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Made in us
Fresh-Faced New User




Working on a loadout for a ranged Redemptor Dreadnought for a Deathwatch detachment. At first glance, the macro plasma incinerator looks attractive against things that are tougher to crack. But the variable number of attacks...

Some quick math-hammering and it looks like its only going to beat the heavy onslaught gatling cannon against TEQ's if you get those six attacks.

Am I missing something here? Or does that unreliable amount of attacks really make it that underwhelming?
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Short answer is yes. Now the Macroplasma is the iconic primaris heavy weapon so far so who knows if it gets boosted in future codexes. For now, though, it's way to swing by either mathhammer or anecdote.

This message was edited 1 time. Last update was at 2019/02/28 23:43:30


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Made in gb
Ship's Officer



London

Yeah unfortunately it's a piece of junk.

The good news is that the kit comes with enough bits to magnetise the main guns. You may as well do that on the offchance that it becomes good in future.

To be honest, I've got two redemptors and I'm still hoping they'll become good in future. They are improved by the major cost reduction in CA, and the beta bolter rules. You should now stick storm bolters wherever possible on vehicles, and never the frag launchers. More shots at more range for less cost.
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

You don't even need to magnetize really, it just goes in snug.

I don't care for it, especially given how fast my redemptor's lose their BS score.
   
Made in hk
Steadfast Ultramarine Sergeant




 argonak wrote:
You don't even need to magnetize really, it just goes in snug.

I don't care for it, especially given how fast my redemptor's lose their BS score.


Yes, more often than not within 1 turns the Redemptor will be hitting on 6s with that Big plasma cannon when getting noticed by enemy. If it had not been destroyed by
   
Made in gb
Longtime Dakkanaut





UK

As with any large target, the survivability of a Redemptor depends on what other armour you are running. One/Two tanks/dreads in a mostly infantry force will just have giant bullseyes painted on them for enemy anti-tank fire.

If you are running a mechanised list then the Onslaught/Heavy-Onslaught/stormbolter build is a decent dakkabot for its points. Whether it is better than the similarly costed assault cannon razorback is debatable but at least the CA price drop makes it viable, if not outstanding.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Been Around the Block




Redemptor punches a lot harder than a Razorback, for what it's worth. I like it.
   
Made in gb
Ship's Officer



London

It's clearly a lot better than a razorback. It has a lot more shots at longer range, it's tougher, gets chapter tactics and can punch things. That said, a razorback is something around 45 points cheaper.

I think that redemptors with gatling guns look kind of viable now. My issue is that I've got a couple of armiger warglaives too, and those just seem better. They are nearly twice as fast, they have an invulnerable save (and 6++ as I play Tanaris) and their gun is kind of respectable. I find them a better fit with my intercessors - who are able to do the horde-killing themselves nowadays.
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

I am thinking to add a Redemptor to my Ultras. With this, you have the option getting the one who comes with the Warhammer Conquest. It is a Easy to Build I know, but with the Colection it is even cheaper.

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Made in gb
Longtime Dakkanaut





UK

Mandragola wrote:
It's clearly a lot better than a razorback. It has a lot more shots at longer range, it's tougher, gets chapter tactics and can punch things. That said, a razorback is something around 45 points cheaper.


But the Razorback can transport squads. Even if transport capacity is overpriced in 8th, there is something to be said for protecting your expensive infantry inside metal bawkses.

Mandragola wrote:
I think that redemptors with gatling guns look kind of viable now. My issue is that I've got a couple of armiger warglaives too, and those just seem better. They are nearly twice as fast, they have an invulnerable save (and 6++ as I play Tanaris) and their gun is kind of respectable. I find them a better fit with my intercessors - who are able to do the horde-killing themselves nowadays.

Yes, Armigers are definitely a very solid contender for dakka support and the flat 3 damage is great against a lot of units that can be problematic. In their favour, Redemptors can punch things (as you kindly pointed out ), can be buffed/repaired by <Chapter> characters and grant access to the "Wisdom of the Ancients" stratagem which can be handy for buffing your gun lines while your Captain is busy elsewhere.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

I think redemptors are good if you already have other options for transport of troops (deep strike, Stormravens, Land Raiders, Drop Pods). But if not then Razorbacks are always dependable, and tactically often more useful.
   
 
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