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Made in gb
Frenzied Berserker Terminator






Like the title says?
   
Made in gb
Norn Queen






Normally people kit them out by leaving them on the shelf. Being 2W models makes them worse than useless in 8th.

If you must run them, then slapping double choppa nobz into a truck is a nice cheap killy bomb. Slap in a warboss if you want to be even more effective (but the trukk will almost certainly die unless you tellyporta it).

Another option is Evil Sunz meganobz Tellyporta bomb.

This message was edited 1 time. Last update was at 2018/12/30 22:50:09


 
   
Made in gb
Frenzied Berserker Terminator






Not bothered if they aren't worth it in 8th, love Nobz them stormboys, burnaboys and mega nobz are my favourite units, I'll play them regardless of how bad their rules are or overcost.

This message was edited 1 time. Last update was at 2018/12/30 23:08:18


 
   
Made in gb
Norn Queen






 Delvarus Centurion wrote:
Not bothered if they aren't worth it in 8th, love Nobz them stormboys, burnaboys and mega nobz are my favourite units, I'll play them regardless of how bad their rules are or overcost.
Fair enough. Your best options then are Transport (Trukk or Battlewagon) or Tellyporting Double Choppa or Big Choppa+Choppa. Lots of Krumpin for a relatively small cost. Especially since you can now loot the transport you bail out of.
   
Made in us
Ragin' Ork Dreadnought




 BaconCatBug wrote:
Normally people kit them out by leaving them on the shelf. Being 2W models makes them worse than useless in 8th.

If you must run them, then slapping double choppa nobz into a truck is a nice cheap killy bomb. Slap in a warboss if you want to be even more effective (but the trukk will almost certainly die unless you tellyporta it).

Another option is Evil Sunz meganobz Tellyporta bomb.

I'm not sure they're always less than useless. If they were Troops, I'd say they'd be a worthwhile alternative to Ork Boyz. (Being more durable against D1 weapons but less against D2 weapons, with higher strength but lower volume of attacks.)
Since Ork Boyz also generate way more Command Points, though, they lose their competitive edge unless you're filling out a Brigade and don't have any Tankbustas for some reason.
Even then, I could see taking one squad just for Keepin' Order, if we weren't already near-immune to Leadership.
   
Made in gb
Frenzied Berserker Terminator






I think Nobz should have 3 wounds base. And why the hell can't we get an ++ with mega nobz anymore. I can understand wanted to lower their tech because they are orks but mega nobz are best used piling on a truck so they aren't going to get a lot of use from a kustom forcefield. That's the problem with GW they make lore changed to the rules without thinking about how they'll work, like if they allowed mega nobz to be able to fit a kustom forcefield on a trukk but limited that to mega nobz that would work. I know we have the wazbom but its a flyier its gonna have other things to do than baby sit a unit, especially as it has to keep moving.

This message was edited 1 time. Last update was at 2019/01/01 02:45:27


 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

3-5 Big Choppa + Choppa, 0-2 Stabba + Choppa, rest Choppa + Choppa.

I don't think they're worthless at all, they're just condensed Boyz really and you can conveniently fit a more killy unit in a vehicle than with Boyz. Use Loot It! if they lose their transport for 3+ saves to boot. They're not troops but you're taking Grots to fill the troop slots anyway.

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Made in gb
Longtime Dakkanaut




Here a unit of ten, usually in a bonebreaka, with either a pair of runts to absorb casualties when the wagon explodes or characters to taste.

three with klaw, one with power stabba, one with combi skorcha, five big choppa to be cheap.

so far the results have been mixed, they tend to blend what they contact, or attract oh so much fire on the way in the boyz get into combat instead.

they are not that effective, trick is to pick something they can kill as a target to keep the level of fear up, but keep praising them as the cats pyjamas, sometimes it works, otherwise keep them cheap enough they don't cripple you when they don't work
   
Made in us
Smokin' Skorcha Driver






I do 4 big choppa 6 double choppa. Throw them in a truck with 2 ammo runts to tank when it blows up and pop loot it. I've only ran them once, but they more than made up for the points I put in them. If your opponent takes a large chunk out of the squad then just hide them on an obj somewhere for a 2+ save. They may not be super competitive, but they're better now than I can remember them ever being and I've been playing orks since 3rd edition.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

leopard wrote:
three with klaw, one with power stabba, one with combi skorcha, five big choppa to be cheap.


Wow, calling that cheap is quite a stretch. Sure the killiness is there but that's a lot of points on a relatively squishy squad. Furthermore you don't have any "ablative" wounds to remove as first casualties. Every loss is going to hurt. Cheap is something like 4 Big Choppa + Choppa and 6 double Choppa.

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Frenzied Berserker Terminator






 Weazel wrote:
leopard wrote:
three with klaw, one with power stabba, one with combi skorcha, five big choppa to be cheap.


Wow, calling that cheap is quite a stretch. Sure the killiness is there but that's a lot of points on a relatively squishy squad. Furthermore you don't have any "ablative" wounds to remove as first casualties. Every loss is going to hurt. Cheap is something like 4 Big Choppa + Choppa and 6 double Choppa.


Yeah more than one klaw is never cheap.
   
Made in us
Battlewagon Driver with Charged Engine




I myself like the 5 with big choppa+choppa, 2 with power stabba+choppa and 3 with choppa+choppa (and 2 runts) setup.
That'll run you 179 points and since mine are always going into a transport they'll end up having a decent chance getting a 3+ save with the "Loot it" strat. If you have space then always take the runts, putting wounds on them feels a lot better than the nobz.

Also remember that even if you switch out their sluggas with extra choppas they still have stikkbombs. So you can use the extra stikkbombs strat on them. Usually that strat is only worth it on tankbustas but that's because you'll forgoe shooting normal weapons to use it, here it's a "free" (it's 1CP after all) shooting phase. Hardly worth it to use at all times but a nifty little trick to have in the backpocket
   
Made in it
Waaagh! Ork Warboss




Italy

I think nobz are quite competitive to be honest. Take a full unit of 10 dudes with two ammo runts. 4-6 of them with big choppa+choppa, the other dudes with double choppas. That's a very effective anti infantry unit that isn't particularly expensive at 178 points at most which is fair for 22 wounds at 4+ that can become 3+ with Loot it and tons of S5 and S7 attacks at WS3+. They are quite effective for their role and their cost. If you want some super tank/monsters hunters they won't perform that good, that's not their role.

I wouldn't tellyport them though, just let them ride in a transport so they can make use of the Loot It stratagem. They can work either in a bonebreaka but also in a trukk if you play a list with tanks. When I use 3x BWs/bonebreakas nobz are typically in a trukk and ignored since there is the busta trukk and deff rollas vehicles that are priority targets.

If they are deathskulls one pk is usually worth taking.

 
   
Made in gb
Frenzied Berserker Terminator






 Blackie wrote:
I think nobz are quite competitive to be honest. Take a full unit of 10 dudes with two ammo runts. 4-6 of them with big choppa+choppa, the other dudes with double choppas. That's a very effective anti infantry unit that isn't particularly expensive at 178 points at most which is fair for 22 wounds at 4+ that can become 3+ with Loot it and tons of S5 and S7 attacks at WS3+. They are quite effective for their role and their cost. If you want some super tank/monsters hunters they won't perform that good, that's not their role.

I wouldn't tellyport them though, just let them ride in a transport so they can make use of the Loot It stratagem. They can work either in a bonebreaka but also in a trukk if you play a list with tanks. When I use 3x BWs/bonebreakas nobz are typically in a trukk and ignored since there is the busta trukk and deff rollas vehicles that are priority targets.

If they are deathskulls one pk is usually worth taking.


I play Goffs so I never use the others. I'm loyal to my Goffs.
   
Made in us
Shadowy Grot Kommittee Memba






I use 1 saw boss nob, 1 kombi-rokkit to use the ammorunt every turn, all the rest doublechoppa. Always in a trukk.

I wholeheartedly disagree that just being W2 makes you useless in 8th. choppa nobz are an extreme discount W2 unit. Give them Loot It when they leave their trukk and you've got a model that has defenses like a space marine reiver but 2 more attacks and +1S.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Locked in the Tower of Amareo





the_scotsman wrote:
I use 1 saw boss nob, 1 kombi-rokkit to use the ammorunt every turn, all the rest doublechoppa. Always in a trukk.

I wholeheartedly disagree that just being W2 makes you useless in 8th. choppa nobz are an extreme discount W2 unit. Give them Loot It when they leave their trukk and you've got a model that has defenses like a space marine reiver but 2 more attacks and +1S.


Problem with W2 is that you basically cost like W2 model but die like a W1 model in an edition where there's so much D2+ guns. You pay for something you don't get to use much...Unless you flood the table with W2 models. But if you have unit of nobz among boyz? That W2 might just as well be W1. Not helped by cybork body being 5 pts upgrade(5 pts for 6+++???? When marines pay 5 for 3++...Even against D2 weapons it's only slightly worse than 5++ for nobz so more appropriate cost would be more like 2 pts or rather 1 pts)

(and if you flood the board with them...Well apart from nobody showing nob spam working only 1 will be using loot it anyway. Not the other 2 units)

This message was edited 3 times. Last update was at 2019/01/02 13:01:50


2024 painted/bought: 109/109 
   
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Shadowy Grot Kommittee Memba






tneva82 wrote:
the_scotsman wrote:
I use 1 saw boss nob, 1 kombi-rokkit to use the ammorunt every turn, all the rest doublechoppa. Always in a trukk.

I wholeheartedly disagree that just being W2 makes you useless in 8th. choppa nobz are an extreme discount W2 unit. Give them Loot It when they leave their trukk and you've got a model that has defenses like a space marine reiver but 2 more attacks and +1S.


Problem with W2 is that you basically cost like W2 model but die like a W1 model in an edition where there's so much D2+ guns. You pay for something you don't get to use much...Unless you flood the table with W2 models. But if you have unit of nobz among boyz? That W2 might just as well be W1. Not helped by cybork body being 5 pts upgrade(5 pts for 6+++???? When marines pay 5 for 3++...Even against D2 weapons it's only slightly worse than 5++ for nobz so more appropriate cost would be more like 2 pts or rather 1 pts)

(and if you flood the board with them...Well apart from nobody showing nob spam working only 1 will be using loot it anyway. Not the other 2 units)


If D2 weapons are a universal fact in your meta then I'd advise putting a Painboy in with them to give them a 34% chance to negate the D2 on 2 wounds. They really aren't in mine, at least in the numbers you would require here to make W2 "effectively" W1 - I'd basically either have to just blindly charge them straight into whatever weapon instantly deletes them or my opponent would be taking all plasma/dissies/whatever...in which case I've basically already won because the rest of my list is going to make that D2 and all that AP useless.

"W2 is useless because every gun is D2" is exactly the kind of armchair-general dakka statement that pretty much doesn't ever pan out. Plus, nobz aren't "costed like a W2 model" whatever that means. compare them to another T4 unit with a good save and they pay 1 point over a space marine for that second wound.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Locked in the Tower of Amareo





One squad isn't that many models that there isn't enough D2 weapons. One knight, pretty much any aeldar soup etc etc etc.

If your meta doesn't have lots of rapid fire D2 weapons....well that's super soft meta.

This message was edited 1 time. Last update was at 2019/01/02 13:33:09


2024 painted/bought: 109/109 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

the_scotsman wrote:
tneva82 wrote:
the_scotsman wrote:
I use 1 saw boss nob, 1 kombi-rokkit to use the ammorunt every turn, all the rest doublechoppa. Always in a trukk.

I wholeheartedly disagree that just being W2 makes you useless in 8th. choppa nobz are an extreme discount W2 unit. Give them Loot It when they leave their trukk and you've got a model that has defenses like a space marine reiver but 2 more attacks and +1S.


Problem with W2 is that you basically cost like W2 model but die like a W1 model in an edition where there's so much D2+ guns. You pay for something you don't get to use much...Unless you flood the table with W2 models. But if you have unit of nobz among boyz? That W2 might just as well be W1. Not helped by cybork body being 5 pts upgrade(5 pts for 6+++???? When marines pay 5 for 3++...Even against D2 weapons it's only slightly worse than 5++ for nobz so more appropriate cost would be more like 2 pts or rather 1 pts)

(and if you flood the board with them...Well apart from nobody showing nob spam working only 1 will be using loot it anyway. Not the other 2 units)


If D2 weapons are a universal fact in your meta then I'd advise putting a Painboy in with them to give them a 34% chance to negate the D2 on 2 wounds. They really aren't in mine, at least in the numbers you would require here to make W2 "effectively" W1 - I'd basically either have to just blindly charge them straight into whatever weapon instantly deletes them or my opponent would be taking all plasma/dissies/whatever...in which case I've basically already won because the rest of my list is going to make that D2 and all that AP useless.

"W2 is useless because every gun is D2" is exactly the kind of armchair-general dakka statement that pretty much doesn't ever pan out. Plus, nobz aren't "costed like a W2 model" whatever that means. compare them to another T4 unit with a good save and they pay 1 point over a space marine for that second wound.


I wholeheartedly agree. And all those D2+ weapons that every army and unit seems to have (??) that are shooting at Nobz are not shooting at my Mek gunz or other vehicles. Taking 90 Grots for 15 CP only gets you so far: you need units that can actually do something worthwhile on the battlefield. Especially in transports I feel Nobz are great.

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tneva82 wrote:
One squad isn't that many models that there isn't enough D2 weapons. One knight, pretty much any aeldar soup etc etc etc.

If your meta doesn't have lots of rapid fire D2 weapons....well that's super soft meta.


Yeah, I only have the one target for those D2 weapons, I'm certainly not fielding multiple trukks, 6+ mek gunz, deep striking 10 meganobz...

My ork list currently presents one single target that ISN'T 2 or more wounds. And it's gretchins, grot shielding my boyz and lootas.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in it
Waaagh! Ork Warboss




Italy

D2 weapons shouldn't be that big problem for nobz since they are embarked in the first 1-2 turns and they usually need just 1, max 2 turns of melee to get their points back. To kill 10 nobz plus 2 ammo runts it takes a significant amount of D2 shots.

Of course if you play a green tide nobz are terrible, so are mek gunz. Go with armored stuff, they'd perform way better than boyz for the anti infantry role.

This message was edited 1 time. Last update was at 2019/01/02 14:38:22


 
   
Made in gb
Frenzied Berserker Terminator






the_scotsman wrote:
I use 1 saw boss nob, 1 kombi-rokkit to use the ammorunt every turn, all the rest doublechoppa. Always in a trukk.

I wholeheartedly disagree that just being W2 makes you useless in 8th. choppa nobz are an extreme discount W2 unit. Give them Loot It when they leave their trukk and you've got a model that has defenses like a space marine reiver but 2 more attacks and +1S.


Just having 1 wound if you aren't a horde unit makes you useless in 8th though. GW should get on that, I mean Nobz should be 3 wounds. Especially with the rediculous firepower these days. They needed to up the firepower to take care of super heavies but infantry should not have access to D2 dakka weapons, only if they are elite and cost what they should for that. This edition has made everything squishy.

This message was edited 1 time. Last update was at 2019/01/02 14:53:32


 
   
Made in us
Freaky Flayed One





Long Island, NY

I think it also depends which clan youre running.

I run my Deathskulls Nobz as small groups in trukks replacing trukk boyz

4x Nobz w/ double choppa
1x Nob Boss w/ big Choppa & kombi rokkit

(x21 S5 attacks & 3 S7 attacks)

6++ and objective secured with zog off

for 91 points

plus the trukk at 64. (6++ with Ramshackle effectively gives you a 31% chance to reduce wounds to 0 or 1).

Combined with the Loot it strat mentioned before, for a 3+Sv when the trukk is destroyed.

In my opinion, they are pretty good if your running a mech or MSU list.

DA KRIMSON KLAWZ
 
   
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Regular Dakkanaut




Houston

I do 2 klaws and 3 big choppas that serve as my Warboss' escort in a truck. Along wiff da boss they put in work often enough when they get the chance to. Want to experiment with a 10 large unit with just choppa slugs or big choppa since they got the points drop.


Edit: are we really allowed to do double choppa?

This message was edited 1 time. Last update was at 2019/01/02 17:42:32


 
   
Made in nl
Crazed Spirit of the Defiler




 GreatGranpapy wrote:
I do 2 klaws and 3 big choppas that serve as my Warboss' escort in a truck. Along wiff da boss they put in work often enough when they get the chance to. Want to experiment with a 10 large unit with just choppa slugs or big choppa since they got the points drop.


Edit: are we really allowed to do double choppa?


Yes. You can even do 2 Killsaws if you want.
   
Made in fi
Locked in the Tower of Amareo





the_scotsman wrote:
tneva82 wrote:
One squad isn't that many models that there isn't enough D2 weapons. One knight, pretty much any aeldar soup etc etc etc.

If your meta doesn't have lots of rapid fire D2 weapons....well that's super soft meta.


Yeah, I only have the one target for those D2 weapons, I'm certainly not fielding multiple trukks, 6+ mek gunz, deep striking 10 meganobz...

My ork list currently presents one single target that ISN'T 2 or more wounds. And it's gretchins, grot shielding my boyz and lootas.


All those which are better targetted by weapons that cause more than 2 damage ;-) It's not like armies have ONLY D2 weapons in them.

Right tool for right weapon. You don't fire lascannon at grot and you don't fire lasgun at a knight.

Ask marines how useful W2 is. Not much is the answer.


Automatically Appended Next Post:
 GreatGranpapy wrote:
I do 2 klaws and 3 big choppas that serve as my Warboss' escort in a truck. Along wiff da boss they put in work often enough when they get the chance to. Want to experiment with a 10 large unit with just choppa slugs or big choppa since they got the points drop.


Edit: are we really allowed to do double choppa?


2 choppa isn't even that weird. Logical enough to field 2 1 handed weapon and it can be modelled and GW is kits as is has rules.

What IS odd logic wise is big choppa and choppa combo but then again when rules makes that ultimate horde solution would be space marine captain with 1000000 bolters if Imperium would have sense to arm their captains like that that sort of thing is minor in comparison

This message was edited 2 times. Last update was at 2019/01/02 19:29:42


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Made in gb
Longtime Dakkanaut




Noted the three klaw option is not "cheap", though it does have a few cheaper bodies to take the hits before them, I just found one klaw tended to fluff, three tends to do something and the unit as a whole can one shot a good range of medium vehicles as well as troops in a way that a single klaw cannot.

they are not cheap but for what they do seem effective when the survivors get into combat, one hit wonder as they drop shortly after but usually after killing or crippling the target...
   
Made in gb
Nasty Nob





UK

Pandabeer wrote:
 GreatGranpapy wrote:
I do 2 klaws and 3 big choppas that serve as my Warboss' escort in a truck. Along wiff da boss they put in work often enough when they get the chance to. Want to experiment with a 10 large unit with just choppa slugs or big choppa since they got the points drop.


Edit: are we really allowed to do double choppa?


Yes. You can even do 2 Killsaws if you want.


Never thought of doing that. 37pts for 4 attacks hitting on 4's, s10, -4ap 2 flat damage isnt bad. Might be worth chucking one in for that.

@op I'm about to play an evil sun list this weekend with 10 nobs all armed with big choppas and a choppa. Maybe chucking them in as a spearhead in a battle wagon, or dropping them in via teleporta. I'll let you know how they do.

I've swapped out my usual 4 MegaNobs and 1 killsaw to trial this out, as they're about the same points. My meganobs have done good work for me in the past so I'm interested to see how these fare.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
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Pyro Pilot of a Triach Stalker





The Eternity Gate

I've enjoyed a unit of 10 naked except on PK on the boss nob. Stick in a bonebreaker with a warboss and mek with KFF (index). Super fun unit that can't be ignored.

Frankly it's all just a delivery for the warboss with the Klaw relic and plain Boyz are likely more points effective but by Mork what's the point of playing a game with toy soldiers if your Warboss can't ride with his biggest and baddest lads.

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