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Made in us
Aspirant Tech-Adept






I would like to suggest that necron deathmark synaptic disintegrators be given a rule that makes them extra effective on psykers, like for every wound they score on one he has a harder time using his powers, maybe every wound a osyker takes from a SD raises the level of all psyker powers by one.

It would make death marks more attractive and give the necrons some weapons against psykers.

This message was edited 1 time. Last update was at 2018/11/18 21:32:49


"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in us
Norn Queen






Deathmarks are already pretty neat. A rapid fire sniper rifle on a deepstriking unit is pretty great.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Lance845 wrote:
Deathmarks are already pretty neat. A rapid fire sniper rifle on a deepstriking unit is pretty great.


In theory, yes. In practice though they are overpriced and don't actually deal that much damage, unless you get really lucky and your opponent didn't screen his units properly.
Just because they can pick out characters at will doesn't mean they will always be in rapid fire range.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Aspirant Tech-Adept






I mean, we're talking about a st4 weapon with no AP, unless you take that one dynasty that gains an AP to their weapons so it gets ap-1 then.

Their main grace is the intercept ability that lets you use them to screw over a unit deepstriking into your territory.

Yeah, the mortal wound on a 6 is something...

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

They only get -1AP as meprhit if they are in rapid fire range. Which is great, if you can get there.
The main problem is their price. If they were 15ppm they would be a lot more appealing.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Aspirant Tech-Adept






 CthuluIsSpy wrote:
They only get -1AP as meprhit if they are in rapid fire range. Which is great, if you can get there.
The main problem is their price. If they were 15ppm they would be a lot more appealing.


Yes, DMs can deep strike within 9" of an enemy, that puts them in rapid fire range. So they get 2 shot at ap1

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in us
Norn Queen






Not that people tend to take them in more then base unit size and they COULD use a price drop.

But you don't deepstrike them first chance you get. People have this tendency to deepstrike ASAP in 40k and I have ruined a lot of my opponents because of this. You deepstrike when it would be best to.

Screens are all well and good on deployment, but they fall apart quickly by turn 3. You can squeeze 5-10 models into a tight little line or cluster around an enemy character. and 10/20 shots bs3+ is 7/14ish hits and 1/3 mortal wounds average in the first round of shooting.

Again, for their price not the best. But if there is a lower ranking 4-5w character about they can remove it pretty well. Worth it? Maybe not. But I don't think it's anti psyker supplements they need. It's either AP or a reduced price. Probably a bit of both.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Locked in the Tower of Amareo




Play vs 120 IG. They don't fall apart by turn 3.
   
Made in us
Aspirant Tech-Adept






Martel732 wrote:
Play vs 120 IG. They don't fall apart by turn 3.


No, but a lot of them die if an ork farts in their general direction.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
Made in us
Norn Queen






More importantly their lines break as the game goes on by necessity. Their guns only have so much range. Objectives need to be grabbed. getting charged and having to fall back.

Models move. And when they do screens break and openings form.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in ca
Regular Dakkanaut





5 deathmarks do something like 2 wound to a SM character on average, and that is including the mortal wound from rolling 6 to wound. It's really not that good. 95 points (for 5) to do half the life of a librarian/sorcerer that cost between 80 to 120 points, then get killed super easily on the return, isn't good.

Now in any other game, a unit that have something like 50% cost efficiency would be very good, but in wh40k, any unit that don't deal at minimum their own points value in damage in a single turn, out of deepstrike, is almost unplayable. Tbh, that's a problem with the game and not the deathmarks.

But yes, deathmarks could use a little bit of a boost. It would actually be great to add some layer of psychic defense in a shooting unit, makes it different from Deny the Witch. And also cannot come down on T1 so leave a chance to the other player to react and plan accordingly.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Techpriestsupport wrote:
 CthuluIsSpy wrote:
They only get -1AP as meprhit if they are in rapid fire range. Which is great, if you can get there.
The main problem is their price. If they were 15ppm they would be a lot more appealing.


Yes, DMs can deep strike within 9" of an enemy, that puts them in rapid fire range. So they get 2 shot at ap1


Only if the screen is gone though. Which is a problem. You could wait until the screen is gone, but necrons have some problems with dealing with screens.
I mean, you could shoot the screen, but what other threats? There are other targets that need to be eliminated before going after fodder.


Automatically Appended Next Post:
 Techpriestsupport wrote:
Martel732 wrote:
Play vs 120 IG. They don't fall apart by turn 3.


No, but a lot of them die if an ork farts in their general direction.


Not if you play necrons. We don't have that much fire saturation. When we do we pay a premium for it.

This message was edited 4 times. Last update was at 2018/11/19 22:55:30


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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