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Made in us
Regular Dakkanaut




Denver Co Area

This relic adds +1 to hit rolls (yawn) but what could be interesting is the other part of the relic rules. I was thinking of putting this on an iconward (cheapest) and using him as a suicide bomber for mobs with lots of attacks (genestealers, Orks, etc). Sure you lose the iconward but a 60pt model + relic can devastate a unit that puts out lost of attacks.

each time a enemy unit targets the bearer with a melee weapon and your opponent rolls and unmodified hit roll of 1, the attackers unit suffers 1 mortal wound.

20 purestrains put out 80 attacks thats 13 1s on average. Thats going to be the squad if they are not fearless. It would be entirely situational as well since the icon ward is not my warlord I can use the stratagem to get him the relic only if I see a blob that meets the criteria across the table from me. 58 Pts plus a relic can get me 200-300pts in of dead in one turn. Anyone else thinking about this?

4000
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Made in gb
Norn Queen






Icon720 wrote:
This relic adds +1 to hit rolls (yawn) but what could be interesting is the other part of the relic rules. I was thinking of putting this on an iconward (cheapest) and using him as a suicide bomber for mobs with lots of attacks (genestealers, Orks, etc). Sure you lose the iconward but a 60pt model + relic can devastate a unit that puts out lost of attacks.

each time a enemy unit targets the bearer with a melee weapon and your opponent rolls and unmodified hit roll of 1, the attackers unit suffers 1 mortal wound.

20 purestrains put out 80 attacks thats 13 1s on average. Thats going to be the squad if they are not fearless. It would be entirely situational as well since the icon ward is not my warlord I can use the stratagem to get him the relic only if I see a blob that meets the criteria across the table from me. 58 Pts plus a relic can get me 200-300pts in of dead in one turn. Anyone else thinking about this?
I mean, Step 1 is to not put 80 attacks into the iconward.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Icon720 wrote:
This relic adds +1 to hit rolls (yawn) but what could be interesting is the other part of the relic rules. I was thinking of putting this on an iconward (cheapest) and using him as a suicide bomber for mobs with lots of attacks (genestealers, Orks, etc). Sure you lose the iconward but a 60pt model + relic can devastate a unit that puts out lost of attacks.

each time a enemy unit targets the bearer with a melee weapon and your opponent rolls and unmodified hit roll of 1, the attackers unit suffers 1 mortal wound.

20 purestrains put out 80 attacks thats 13 1s on average. Thats going to be the squad if they are not fearless. It would be entirely situational as well since the icon ward is not my warlord I can use the stratagem to get him the relic only if I see a blob that meets the criteria across the table from me. 58 Pts plus a relic can get me 200-300pts in of dead in one turn. Anyone else thinking about this?


Technically, attacks are resolved one at a time. Fast Rolling is usually used to speed it up, but the opponent can, by the rules, roll one attack at a time to minimize damage.

Also, if they have a source of RR1s, it only gives them a mortal wound 1/36 times.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Horrific Hive Tyrant





Yeah, as soon as the iconward is dead, none of the rest of the attacks happen.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Stux wrote:
Yeah, as soon as the iconward is dead, none of the rest of the attacks happen.


Iconward is 4 wounds, right?

So you could do rolls 4 at a time, till he takes a wound, then do them 3 at a time (when he's on 3 wounds), so on and so forth till he's dead.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Norn Queen






You can roll your attacks individually but you must still allocate them all before making any rolls to hit.
BRB Errata wrote:In either case, at the same time that you choose targets for the unit’s close combat attacks, you must declare how you will split the unit’s close combat attacks; then resolve all attacks against one target before moving on to the next.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 BaconCatBug wrote:
You can roll your attacks individually but you must still allocate them all before making any rolls to hit.
BRB Errata wrote:In either case, at the same time that you choose targets for the unit’s close combat attacks, you must declare how you will split the unit’s close combat attacks; then resolve all attacks against one target before moving on to the next.


But that doesn't mean you keep rolling when they're dead.

You can't, for instance, just roll attacks till the Iconward dies and then start putting on attacks on another unit, but should you allocate 30 attacks to kill him, but kill him after 10 attacks, you don't HAVE to roll out the 20.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Auspicious Aspiring Champion of Chaos






*edit* Nevermind. I see what you're saying now.

This message was edited 1 time. Last update was at 2019/03/01 21:02:49


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Regular Dakkanaut




Denver Co Area

I know this is a "one time only" trick to pull in tournaments but I think this would work as I doubt an opposing player is going to consider the what if implications of the relic. As said you have to allocate all you attacks before you start swinging, this means that all of them must be done before wounds are saved. I like it, a genuine dirty trick that is entirely legal.

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4000 
   
Made in us
Infiltrating Broodlord






Personally I think you would get more effective use out of it on an Abominant than trying to run an Iconward as a pseudo-suicide bomber. The big lug likes having its old hammer back (effectively) and the sorts of things it wants to fight tend to have a low volume of attacks and good defenses which work to the Scourge's ability. Plus, the Abominant regenerates each turn so it is more likely to get multiple uses out of the defensive side of the relic than the other characters.

This message was edited 1 time. Last update was at 2019/03/01 23:04:15


 
   
Made in us
Haemonculi Flesh Apprentice






Icon720 wrote:
I know this is a "one time only" trick to pull in tournaments but I think this would work as I doubt an opposing player is going to consider the what if implications of the relic. As said you have to allocate all you attacks before you start swinging, this means that all of them must be done before wounds are saved. I like it, a genuine dirty trick that is entirely legal.


Piling in is also optional anyway so you can't even guarantee they attack with a high volume anyway.

   
 
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