Hi guys,
I am currently assembling a 1000pts force of Elysia.
I am in no way a good player, and as such I looked for some advices on the internet and I found some stuff (
https://scattereddice.wordpress.com/category/elysian-droptroops/).
Nevertheless, most of it is old. So I am asking the Elysian DakkaDakka community to the rescue ! I think there must be some players here, so let's assemble and discusse about this underrated regiment !
Quick presentation of the Elysian Drop Troops
First thing first, the regimental orders and special rules.
The Elysian have the
Elysian drop troops regimental keyword.
Elysian drop troops have the
aerial drop special rule: they can deepstrike, as usual.
The
orders:
Hold the line ! The unit ignores models killed when taking moral test unitil next movement phase
FRFSRF Bring it down
Move and fire! any infantry model count their weapons as
assault until the end of the turn
Get back in the fight
Move ! Move ! Move !
Take aim !
Now, let's take a look into their wargear and units:
Units selection: officer of the fleet
Valkyries
Tauros Assault Vehicle
Tauros Venator
Vulture Gunship
Vendetta Gunship
Tarantula Battery
Cyclops Demolition Vehicle
Thunderbolt Heavy Fighter
Lightning Stike Fighter
Avenger strike Fighter
And of course the Elysian ones:
Company Commander
Lord Commissar
Drop Trooper Squad
SWS (may take three breacher charges 25pts each, replacing the demo charge in this army: Melee,on 4+ inflicts 1d3
MW, 1D6 if monster or building, one use only)
Veteran Squad
Command Squad
Drop Sentinels
Platoon Commander
Sniper Squad
HWS Valkyrie Sky Talon
Wargear: Ranged:
Bolt pistol
Plasma pistol
Boltgun
Shotgun
Lasgun and auxiliary grenade launcher (A model with an
auxiliary grenade launcher increases the range of any
frag grenades and krak grenades they use to 24".’)
Special Weapons
Flamer
Grenade launcher
Meltagun
Plasmagun
Lascutter ( 10pts melee S9
AP-3 D1d3, may only make a single attack)
Heavvy Weapons
Heavy bolter
Missile launcher
Mortar
Melee Weapons
Power sword
Power fist
The
Faq (V1.4) states:
Q: Can Death Korps of Krieg, Elysian Drop Troops or
Renegades and Heretics Detachments use any of the Regiment-
specific rules (Doctrines, Orders, Stratagems, Warlord Traits,
etc.) in
Codex: Astra Militarum
?
A: No. Instead these units use the bespoke abilities and
Orders that are described in
Imperial Armour – Index:
Forces of the Astra Militarum So, if I read it properly, means that we Elysian troopers can't use specific orders / stratagems etc like the Tallarn ambush, but we still get to use the generic ones.
So, what do we have ? A fairly limited range of models, special rules and wargears in fact.
The main force of Eylsia is the ability to deep strike several
MSU team armed with special weapons into the battlefield (
sws, command squad, veteran squad with 4 flamers...), but this has been nerfed by the
faq. Otherwise the two orders aren't bad any way but the "
move and fire" one is a really good one.
The ability to deep strike tarantula, cylcops and flyers (usually, not very resistant models) is pretty good. It was better when you could just drop in at your first turn, but...
Drop troopers have
+1LD compared to the units in the codex, and combined to the
Iron Discipline special rule the officers have and the
MSU playstyle of Elysia, it means they will rarely flee (but as T3 5s+ save, they will just be destroyed anyways)
Almost every model can take krak grenades
They are a fairly mobile army, even without considering the
aerial drop ability thanks to access to some high mobility vehicles (tauros, flyers...) and the order.
However, they are not an army design to endure, and some of their choices are lacking in firepower (the Drop Trooper Squad can't have heavy weapon).
Officers of Elysia, to your keyboards !