Switch Theme:

Does a guard infantry squad retain its original benefits when it consolidates squads  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Regular Dakkanaut





Hi Guys 2 questions:

I am looking at using the Vigilus detachment Emperors Conclave Infantry Company. There is a relic called "Litanies of the Holy Synod" that when the bearer dies, he confers fearless and +1 attack on a unit. If I then consolidate a squad to the one that had the benefit, would the benefit still be retained to the bigger unit?

Furthermore, the consolidate stratagem allows you to combined squads as long as they are same regiment. Lets say I had another detachment of the same regiment, can i consolidate a non Emperors Conclave squad to a conclave squad and would it retain its conclave status and still retain the benefit of the relic.

I am going to say its a yes to all of it.

Thanks

   
Made in gb
Mekboy on Kustom Deth Kopta






What happens if a squad of Boys has Looted a vehicle for a 5+ save then mobs up, do they all get the 5+ save?

I genuinely don't know the answer to this but his would give you a precedent.

I think the answer, based on my gut instinct, is no to both of your questions but who knows?
   
Made in jp
Regular Dakkanaut





Yes i guess when I was thinking 10 guardsmen or less combining its not so bad, but when you can do it with other bigger units it could be a problem.
   
Made in us
Never Forget Isstvan!






The problem with compairing it to "mob up" is that mob up states that both of the original squads are gone and a new squad is formed combining them to my knowledge, so their buffs are lost.

I don't remember if the "Form up" stratagem acts the same way.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in jp
Regular Dakkanaut





Wording for Consolidate Squads is:

"You can merge these squads into a single unit and they are treated as such for the rest of the battle"

Wording for Mob Up is:

"If one of the units has 10 or more models, and the other has 10 or fewer, the two units merge and, for the rest of the battle, they are counted as a single unit for all rules purposes"
   
Made in gb
Horrific Hive Tyrant





It's a grey area, we don't have a clear solution. Talk to your opponent before about how to resolve it and if you can't agree then roll off.
   
Made in jp
Regular Dakkanaut





Yeah after some googling it appears that is the conclusion

However...

If a squad fell back and another squad was consolidated into it, most people would agree that the squad is considered to have still fallen back and cannot act as normal.

If the new unit inherits old units negatives, it would appear that good stuff should be inherited too.

At the end of the day its guardsmen so I dont think its too broken or overpowered. But it would dictate certain strategies.
   
Made in gb
Horrific Hive Tyrant





I would argue the opposite, that the unit is always held back by its weakest members.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Stux wrote:It's a grey area, we don't have a clear solution. Talk to your opponent before about how to resolve it and if you can't agree then roll off.


Stux wrote:I would argue the opposite, that the unit is always held back by its weakest members.


Agreed.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Smirrors wrote:
At the end of the day its guardsmen so I dont think its too broken or overpowered. But it would dictate certain strategies.

Which Guardsmen are you using?

Mob up and Form up work exactly the same way except for the extra limitations on each in terms of what can combine.

I think the answer to your question is no for both based on a vague memory of an answer to the Ork question. Either way, I wouldn't create a strategy around something so wooly.
   
Made in au
Regular Dakkanaut





The humble human, terrifying aliens everywhere!

Well it works both way, important to know not to cancel out a benefit.




Automatically Appended Next Post:
 Stux wrote:
I would argue the opposite, that the unit is always held back by its weakest members.


And you have armies like the Deathwatch that immediately pick up all the benefits from a single model! Obviously its a rule but the precedent is there.

This message was edited 1 time. Last update was at 2019/02/22 09:05:38


 
   
Made in us
Regular Dakkanaut




I believe there was an FAQ that said yes they retain all benefits and negatives. I don't remember where it was.
   
 
Forum Index » 40K You Make Da Call
Go to: