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Made in us
[DCM]
Strangely Beautiful Daemonette of Slaanesh





New Orleans

HI all!
Where are the points for the KillKrusha?
I've got the datafax from the Xenos update,
but can't find the points... just power level...
? help?
   
Made in gb
Norn Queen






 NOLA Chris wrote:
HI all!
Where are the points for the KillKrusha?
I've got the datafax from the Xenos update,
but can't find the points... just power level...
? help?
From the FW Index FAQ
Q: What datasheets should I use for Grot Bomb Launchas, Attack Fightas, Fighta-Bommers, Dethrolla Battle Fortresses, Kill Krushas, Raven Strike Fighters, Knarloc Riders, Great Knarlocs and Firestorms?
A: It is an unfortunate truth that we can’t continue indefinitely to sell and support every model we’ve ever made. As we make new models, and new books to explore their background and rules, we have to stop producing and featuring some older models. But just like many of you, we still treasure our collections of older miniatures, and we still want to be able to use them in games and forge glorious narratives on the tabletop! As such, the datasheets for these classic models can be found below, but they are intended for use in open play or narrative play games; they are not designed or approved for use in matched play games (as they won’t, for example, have any points values).

Note that the Ork datasheets have been updated to have the Dakka, Dakka, Dakka! ability from Codex: Orks.
Basically, no Matched Play for you.

This message was edited 1 time. Last update was at 2018/11/17 17:04:07


 
   
Made in us
[DCM]
Strangely Beautiful Daemonette of Slaanesh





New Orleans

ah well,
thanks for the info!
for fun it is!!
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So, something just occurred to me -
Do I have to fight with the tankhammer?
Because if I fight with it against something I don't want to use it against, I'll lose a model for nothing.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Locked in the Tower of Amareo





 CthuluIsSpy wrote:
So, something just occurred to me -
Do I have to fight with the tankhammer?
Because if I fight with it against something I don't want to use it against, I'll lose a model for nothing.


All models have h2h weapon. Use it

2024 painted/bought: 109/109 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

tneva82 wrote:
 CthuluIsSpy wrote:
So, something just occurred to me -
Do I have to fight with the tankhammer?
Because if I fight with it against something I don't want to use it against, I'll lose a model for nothing.


All models have h2h weapon. Use it


Isn't that replaced by a cwc, such as the tankweapon or am I thinking of another edition again?

This message was edited 1 time. Last update was at 2018/11/17 17:34:16


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Norn Queen






 CthuluIsSpy wrote:
tneva82 wrote:
 CthuluIsSpy wrote:
So, something just occurred to me -
Do I have to fight with the tankhammer?
Because if I fight with it against something I don't want to use it against, I'll lose a model for nothing.


All models have h2h weapon. Use it


Isn't that replaced by a cwc, such as the tankweapon or am I thinking of another edition again?
It used to be that only models with no other CCW had the "basic profile" ccw. After this caused issues with Carnifexes and Raiders among others, and was pointed out to be generally pretty stupid, they errata'd it so now EVERYONE has the basic profile CCW, period. As per the rules for the Fight Phase, you can choose to make your attacks with any weapon you have, or split between them, etc.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 BaconCatBug wrote:
 CthuluIsSpy wrote:
tneva82 wrote:
 CthuluIsSpy wrote:
So, something just occurred to me -
Do I have to fight with the tankhammer?
Because if I fight with it against something I don't want to use it against, I'll lose a model for nothing.


All models have h2h weapon. Use it


Isn't that replaced by a cwc, such as the tankweapon or am I thinking of another edition again?
It used to be that only models with no other CCW had the "basic profile" ccw. After this caused issues with Carnifexes and Raiders among others, and was pointed out to be generally pretty stupid, they errata'd it so now EVERYONE has the basic profile CCW, period. As per the rules for the Fight Phase, you can choose to make your attacks with any weapon you have, or split between them, etc.


Ok, great, so my tankbusters don't have to kill themselves to kill a maximum of 3 light infantry if they find themselves in combat with them. That's good to know.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Regular Dakkanaut




England

 NOLA Chris wrote:
HI all!
Where are the points for the KillKrusha?
I've got the datafax from the Xenos update,
but can't find the points... just power level...
? help?


There are points for the Kill Tanks on Battlescribe

This message was edited 1 time. Last update was at 2018/11/17 18:53:32


 
   
Made in fi
Locked in the Tower of Amareo





 Elfric wrote:
 NOLA Chris wrote:
HI all!
Where are the points for the KillKrusha?
I've got the datafax from the Xenos update,
but can't find the points... just power level...
? help?


There are points for the Kill Tanks on Battlescribe


Which without source is irrelevant. Bs isn't rules

2024 painted/bought: 109/109 
   
Made in gb
Norn Queen






 Elfric wrote:
 NOLA Chris wrote:
HI all!
Where are the points for the KillKrusha?
I've got the datafax from the Xenos update,
but can't find the points... just power level...
? help?


There are points for the Kill Tanks on Battlescribe
Kill Tanks are not Kill Krushas. Kill Tanks have an entry in the FW index and have a points value. Kill Krushas do not.
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

I don't see a problem playing my Kill Krusha as one of the Kill Tanks. Sure, you lose a few special rules, but I'd say it's close enough in size and ability.

Oguhmek paints Orks (and Necrons): 'Ere we go!
 
   
Made in fi
Locked in the Tower of Amareo





Okay tournament report. Casual tournament, 1750 pts. Took following ork list>

Spoiler:
Deathskull battalion

HQ1: Weirdboy(da jump) 62
HQ2: Weirdboy(fist of gork) 62
Troop1: 13xgretchin 39
Troop2: 13xgretchin 39
Troop3: 13xgretchin 39
Elite1: 10xtank busta(nob boss) 170
Heavy1: 15xlootas 255
Heavy2: 5xflash git 150

Evil sun battalion

HQ1: Deffkilla wartrike (super cybork body) 120
HQ2: Warboss(warlord: kunning but brutal, power klaw, kustom shoota) 80
HQ3: weirdboy(da jump) 62
Troop1: 30xboyz(19xchoppa&slugga, 10xshoota, nob w/power klaw) 223
Troop2: 30xboyz(29xchoppa&slugga, nob w/big choppa) 215
Troop3: 10xgretchin 30
Fast1: 6xwarbikes(nob w/big choppa) 143
Heavy1: Mek gun(Kustom mega kannon) 60

total: 1749


First game was against following daemons:

Spoiler:
++ Battalion Detachment +5CP (Chaos - Daemons) [48 PL, 798pts] ++
Chaos Allegiance: Chaos Undivided
+ HQ [12 PL, 249pts] +
Daemon Prince of Chaos [9 PL, 189pts]: Daemonic axe [10pts], Khorne, Warp bolter [9pts], Wings [1 PL, 24pts]
Sloppity Bilepiper [3 PL, 60pts]

+ Troops [36 PL, 549pts] +
Bloodletters [12 PL, 162pts]: 20x Bloodletter [140pts], Bloodreaper [7pts], Daemonic Icon [15pts]
Bloodletters [12 PL, 162pts]: 20x Bloodletter [140pts], Bloodreaper [7pts], Daemonic Icon [15pts]
Plaguebearers [12 PL, 225pts]: Daemonic Icon [15pts], 29x Plaguebearer [203pts], Plagueridden [7pts]

++ Battalion Detachment +5CP (Chaos - Daemons) [29 PL, 541pts] ++
Chaos Allegiance: Chaos Undivided
+ HQ [8 PL, 145pts] +
Poxbringer [4 PL, 70pts]: Miasma of Pestilence
Spoilpox Scrivener [4 PL, 75pts]

+ Troops [9 PL, 162pts] +
Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]
Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]
Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]

+ Elites [4 PL, 84pts] +
Flamers [4 PL, 84pts]: 2x Flamer [56pts], Pyrocaster [28pts]

+ Fast Attack [8 PL, 150pts] +
Flesh Hounds [4 PL, 75pts]: 5x Flesh Hound [75pts]
Flesh Hounds [4 PL, 75pts]: 5x Flesh Hound [75pts]

++ Fortification Network (Chaos - Daemons) [3 PL, 85pts] ++
Chaos Allegiance: Chaos Undivided
+ Fortification [3 PL, 85pts] +
Feculent Gnarlmaws [3 PL, 85pts]: Feculent Gnarlmaw [85pts]

++ Auxiliary Support Detachment -1CP (Chaos - FW Heretic Astartes) [16 PL, 329pts] ++
+ Heavy Support [16 PL, 329pts] +
Hellforged Leviathan Dreadnought [16 PL, 329pts]: Butcher cannon array [60pts], Butcher cannon array [60pts], 2x Hellflamer [34pts]


Spoiler:


Picture from my T1

So. My warlord trait helped here as he had put fleshhounds on right behind LOS block and fleshhounds on left were blocked by wall in center from lootas so after I seized I redeployed lootas on my left. T1 I thus shot them to death but not much else. Maybe 3 wounds to leviathan by tank bustas. 2+ save sucks. Tank busta -2 is bit lacking. He advanced with plague bearers of "we don't die". T2 I screwed up and brought both evil sun mobs and charged them and bikes and trike into the plaguebearers from hell. I killed like over 20 but some darn character gives 2d6 pick lowest and he used CP reroll so got 1 which meant autopass with d6(1) plague bearers BACK. Darn. In return 2x20 bloodletters deepstriked near both mobs and killed them.

After that I just was being wiped out and couldn't get any objectives either as I was cornered in and...well those plaguebearers locked me in combat long and then bloodletters. Leviathan fired twice at lootas killing 3 lootas and 26 grots. Loooots of D2 shots were murder and only very good 2+ rolling(Seeing each wound has 30% chance of killing basically loota+grot) kept lootas in. Daemon prince also charged and nearly died to overwatch and then died in h2h though left only 1 loota left after 6 on morale. In the end almost wiped out and vp score was bazillion little so 0-20. Not much scoring when I'm securing and defending from his side. Weird move of game flash gits DS'ed near him and first had nurglings come and got held until flamers came, shot, charged and died but held enough that leviathan finished them off. Surprisingly good h2h still though.

Game2(2nd pic) was against following ultramarines:

Spoiler:
Ultramarines Battalion Detachment
HQ1: Captain with Jump Pack(93), Master-crafted Boltgun(3), Thunder Hammer(21), The Sanctic Halo(R) [117] WARLORD: Adept of the Codex
HQ2: Librarian with Jump Pack(112), Force Sword(8) [120] Veil of Time, Null Zone
HQ3: Sergeant Chronus[40]
Elite1: Ironclad Dreadnought(80), Dreadnought CCW w/ Heavy Flamer(17), Seismic Hammer(48), Meltagun(17) [162]
Elite2: Deredeo Dreadnought(135), Hellfire Plasma Carronade(40), Aiolos Missile Launcher(30), Twin Heavy Bolter(17) [222]
Elite3: Vanguard Veteran Squad(140), Jump Packs(20), 5 Twin Lightning Claws(60), 2 Storm Shields(10), Power Fist(12) [262]
Troop1: Scout Squad(55), Heavy Bolter(10) [65]
Troop2: Scout Squad(55), Heavy Bolter(10) [65]
Troop3: Scout Squad(55), Heavy Bolter(10) [65]
Fast1: Tarantula Air Defence Battery [70]
Fast2: Inceptor Squad(75), Assault Bolters(60) [135]
Heavy1: Whirlwind(70), Whirlwind Vengeance Launcher(34), Hunter-killer Missile(6) [110]
Flyer1: Stormraven Gunship(192), Twin Assault Cannon(44), Twin Heavy Bolter(17), 2 Hurricane Bolters(20), 2 Stormstrike Missile Launchers(42) [315]
Total: 1748


First attachment pic from my T1. Notice my grots on bottom waaaaay ahead lootas. Guess who idiot moved them ahead and forgot grot screen. "Let's go get objective and add distance between front line and lootas". Yeah and loose lootas. Okay tank bustas got grot screen but with 2 damage only from some D2 weapon which then was 1 and 2 killing both tank busta and grot...Grot screen was actually bad there. Tank bustas I didn't get da jumped even with CP needing 6+ so didn't get to attack that flier and lootas failed to do it(didn't help I didn't remember wrecker strategem). KMK shot 1, rolled 1 and was killed with 5 wounds hsi turn. Bikes and trike charged and killed 7/10 veterans. T2 I da jumped flash gits to his corner which was pointless and bad and gave his plasma deredeo easy kill. Stupid. Evil sun boyz #1 deep striked and killed his warlord and hurt librarian. I killed the flier but got ironclad in my face. Maybe should have prepared for this and brought 2nd evil sun blob nearby hoping to get them there(and keep flashgits there to shoot at him). They came there later but then the 2xheavy flamer first fired 7 grots who tried to charge(to remove flamers vs boyz) and didn't even get there(6" charge...), then killed like 7 boyz(10 AGAIN), didn' get hurt much, fell back(only barely made charge so wasn't able to surround as scouts also had made mess with deep strike positioning) and he fell back and flamed 10 hits AGAIN. Weirdo move #4 of tournament was da jumping warlord to his 2nd corner and charge whirlwind. Good thing is he couldn't fall back due to my positioning and this also prevented taranteella shooting(have to shoot nearest which was in combat) but bad news was there was still lone veteran with power fist that got him killed.

In the end it was race would I be wiped. Last jump pack marine charged but didn't kill weirdboy. If game ends T5 I survive with 5-15. I survived, game end. I tried da jump to somewhere safer but failed and died. 0-20.

Game 3 was salamanders.


Spoiler:
Salamanders Battalion Detachment (+5 CP)
HQ 1: Captain in Gravis Armor [134] Warlord: Storm of Fire
HQ 2: Primaris Librarian [101], Veil of Time, Might of Heroes
Troop 1: Intercessor squad, 1 x Auxiliary grenade launcher [91]
Troop 2: Intercessor squad, 1 x Auxiliary grenade launcher [91]
Troop 3: Intercessor squad , 1 x Auxiliary grenade launcher [91]
Elite 1: Bray'arth Ashmantle [400]
Elite 2: Aggressor squad, Flamestorm gauntlets [117]
Elite 3 Redemptor Dreadnought, Heavy onslaught gatling cannon, Heavy flamer, Fragstorm grenade launchers [201]
Heavy support 1: Hellblaster squad, 5 x Assault plasma incinerators, 1 x Plasma pistol [217]
Dedicated transport 1: Repulsor, Ironhail heavy stubber, 2 x Krakstorm grenade launcher, Twin lascannon, Las-talon, Onslaught gatling cannon, 2 x Storm bolter, Icarus ironhail heavy stubber, Auto Launchers [340]
Yhteensä 1748 pts.


First mistake. Knew there was some weird character dreadnought with 8W. Didn't bother to check his stats more...

So. I got 1st turn again and due to deployment zone even flash gits were in range right away to enemy. I didn't pay much attention toward the dread yet figuring aggressors were priority for now. So lootas got more dakka, tank bustas took out aggressors. KMK caused 9 wounds to redemptor. Flash gits caused 2 wounds but armour saved. Lootas then finished off. I thought it was good start. I had however moved trike waaay too forward so on his turn getting reroll to charge spell to dreadnought it came in. First taste of him. 4 attacks, hits on 2+(salamander reroll available), S16, -4, Dam6...24 wounds and no way even 5+++ helped. Whoopsie. Okay aggressors out. Time to deal with it. Though tank bustas had lost 3 when they suffered 5 wounds and rolled 3 1's on grot screen. Darn...

T2. Considered bringing evil sun mob to help with dreadnought but still being oblivious on his stats(lessons learned: Check stats in advance) opted to keep in reserve. Shooting. More dakka to tank bustas and here I learned just what kind of tough thing it is and I swear my face went either sickly green or pale white when I realized I might prefer to have to kill Mortarion here...8 wounds isn't that bad but T9, 2+/5++/4+++!!!

Later I made calculations and even 15 bad moon tank busta shooting twice would cause like 6 wounds or so...Even had I had 10 tank bustas left and used both more dakka and wrecker I would average just 3 wounds...

...I definitely would have needed boyz and surround it and then let him kill 3-4 per turn(plus whatever his some sort of pistol flamer kills in his shooting phase as well) unless he brings reinforcements. What....a....monster. Flash gits and lootas fired as well and got 4 wounds in this round.

Bikes charged intercessors on left where they hacked each other until my turn 5 when remaining 2 bikes left sergeant alone to take objective. He chased, killed 1, charged and finally died.

His turn that thing flamed flash gits. 2d6 hits at S6, -3 damage flat 3...YIKES! I killed it on my turn 3(gork bless weirdboys) but then had hellblasters who killed my warlord. I killed them with lootas and on right 2 units of boyz deep striked and charged 5 intercessors guarding objective that was rolled as priority on supply drop. Other was also near them to which I later da jumped grots which spent game there(this was basically 6 vp's for me. 3 from supply drop, 1 for secure it and 2 for defend). On my turn 5 I screwed up a bit. I fell back with orks in combat with repulsor, librarian and captain. I left within 3" of captain giving heroic interfere but also vp for me. I was careless though and left also librarian so basically failed utterly. I also had to decide between da jump lootas into defend objective or into position to shoot warlord but without more dakka opted not to. Maybe mistake. Anyway his turn 5 repulsor moved and shot and charged 2nd mob(first one the characters dealt with) and thanks to 2 casualties in charge wiped them from supply drop. Not that it ended up mattering as game ended. Turn 6 I just hug cover as not much I could do. He killed lootas. Game went to 7th where weirdboy had chance to do 4vp da jump(master of warp, secure and defend same objective) but failed. He couldn't do anything either as weirdboy and 10 grots(my only survivors) were behind LOS. 12-8 victory for orks.

Ugh. What a bunch of mistakes whole tournament. Game 1 evil suns(maybe shouldn't have even seized and go 2nd and wait for bloodletters to drop in), game 2 grot screens, warlord and flash git da jumps and game 3 not checking dreadnought stats.

Apart from other prizes all 12 players got random space marine heroes model(the ones originally in Japan that come in random). Not sure what to do with it
[Thumb - 20181117_131536.jpg]

[Thumb - 20181117_165918.jpg]


2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




England

@TnevevaI, looking back what would you have done different? Were there units you didn't rate or do you think better deployment would have helped?

I have a 1750 tournie coming up and originally I was going to take a Quins / Coven soup but I really want to give Orks a go:

Freebooters:
HQ: Warboss kill choppa, Warphead, K. Badrukk
Troops: 20 boyz with PK Nob, 10 Boyz, 10 Boyz, 10 Grots
Elites: 5 MANZ, Painboy, 8 Tankbustas
Heavy: 3 squads of 5 Flashgitz, Battlewagon, Bonebreaker
1 x trukk

Unfortunately I have no Mek Gunz but I do have a lot of Flashgitz and Meganobz.
   
Made in gb
Norn Queen






Flash Gitz are still pretty bad unless you spend the CP for MOAR DAKKA!. MANZ are surprisingly good IF they get into combat, which means you have to be Evil Sunz and Tellyport them.

This message was edited 2 times. Last update was at 2018/11/18 00:25:37


 
   
Made in us
Fresh-Faced New User




I just finished a casual to semi-competitive, 6 player, 1500 point tournament. The format was ITC Champions Packet: missions 2, 4, and 6. My Freebootaaarghs elite green tide went 2-1, placing 3rrrrd.

Aaargh! Idk how to do that fancy hats “Spoilers” fing to me list, so ‘ere she is:

Freebooterz Battalion
HQ1 Big Mek (KFF, BC, Warlord, “Follow Me Ladz”)
HQ2 Warboss (Da Killa Klaw)
T1 30 Boyz (Nob BC/Ch; Sl/Ch)
T2 10 Boyz (Nob BC/Ch; Shootas)
T3 10 Boyz (Nob BC/Ch; Shootas)

Freebooterz Battalion
HQ1 Weirdboy ‘Scrap Prospektor Nazgrub Wurrzag’ (Warphead, Fists of Gork, Da Jump)
HQ2 Weirdboy (Da Jump)
T1 10 Boyz (Nob BC/Ch; Shootas)
T2 10 Grots
T3 10 Grots

Freebooterz Vanguard
HQ1 Big Mek on Warbike (KFF, PKL)
ELT1 5 Nobz (1x PKL/Ch, 4x BC/Ch, Ammo Runt)
ELT2 3 Meganobz (PKL, KSh)
ELT3 10 Tankbustaaarghs (Rokkits, 2 Bomb Squigs)
DT1 Chinork Warkopta (2x Deffguns, BSh)
FAST1 25 Stormboyz (Nob BC/Ch)
FAST2 10 Stormboyz (Nob BC/Ch)

The matches were capped at 2.5 hours, so all my games ended at the end of the 3rd battle round. Both of my wins would have continued to go in my favor; the Alaitoc Eldar list was too focused on anti-Armour (final score 14-9), but the Space Wolves I defeated (final score 17-13) were a good match that I expected to lose (especially after he made me take the first turn, which initially worked to his advantage, except that I da jump sacrificed my 30 boyz as bait which ended up shooting him in the foot). My loss against the tournament winner’s Necrons (final score 11-19) was not a surprise given the amount of Tesla and mortal wounds, plus his experience, plus my lack of knowledge about that faction, and this match was mission 2 with only 3 objectives and he went first.

I focused on objectives/outmaneuvering/board control and less on rush forward and krump (though there still was plenty of krumping after turn 1, especially once you trigger the clan kultur in the fight phase which is essentially a free waaagh! banner).

The smash boss build with Fists of Gork plus Da Killa Klaw was even better than I’d hoped, especially after you get the +1 to hit from the kultur. I’ve decided to call him Kaptin Krump. Waaaaarrrrrgh!!!

This message was edited 8 times. Last update was at 2018/11/18 07:13:05


 
   
Made in fi
Locked in the Tower of Amareo





 Elfric wrote:
@TnevevaI, looking back what would you have done different? Were there units you didn't rate or do you think better deployment would have helped?



Well couldn't bring full nastyness for casual but say swap fist of gork weirdboy, bikes and flashgit plus kmk for 3 dreads and 3 smasha guns. One kmk easily taken out. Bikes were always meh. And deep striking hard hitting stuff with small footprint would be good. Boyz was hard to get all into combat or even fit to usefull spots.

In game report told biggests thing to do differently

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 BaconCatBug wrote:
Flash Gitz are still pretty bad unless you spend the CP for MOAR DAKKA!. MANZ are surprisingly good IF they get into combat, which means you have to be Evil Sunz and Tellyport them.

Can you elaborate?

I don't see how Flash Gits and Moar Dakka interact in any meaningful way besides upping the damage output by ~16%

Across 30 shots, Moar Dakka results roughly 2.5 additional hits when standing still and 1.66 when moving. Without the stratagem they get 17.5 hits when standing still or 11.66 hits when moving. This cannot be what makes or brakes the unit.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Waaagh! Ork Warboss




Italy

I don't think they're bad but if they had access to one Amm Runt per Flash Gitz, instead of one every five dudes, they could have been very good.

This message was edited 1 time. Last update was at 2018/11/18 09:17:30


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I haven't made up my mind yet, but my gut feeling is that I basically get a unit with 10 blight launchers (27 ppm in a plague marine unit). Blight launchers are awesome.

BCB's argument just doesn't make sense to me, so I'm asking for reasons.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlewagon Driver with Charged Engine




Am I really the only one with the pet peeve that everyone writes "moar dakka" instead of what it clearly states in the codex "more dakka!"?
   
Made in gb
Mekboy on Kustom Deth Kopta






Flash Gits are far too expensive. 30ppm with 2W, T4 and a 4+ save? No thanks.

Their damage output is OK but short ranged so it puts them at massive risk. Their weapon should not be heavy either. They need to move to use it.

They can and will be focussed then killed. Every game.

I'm sure there are some niche applications where they can perform better than I'd expect but I'm really struggling to see the value.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






7th edition, flash gits are BS5+ and get +1 to hit when standing still. Everybody is moving them all over the place.

8th edition, flash gits are BS4+ and get -1 to hit when moving. "They cannot move, ever!"



(Not directed specifically at you, Englishman, you see this all over the internet )

This message was edited 1 time. Last update was at 2018/11/18 09:52:57


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





 Jidmah wrote:
I haven't made up my mind yet, but my gut feeling is that I basically get a unit with 10 blight launchers (27 ppm in a plague marine unit). Blight launchers are awesome.

BCB's argument just doesn't make sense to me, so I'm asking for reasons.


Blight launchers are on platform "bit" tougher than flash gits(who needs grot screen badly but for that needs freeboota detachment) on assault rather than heavy. Okay extra shot but 3+ and not suffering -1 to hit for moving(essential to move with 24" range) compensates. Better damage ratio on flashgits is nice though


Automatically Appended Next Post:
 Jidmah wrote:
7th edition, flash gits are BS5+ and get +1 to hit when standing still. Everybody is moving them all over the place.

8th edition, flash gits are BS4+ and get -1 to hit when moving. "They cannot move, ever!"



(Not directed specifically at you, Englishman, you see this all over the internet )


Everybody moves them because out of range is impossible to hit.

Doesn't make it particularly good thing to do though have to accept minus to hit. But hitting on bad odds is better than flat out impossible to hit.

This message was edited 1 time. Last update was at 2018/11/18 09:56:04


2024 painted/bought: 109/109 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
7th edition, flash gits are BS5+ and get +1 to hit when standing still. Everybody is moving them all over the place.

8th edition, flash gits are BS4+ and get -1 to hit when moving. "They cannot move, ever!"



(Not directed specifically at you, Englishman, you see this all over the internet )

Comparing 7th Ed to 8th Ed is like comparing apples and a PlayStation 4.

I don't recall a huge number of Flash Gits used in 7th either though...
   
Made in us
Bonkers Buggy Driver with Rockets






what up my git gobs, i added a new bit to the 1st post where i added some suggested tactics/wargears/kultures/strategems for our many vehicles. let me know if i made any mistakes and ill correct them. also feel free to private message me if you would like to add any type of comprehensive guide. ill review it and add it as a spoiler.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in fi
Locked in the Tower of Amareo





Something I have noticed about my evil sun deep striking boyz is that they are now much more vulnerable to morale than I\m used to with boyz. If you go elsewhere with each squad then they can't utilize each other LD. Even if they are together killing ~15 boyz from each squad isn't that hard so they are both basically losing d6 worth of models in addition.

Makes me think dreads instead of boyz is starting to look more and more appeal for deep strike role.

2024 painted/bought: 109/109 
   
Made in gb
Ork Boy Hangin' off a Trukk





tneva82 wrote:
Something I have noticed about my evil sun deep striking boyz is that they are now much more vulnerable to morale than I\m used to with boyz. If you go elsewhere with each squad then they can't utilize each other LD. Even if they are together killing ~15 boyz from each squad isn't that hard so they are both basically losing d6 worth of models in addition.

Makes me think dreads instead of boyz is starting to look more and more appeal for deep strike role.


If it's just one unit you're deepstriing in, sure deffdreads seem ideal. But you could also add a 30 strong mob of stormboyz and multiple kmandos to your deepstrike too. 60 Boyz, 30 stormies and 15Kommandos spawning in and you've got Semper's index list posing a massive headache turn 2.
   
Made in it
Waaagh! Ork Warboss




Italy

tneva82 wrote:
Something I have noticed about my evil sun deep striking boyz is that they are now much more vulnerable to morale than I\m used to with boyz. If you go elsewhere with each squad then they can't utilize each other LD. Even if they are together killing ~15 boyz from each squad isn't that hard so they are both basically losing d6 worth of models in addition.

Makes me think dreads instead of boyz is starting to look more and more appeal for deep strike role.


You can run both: Deff Dreads, Gorkanaut or Meganobz by Tellyporta and Boyz by da jump. Boyz are for tarpit stuff or anti infantries, Dreads are anti tank. Two very different roles.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Sluggaloo wrote:
tneva82 wrote:
Something I have noticed about my evil sun deep striking boyz is that they are now much more vulnerable to morale than I\m used to with boyz. If you go elsewhere with each squad then they can't utilize each other LD. Even if they are together killing ~15 boyz from each squad isn't that hard so they are both basically losing d6 worth of models in addition.

Makes me think dreads instead of boyz is starting to look more and more appeal for deep strike role.


If it's just one unit you're deepstriing in, sure deffdreads seem ideal. But you could also add a 30 strong mob of stormboyz and multiple kmandos to your deepstrike too. 60 Boyz, 30 stormies and 15Kommandos spawning in and you've got Semper's index list posing a massive headache turn 2.


Yeah, units that can just come in without using tellyporta are great.
Keep in mind too that you can use the tellyporta to drop in a transport full of boyz as well. So an evil sun Battlewagon with deff rolla + 20 boys + Ramming speed could be a nasty surprise. That's power level 19, and as such can be tellyported in.

This message was edited 5 times. Last update was at 2018/11/18 12:05:43


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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