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Made in fi
Locked in the Tower of Amareo





Nope. Assuming 4++ castellan it's 16.666 wounds with rokkits. 11.11 with 3++ and 22.22 if you face the one and only castellan without at least 4++ in this world. 28 wounds. Still a dent.

Lootas btw averages out 10.37/6.9/10.37 with same saves(worse off vs 5++ as -1 won't allow getting there). So not bad dent from those either. If you can get 5 shots total(say help of CP) 13 wounds vs 4++.

Rule question: kunning but brutal. Does redeployment happen before or after 1st turn is decided?

This message was edited 1 time. Last update was at 2018/11/09 07:08:49


2024 painted/bought: 109/109 
   
Made in dk
Deadly Dire Avenger





 Weazel wrote:
Max unit of Bad Moons Tankbustas with More Dakka and Showin' Off are LEGIT. And you can Tellyport them down to keep them safe. Granted that's like 6-7cp but you are going to wreck something hard. I bet a Castellan is going to drop to that double-salvo. Too lazy to do the math though. Drop a unit of 30 Gretchin in front of them so they can possibly survive to do it again next turn. At this point you're going to be strapped for CPs though.

You can save a couple of CPs and drop them in a BW, however what is this nonsense I hear that you couldn't use stratagems on embarked units? I haven't heard a compelling argument against it yet. I'll take it to YMDC if it becomes a debate but if someone has a summary why that might be the case I'm all ears.


Because the rulebook says "Embarked units cannot normally do anything or be affected in any way whilst they are embarked." (page 183 transports) So unless the stratagem specifically allows for it it's a no go.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Lilrys wrote:
 Weazel wrote:
Max unit of Bad Moons Tankbustas with More Dakka and Showin' Off are LEGIT. And you can Tellyport them down to keep them safe. Granted that's like 6-7cp but you are going to wreck something hard. I bet a Castellan is going to drop to that double-salvo. Too lazy to do the math though. Drop a unit of 30 Gretchin in front of them so they can possibly survive to do it again next turn. At this point you're going to be strapped for CPs though.

You can save a couple of CPs and drop them in a BW, however what is this nonsense I hear that you couldn't use stratagems on embarked units? I haven't heard a compelling argument against it yet. I'll take it to YMDC if it becomes a debate but if someone has a summary why that might be the case I'm all ears.


Because the rulebook says "Embarked units cannot normally do anything or be affected in any way whilst they are embarked." (page 183 transports) So unless the stratagem specifically allows for it it's a no go.


Well yeah, "normally". That would mean that they cannot shoot either, so surely there are exceptions? If the transport's open-topped they can be elected to shoot and the stratagem says along the lines of "Select an Ork unit in the shooting phase". Sounds pretty daft to me if they can't use those stratagems. Hopefully someone has asked this in the FAQ.

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3500
2000 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Rismonite wrote:
I do wish Burna Blitza Bommas would have gotten better


Blitza bommers get a maximum of 12 dice instead of 10, the did get better. Just not by a whole lot.

This message was edited 1 time. Last update was at 2018/11/09 08:18:31


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fr
Fresh-Faced New User




So fire.mike, which is basically in the top 20 player in the world as per most of the world tournament, did a full review of the codex. He is also ont of the few top player playing orks instead of whatever is the most OP each edition.

One of the things he looks forward the most is 3 Red Sunz Deff dread w/2 klaws and 2 saws, so keeping them very cheap, and using tellyporta for that turn 2 charge.

What do you think about that?
   
Made in fi
Locked in the Tower of Amareo





Fairly obvious combo which has been glamoured over by ork players pretty much from the moment it was apparent 3 deff dreads fits within 20CP cap. That certainly seems good one and for example I'm starting to think that's better than gorkanaut for example. 12 klaw+6 saw attacks, more wounds, 3 units to roll charge than 1 so more reliable(though ramming speed is less efficient) and more flexible as can go against multiple targets.

Def. going to be stable in ork lists. Generally if it works in deep strike it's going to be good in codex: tellyporta

2024 painted/bought: 109/109 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Got my first game with the codex today against knights, 2 of the little ones and 3 of the big ones I think... dunno what they are lol
Will let you know how it goes!


++ Battalion Detachment +5CP (Orks) [48 PL, 974pts] ++

+ No Force Org Slot +

Clan Kultur: Evil Sunz

Extra Gubbins (1/3 CP): 1 Extra Shiny Gubbins (1 CP)

Runtherd [2 PL, 35pts]: Grabba Stikk

+ HQ +

Deffkilla Wartrike [6 PL, 120pts]: Big Killa Boss, Snagga Klaw, Super Cybork Body, Warlord

Warboss on Warbike (index) [5 PL, 99pts]: Attack Squig, Da Killa Klaw, Power Klaw

+ Troops +

Boyz [11 PL, 223pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [4 PL, 83pts]: Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 9x Ork Boy W/ Slugga & Choppa

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Meganobz [10 PL, 215pts]
. Boss Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)

+ Heavy Support +

BoneBreaker [9 PL, 169pts]: Big Shoota, Deff Rolla, Grot Riggers

++ Battalion Detachment +5CP (Orks) [41 PL, 776pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek (Index) [5 PL, 75pts]: Choppa, Kustom Force Field

Weirdboy [3 PL, 62pts]: 3. Da Jump, 4. Fists of Gork, Warphead (1 CP)

+ Troops +

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Tankbustas [8 PL, 190pts]: 2x Bomb Squig
. Boss Nob: Rokkit Launcha
. 9x Tankbusta: 9x Rokkit Launcha

+ Heavy Support +

Battlewagon [8 PL, 145pts]: Big Shoota, Grot Riggers, Killkannon

Mek Gunz [8 PL, 124pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [6 PL, 90pts]
. Gun: Traktor Kannon
. Gun: Traktor Kannon

++ Total: [89 PL, 1750pts] ++

Created with BattleScribe

The tankbustas are in the Battlewagon and the Meganobz are in the bonebreaka, the bone breaker will teleport in.

mean green fightin machine 
   
Made in gb
Ork Boy Hangin' off a Trukk





Klone12 wrote:
So fire.mike, which is basically in the top 20 player in the world as per most of the world tournament, did a full review of the codex. He is also ont of the few top player playing orks instead of whatever is the most OP each edition.


Link pls
   
Made in fr
Fresh-Faced New User




Sluggaloo wrote:
Klone12 wrote:
So fire.mike, which is basically in the top 20 player in the world as per most of the world tournament, did a full review of the codex. He is also ont of the few top player playing orks instead of whatever is the most OP each edition.


Link pls



https://youtu.be/TpKqeB5LOgw , hope you speak french..

This message was edited 1 time. Last update was at 2018/11/09 09:19:19


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

BAN wrote:
Got my first game with the codex today against knights, 2 of the little ones and 3 of the big ones I think... dunno what they are lol
Will let you know how it goes!


++ Battalion Detachment +5CP (Orks) [48 PL, 974pts] ++

+ No Force Org Slot +

Clan Kultur: Evil Sunz

Extra Gubbins (1/3 CP): 1 Extra Shiny Gubbins (1 CP)

Runtherd [2 PL, 35pts]: Grabba Stikk

+ HQ +

Deffkilla Wartrike [6 PL, 120pts]: Big Killa Boss, Snagga Klaw, Super Cybork Body, Warlord

Warboss on Warbike (index) [5 PL, 99pts]: Attack Squig, Da Killa Klaw, Power Klaw

+ Troops +

Boyz [11 PL, 223pts]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa

Boyz [4 PL, 83pts]: Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 9x Ork Boy W/ Slugga & Choppa

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Meganobz [10 PL, 215pts]
. Boss Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)

+ Heavy Support +

BoneBreaker [9 PL, 169pts]: Big Shoota, Deff Rolla, Grot Riggers

++ Battalion Detachment +5CP (Orks) [41 PL, 776pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek (Index) [5 PL, 75pts]: Choppa, Kustom Force Field

Weirdboy [3 PL, 62pts]: 3. Da Jump, 4. Fists of Gork, Warphead (1 CP)

+ Troops +

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Tankbustas [8 PL, 190pts]: 2x Bomb Squig
. Boss Nob: Rokkit Launcha
. 9x Tankbusta: 9x Rokkit Launcha

+ Heavy Support +

Battlewagon [8 PL, 145pts]: Big Shoota, Grot Riggers, Killkannon

Mek Gunz [8 PL, 124pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [6 PL, 90pts]
. Gun: Traktor Kannon
. Gun: Traktor Kannon

++ Total: [89 PL, 1750pts] ++

Created with BattleScribe

The tankbustas are in the Battlewagon and the Meganobz are in the bonebreaka, the bone breaker will teleport in.


Why take Traktor cannons against knights? Those aren't really efficient against them, imo. You'll be better off with KMK due to the higher number of shots.

This message was edited 1 time. Last update was at 2018/11/09 09:32:54


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ie
Norn Queen






Dublin, Ireland

Aye Tks are a strange choice VS pure IKs.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in fi
Locked in the Tower of Amareo





Is he specifically list tailoring which is about most boring route you can take? Maybe that's his TAC list or list he wants to try.

I never list tailor specifically against opponent even if I were to know exactly what he brings for(which I actually did yesterday with adeptus titanicus as he showed in whatsup group what he would be bringing. I realized some of my options were suddenly suboptimal as they were there in case certain units appear none which came. But list tailoring sucks)

2024 painted/bought: 109/109 
   
Made in ie
Norn Queen






Dublin, Ireland

List tailoring is what the Elite do.
You are not Elite.
Ergo you are no one.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

tneva82 wrote:
Is he specifically list tailoring which is about most boring route you can take? Maybe that's his TAC list or list he wants to try.

I never list tailor specifically against opponent even if I were to know exactly what he brings for(which I actually did yesterday with adeptus titanicus as he showed in whatsup group what he would be bringing. I realized some of my options were suddenly suboptimal as they were there in case certain units appear none which came. But list tailoring sucks)


That's not list tailoring though. Its common sense.
List tailoring would be if the entire list was redesigned specifically to fight knights.
And besides, knights are an abomination that should never have been introduced to the game, so I have no qualms about tailoring against them. Is it unfair? Probably. But so are they.

I just noticed he has smasha guns as well.
Might be fine then. Smasha guns are pretty good, so that should pick up the slack.

This message was edited 1 time. Last update was at 2018/11/09 09:57:37


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Battlewagon Driver with Charged Engine




 CthuluIsSpy wrote:
tneva82 wrote:
Is he specifically list tailoring which is about most boring route you can take? Maybe that's his TAC list or list he wants to try.

I never list tailor specifically against opponent even if I were to know exactly what he brings for(which I actually did yesterday with adeptus titanicus as he showed in whatsup group what he would be bringing. I realized some of my options were suddenly suboptimal as they were there in case certain units appear none which came. But list tailoring sucks)


That's not list tailoring though. Its common sense.
List tailoring would be if the entire list was redesigned specifically to fight knights.
And besides, knights are an abomination that should never have been introduced to the game, so I have no qualms about tailoring against them. Is it unfair? Probably. But so are they.

I just noticed he has smasha guns as well.
Might be fine then. Smasha guns are pretty good, so that should pick up the slack.

How is that not list tailoring? You know what you're facing and altering your list thereafter. Sure, it might not be the most egregious example but it's still tailoring. It's not like you're going to a tournament and you're expecting Ynnari or IK, here you actually know what the list is.
   
Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:
tneva82 wrote:
Is he specifically list tailoring which is about most boring route you can take? Maybe that's his TAC list or list he wants to try.

I never list tailor specifically against opponent even if I were to know exactly what he brings for(which I actually did yesterday with adeptus titanicus as he showed in whatsup group what he would be bringing. I realized some of my options were suddenly suboptimal as they were there in case certain units appear none which came. But list tailoring sucks)


That's not list tailoring though. Its common sense.
List tailoring would be if the entire list was redesigned specifically to fight knights.
And besides, knights are an abomination that should never have been introduced to the game, so I have no qualms about tailoring against them. Is it unfair? Probably. But so are they.

I just noticed he has smasha guns as well.
Might be fine then. Smasha guns are pretty good, so that should pick up the slack.


If you take X because you know you are against Y but never take Z if you face that IS list tailoring. It's very definition of it.

I don't suppose you don't mind him not taking knights after all but bringing in super IG anti-ork swarm knowing you have orks then? After all according to you list tailoring is OK....

This message was edited 1 time. Last update was at 2018/11/09 10:18:52


2024 painted/bought: 109/109 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

PiñaColada wrote:
 CthuluIsSpy wrote:
tneva82 wrote:
Is he specifically list tailoring which is about most boring route you can take? Maybe that's his TAC list or list he wants to try.

I never list tailor specifically against opponent even if I were to know exactly what he brings for(which I actually did yesterday with adeptus titanicus as he showed in whatsup group what he would be bringing. I realized some of my options were suddenly suboptimal as they were there in case certain units appear none which came. But list tailoring sucks)


That's not list tailoring though. Its common sense.
List tailoring would be if the entire list was redesigned specifically to fight knights.
And besides, knights are an abomination that should never have been introduced to the game, so I have no qualms about tailoring against them. Is it unfair? Probably. But so are they.

I just noticed he has smasha guns as well.
Might be fine then. Smasha guns are pretty good, so that should pick up the slack.

How is that not list tailoring? You know what you're facing and altering your list thereafter. Sure, it might not be the most egregious example but it's still tailoring. It's not like you're going to a tournament and you're expecting Ynnari or IK, here you actually know what the list is.


I'm not telling him to rework the entire list, I'm advising him that traktor cannons may not be the best choice.
Its no different from going to a tournament and thinking "I'm going to be fighting knights. Better take KMKs"
You see that all the time in this forum - poster comes onto tactics forum, says "Hey, I'm fighting against X, what units should I take so I don't get thrashed?"

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

IMO Traktor Kannons are more or less specifically tailored against Drukhari and Craftworlds. I would probably not suggest them in a TAC list unless there was a high probability of facing those armies. Reliably taking out those Hemlocks early on is a huge advantage.

7000+
3500
2000 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Weazel wrote:
IMO Traktor Kannons are more or less specifically tailored against Drukhari and Craftworlds. I would probably not suggest them in a TAC list unless there was a high probability of facing those armies. Reliably taking out those Hemlocks early on is a huge advantage.


Yes, that's true. They are niche weapons. Maybe 1 or 2 just in case, but only if you can fit them in.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Battlewagon Driver with Charged Engine




 CthuluIsSpy wrote:
I'm not telling him to rework the entire list, I'm advising him that traktor cannons may not be the best choice.
Its no different from going to a tournament and thinking "I'm going to be fighting knights. Better take KMKs"
You see that all the time in this forum - poster comes onto tactics forum, says "Hey, I'm fighting against X, what units should I take so I don't get thrashed?"

Again, it's not a binary thing. The are degrees of list tailoring but this is still on that scale. A much more egregious example would be if he simply removed all his S4 weaponry because he knew he's facing pure IK.
Your suggestion still feels like he'd be punishing his friend for being excited and showing a picture of (or describing) his army beforehand. Had he not done that, this wouldn't have been an option so it's still a bit dirty in my mind.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

tneva82 wrote:
 CthuluIsSpy wrote:
tneva82 wrote:
Is he specifically list tailoring which is about most boring route you can take? Maybe that's his TAC list or list he wants to try.

I never list tailor specifically against opponent even if I were to know exactly what he brings for(which I actually did yesterday with adeptus titanicus as he showed in whatsup group what he would be bringing. I realized some of my options were suddenly suboptimal as they were there in case certain units appear none which came. But list tailoring sucks)


That's not list tailoring though. Its common sense.
List tailoring would be if the entire list was redesigned specifically to fight knights.
And besides, knights are an abomination that should never have been introduced to the game, so I have no qualms about tailoring against them. Is it unfair? Probably. But so are they.

I just noticed he has smasha guns as well.
Might be fine then. Smasha guns are pretty good, so that should pick up the slack.


If you take X because you know you are against Y but never take Z if you face that IS list tailoring. It's very definition of it.

I don't suppose you don't mind him not taking knights after all but bringing in super IG anti-ork swarm knowing you have orks then? After all according to you list tailoring is OK....


Says the person who said he would take traktor cannons specfically to deal with dark eldar
There are different build paths, you know? Just because you are fighting against an army doesn't mean you know what that list to going to have. Its for this reason why I build TAC lists, even when I know what I'm fighting against.
Its why I hate knights so much; they have one note, and you know what it is.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Did some math on Bad Moons Tankbustas and they're not actually as strong as I anticipated. You can pretty reliably wreck a T7/8 tank with less than 20 wounds but that 3++ on a Castellan is just too OP to crack sadly. Thank god we don't have any knights in our group.

7000+
3500
2000 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Weazel wrote:
Did some math on Bad Moons Tankbustas and they're not actually as strong as I anticipated. You can pretty reliably wreck a T7/8 tank with less than 20 wounds but that 3++ on a Castellan is just too OP to crack sadly. Thank god we don't have any knights in our group.


Did you use missiles or grenade spam? I think grenade spam might higher damage output.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 CthuluIsSpy wrote:
 Weazel wrote:
Did some math on Bad Moons Tankbustas and they're not actually as strong as I anticipated. You can pretty reliably wreck a T7/8 tank with less than 20 wounds but that 3++ on a Castellan is just too OP to crack sadly. Thank god we don't have any knights in our group.


Did you use missiles or grenade spam? I think grenade spam might higher damage output.


Rokkits. But you can't deepstrike within grenade range so that's out of the question in the Tellyport scenario.

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2000 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Weazel wrote:
 CthuluIsSpy wrote:
 Weazel wrote:
Did some math on Bad Moons Tankbustas and they're not actually as strong as I anticipated. You can pretty reliably wreck a T7/8 tank with less than 20 wounds but that 3++ on a Castellan is just too OP to crack sadly. Thank god we don't have any knights in our group.


Did you use missiles or grenade spam? I think grenade spam might higher damage output.


Rokkits. But you can't deepstrike within grenade range so that's out of the question in the Tellyport scenario.


Hmm, yes, that's unfortunate.
This may sound cheesy, but what if you were to put them in a battlewagon, tellyport it in, place the wagon so that its side 9" away from the knight, and then rotate the battlewagon so that its front is pointing towards it. It should be within grenade range then.
I'm not even sure its legal though, and its certainly cheesey as feth.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:
Its no different from going to a tournament and thinking "I'm going to be fighting knights. Better take KMKs"
You see that all the time in this forum - poster comes onto tactics forum, says "Hey, I'm fighting against X, what units should I take so I don't get thrashed?"


Umm yes it is. Here he KNOWS he faces knights. It's no different than if knight player knows he's facing orks so brings up maximum anti-ork weapons.

When you go to tournaments you don't know what you WILL face so you have to take compromises. Traktor's not ideal against knights? Well tough. You could also face dark eldars and be blowing up venom's with one shot so you bring some traktors vs those, some smasha guns vs knights...

What you are proposing is 100% opposite of tournament.

2024 painted/bought: 109/109 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

 CthuluIsSpy wrote:
 Weazel wrote:
 CthuluIsSpy wrote:
 Weazel wrote:
Did some math on Bad Moons Tankbustas and they're not actually as strong as I anticipated. You can pretty reliably wreck a T7/8 tank with less than 20 wounds but that 3++ on a Castellan is just too OP to crack sadly. Thank god we don't have any knights in our group.


Did you use missiles or grenade spam? I think grenade spam might higher damage output.


Rokkits. But you can't deepstrike within grenade range so that's out of the question in the Tellyport scenario.


Hmm, yes, that's unfortunate.
This may sound cheesy, but what if you were to put them in a battlewagon, tellyport it in, place the wagon so that its side 9" away from the knight, and then rotate the battlewagon so that its front is pointing towards it. It should be within grenade range then.
I'm not even sure its legal though, and its certainly cheesey as feth.


Nah you can't move after you setup your model, so that's illegal.

Can't remember if Showin' Off is 2 or 3cp, but setting up a big unit of Tankbustas and the Grot screen and using the Grot Shields strat on the next turn costs: 2+2 (Tellyport) + 2 (More Dakka) + 2 (Showin' Off) + 1 (Grot Shields) = 9 CP. If your Tankbustas are for some reason still alive or unengaged on the next turn it's another 4 cp for the shooting Stratagems meaning a whopping 13CPs. However that is an almost guaranteed chance of taking out two tanks, probably more if you're lucky. Good investment or nay?

This message was edited 1 time. Last update was at 2018/11/09 10:49:17


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Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:

Says the person who said he would take traktor cannons specfically to deal with dark eldar
There are different build paths, you know? Just because you are fighting against an army doesn't mean you know what that list to going to have. Its for this reason why I build TAC lists, even when I know what I'm fighting against.
Its why I hate knights so much; they have one note, and you know what it is.


Difference is I won't be taking them only vs dark eldars and dropping them vs others...In otherwords they will be in list whether I'm facing dark eldars or hormagaunt swarm and last I checked traktor gun isn't that good vs hormagaunts.

If I were playing like you I would take traktor kannons when I know I face dark eldars but switch them out when I'm facing non-dark eldars. That is not same at all. I'm taking them either way not knowing what I will face and willing to accept them being less optimal if I dont' face dark eldars. You are saying about list tailoring against specific list(and somehow claiming this is not list tailoring...) taking only weapons ideal against that.

Would you recommend him not take traktor kannons if he hadn't mentioned what army he's facing? If you are just flat out saying "traktor kannons are bad, don't take it" that's one thing. But when you are saying it based on army what he is facing that's flat out list tailoring and presumably you don't then have any problem with opponents list tailoring vs your orks then. IG player brings up vultures with 2 punisher cannons, plenty of autocannons etc rather than knight busting weapons etc.


Automatically Appended Next Post:
 CthuluIsSpy wrote:
 Weazel wrote:
 CthuluIsSpy wrote:
 Weazel wrote:
Did some math on Bad Moons Tankbustas and they're not actually as strong as I anticipated. You can pretty reliably wreck a T7/8 tank with less than 20 wounds but that 3++ on a Castellan is just too OP to crack sadly. Thank god we don't have any knights in our group.


Did you use missiles or grenade spam? I think grenade spam might higher damage output.


Rokkits. But you can't deepstrike within grenade range so that's out of the question in the Tellyport scenario.


Hmm, yes, that's unfortunate.
This may sound cheesy, but what if you were to put them in a battlewagon, tellyport it in, place the wagon so that its side 9" away from the knight, and then rotate the battlewagon so that its front is pointing towards it. It should be within grenade range then.
I'm not even sure its legal though, and its certainly cheesey as feth.


It's also illegal. You position it and then that's it. You can't move deep strikers after it. And rotating btw is no different to moving. It's not free. You rotate, it takes up inches in movement.

Please let's not tarnish reputation of orks by flat out cheating.

This message was edited 1 time. Last update was at 2018/11/09 10:50:29


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on the forum. Obviously

 Weazel wrote:
 CthuluIsSpy wrote:
 Weazel wrote:
 CthuluIsSpy wrote:
 Weazel wrote:
Did some math on Bad Moons Tankbustas and they're not actually as strong as I anticipated. You can pretty reliably wreck a T7/8 tank with less than 20 wounds but that 3++ on a Castellan is just too OP to crack sadly. Thank god we don't have any knights in our group.


Did you use missiles or grenade spam? I think grenade spam might higher damage output.


Rokkits. But you can't deepstrike within grenade range so that's out of the question in the Tellyport scenario.


Hmm, yes, that's unfortunate.
This may sound cheesy, but what if you were to put them in a battlewagon, tellyport it in, place the wagon so that its side 9" away from the knight, and then rotate the battlewagon so that its front is pointing towards it. It should be within grenade range then.
I'm not even sure its legal though, and its certainly cheesey as feth.


Nah you can't move after you setup your model, so that's illegal.


Ok, that's good. GW thought of that possibility.
Yeah, grot shields are probably our best bet to get into range.

Automatically Appended Next Post:
tneva82 wrote:



Would you recommend him not take traktor kannons if he hadn't mentioned what army he's facing?


I consider it a niche option, and would only take it if there's room for it or if there's already sufficient fire support. The KMK is a better all rounder option overall and I would take that over the traktor cannon.

I also said that as he had smasha cannons, he might still have enough damage output to deal with knights.
Aren't knights considered a problem army that's hard to beat unless you build specifically for them? They are if you play necrons, my other army.
That's why I provided such advice. Because I don't want him to get thrashed.

This message was edited 3 times. Last update was at 2018/11/09 11:08:24


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Knights in soup are problem. Pure knights less so.

Besides that's not excusing anything. You can justify list tailoring all you want but that's still list tailoring and makes you fair target for list tailoring. You list tailor vs knights? Fine. Don't complain if knight player list tailors vs you then including not even bringing knights if he figures better anti-ork list.

And this leads to yet another problem with list tailoring. Game turns to "he who has bigger pockets has advantage". Anything can be list tailored to death. So the guy with one army and maybe with not much options will get creamed by somebody who can switch units or heaven forbid entire army based on what the other player will bring.

So list tailor if you wish but you better never ever complain about your opponent list tailoring vs your army then...

This message was edited 1 time. Last update was at 2018/11/09 11:13:43


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