Kap'n Krump wrote:Yuppers! 6+
d6 Str 9, AP2, D2!
They're pretty fun to deep strike and use ramming speed stratagem on, though that is pretty
CP heavy.
Also, bear in mind that non-walker vehicles don't have 'ere we go, so battlewagons can't reroll charges. Something I did wrong a couple times.
The vehicles which dont have Ere we go are all flyers, trukks and all versions of the Battlewagon. These, and everything that is gretchin (Killa Kans, Mek guns, Grot tanks and Grot Mega tanks).
Also an Evil suns Battlewagon can advance and charge a total of 15"+
4d6" with ramming speed and a wartrike nearby. Turn one charge and 2 less
CP than tellyporta+RS. (Though more risky).
An average of 29" of movement, meaning 30" of threat (because the 1" reach for fighting)