Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Acolyte Hybrids: Cult Icon
. 5x Acolyte Hybrid
. 5x Acolyte Hybrid (Hand Flamer): 5x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Leader: Bonesword, Hand Flamer
Acolyte Hybrids: Cult Icon
. 10x Acolyte Hybrid (Hand Flamer): 10x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Leader: Bonesword, Hand Flamer
Acolyte Hybrids: Cult Icon
. 10x Acolyte Hybrid (Hand Flamer): 10x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Leader: Bonesword, Hand Flamer
Acolyte Hybrids: Cult Icon
. 10x Acolyte Hybrid (Hand Flamer): 10x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Leader: Bonesword, Hand Flamer
Acolyte Hybrids: Cult Icon
. 10x Acolyte Hybrid (Hand Flamer): 10x Hand Flamer
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill
. Acolyte Leader: Bonesword, Hand Flamer
Jarval wrote: FAQ is up - Mental Onslaught got clarified in a way to make it even stronger...
Q: If a model suffers a mortal wound as a result of the Mental Onslaught psychic power, but then does not lose a wound due to an ability such as Disgustingly Resilient, does the Mental Onslaught power continue?
A: Yes.
Nexos
5x Aberrants, 4 hammers 1 improvised weapon
Locus
Clamavus
3x5 Jackals
3x3 Mortar Teams
Brood Brothers Spearhead
Tempestor Prime with Rod
Tempestor Prime with Rod
Wyvern
Wyvern
Wyvern
You get 21CP to play with, so after youve deleted the entirety of the enemy's screen turn 1 you perfect ambush your acolytes/aberrants in and smash the most important heavy target on the board. You've got a +3 Mental Onslaught power in there as well. If the enemy has loads of medium infantry/vehicles you can just flood the board with super resilient guard bodies and bog down to victory.
Designed to fight current imperial soup lists, tau lists, Drukhari coven spam, nurgle/ork hordes, designed to try and outlast drukhari venomspam and marine gunlines.
Maybe a bit over the top with antichaff, but I'm figuring around 100 guardsmen on average in an imp soup list and 100-150 ork/nurgle bodies in their respective lists. Also lasguns/mortars/wyverns are more efficient weapons against venoms and raiders than lascannons anyway.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Page 113 – Mental Onslaught
Change the fourth sentence to read:
‘If your score is higher, the enemy model’s unit suffers 1 mortal wound; if the selected model is still alive you then repeat this process (each player rolling a D6 and adding their respective Leadership) until either the selected model loses 6 wounds, is destroyed, or you fail to inflict 1 mortal wound by having a score higher than your opponent’s.
Q: If I successfully manifest the Mind Control psychic power and select an enemy model to shoot, how does that model target enemy Characters?
A: Apply the Targeting Characters rule and treat the shooting model as part of your army in your Shooting phase in relation to this rule
Q: How is the Mass Hypnosis psychic power resolved against
enemy units that have an ability such as Quicksilver Swiftness, which allows them to always fight first (excluding as a result of making a charge move this turn)?
A: Whilst the psychic power is in effect, such units are treated as if they do not have that ability, are not required to fight last and have not charged (although the controlling player must still subtract 1 from that unit’s hit rolls).
I wonder if these were meant to be combined?
This message was edited 2 times. Last update was at 2019/02/25 19:16:13
That's incredibly confusing. I don't see that FAQ change to mental onslaught on their page. Looks like multiple versions went out. Will have to see what happens when the dust settles
god I hope so. Removing the madness of completely open ended mental onslaught is the last thing in the codex that is broken that's tied to actual GSC models. I don't care if they nerf BB's to high heaven, just keep the GSC bit of the army from being ridiculous and maybe I'll be able to keep playing the army.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
The mental onslaught power seems more balanced this way. Still powerful, but not 'build a list round it' powerful. One-shotting knights and super heavies was a bit silly, but you can still happily melt a character's brain if you scare them enough. It really hit our anti-flyer potential though. We have so few ways of dealing with flyers...
Is there anything to stop me taking 6 units of mortars? 3 from the AM dex and 3 from the 'brood brothers heavy weapons team' datasheet.
This message was edited 1 time. Last update was at 2019/02/25 19:34:27
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights
DoomMouse wrote: The mental onslaught power seems more balanced this way. Still powerful, but not 'build a list round it' powerful. One-shotting knights and super heavies was a bit silly, but you can still happily melt a character's brain if you scare them enough.
Is there anything to stop me taking 6 units of mortars? 3 from the AM dex and 3 from the 'brood brothers heavy weapons team' datasheet.
Nothing at all. Go nuts.
Hey guys remember when earlier in the edition we had to nerf Guard/every faction because Guard could take a million mortar teams and huge cheap order-able conscript squads? Well we released that back into the game, but this time with army wide deep strike for free and BS4+.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
So, apparently mental onslaught didn't get nerved in the faq (current stand based on their reply on fb). So we can happily keep on dreaming about one-shotting knights.
Jorim wrote: So, apparently mental onslaught didn't get nerved in the faq (current stand based on their reply on fb). So we can happily keep on dreaming about one-shotting knights.
It's not just a dream. I had it happen to me (although it wasn't my knight - just a support psyker, as I was playing GSC myself vs (surprise!) GSC. You have to commit for it and if it doesn't go off, that character is likely boned.
EDIT: confirmed by GW employees that mental onslaught is not changing.....until maybe the March FAQ
This message was edited 1 time. Last update was at 2019/02/25 19:52:58
Nexos
5x Aberrants, 4 hammers 1 improvised weapon
Locus
Clamavus
3x5 Jackals
3x3 Mortar Teams
Brood Brothers Spearhead
Tempestor Prime with Rod
Tempestor Prime with Rod
Wyvern
Wyvern
Wyvern
You get 21CP to play with, so after youve deleted the entirety of the enemy's screen turn 1 you perfect ambush your acolytes/aberrants in and smash the most important heavy target on the board. You've got a +3 Mental Onslaught power in there as well. If the enemy has loads of medium infantry/vehicles you can just flood the board with super resilient guard bodies and bog down to victory.
Designed to fight current imperial soup lists, tau lists, Drukhari coven spam, nurgle/ork hordes, designed to try and outlast drukhari venomspam and marine gunlines.
Maybe a bit over the top with antichaff, but I'm figuring around 100 guardsmen on average in an imp soup list and 100-150 ork/nurgle bodies in their respective lists. Also lasguns/mortars/wyverns are more efficient weapons against venoms and raiders than lascannons anyway.
I am not seeing that list doing as well as your thinking against the match ups your suggesting. You have one patriarch to provide fearless on ~150 guys. You also have zero scouting models, your gona struggle dropping in 120+ models on turn 2+ against anyone with a competitive list. I also don't see how your chewing through that many bodies in those lists you suggested.
DoomMouse wrote: The mental onslaught power seems more balanced this way. Still powerful, but not 'build a list round it' powerful. One-shotting knights and super heavies was a bit silly, but you can still happily melt a character's brain if you scare them enough.
Is there anything to stop me taking 6 units of mortars? 3 from the AM dex and 3 from the 'brood brothers heavy weapons team' datasheet.
Nothing at all. Go nuts.
Hey guys remember when earlier in the edition we had to nerf Guard/every faction because Guard could take a million mortar teams and huge cheap order-able conscript squads? Well we released that back into the game, but this time with army wide deep strike for free and BS4+.
Yea but back then less then half the books were out. What would make more sense to me is to walk back those earlier nerfs a bit. Brood brothers are very efficient, but they die like farts in a breeze to some of the current lists in the meta.
This message was edited 2 times. Last update was at 2019/02/25 19:59:12
Hey guys remember when earlier in the edition we had to nerf Guard/every faction because Guard could take a million mortar teams and huge cheap order-able conscript squads? Well we released that back into the game, but this time with army wide deep strike for free and BS4+.
I know, I'm loving it haha.
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights
Any of the rules wizards have anything to say on the possibility of T1 deepstrike with the new FAQ:
ERRATA
Page 79 – Cult Ambush
Add the following sentence:
‘Matched Play: In matched play, units set up in ambush using
this rule do not count as reinforcements and count as being set
up on the battlefield for the purposes of Tactical Reserves.’
So it appears to me that if we use the "They Came From Below..." stratagem then we get 3 units that get around the new "Tactical Reserve" Rules from the November Big FAQ.
Since they were put Underground from being set-up on the table, ie. they started on the table, not in reserve.
There are arguments breaking out about this all over social media...so why not here too. If you're really sharp on the rules I'd appreciate your interpretation here.
Infantry squads, mortars and brood bros set up on the board clustered around the psychic warlord patriarch. Then turn 2 start landing hammer blows from the acolytes - 20 of them pop up backfield for hand flamer and demo charge shenanigans. 20 have just claws to clear some chaff or elite infantry and 2 have rock saws for cutting down knights or big things.
Twisted helix bat 709pts
HQ Patriarch 137 with familiar (crouchling) – mental onslaught + mass hypnosis + Might from beyond – 137pts WARLORD
Magus 92 with familiar – mind control + might from beyond – 92pts
Troops
20 brood brothers – 80pts
20 brood brothers – 80pts
20 brood brothers – 80pts
20 brood brothers – 80pts
20 brood brothers – 80pts
20 brood brothers – 80pts
Twisted helix bat (deliverance broodsurge) 633pts
HQ Iconward 53pts (re-roll charges)
Patriarch 125pts (helix relic)
Troops
20 acolytes – hand flamers and 5 demo charges - 185pts
10 acolytes – 4 rock saws and icon 120pts
10 acolytes – 4 rock saws and icon 120pts
20 acolytes – icon
Brood bros 544pts
HQ Company commander 30pts
Company commander 30pts
Tempestor prime with rod 45pts
Elites
Astropath with maelstrom 26pts
Astropath with terrify 26pts
Troops
Infantry squad, plasma, bolter 48pts
Infantry squad, plasma, bolter 48pts
Infantry squad, plasma, bolter 48pts
Infantry squad, plasma, bolter 48pts
Infantry squad, plasma, bolter 48pts
Infantry squad, plasma, bolter 48pts
Heavy
3 mortars 33pts
3 mortars 33pts
3 mortars 33pts
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights
I dislike them not touching the mental onslaught. It didn't work as well vs Casteleans which can be screened pretty easy seems to be the only Knight people play anymore but makes all the close combat ones useless for the most part. Irritating that any transport is now pretty much useless as well. If they try to close in to drop in a squad they die. Sigh. All other superheavies remain nigh-unplayable.
Caspian89 wrote: Any of the rules wizards have anything to say on the possibility of T1 deepstrike with the new FAQ:
ERRATA
Page 79 – Cult Ambush
Add the following sentence:
‘Matched Play: In matched play, units set up in ambush using
this rule do not count as reinforcements and count as being set
up on the battlefield for the purposes of Tactical Reserves.’
So it appears to me that if we use the "They Came From Below..." stratagem then we get 3 units that get around the new "Tactical Reserve" Rules from the November Big FAQ.
Since they were put Underground from being set-up on the table, ie. they started on the table, not in reserve.
There are arguments breaking out about this all over social media...so why not here too. If you're really sharp on the rules I'd appreciate your interpretation here.
Jorim wrote: So, apparently mental onslaught didn't get nerved in the faq (current stand based on their reply on fb). So we can happily keep on dreaming about one-shotting knights.
It's not just a dream. I had it happen to me (although it wasn't my knight - just a support psyker, as I was playing GSC myself vs (surprise!) GSC. You have to commit for it and if it doesn't go off, that character is likely boned.
EDIT: confirmed by GW employees that mental onslaught is not changing.....until maybe the March FAQ
It's changed on the FAQ on the Community website - though not on the FAQ linked in the email - maximum six wounds.
I lost an unhurt Leviathan dreadnought to the power immediately after mind control made it flatten a daemon prince. Sad day. But I was looking forward to getting gung ho with it when I was the caster.
Jorim wrote: So, apparently mental onslaught didn't get nerved in the faq (current stand based on their reply on fb). So we can happily keep on dreaming about one-shotting knights.
It's not just a dream. I had it happen to me (although it wasn't my knight - just a support psyker, as I was playing GSC myself vs (surprise!) GSC. You have to commit for it and if it doesn't go off, that character is likely boned.
EDIT: confirmed by GW employees that mental onslaught is not changing.....until maybe the March FAQ
It's changed on the FAQ on the Community website - though not on the FAQ linked in the email - maximum six wounds.
I lost an unhurt Leviathan dreadnought to the power immediately after mind control made it flatten a daemon prince. Sad day. But I was looking forward to getting gung ho with it when I was the caster.