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Made in us
Omnipotent Necron Overlord






Where does GW come up with their rules?

Do they not understand that a 3++ save is incredible and doesn't need any kind of special icing on top for it to be autoinclude in literally every situation?

Was In a game last night and my Russ Demolisher was getting charged by a Custodes bike captain. He reolled a double 1 for the 6 inch charge then command pointed with another 1 - which totally sucked for him - but it was great for me. I went to get a drink and I came back and my friend was like - oh man "this guy actually has reroll charge from his (warlord trait or relic - not sure which it was) and he then proceeds to roll 1 more dice for a 6 and makes the charge. I could have been a dick and not allowed it - but I don't play like that. I was legitimately angered by the actual rule itself though. Seriously...who's Idea was it to add any icing on top rules for a M Gaking 3++ save? Like seriously why not just make it a 2++ save if the 3++ wasn't good enough? Holy crap GW. PLEASE learn the rules to your own game 3++ is kind of good.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Regular Dakkanaut




3++ is retardadly good the higher the Toughness and Wounds of the model getting it is. I'm of the opinion that invuln saves in general need to be rare for Armor, and anything past 5++ REALLY needs to be examined.

And while I realize that Custodes bike captains aren't armor, they're pretty close.

TL;DR: I feel your pain, dawg.
   
Made in us
War Walker Pilot with Withering Fire




Oh, it's another ragey thread about not understanding game balance from xenomancers. Is it Monday again already?

Seriously, I don't mean to troll or anything, but he/she posts these sorts of things constantly. It gets old.
   
Made in us
Fixture of Dakka






MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.

This message was edited 1 time. Last update was at 2018/11/19 21:50:28


   
Made in gb
Decrepit Dakkanaut







It's from the Auric Aquilas Relic Jetbike.

Having said that, I'm pretty sure "You can't reroll a reroll" is still a thing in 8th, right? If you've used a CP reroll for a single dice, and then try to use a Relic to "reroll your charge distance", how does that interact?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Regular Dakkanaut




I don't think you can, since you can't reroll a reroll, and using a relic/special rule/stratagem to "reroll your charge distance" requires you to reroll both dice (and now you can't), then you wouldn't be able to use that relic/special rule/stratagem.


Automatically Appended Next Post:
 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.


Sorry, but Null Zone is NOT a plan to deal with Invuln saves. Casts on 8 and 6" range is hardly a reliable tool in your "toolkit" to deal with invuln saves. The speed and character rule of Dawneagle Captain means he can just avoid the libby with null zone, and/or drop out of range to not get hit with mortal wounds (shooting/smite or anything else).

This message was edited 2 times. Last update was at 2018/11/19 21:58:59


 
   
Made in us
Deathwing Terminator with Assault Cannon






Can't reroll a reroll. He had you there.

It's either he rerolls a single dice via Command Reroll or reroll both dice from his relic.

Also, Custodes has a special save against MW, so no, not as effective (maybe a tad bit more useful) as you think it is.
   
Made in us
Fixture of Dakka






Rocmistro wrote:
I don't think you can, since you can't reroll a reroll, and using a relic/special rule/stratagem to "reroll your charge distance" requires you to reroll both dice (and now you can't), then you wouldn't be able to use that relic/special rule/stratagem.


Automatically Appended Next Post:
 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.


Sorry, but Null Zone is NOT a plan to deal with Invuln saves. Casts on 8 and 6" range is hardly a reliable tool in your "toolkit" to deal with invuln saves. The speed and character rule of Dawneagle Captain means he can just avoid the libby with null zone, and/or drop out of range to not get hit with mortal wounds (shooting/smite or anything else).


Melee ones it is... How many PoF DE players are there? How many Melee Shiny Spears? How many 4++ Characters? If you know Invul units are coming to CC you, yes it is a good option.


Automatically Appended Next Post:
 skchsan wrote:
Can't reroll a reroll. He had you there.

It's either he rerolls a single dice via Command Reroll or reroll both dice from his relic.

Also, Custodes has a special save against MW, so no, not as effective (maybe a tad bit more useful) as you think it is.


A 6+ save lol what a save that is

This message was edited 1 time. Last update was at 2018/11/19 22:10:19


   
Made in us
Deathwing Terminator with Assault Cannon






 Amishprn86 wrote:
A 6+ save lol what a save that is
Sure, a 1 in 6 chance of negating a wound that cannot be negated is pretty minor I suppose.
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.


Tbf not every army has easy access to MWs.

This message was edited 1 time. Last update was at 2018/11/19 22:19:51


"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in gb
Norn Queen






So stop firing things that care about his invulnerable, overwhelm him with Dakka, ya zoggin git.
   
Made in us
Insect-Infested Nurgle Chaos Lord






OP will gak himself when he sees DE HQs...


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Fixture of Dakka





Moar daka.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Grimtuff wrote:
OP will gak himself when he sees DE HQs...


Well, the Archon has a 2++ but he loses it the first time he fails the roll (which, for my Archons, is the first save they make in each game ).

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Insect-Infested Nurgle Chaos Lord






 vipoid wrote:
 Grimtuff wrote:
OP will gak himself when he sees DE HQs...


Well, the Archon has a 2++ but he loses it the first time he fails the roll (which, for my Archons, is the first save they make in each game ).


But.... But... a 2++ That's unbelievable Jeff! What do you mean to tell me they had it in the game for the past 20 years?


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Don’t shoot high AP at units with good invulnerable saves.

Shoot volume of fire with enough AP to put them on their invulnerable save instead of armour, probably even just -1 will do in a lot of cases, or -2. Make them roll more dice and more will fail.


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Omnipotent Necron Overlord






I think you guys are missing the point. I am upset about the relic being over the top. A 3++ save relic is sufficient - it doesn't need to also reroll charges. I actually let him get away with doing a double reroll because on double 1's you would pick up both dice and reroll every time if you have a reroll charge.

Hes my friend I'm not going to punish him for a simple mistake like that. What is stupid is this relic. 3++ save does not need anything special on top of it. I actaully killed it no problem with a bunch of bolt rifles and a taurox with gatling cannon and auto cannons.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Regular Dakkanaut




I'm not slowed, here, people, I understand you don't waste lascannons on a 3++.

The problem is, as I started in my original response to Xeno, that you can't shoot something that has, effectively, tank stats, with dakka dakka. Wounding on 5's and a 2+ armor save, 7 wounds, assuming you even CAN shoot at him (character) in ADDITION to the 3++ is too much. You can't have premium defense without paying premium price for it. It's the flip side of the dissy cannon conversation that's going on the Chapter Approved thread; being good against everything (hordes, elite infantry and vehicles) but only paying niche cost (15 pts.)
   
Made in pl
Fixture of Dakka




 BaconCatBug wrote:
So stop firing things that care about his invulnerable, overwhelm him with Dakka, ya zoggin git.


Well some armies don't have the dakka to drop jetbike captins or the MW in kill him in a single turn. Not saying it is the case here, but if there are 3 of the cpts and some sort of support, and there always is support, some armies just fold in melee. smite or not,


Automatically Appended Next Post:
Rocmistro wrote:
I'm not slowed, here, people, I understand you don't waste lascannons on a 3++.

The problem is, as I started in my original response to Xeno, that you can't shoot something that has, effectively, tank stats, with dakka dakka. Wounding on 5's and a 2+ armor save, 7 wounds, assuming you even CAN shoot at him (character) in ADDITION to the 3++ is too much. You can't have premium defense without paying premium price for it. It's the flip side of the dissy cannon conversation that's going on the Chapter Approved thread; being good against everything (hordes, elite infantry and vehicles) but only paying niche cost (15 pts.)


True, a pimped out custodes cpt costs less then a GK GM, only the GK GM doesn't have a jetbike, the actually good stratagems, better stats and inv.

This message was edited 1 time. Last update was at 2018/11/20 01:10:47


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in jp
Regular Dakkanaut





 Xenomancers wrote:
I actually let him get away with doing a double reroll because on double 1's you would pick up both dice and reroll every time if you have a reroll charge.


Correct unless competition level event. He would always reroll with auric aqulias if he failed a charge. All you did was make it a realistic outcome if he was a better player. Winning a friendly because of noob should not be satisfying.

Also note, Custodes have 2 relics that can give shield captains 3++, its called Eagle Eye



Automatically Appended Next Post:
You must also hate the smash captain that has a 3++ for 15pts, combined with the relic that allows him to reroll charges AND ignore overwatch

This message was edited 1 time. Last update was at 2018/11/20 03:36:48


 
   
Made in us
Regular Dakkanaut




I play Blood Angels and Captain Smashypants is absolutely too good for his points. No question. That's why he's showing up souped into every Guard List with his BA obligatory 3x5 Scout battalion + (Flybrarian or Mephiston).

But, at least he's not nearly as tough as a Jetbike Capt, or a 2+ base, or as many wounds, or as fast.
   
Made in jp
Regular Dakkanaut





Rocmistro wrote:
I play Blood Angels and Captain Smashypants is absolutely too good for his points. No question. That's why he's showing up souped into every Guard List with his BA obligatory 3x5 Scout battalion + (Flybrarian or Mephiston).

But, at least he's not nearly as tough as a Jetbike Capt, or a 2+ base, or as many wounds, or as fast.


Cant put a price on relics, stratagems and traits.

What part of the bare bones captain is overpriced:

Jump pack 19, Thunderhammer 21 or Stormshield 15
   
Made in us
Monster-Slaying Daemonhunter





Rocmistro wrote:
I don't think you can, since you can't reroll a reroll, and using a relic/special rule/stratagem to "reroll your charge distance" requires you to reroll both dice (and now you can't), then you wouldn't be able to use that relic/special rule/stratagem.


Automatically Appended Next Post:
 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.


Sorry, but Null Zone is NOT a plan to deal with Invuln saves. Casts on 8 and 6" range is hardly a reliable tool in your "toolkit" to deal with invuln saves. The speed and character rule of Dawneagle Captain means he can just avoid the libby with null zone, and/or drop out of range to not get hit with mortal wounds (shooting/smite or anything else).


As an observation, if he's avoiding the Librarian, you have a 12" radius area he's not going, which is many times good enough.

That said, the Jetbike will probably dive bomb the librarian to take him out and thus cancel the null zone, so you better be ready to keep him alive.

This message was edited 1 time. Last update was at 2018/11/20 04:17:49


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Smirrors wrote:
Rocmistro wrote:
I play Blood Angels and Captain Smashypants is absolutely too good for his points. No question. That's why he's showing up souped into every Guard List with his BA obligatory 3x5 Scout battalion + (Flybrarian or Mephiston).

But, at least he's not nearly as tough as a Jetbike Capt, or a 2+ base, or as many wounds, or as fast.


Cant put a price on relics, stratagems and traits.

What part of the bare bones captain is overpriced:

Jump pack 19, Thunderhammer 21 or Stormshield 15
The Jump Pack. GW consistently undervalues speed, especially speed with FLY.
   
Made in us
Fixture of Dakka






 Inquisitor Lord Katherine wrote:
Rocmistro wrote:
I don't think you can, since you can't reroll a reroll, and using a relic/special rule/stratagem to "reroll your charge distance" requires you to reroll both dice (and now you can't), then you wouldn't be able to use that relic/special rule/stratagem.


Automatically Appended Next Post:
 Amishprn86 wrote:
MW's and Null zone. Not his fault you didnt bring tools that you could have to counter invul units,a nd Re-roll charges are everywhere you should get used to it.


Sorry, but Null Zone is NOT a plan to deal with Invuln saves. Casts on 8 and 6" range is hardly a reliable tool in your "toolkit" to deal with invuln saves. The speed and character rule of Dawneagle Captain means he can just avoid the libby with null zone, and/or drop out of range to not get hit with mortal wounds (shooting/smite or anything else).


As an observation, if he's avoiding the Librarian, you have a 12" radius area he's not going, which is many times good enough.

That said, the Jetbike will probably dive bomb the librarian to take him out and thus cancel the null zone, so you better be ready to keep him alive.


Yeah. B.c controlling a large part of the table, stopping/making him work around a 15" circle that has important units in it and an objective isnt good enough for him. He doesnt want tactics, he wants basic marines shooting basic marines and is QQing b.c he has to think.

   
Made in gb
Horrific Hive Tyrant





 Xenomancers wrote:
I think you guys are missing the point. I am upset about the relic being over the top. A 3++ save relic is sufficient - it doesn't need to also reroll charges. I actually let him get away with doing a double reroll because on double 1's you would pick up both dice and reroll every time if you have a reroll charge.

Hes my friend I'm not going to punish him for a simple mistake like that. What is stupid is this relic. 3++ save does not need anything special on top of it. I actaully killed it no problem with a bunch of bolt rifles and a taurox with gatling cannon and auto cannons.


Did you know that Custodes actually have another relic that IS just a 3++ ?

There's Auric Aquilas which is what you're talking about, 3++ and re-roll charge but only bikes can take it.

Then there's the Eagle's Eye which is just the 3++ but anyone can take it.

I basically agree with you, even as a Custodes player. 3++ in itself is crazy good, and these too relics existing make it really hard to justify taking any of the others.
   
Made in gb
Longtime Dakkanaut




GW really, really needs to stop handing out such good protection to so many characters, I agree. They also need to take a long, hard look at many of their relics because it's laughable how bad some of them are in comparison to others. The Shield Captain is the perfect example of a unit that's gone completely too far in one direction. You don't need T6, W7, 2+ save and a 3++ on top of the protection of being a character and the possibility of a 5+++, that's just insane and leaves very little valid counterplay. Dakka doesn't work because of the high Toughness and low-volume high-damage stuff doesn't work because of the 3++. The major difference between the Shield captain and the Smashcaptain is that the BA Captain is T4 with W5 so you actually can just hose him down with small arms once he's obliterated his target.
   
Made in ch
Regular Dakkanaut




Use Assault Cannons and Autocannons (or racial equivalents), they are great value against Custodes. High volume of fire, good strength and optimal at -1 AP. Incidentally, they also work great against Dark Eldar flyers and Shining Spears.

This message was edited 1 time. Last update was at 2018/11/20 10:11:20


 
   
Made in gb
Lord of the Fleet






London

 Xenomancers wrote:
I think you guys are missing the point. I am upset about the relic being over the top. A 3++ save relic is sufficient - it doesn't need to also reroll charges. I actually let him get away with doing a double reroll because on double 1's you would pick up both dice and reroll every time if you have a reroll charge.

Hes my friend I'm not going to punish him for a simple mistake like that. What is stupid is this relic. 3++ save does not need anything special on top of it. I actaully killed it no problem with a bunch of bolt rifles and a taurox with gatling cannon and auto cannons.


Then he's not the problem, the problem is you letting him ignore a fundamental rule that's been in place since 4th and letting him reroll everything until he makes the charge.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Bubblewrap also. He can no longer charge across screen units. Feed him chaff to charge and don’t let him consolidate into stuff you want alive. Layers and Dakka will drop them.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
 
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