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![[Post New]](/s/i/i.gif) 2019/01/30 15:24:55
Subject: Grey Knights ‘brotherhood of psykers’
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Implacable Black Templar Initiate
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So, when attempting to manifest a psychic the rules state on a roll of double 1 or double 6 you suffer perils of the warp. Tie that in with the brotherhood of psykers ability ‘giving plus 1 to psychic tests), would that negate the perils? So a double 1 would become 3? Avoiding the perils, or do the perils take effect regardless of the modified number?
Basically do the rules target the actually dice role of double 1 and double 6? Or would they target the number 2 and 12 so with the plus one modification the grey knights wouldn’t suffer perils? Feel like I’ve answered my own question but would still like other people’s opinions/input.
Thank you!
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![[Post New]](/s/i/i.gif) 2019/01/30 15:27:22
Subject: Grey Knights ‘brotherhood of psykers’
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Longtime Dakkanaut
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You've still rolled a double 1 or a double 6, regardless of the modifiers, so even with modifiers you trigger perils of the warp.
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![[Post New]](/s/i/i.gif) 2019/01/30 17:19:02
Subject: Grey Knights ‘brotherhood of psykers’
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Norn Queen
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Perils of the Warp doesn't care what final result you rolled, only if you rolled a double 1 or double 6. You could roll a double 1 with +30 to the test and you will still Perils. This is why the Weirdboyz has a special rule causing him to Peril on a 12+, because modifiers normally do not affect Perils.
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This message was edited 1 time. Last update was at 2019/01/30 17:36:32
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![[Post New]](/s/i/i.gif) 2019/01/30 18:55:49
Subject: Re:Grey Knights ‘brotherhood of psykers’
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Been Around the Block
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Not to mention that IF it triggered on a modified roll of 2 or 12 (which it doesn't), that wouldn't even reduce its odds of triggering, since a natural 11 (which would in this case be modified to a 12) has the same odds as the combined odds of a natural 2 or 12.
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![[Post New]](/s/i/i.gif) 2019/01/30 21:10:12
Subject: Re:Grey Knights ‘brotherhood of psykers’
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Furious Fire Dragon
USA
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Maethbalnane wrote:Not to mention that IF it triggered on a modified roll of 2 or 12 (which it doesn't), that wouldn't even reduce its odds of triggering, since a natural 11 (which would in this case be modified to a 12) has the same odds as the combined odds of a natural 2 or 12.
Except in this hypothetical instance it would since a 12 + 1 is a 13 which would not be a 12. In your instance, only a natural 11 could peril as double 1 would be modified to 3.
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We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k |
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![[Post New]](/s/i/i.gif) 2019/01/30 21:21:44
Subject: Re:Grey Knights ‘brotherhood of psykers’
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Longtime Dakkanaut
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mokoshkana wrote:Maethbalnane wrote:Not to mention that IF it triggered on a modified roll of 2 or 12 (which it doesn't), that wouldn't even reduce its odds of triggering, since a natural 11 (which would in this case be modified to a 12) has the same odds as the combined odds of a natural 2 or 12.
Except in this hypothetical instance it would since a 12 + 1 is a 13 which would not be a 12. In your instance, only a natural 11 could peril as double 1 would be modified to 3.
He's right though as far as it goes, as there's 2 results out of 36 you can roll to get a natural 11 (5 on the first die, 6 on the second, or reverse the dice that get those numbers), compared to 1 result getting a natural 2 + 1 result that gets a natural 12, for a total of 2 results out of 36, just like the natural 11 if it was a modified 12 (not a 12+).
Where the thought falls apart though is that if the modifier's greater than a +1, then there's a greater chance of perils if you do it on a modified 12. There's 3 ways out of 36 of rolling a natural 10 compared to 2 for the natural 2 and the natural 12, so you'd have a 50% greater chance of gettting perils there than with the way it actually is.
Since it doesn't work that way and it's only natural rolls of 2 and 12, though, this point's moot.
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This message was edited 1 time. Last update was at 2019/01/30 21:23:09
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![[Post New]](/s/i/i.gif) 2019/01/31 00:52:14
Subject: Re:Grey Knights ‘brotherhood of psykers’
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Been Around the Block
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doctortom wrote: mokoshkana wrote:Maethbalnane wrote:Not to mention that IF it triggered on a modified roll of 2 or 12 (which it doesn't), that wouldn't even reduce its odds of triggering, since a natural 11 (which would in this case be modified to a 12) has the same odds as the combined odds of a natural 2 or 12.
Except in this hypothetical instance it would since a 12 + 1 is a 13 which would not be a 12. In your instance, only a natural 11 could peril as double 1 would be modified to 3.
He's right though as far as it goes, as there's 2 results out of 36 you can roll to get a natural 11 (5 on the first die, 6 on the second, or reverse the dice that get those numbers), compared to 1 result getting a natural 2 + 1 result that gets a natural 12, for a total of 2 results out of 36, just like the natural 11 if it was a modified 12 (not a 12+).
Where the thought falls apart though is that if the modifier's greater than a +1, then there's a greater chance of perils if you do it on a modified 12. There's 3 ways out of 36 of rolling a natural 10 compared to 2 for the natural 2 and the natural 12, so you'd have a 50% greater chance of gettting perils there than with the way it actually is.
Since it doesn't work that way and it's only natural rolls of 2 and 12, though, this point's moot.
The fact that larger modifiers are actually worse strengthens the argument I presented (that the imagined rule "wouldn't reduce the odds"). A far cry from "the thought falling apart".
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