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Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

I'd probably take the Codex Kommandos over the Index ones. Even without Burnas, TBBs, Dakkax3, and bonus to Wound are tough to pass up.
   
Made in us
Bonkers Buggy Driver with Rockets






megadredd killkanon 255
megadredd x2claw 258
megadredd rattler 256
kff 20
megacharga 0pts

so, the mekadredd is t7 compared gorks t8. has 5 atacks (6 if it has 2 claws)(its atacks characteristic does not degrade, its strength does). it has 2 less wounds, and PL12.

so, i think there can be an argument made for bringing a mekadredd in from tellyport. it can be another way to bring a KFF or use megacharga to help get to another target after it kills its 1st target. it will keep its attacks no matter how few wounds it has (though it does not have a smash/bash profile), and it has bs4 and can do some damage with the newer and improved killkanon along with ddd.

i think the mekadredd will have a good place with the codex.

tellyport one with killkanon, shoot a knight equivalent and then charge it. after the knight is dead then activate megacharga to quickly catch any other hvy target is trying to get away.

gorkanauts will be tougher (311pts), but not as speedy and doesn't have the same high strength ranged damage potential and will lose attacks as it gets hurt. but then you can use the smash profile for more attacks. use the mekadredd to kill knights and the gorkanaut to wipe anything else more squishy.

what do you guys think?

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in ru
!!Goffik Rocker!!






 lolman1c wrote:
So anybody had any success from actually games this weeken?

Yeah, posted earlier. Orks are good.
   
Made in fi
Locked in the Tower of Amareo





geargutz wrote:
also, be carefull about how much you put in reserves. you need half your PL on the board as well as half you amount of units on the board..


Nope. After fall FAQ PL's have nothing to do with reserves. Instead it's now on points.


Automatically Appended Next Post:
 Rismonite wrote:
Should my Boomdakka Snazzwagon be Bad Moonz or Blood Axes :/

Army is going to be Planes Buggies Trukkbustas and like one squad of Bikes.

I'm thinking Bad Moon tankbustas and maybe make some of the quality dakka buggies and planes Deffskullz

Is it possible to make a list such that Bad Moon Tankbustas deploy inside Blood Axe or Deffskull Trukkz?


It's not got that many shots except in grenade range for bad moon to be really worth it and then you are in h2h range so blood axes could be better. One of the few things where blood axe is actually useful choise.

As for last question no. We aren't as smart as IG.


Automatically Appended Next Post:
 koooaei wrote:
I'm puting my money on the blob killing every single dread on overwatch one by one. Half the squad would certainly die in the process though.


Automatically Appended Next Post:
Has anyone tried a gunwagon and our new shooty biggies yet?


Foot slogging it wouldn't change much though except give him even more time to shoot at them so...Not sure how foot slogging is solution to the 10 hellblasters. Better solution would likely be mek gun spam yourself until they go down to level dreadnought can survive overwatch. As they hit on 6's it's not THAT many. 10 shooting is 20 shots. 30.5% hit chance with azrael and S8=4 wounds. D3 with strategem(btw was that for one shooting or for one phase? If one shooting 2nd dread would be safe)=12. So 4 overkill.

So you would need to kill 4+ to not die on average. 5 for safety.

This message was edited 2 times. Last update was at 2018/11/05 06:33:19


2024 painted/bought: 109/109 
   
Made in ru
!!Goffik Rocker!!






Don't forget the banner. Every time someone dies he basically gets 2 free hits in.

I've seen this unit one-shotting a knight on overwatch.

This message was edited 1 time. Last update was at 2018/11/05 06:37:31


 
   
Made in fi
Locked in the Tower of Amareo





 koooaei wrote:
Don't forget the banner. Every time someone dies he basically gets 2 free hits in.

I've seen this unit one-shotting a knight on overwatch.


Ah well those wouldn't be coming to the dreadnought as you would shoot at them before commiting to the deep strike obviously. T1 blow them, they shoot back at something but not at dreadnoughts, then T2 dreadnoughts comes in and hopefully first one survives into combat allowing other 2 get in safe and then squad is deleted.

Better way than trying to footslog those dreadnoughts!

That or drop in 10 evil sun boys there by DS+charge. Azrael or not you are not looking at 10+ hits so some will get there and tag them to h2h followed by dreadnoughts. Either way don't try to footslog as there's going to be looong gap to walk through.

First 2 lists I plan to try:

List 1:

Evil sun bat. Trike HQ, warboss with klaw, 2x30 boyz(klaw+big choppa), 29xgrots, gorkanaut, 6xbikes(klaw). Deathskull battallion: 2xweirdboy(da jump+something), 30xboyz(19 shootas, big choppa), 29 grots, 10 grots, 15 lootas, 2xtraktor kannons

List2 2:

evil sun bat: 2xweirdboy, 3x10 grots, 19xgrots, 3xdeff dread(skorcha, 3xccw), 5 flashgits
deathskull bat: big mek w/SAG, sniper trait, weirdboy, 6x10 grots, kustom boosta blasta, shokjump dragstas, 4xtraktor gun+2xkmk, 4xsmasha gun+2xkmk

So first one to use deep striking evil suns, second one is artirelly mob as I'm scratch building mek guns so that one mek gun box+trukk box=4 mek guns.

This message was edited 1 time. Last update was at 2018/11/05 07:08:56


2024 painted/bought: 109/109 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Built a couple of lists with BS and noticed KMKs are D6 damage now? Is this a typo or correct? Getting my codex today but if that's true KMKs are pretty legit even if it is the most expensive gun.

7000+
3500
2000 
   
Made in fr
Been Around the Block




 flandarz wrote:
I'd probably take the Codex Kommandos over the Index ones. Even without Burnas, TBBs, Dakkax3, and bonus to Wound are tough to pass up.


You can use Codex profiles with Index wargear options if I'm reading the flowchart right.
Spoiler:
   
Made in ca
Waaagh! Warbiker





Azhday wrote:
 flandarz wrote:
I'd probably take the Codex Kommandos over the Index ones. Even without Burnas, TBBs, Dakkax3, and bonus to Wound are tough to pass up.


You can use Codex profiles with Index wargear options if I'm reading the flowchart right.
Spoiler:


^ This is correct
   
Made in us
Bonkers Buggy Driver with Rockets






 Weazel wrote:
Built a couple of lists with BS and noticed KMKs are D6 damage now? Is this a typo or correct? Getting my codex today but if that's true KMKs are pretty legit even if it is the most expensive gun.


the best part is that every kustom mega weapon is d6 damage now.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in de
Regular Dakkanaut





geargutz wrote:
 Weazel wrote:
Built a couple of lists with BS and noticed KMKs are D6 damage now? Is this a typo or correct? Getting my codex today but if that's true KMKs are pretty legit even if it is the most expensive gun.


the best part is that every kustom mega weapon is d6 damage now.


Yeah. Makes me want to run Quad KMB Deffdreads. 91 points for 4 str8 ap-3 d6d shots with exploding 6s and a single reroll of hit wound and damage. For each dread in the mob. It isn't awful.

Or 31 point meks with KMB (index) to fill Deathskull brigades with. They can literally reroll everything.

This message was edited 1 time. Last update was at 2018/11/05 07:49:36


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 flandarz wrote:
I'd probably take the Codex Kommandos over the Index ones. Even without Burnas, TBBs, Dakkax3, and bonus to Wound are tough to pass up.


You are not allowed to use the index datasheet for any models that have a new datasheet in the codex.

HOWEVER, you can pick up all the wargear options that were lost from the index, using codex points and rules.

That said, I don't think KMB/buzz saw kanz look as terrible as everybody says. Sure, they don't get kulture benefits, but for 49 points I think I'll give them a spin.

The quad KMB dread might also something very interesting for freebootas or bad moons, as they are better than KMK if you get re-rolling one or +1 BS.

This message was edited 1 time. Last update was at 2018/11/05 07:50:58


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

tneva82 wrote:
I'm scratch building mek guns so that one mek gun box+trukk box=4 mek guns.


This sounds interesting. Do you have some pics or advice for the process?
   
Made in us
Bonkers Buggy Driver with Rockets






ive had great succes in converting killkans into mek gunz.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in fi
Locked in the Tower of Amareo





Mellon wrote:
tneva82 wrote:
I'm scratch building mek guns so that one mek gun box+trukk box=4 mek guns.


This sounds interesting. Do you have some pics or advice for the process?


Spoiler:


Original tutorial I used:




You do need SOMETHING to form up some sort of core to guns. I used battlecannons from spare leman russes and some weird missiles I don't even remember what kit they came from. Above video used battlecannon weapons but basically anything round can work for that.

2024 painted/bought: 109/109 
   
Made in gb
Mekboy on Kustom Deth Kopta






I played a small 1.5k (ish) list yesterday when I collected my codex and some other goodies from the LGS. Against regular Ulthwe Craftworld only player.

First impressions - I love this dex. Ran all Evil Sunz and the speed is unreal and it also feels like I'm playing a speed freeks army.

We played ITC mission 3 and I picked Ground Control, Recon and Butcher's Bill as secondaries. I think score ended something like 38-22 when we finished, Orks won.

I advanced all the time. 16" + d6+1 move bikers and 23" move koptas?! Vrooooom. I was in all four quadrants of the board by turn 1 (and we had diagonal deployment) using the Evil Sunz specific strat to move, shoot, move with bikers. Got turn 1 charge off with Boyz and kopta (who used the ramming speed strat because vehicle to do 3 MW to a unit of Dire Avengers). I ran Meganobz on foot and even they were rapid. Roll high for that advance and you end up with these TEQs going 11". Then Zhadsnark would saunter over and let them charge. It was savage.

I ran bikes in one squad of 9. Unfortunately I didn't get first turn and opponent targeted them with the parts of his army that had range which did some damage and I ended up losing one to morale. Which thinking about it I shouldn't have done because they were next to a Boyz squad of greater number. Anyway their dakka output is decent. I think they will be my screen killers as they have the tools.

I also ran a squad of 5 Nobz all with PKs and Skorchas in a Trukk. He made the mistake of killing the trukk but then kinda leaving them so they went on a bit of a rampage. After the Trukk was destroyed they Skorched a warlock council to death before charging a Wraithlord and eventually laying the smack down on him. Then they went over to a bunch of rangers who had taken an objective in my backfield and skorched them.

Opponent made some big mistakes in his first turn so he didn't bring enough dakka to bear but it felt like I was on an even footing for once. Our stratagems are beast but we're thirsty for CP, I have to go double batt or brigade next game.

Boyz feel like a liability for me now. They're great for screen clearing but I have my bikes for that. May need to replace them with Grots moving forward to get more fun stuff in.

If you made it this far with this ramble congrats!

TLDR - dex is varied and fun, my army plays like it should now.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Ramming speed on koptas is something I haven't thought of yet. Nice!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
Ramming speed on koptas is something I haven't thought of yet. Nice!

Yea it's fun. Not exactly what anyone expects the strat to be used on either but really helps making those charges from on top of buildings

According to bscribe my Nob wargear selection was illegal? Can't have Kombi Skorcha and another weapon on a singular Nob? Also price for the Scrapjet is off - should be 110 I believe and its name is "Megatrakk Scrapjet" not Megatrukl scrapjet. The might is right warlord trait lists only +1 str when it's actually +1 str and attacks now.

All seems right on apart from those bits. Great work whatever angel sorts them.
   
Made in us
Fresh-Faced New User




 An Actual Englishman wrote:
 Jidmah wrote:
Ramming speed on koptas is something I haven't thought of yet. Nice!

Yea it's fun. Not exactly what anyone expects the strat to be used on either but really helps making those charges from on top of buildings

According to bscribe my Nob wargear selection was illegal? Can't have Kombi Skorcha and another weapon on a singular Nob? Also price for the Scrapjet is off - should be 110 I believe and its name is "Megatrakk Scrapjet" not Megatrukl scrapjet. The might is right warlord trait lists only +1 str when it's actually +1 str and attacks now.

All seems right on apart from those bits. Great work whatever angel sorts them.


I noticed that as well. Also I think it is incorrect as it is allowing you to take choppa and claw relics on the wartrike.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

tneva82 wrote:
Mellon wrote:
tneva82 wrote:
I'm scratch building mek guns so that one mek gun box+trukk box=4 mek guns.


This sounds interesting. Do you have some pics or advice for the process?


Spoiler:


Original tutorial I used:





You do need SOMETHING to form up some sort of core to guns. I used battlecannons from spare leman russes and some weird missiles I don't even remember what kit they came from. Above video used battlecannon weapons but basically anything round can work for that.


Your mek guns look great!

Thanks for the advice and inspiration. I'll have a go at it.
   
Made in fi
Locked in the Tower of Amareo





Mellon wrote:
Your mek guns look great!

Thanks for the advice and inspiration. I'll have a go at it.


Thanks. I had been planning to magnetize to have swabbability now that other than KMK are viable but then I ran into this video tutorial and went "wow this could work".

4 mek guns for price of bit less than 2 mek guns. Not too bad even if they don't look exactly like official ones but hey works for orks anyway to not have identical mek guns and size wise fairly close. Crew is of course bit of issue but a) I have 120 grots so if I don't have all out I can spare some as crew b) with codex the crew are less of issue anyway. If somebody complains about lack of area they eat(due to only 2-3 crew standing around rather than 5 25mm base) I can keep bunch of 25mm bases around to simulate the extra area.

2024 painted/bought: 109/109 
   
Made in us
Battlewagon Driver with Charged Engine




Ugh, just realised that I can't give my 10 Nob squad kustom shootas. I liked that idea. I suppose they'll all get big choppas+choppas then Oh well, guess I got an extra 20 points to spend somewhere else.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 An Actual Englishman wrote:
 Jidmah wrote:
Ramming speed on koptas is something I haven't thought of yet. Nice!

Yea it's fun. Not exactly what anyone expects the strat to be used on either but really helps making those charges from on top of buildings


This also makes their flanking move a lot more useful. I think, I'm going to try a unit of 5 once again

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Dakka Veteran




PiñaColada wrote:
Ugh, just realised that I can't give my 10 Nob squad kustom shootas. I liked that idea. I suppose they'll all get big choppas+choppas then Oh well, guess I got an extra 20 points to spend somewhere else.


They're an Index wargear option; you can still use it per the current rulings.

I'm thinking about a BadMoonz 10xNobz squad, all with Kustom Shootas, in a Chinork Warkopta w/2RattlaKannons - "5+ DDD" and "Shoot Twice:"; it shouldn't be that effective at all, but it should be hilarious/fun, which is the whole point. Add in "Long Uncontrolled Bursts" against other flyers (it transfers from the Warkopta to the passengers via open-topped), and that just sounds like a good time.

This message was edited 2 times. Last update was at 2018/11/05 10:46:49


 
   
Made in us
Battlewagon Driver with Charged Engine




fe40k wrote:
PiñaColada wrote:
Ugh, just realised that I can't give my 10 Nob squad kustom shootas. I liked that idea. I suppose they'll all get big choppas+choppas then Oh well, guess I got an extra 20 points to spend somewhere else.


They're an Index wargear option; you can still use it per the current rulings.

I'm thinking about a BadMoonz 10xNobz squad, all with Kustom Shootas, in a Chinork Warkopta - "5+ DDD" and "Shoot Twice:"; it shouldn't be effective at all, but it should be hilarious/fun, which is the whole point,.

Well yeah, that's a fair point. But I would have to build quite a few of them and I'm sort of unwilling to do that with Index stuff since who knows how long that'll be around for?
   
Made in nl
Regular Dakkanaut





What do you guys think of this 2000 points Evil Sunz Brigade?

Clan Kultur
Selections: Evil Sunz
HQ
Big Mek Kustom Force Field
Deffkilla Wartrike

Warboss on Warbike Attack Squig, Butal but Kunnin, Da Killa Klaw, Power Klaw, Warlord
Weirdboy Warphead, Warpath, Da Jump

Troops
Boyz
Boss Nob
28x Ork Boy W/ Slugga & Choppa
Boyz
Boss Nob
9x Ork Boy W/ Slugga & Choppa
10x Gretchin
10x Gretchin
10x Gretchin
10x Gretchin

Elites
Meganobz
5x Meganob W/ PK

Nob with Waaagh! Banner

Tankbustas
Boss Nob
11x Tankbusta

Fast Attack

Deff Kopta
DeffKopta

12x Warbiker

Heavy Support
Battlewagon Deff Rolla
BoneBreaker

Mek Gunz
4x Traktor Kannon



-KFF mek goes in the battlewagon /w tankbustas
-Bike Boss joins the bikers, if possible go to the same flank as the boyz will be Jumped to for Breakin Headz.
-Banner Nob & Meganobz go in the Bonebreaka.
-10 boy squad and 30 boy squad mob up, get warpath and da jump.

I tried to create this list with a Gorkanaut in it to at some more vehicles to it, but it can't quite get it to fit.

This message was edited 3 times. Last update was at 2018/11/05 10:32:45


 
   
Made in us
Bonkers Buggy Driver with Rockets






this is a list ill have to try. the biggest and ardest and most numerous turn2 deepstrike i can assemble.

everything for the tellyport deepstrike.
deffdredds x3x3
MA warboss (badmoon bwarlord trait with supercybork for survivability, killyklaw)

then deploy
meganobz x10
meganobz x5
then mob them up and then warpath and dajump them turn 2

rest of the list
weirdboyz x3 (warpath and dajump)
grots x10x6

this will come to around 2000pts (leftover pts for wargear,additional units,etc)
2 batatlions, one badmoon for warboss and some grots, the other battalion is evilsunz and has everything else. cp13 total (8 is needed for tellyport)
this list is just one giant deepstrike.
an ard and killy warboss, 9 defdredds, and 15 meganobz right in the enemies face. this is the closest i can get to a null deployment


"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






fe40k wrote:
Add in "Long Uncontrolled Bursts" against other flyers (it transfers from the Warkopta to the passengers via open-topped), and that just sounds like a good time.


That's not how open topped works. Passengers do not gain any benefit from rules the transport has/gains.

This message was edited 1 time. Last update was at 2018/11/05 10:53:22


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




geargutz wrote:
this is a list ill have to try. the biggest and ardest and most numerous turn2 deepstrike i can assemble.

everything for the tellyport deepstrike.
deffdredds x3x3
MA warboss (badmoon bwarlord trait with supercybork for survivability, killyklaw)

then deploy
meganobz x10
meganobz x5
then mob them up and then warpath and dajump them turn 2

rest of the list
weirdboyz x3 (warpath and dajump)
grots x10x6

this will come to around 2000pts (leftover pts for wargear,additional units,etc)
2 batatlions, one badmoon for warboss and some grots, the other battalion is evilsunz and has everything else. cp13 total (8 is needed for tellyport)
this list is just one giant deepstrike.
an ard and killy warboss, 9 defdredds, and 15 meganobz right in the enemies face. this is the closest i can get to a null deployment


Don't you need more than 50% of your points to start on the board?


Automatically Appended Next Post:
 Jidmah wrote:
fe40k wrote:
PiñaColada wrote:
Add in "Long Uncontrolled Bursts" against other flyers (it transfers from the Warkopta to the passengers via open-topped), and that just sounds like a good time.



That's not how open topped works. Passengers do not gain any benefit from rules the transport has/gains.

Also, I did not say that.. You got some wonky things happening in your quote

This message was edited 2 times. Last update was at 2018/11/05 10:47:41


 
   
Made in us
Dakka Veteran




Open-Topped - "...When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on..."

The "+1 against flyers" is a modifier; it stands to reason it should carry over.

I guess we'll have to take it to YMDC...
   
 
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