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Made in gr
Regular Dakkanaut





Hi all! what do you guys suggest? better to put the aux grenade launcher on the sergeant or on another random guy in the squad and why?

i think sergeant cause he is usually going to be the last man to die. what do you think suggest?
   
Made in gb
Horrific Hive Tyrant





SIKAMIKA wrote:
Hi all! what do you guys suggest? better to put the aux grenade launcher on the sergeant or on another random guy in the squad and why?

i think sergeant cause he is usually going to be the last man to die. what do you think suggest?


You always want to put it on the sergeant. There's no mechanical benefit to putting it on any other model.

(Disclaimer: there may be extremely niche reasons - but if there are they will not in any way outweigh the general benefit)
   
Made in fi
Courageous Space Marine Captain






Yes, if you want to optimise, you should put it on the sergeant. I didn't as I thematically like there to be a separate 'special weapon guy' like in tactical squads. Also, I'd like to point out that in the Kill Team the sergeant cannot have the launcher, so if you want to use your models in that system too, then better give it to a separate model. Also, if we want to read too much into this, the facts that it works this way in the Kill Team, and that in GWs pictures the launcher is never on the sergeant might indicate that they originally didn't mean it work the way it currently does, and the option might be restricted in a future rule update.

   
Made in us
Longtime Dakkanaut





There is also the little matter of CC weapon options on the Sergeant. The Grenade Launcher bit has a hand molder onto the forward grip so putting it on a Serg that you also intend to give any CC option requres some not-insignificant surgery on the gun.

   
Made in gb
Horrific Hive Tyrant





The Newman wrote:
There is also the little matter of CC weapon options on the Sergeant. The Grenade Launcher bit has a hand molder onto the forward grip so putting it on a Serg that you also intend to give any CC option requres some not-insignificant surgery on the gun.


True, though I had to convert a grenade launcher anyway, as mine are all easy build Intercessors from Dark Imperium.
   
Made in gr
Regular Dakkanaut





i think cc on the sarge is not a good idea since they never get to cc...they usually camp objectives and shoot from 30 inch far...at least thats how i am using them now
   
Made in us
Steadfast Ultramarine Sergeant






See I never put the Grenada launcher on the Sgt since it says an Intercessor can take it, which to me excludes the Sgt
   
Made in ca
Bounding Ultramarine Assault Trooper





With how I read the rules it is an illegal model configuration since an intercessor sergeant is a different kind of model then an intercessor.

Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 
   
Made in fi
Courageous Space Marine Captain






 mew28 wrote:
With how I read the rules it is an illegal model configuration since an intercessor sergeant is a different kind of model then an intercessor.

No, the rule says 'model' not 'Intercessor.'

   
Made in gb
Norn Queen






 mew28 wrote:
With how I read the rules it is an illegal model configuration since an intercessor sergeant is a different kind of model then an intercessor.
Make sure you're up to date with errata. The Deathwatch printed codex can't have the Grenade Launcher on the Sergeant but it was errata'd. For Vanilla Marines the Sergeant has always been able to take one. You are right in that an Intercessor is not an Intercessor Sergeant.

This message was edited 1 time. Last update was at 2019/01/13 18:16:27


 
   
Made in gb
Horrific Hive Tyrant





SIKAMIKA wrote:
i think cc on the sarge is not a good idea since they never get to cc...they usually camp objectives and shoot from 30 inch far...at least thats how i am using them now


I disagree. 4pts to give a 3A model a Power Sword is worth it in my book. They don't always end up fighting, but it makes s big difference when they do.
   
Made in us
Lone Wolf Sentinel Pilot






What I'm wondering is why I would want to take 2 AGLs in one squad of ten since only one of them can fire due to the weird grenade rules. Also you would think maybe since they have this capability GW would create some kind of exception for them.
   
Made in fi
Courageous Space Marine Captain






 Stux wrote:
SIKAMIKA wrote:
i think cc on the sarge is not a good idea since they never get to cc...they usually camp objectives and shoot from 30 inch far...at least thats how i am using them now

I disagree. 4pts to give a 3A model a Power Sword is worth it in my book. They don't always end up fighting, but it makes s big difference when they do.

Yeah, I definitely agree. It would have been different when power swords costed 15 points, but four points is a bargain.


Automatically Appended Next Post:
 ultimentra wrote:
What I'm wondering is why I would want to take 2 AGLs in one squad of ten since only one of them can fire due to the weird grenade rules. Also you would think maybe since they have this capability GW would create some kind of exception for them.

I think it if for combat squadding. (Not that anyone ever does that.)



This message was edited 2 times. Last update was at 2019/01/13 23:54:26


   
Made in ca
Esteemed Veteran Space Marine



Ottawa

The min-max ultra competitive efficiency minded choice would be to put it on the Sergeant so that you retain the option to shoot it until the last model is removed. Since the difference between second to last and last is literally 2 wounds, and since the situations where you would prefer to fire a krak grenade over a bolt rifle are entirely target dependent, I imagine this won't come up too terribly often.

Which leads me to believe that while the best option is to give it to the sarge, given the modeling limitations I'd say the easiest is to just make an Intercessor your gunner.

But if you don't mind doing some surgery or scratch building some for conversion, then by all means - sarge all the way.

This message was edited 1 time. Last update was at 2019/01/13 23:58:59


 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

I put mine on separate models. I also converted the dark Imperium models rather than buy the boxed set.

They never seem to hit anything anyway though!
   
Made in au
Regular Dakkanaut




What did you convert it out of? I could use some more...
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Zustiur wrote:
What did you convert it out of? I could use some more...


I used the GL bit from the 30k plastic terminator kits. Trim the underside if the rifle, add half the GL to each. Makes two.


   
Made in gb
Longtime Dakkanaut




While I’ve modelled 2 of my Intercessors with the launcher, I’ve found that I’ve just not been using them lately. This is, however, because I’ve been testing the Vigilus detachment and just rapid firing 40 shots instead of firing 2 grenades.
   
Made in us
Longtime Dakkanaut




You can only lob one grenade downfield per unit. The Aux Launcher doesnt change the weapon type from Grenade to Assault.
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

 BaconCatBug wrote:
 mew28 wrote:
With how I read the rules it is an illegal model configuration since an intercessor sergeant is a different kind of model then an intercessor.
Make sure you're up to date with errata. The Deathwatch printed codex can't have the Grenade Launcher on the Sergeant but it was errata'd. For Vanilla Marines the Sergeant has always been able to take one. You are right in that an Intercessor is not an Intercessor Sergeant.
#

For someone who is so obsessed with RaW, I am surprised to catch you in what I think is a second use of imprecise language in a matter of days. Are you sure you don't mean that an Intercessor Sergeant is not an Intercessor? You might, but I think you might have intended something different.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Longtime Dakkanaut





I very much like that conversion.

 BaconCatBug wrote:
 mew28 wrote:
With how I read the rules it is an illegal model configuration since an intercessor sergeant is a different kind of model then an intercessor.
Make sure you're up to date with errata. The Deathwatch printed codex can't have the Grenade Launcher on the Sergeant but it was errata'd. For Vanilla Marines the Sergeant has always been able to take one. You are right in that an Intercessor is not an Intercessor Sergeant.


That's a consideration too if you plan to use your Marines as Deathwatch some of the time. If I'm not mistaken you also can't give the GL to a Sergeant in Kill Team, if that matters to you.

   
Made in gb
Norn Queen






 Fifty wrote:
 BaconCatBug wrote:
 mew28 wrote:
With how I read the rules it is an illegal model configuration since an intercessor sergeant is a different kind of model then an intercessor.
Make sure you're up to date with errata. The Deathwatch printed codex can't have the Grenade Launcher on the Sergeant but it was errata'd. For Vanilla Marines the Sergeant has always been able to take one. You are right in that an Intercessor is not an Intercessor Sergeant.
#

For someone who is so obsessed with RaW, I am surprised to catch you in what I think is a second use of imprecise language in a matter of days. Are you sure you don't mean that an Intercessor Sergeant is not an Intercessor? You might, but I think you might have intended something different.
It's the same either way you order it. An Intercessor Sergeant is not an Intercessor and an Intercessor is not an Intercessor Sergeant.
   
Made in gb
Longtime Dakkanaut






The ruins of the Palace of Thorns

BCB, without any context, you would be correct and possibly precise. And, assuming you mean an Intercessor Sergeant is not an Intercessor model, you have not made a grammar error. (Of course, the sergeant is still an Intercessor in the sense of belonging to an Intercessor unit, but that is GW's imprecision, not yours.(In the same way that a fridge is not an fridge-freezer and a fridge-freezer is not a fridge, but both are heat exchangers.))

However, your statement does not follow well from the context of other people's statements. With "Intercessor sergeant" being the specific condition that was under discussion and "Intercessor" therefore being the comparison, it would be sytlistically better, though not exclusively correct, to maintain "Intercessor sergeant" as the subject of your own sentence. Even you yourself had made Intercessor sergeant your subject, then switched partway through your post. It just doesn't scan. Hence why I said imprecise, as it may lead to confusion about why you made the change.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
 
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