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Made in fi
Locked in the Tower of Amareo





Battalion: Evil sunz

deffkilla wartrike
weirdboy(fist of gork)
30xboyz(29xchoppa, nob/power klaw)
2x10 grots
3xbikes(power klaw)

battalion: bad moons
2xweirdboy(da jumpx2)
4x11 grots
15xlootas

vanquard: death skull

big mek w/shock attack gun
2x10 boyz(nob w/kombi rokkit, rokkit)
2x4 burnaboyz+spanner w/kustom mega blasta
3xmek wkustom mega blasta
scrapjet
shokkjump dragsta
3xtrukk(rokkit launcha)

14 CP. Evil sun boyz goes into reserve to work as counter punch/far objective assaulter. Bad moon lootas starts out of sight if possible and da jumped+more dakka for hell of a firepower(this unit can one shot magnus without that much unreasonable good luck, 5 on 2d3 with one reroll, if orks go first). Death skulls exploit the rerolls by the bucketloads. You have the big mek with shock attack gun with rerolls, 2 units of boyz with 2 rokkits and rerolls, total of 5 spanner/mek with assault 1 S8 -3 Dd6 with rerolls to hit, wound and damage for ALL and 3 trukks for them with rokkit with rerolls plus scrapjet and dragsta with more rerolls. That's in average 19 high S, good AP, high damage shots with total of 12 sets of deathskull rerolls split to them plus SAG.

Not sure about warlord trait/relic. Well super cybork body for trike boss seems fairly likely. For warlord maybe big mek with character snipe/Reroll wounds vs vehicle. Or maybe kunning but brutal for some redeployment though with just 1 lootas as big unit I need to protect and da jumps not sure if neccessary. Brutal but kunning for wartrike is always possibility.

2024 painted/bought: 109/109 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Hey there, your list seems very balanced, dont know actually how you could improve it. Maybe drop some cretchin, there seems to be alot of them, and you'll probably dont need that much.

Wh40k, necromunda, Mordheim 
   
Made in it
Waaagh! Ork Warboss




Italy

Looks like a very nice list to play with, I think you're very light in melee though. It seems quite short on bodies as well, any decent enemy anti tank could delete all your buggies, bikes and trukk within turn 2 with average rolls.

I don't like the pk on the bike squad and the kombi rokkit for the nobz, since those boyz squad can re-roll just a single dice. I'd try to bring a second mob of 30 boyz somehow.

What's the point of the wartrike? To buff the charge of trukks, buggies and bikes? They don't look that scary, I wouldn't bring that HQ unless I field 3x bonebreakas. A warboss on bike with relic klaw is cheaper and vastly superior since you can use index options. Double da jump sounds redundant, wouldn't be a warboss a better babysitter for your back lines? With big choppa is only +10 points than a weirdboy, +8 if you can give him a free shoota. .

I'm also not sure about jumping lootas since they hit on 6s then unless using CPs for ignoring penalties but you want to invest those CPs to let them fire twice. Put a screen of 20-30 grots in front of them instead. They should be out of range of most anti infantry weapons anyway.

Anyway it's really nice to see a shooty ork list that is not a pure gunline, I'd just make the list a bit tougher with more wounds on the table and I'm not sure if you can afford to skip melee completely but it definitely worths a try.

This message was edited 1 time. Last update was at 2018/11/09 07:50:08


 
   
Made in fi
Locked in the Tower of Amareo





 Spreelock wrote:
Hey there, your list seems very balanced, dont know actually how you could improve it. Maybe drop some cretchin, there seems to be alot of them, and you'll probably dont need that much.


Cant' really drop on evil sun as it needs 3 troops. Could drop squad from bad moons but 30 is still bit thin to protect lootas long and those I expected to be priority target. Alas I can't use evil sun gretchins for that to bulk out so evil sun ones are there just for CP and maybe control objectivs elsewhere.

So most I could really drop is 1 unit and 3 more for 42 pts saved as I NEED 5 units to fill up 2 battallions. Where those could be spent?


Automatically Appended Next Post:
 Blackie wrote:
Looks like a very nice list to play with, I think you're very light in melee though. It seems quite short on bodies as well, any decent enemy anti tank could delete all your buggies, bikes and trukk within turn 2 with average rolls.

I don't like the pk on the bike squad and the kombi rokkit for the nobz, since those boyz squad can re-roll just a single dice. I'd try to bring a second mob of 30 boyz somehow.


Second mob would also eat up 2CP for deep strike. Bit light on h2h yes but this isn't intended to rush.

Yes only 1 reroll but bit of pessimistic to assume every roll fails Reroll you don't need as you passed in the first place is reroll wasted!

What's the point of the wartrike? To buff the charge of trukks, buggies and bikes? They don't look that scary, I wouldn't bring that HQ unless I field 3x bonebreakas. A warboss on bike with relic klaw is cheaper and vastly superior since you can use index options. Double da jump sounds redundant, wouldn't be a warboss a better babysitter for your back lines? With big choppa is only +10 points than a weirdboy, +8 if you can give him a free shoota. .


He's counter punch. Fast, killy, can reposition itself where need be, head for distant objective if I draw out secure objective far away. Foot warboss too slow for that and here index is often banned in tournaments so...

Ork weirdboys have nasty habit of perilling and once he is wounded(peril or snipers. One 6 from marine sniper and you are in trouble) he's suddenly no more someone you can rely on...

I'm also not sure about jumping lootas since they hit on 6s then unless using CPs for ignoring penalties but you want to invest those CPs to let them fire twice. Put a screen of 20-30 grots in front of them instead. They should be out of range of most anti infantry weapons anyway.

Anyway it's really nice to see a shooty ork list that is not a pure gunline, I'd just make the list a bit tougher with more wounds on the table.


The ignore penalties also double odds of free shots. Also something to note about grot screen is that a) 44 is not THAT tough b) damage 2-3 weapons will actually cause dent in both screened unit AND screen. Say helverin shoots at it and gets 6 hits and wounds through. You are then looking at ~3 dead loota and 15 dead grot...Lascannons will be killing both lootas and grots at surprising efficiency, autocannons are murder...(each autocannon wound will have 1/36 chance of killing just loota, about 28% chance of killing loota and grot and about 70% chance of killing 2 grots)

This message was edited 2 times. Last update was at 2018/11/09 08:00:12


2024 painted/bought: 109/109 
   
Made in it
Waaagh! Ork Warboss




Italy

tneva82 wrote:


He's counter punch. Fast, killy, can reposition itself where need be, head for distant objective if I draw out secure objective far away. Foot warboss too slow for that and here index is often banned in tournaments so...


Aren't trukks with rokkits and meks with KMBs available only by using the index?

 
   
Made in fi
Locked in the Tower of Amareo





Good point. Need to double check that one.

2024 painted/bought: 109/109 
   
 
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