too stuck in their "only Green Tide is viable" mindset. I'm not sure where exactly it'll land but it's certainly not bottom tier. And yes, while I do like the codex (lot of options, lots of units and several builds look like they're quite viable) there's also some pretty dumb gak in there:
- multiple solid HQ options removed because of the "no model no rules" bullgak. If you're going to enforce that kind of stuff at least give us the kits to make a Warboss in mega armor and Warbike (Warboss/ Painboy/ Big Mek) HQs GW! Yes I know, "use Index" but with nearly all factions having their own codex now one can wonder how long (or short) before the Indexes are phased out completely and thus making those options fully illegal.
- Rukkatrukk Squigbuggy and Stompa points costs are ridiculous. Squigbuggy should be at the 100-120 points mark like the rest of them, Stompa should go to 650-700 including wargear.
And another thing people are rightfully angry about is that they might have to rebase their entire Boyz collection to 32mm. At this point what might have been best is include different point costs for different base sizes to offset the advantage instead of forcing people to rebase 200+ Boyz (7 points for 32mm, 8 points for 25mm or something).
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This message was edited 2 times. Last update was at 2018/11/04 10:28:30
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![[Post New]](/s/i/i.gif) 2018/11/04 10:23:50
Subject: CODEX ORKS -strategies and tactics in 8th.
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Foxy Wildborne
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Shinzra wrote:People saying Orks will be low tier baffles me, every review available including front line gaming talks regarding the codex are all saying it will be a high/top tier book and overall the book is outstanding as a complete book.
Gotta shill for the latest release or they won't be getting review copies early any more, let alone playtest info months ahead. Prep time is a big deal for tourney tryhards
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/11/04 10:36:25
Subject: CODEX ORKS -strategies and tactics in 8th.
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Regular Dakkanaut
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lord_blackfang wrote:Shinzra wrote:People saying Orks will be low tier baffles me, every review available including front line gaming talks regarding the codex are all saying it will be a high/top tier book and overall the book is outstanding as a complete book.
Gotta shill for the latest release or they won't be getting review copies early any more, let alone playtest info months ahead. Prep time is a big deal for tourney tryhards
Not sure I agree here, I have seen plenty of review videos where they have received content early and have given either bad reviews or had plenty of negatives
Having said that I Agree that its a shame some models have been axed, though I am the type to always believe whatever rules the codex makes you follow, my self will be taking the big mek in mega armour who overall is not a bad option at all considering the KFF etc
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This message was edited 1 time. Last update was at 2018/11/04 10:39:45
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![[Post New]](/s/i/i.gif) 2018/11/04 10:41:04
Subject: CODEX ORKS -strategies and tactics in 8th.
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Bonkers Buggy Driver with Rockets
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Shinzra wrote:People saying Orks will be low tier baffles me, every review available including front line gaming talks regarding the codex are all saying it will be a high/top tier book and overall the book is outstanding as a complete book.
Many just like to complain for the sake of it, you have a brand new dex, with some of the best internal balance shown in a codex, options galore, you can run any form of list and still do well.
Playtest the book first and get some games under your belts before going doom and gloom
dont come to this thread if your just going to complain about complaining (this has been talked to death in other threads). add to the tactics discussion or get out.
so you think new codex is going to be great? give good reasons besides "other people said so", especially if your going to bring up frontline gaming after the reece stompa fiasco.
keep this a tactics thread please.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2018/11/04 10:57:56
Subject: CODEX ORKS -strategies and tactics in 8th.
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Rogue Grot Kannon Gunna
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Can somebody do the math and explain me why the smasha kannon is worst then the traktor cannon?
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![[Post New]](/s/i/i.gif) 2018/11/04 11:04:48
Subject: CODEX ORKS -strategies and tactics in 8th.
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Dakka Veteran
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https://www.dakkadakka.com/dakkaforum/posts/list/766233.page
It won’t last past the faq; but enjoy those 2++ Meganobz while you can, Boyz. Wouldn’t try it in casual tables (they’ll just hit you instead of hitting the nobz), but in a tournament, well... RAW is RAW. . .
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This message was edited 1 time. Last update was at 2018/11/04 11:06:04
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![[Post New]](/s/i/i.gif) 2018/11/04 11:20:42
Subject: CODEX ORKS -strategies and tactics in 8th.
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Rogue Grot Kannon Gunna
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Nvm
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This message was edited 1 time. Last update was at 2018/11/04 11:26:41
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