Thank you for the tips. I shifted some stuff around and got rid of things to focus on just people and russ'. It will make building later lists easier. I still can shout to 6 out of the 7 units I have (does command squad count?), and have, I hope, enough bodies to let Striker do his fisting.
HQ (156)
Iron Hand Warlord
Lord Commissar with Blades of Conquest
Company Commander with a bolter and Kurlov’s Aquila
Troops (282)
Infantry Squad with a plasma/Flamer
Infantry Squad with a Plasma/Flamer
Infantry Squad with a plasma/Flamer
Infantry Squad with a plasma/Flamer
Infantry Squad with a plasma/Flamer
Infantry Squad with a plasma/Flamer
Elites (196)
Platoon Commander with bolter
Platoon Commander
Command Squad: With a banner, a medpack, and 2 plasma/flamer
Priest
Ogryn Bodyguard with a brute/slab shield bullogryn plate, and bullogryn maul
Heavy Support (366)
Leman Russ Squad x3 with battle cannons and heavy bolters
Automatically Appended Next Post:
Not Online!!! wrote:A bit short on the infantry, but other than that, i feel like you got most covered. 3 Russes at 1000 pts + a Hellhound + a Basilisk, is a lot of armor.
Flamers are, well not good, except for
AA duty.
How are the Russes equipped ?
Personally you could split the army up in a Spearhead and a Battalion detachment that would give you an additional
CP
Forgot to ask, what should I change for the spearhead? I got rid of the basilisk and hellhound for more troops but can I put my Commissar in charge of the spearhead and then join the blob? Also is an astropath worth it? Lastly I'm going to stick with plasma but the points are the same so I'll be lazy and not edit things.